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https://github.com/hedge-dev/UnleashedRecomp.git
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07ad85b7bbc09474cbb6640feaeaefe7250275c8
* Update locale.cpp for most German localization * Adding the rest of German localisation Additionally changed phrasing on a few lines to be more in line with official terminology used in other games and software respectively. * Add German Localization to Config Adds all strings to the German localization for the options menu. * Change installer wizard space check page text spacing * Update locale.cpp as per review Removed line break for welcome message. Shortened installer prompts. Adjusted lines breaks across the board. Improved consistency with game. * address line breaks * add missing controller icon strings * correct line breaks for Installer_Page_InstallFailed --------- Co-authored-by: DeaTh-G <hatvongeorge@gmail.com> Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Place
default.xexanddefault.xexpin./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.
Description
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
7.2 MiB
Languages
C++
94.3%
CMake
3.3%
HLSL
2%
C
0.4%