State: Use proper path encoding conversion for OSD messages

Otherwise Windows will use the system code page.
This commit is contained in:
JosJuice
2026-06-28 15:18:31 +02:00
parent afdee595f6
commit 2aba483a05
+7 -4
View File
@@ -28,6 +28,7 @@
#include "Common/IOFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/TimeUtil.h"
#include "Common/TransferableSharedMutex.h"
@@ -463,8 +464,9 @@ static void CompressAndDumpState(Core::System& system, const CompressAndDumpStat
}
else
{
const std::filesystem::path temp_path(filename);
Core::DisplayMessage(fmt::format("Saved State to {}", temp_path.filename()), 2000);
const std::filesystem::path temp_path(StringToPath(filename));
Core::DisplayMessage(fmt::format("Saved State to {}", PathToString(temp_path.filename())),
2000);
}
}
@@ -841,8 +843,9 @@ static void LoadAsFromCore(Core::System& system, std::string filename)
{
if (loaded_successfully)
{
const std::filesystem::path temp_filename(filename);
Core::DisplayMessage(fmt::format("Loaded State from {}", temp_filename.filename()), 2000);
const std::filesystem::path temp_filename(StringToPath(filename));
Core::DisplayMessage(
fmt::format("Loaded State from {}", PathToString(temp_filename.filename())), 2000);
if (File::Exists(filename + ".dtm"))
{
movie.LoadInput(filename + ".dtm");