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Remove rumble multiplication. (#1513)
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@@ -138,7 +138,7 @@ public:
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this->vibration = vibration;
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SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
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SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed, vibration.wRightMotorSpeed, VIBRATION_TIMEOUT_MS);
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}
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void SetLED(const uint8_t r, const uint8_t g, const uint8_t b) const
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