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Added checks for unpatched XEX and XEXP for game detection (#234)
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@@ -201,7 +201,17 @@ static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem
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bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath)
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{
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modulePath = baseDirectory / PatchedDirectory / GameExecutableFile;
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return std::filesystem::exists(modulePath);
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if (!std::filesystem::exists(modulePath))
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return false;
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if (!std::filesystem::exists(baseDirectory / UpdateDirectory / UpdateExecutablePatchFile))
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return false;
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if (!std::filesystem::exists(baseDirectory / GameDirectory / GameExecutableFile))
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return false;
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return true;
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}
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bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc)
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