Francisco José García García 94621f3f99 taiHEN: Add kernel NIDs and fix module_nid in taiGetModuleInfo
Implement the kernel driver functions that kubridge.skprx imports,
allowing it to run as native LLE ARM code instead of HLE overrides.

SceSysmemForDriver:
- ksceKernelAllocMemBlock: full impl with vbase (alloc_at) support
- ksceKernelGetMemBlockBase, ksceKernelFreeMemBlock
- ksceKernelMemcpyUserToKernel, ksceKernelStrncpyUserToKernel
- kscePUIDOpenByGUID: returns same UID (no user/kernel separation)
- Refactor: sceKernelAllocMemBlock/FreeMemBlock/GetMemBlockBase now
  delegate to kernel via CALL_EXPORT
- Extract SysmemState to shared header (modules/sysmem_state.h)

SceThreadmgrForDriver:
- ksceKernelCreateThread, ksceKernelStartThread, ksceKernelWaitThreadEnd

SceSysclibForDriver: kmemset
SceProcessmgrForDriver: ksceKernelCreateProcessLocalStorage (stub)
SceProcEventForDriver: ksceKernelRegisterProcEventHandler (stub)

CP15 coprocessor (dynarmic_cpu.cpp):
- Add SCTLR read/write (kuKernelEnableSwp thread)
- Add DACR read/write (kuKernelCpuUnrestrictedMemcpy)
- Add TPIDRURO write (ENTER_SYSCALL/EXIT_SYSCALL macros)
- Catch-all with LOG_WARN for unknown cp15 registers
2026-05-09 21:04:18 +02:00
2021-06-16 15:12:10 +09:00
2023-04-06 23:04:05 +02:00
2026-01-11 06:47:28 +01:00
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2024-09-18 21:48:08 +02:00
2019-04-23 08:22:56 +07:00
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Vita3K

C/C++ CI Release Vita3K discord server

Introduction

Vita3K is an experimental PlayStation Vita emulator for Windows, Linux, macOS and Android.

Compatibility

The emulator currently runs most homebrew programs and commercial games.

Persona 4 Golden by Atlus A Rose in the Twilight by Nippon Ichi Software
Persona 4 Golden screenshot A Rose in the Twilight screenshot
Alone with You by Benjamin Rivers VA-11 HALL-A by Sukeban Games
Alone with You screenshot VA-11 HALL-A screenshot
Fruit Ninja by Halfbrick Studios Jetpack Joyride by Halfbrick Studios
Fruit Ninja Screenshot Jetpack Joyride Screenshot

License

Vita3K is licensed under the GPLv2 license. This is largely dictated by external dependencies, most notably Unicorn.

Downloads

You can download the latest builds from here.

Building

Please see building.md.

Running

Check our quickstart guide to make sure your computer meets the minimum requirements to run Vita3K.
Don't forget to have your graphics driver up to date and to install the Visual C++ 2015-2022 Redistributable if you are a Windows user.

Bugs and issues

The project is in an early stage, so please be mindful when opening new issues. Expect crashes, glitches, low compatibility and poor performance.

Thanks

Thanks go out to people who offered advice or otherwise made this project possible, such as Davee, korruptor, Rinnegatamante, ScHlAuChi, Simon Kilroy, TheFlow, xerpi, xyz, Yifan Lu and many others.

Donations

ko-fi
Thank you to the supporters and to all those who support us on our ko-fi.

  • Among them, those who subscribed to the Nibble Tier and upper: j0hnnybrav0, Mored4u, TacoOblivion, Undeadbob and uplush

Note

The purpose of this emulator is not to enable illegal activity. You can dump games from a Vita by using NoNpDrm or FAGDec. You can get homebrew programs from VitaDB.

PlayStation, PlayStation Vita and PlayStation Network are all registered trademarks of Sony Interactive Entertainment Inc. This emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony.

S
Description
Experimental PlayStation Vita emulator
Readme 144 MiB
Languages
C++ 63.1%
cpp 25.4%
Kotlin 8.5%
Java 1.4%
CMake 0.8%
Other 0.8%