mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
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40a8bf557bd95824266650db0bacd8512b242bab
* Starting with backbuffer scaling refactor. * CSD & primitive 2Ds refactored. * More refactoring. * Fix primitive 2D, and on screen 3D items. * Fix right side offset scaling. * Fix Inspire letterbox. * Fix offset scaling in world map. * Fix custom menus. * Remove debugging code.
Added error message for corrupted save data, removed Win32 message box on XamShowMessageBoxUI (#122)
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.
Description
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
9.2 MiB
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Languages
C++
94.3%
CMake
3.3%
HLSL
2%
C
0.4%