gui/ime: Fix item ID conflict of 'V' key

This commit is contained in:
Dicot0721
2025-12-14 16:08:26 +08:00
committed by bookmist
parent ee8b6f11ac
commit ed55ce5341
+1 -1
View File
@@ -449,7 +449,7 @@ void draw_ime(Ime &ime, EmuEnvState &emuenv) {
ImGui::PopStyleColor(2);
ImGui::PushStyleColor(ImGuiCol_Button, GUI_COLOR_TEXT_BLACK);
ImGui::SetCursorPos(ImVec2(MARGE_BORDER, LAST_ROW_KEY_POS));
if (ImGui::Button("V", ImVec2(44.f * SCALE.x, KEY_BUTTON_SIZE.y)) || ImGui::IsKeyPressed(static_cast<ImGuiKey>(emuenv.cfg.keyboard_button_circle)))
if (ImGui::Button("V##close", ImVec2(44.f * SCALE.x, KEY_BUTTON_SIZE.y)) || ImGui::IsKeyPressed(static_cast<ImGuiKey>(emuenv.cfg.keyboard_button_circle)))
ime.event_id = SCE_IME_EVENT_PRESS_CLOSE;
ImGui::PopStyleColor();
ImGui::SameLine(0, 18.f);