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https://github.com/dolphin-emu/dolphin.git
synced 2026-07-11 01:24:22 +02:00
VideoConfig: Rename StereoMode::SBS to StereoMode::SideBySide
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@@ -241,7 +241,7 @@ void EnhancementsWidget::CreateWidgets()
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m_3d_convergence_value->setText(QString::asprintf("%.2f", m_3d_convergence->GetValue()));
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auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE);
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if (current_stereo_mode != StereoMode::SBS && current_stereo_mode != StereoMode::TAB)
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if (current_stereo_mode != StereoMode::SideBySide && current_stereo_mode != StereoMode::TAB)
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m_3d_per_eye_resolution->hide();
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main_layout->addWidget(enhancements_box);
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@@ -257,7 +257,7 @@ void EnhancementsWidget::ConnectWidgets()
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auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE);
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LoadPostProcessingShaders();
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if (current_stereo_mode == StereoMode::SBS || current_stereo_mode == StereoMode::TAB)
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if (current_stereo_mode == StereoMode::SideBySide || current_stereo_mode == StereoMode::TAB)
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m_3d_per_eye_resolution->show();
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else
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m_3d_per_eye_resolution->hide();
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@@ -553,13 +553,13 @@ void HotkeyScheduler::Run()
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// Stereoscopy
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if (IsHotkey(HK_TOGGLE_STEREO_SIDE_BY_SIDE))
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{
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if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS)
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if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SideBySide)
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{
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// Disable post-processing shader, as stereoscopy itself is currently a shader
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS);
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SideBySide);
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}
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else
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{
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@@ -1017,7 +1017,7 @@ static bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
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case StereoMode::Anaglyph:
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case StereoMode::Passive:
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return is_intermediary_buffer;
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case StereoMode::SBS:
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case StereoMode::SideBySide:
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case StereoMode::TAB:
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case StereoMode::Off:
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default:
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@@ -477,7 +477,7 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
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if (g_ActiveConfig.stereo_per_eye_resolution_full)
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{
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if (g_ActiveConfig.stereo_mode == StereoMode::SBS)
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if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide)
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{
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// Render twice as wide if using side-by-side 3D, since the 3D will halve the horizontal
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// resolution
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@@ -830,7 +830,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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g_gfx->SelectMainBuffer();
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}
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else if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
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else if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide ||
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g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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const auto [left_rc, right_rc] = ConvertStereoRectangle(target_rc);
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@@ -33,7 +33,7 @@ enum class AspectMode : int
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enum class StereoMode : int
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{
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Off,
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SBS,
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SideBySide,
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TAB,
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Anaglyph,
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QuadBuffer,
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