mirror of
https://github.com/Rosalie241/RMG.git
synced 2026-07-11 09:34:00 +02:00
Compare commits
18 Commits
| Author | SHA1 | Date | |
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| 9cae93b9bb | |||
| 63e24586d4 | |||
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| 0a7c1094e7 | |||
| 8a1e4b57cd | |||
| 8fed4db258 | |||
| 9b5cc05b9f | |||
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| 51fd8393d8 | |||
| 6fcff85201 | |||
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| f237d8872c | |||
| d71f65e3b7 |
@@ -1,6 +1,6 @@
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||||
# Maintainer: Rosalie Wanders <rosalie@mailbox.org>
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pkgname=rmg
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pkgver=0.6.5
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pkgver=0.6.6
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pkgrel=1
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pkgdesc="Rosalie's Mupen GUI"
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arch=('x86_64' 'aarch64')
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|
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@@ -1,5 +1,5 @@
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Name: RMG
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Version: 0.6.5
|
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Version: 0.6.6
|
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Release: %autorelease
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Summary: Rosalie's Mupen GUI
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|
||||
|
||||
@@ -29,6 +29,18 @@
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</screenshot>
|
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</screenshots>
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<releases>
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<release version="v0.6.6" date="2024-09-30" type="stable">
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<description>
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<p>Changes:</p>
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<ul>
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<li>Fix mupen64plus-core URL in the about dialog</li>
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<li>Fix GLideN64 not showing native path seperator in the configuration dialog</li>
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<li>Add 'SDL controller mode' option to the options dialog of RMG-Input</li>
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<li>Add 'None' option to configuration file of mupen64plus-input-gca (thank you GhostlyDark)</li>
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<li>Update GLideN64, mupen64plus-core and SDL_GameControllerDB</li>
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</ul>
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</description>
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</release>
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<release version="v0.6.5" date="2024-07-04" type="stable">
|
||||
<description>
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||||
<p>Changes:</p>
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||||
|
||||
@@ -44,7 +44,19 @@ Rosalie's Mupen GUI is licensed under the [GNU General Public License v3.0](http
|
||||
|
||||
* Portable Fedora
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```bash
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sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL2-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel gcc-c++ nasm git ninja-build
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||||
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL2-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel pkgconfig zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel vulkan-devel gcc-c++ nasm git ninja-build
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||||
./Source/Script/Build.sh Release
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||||
```
|
||||
|
||||
* Portable Arch Linux
|
||||
```bash
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sudo pacman -S --needed make cmake gcc hidapi freetype2 libpng qt6 sdl2 libsamplerate nasm minizip pkgconf vulkan-headers git
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||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
* Portable OpenSUSE Tumbleweed
|
||||
```bash
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sudo zypper install SDL2-devel cmake freetype2-devel gcc gcc-c++ libhidapi-devel libhidapi-hidraw0 libpng16-devel libsamplerate-devel make nasm ninja pkgconf-pkg-config speex-devel vulkan-devel zlib-devel qt6-tools-devel qt6-opengl-devel qt6-widgets-devel qt6-svg-devel minizip-devel git
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||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
@@ -63,7 +75,7 @@ cmake --install "$build_dir" --prefix="/usr"
|
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#### Windows
|
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* Download & Install [MSYS2](https://www.msys2.org/)
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```bash
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pacman -S --needed make mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc mingw-w64-x86_64-hidapi mingw-w64-x86_64-freetype mingw-w64-x86_64-libpng mingw-w64-x86_64-SDL2 mingw-w64-x86_64-qt6 mingw-w64-x86_64-SDL2 mingw-w64-x86_64-hidapi mingw-w64-x86_64-speexdsp mingw-w64-x86_64-libsamplerate mingw-w64-x86_64-nasm mingw-w64-x86_64-minizip git
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||||
pacman -S --needed make mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc mingw-w64-x86_64-hidapi mingw-w64-x86_64-freetype mingw-w64-x86_64-libpng mingw-w64-x86_64-qt6 mingw-w64-x86_64-SDL2 mingw-w64-x86_64-speexdsp mingw-w64-x86_64-libsamplerate mingw-w64-x86_64-nasm mingw-w64-x86_64-minizip mingw-w64-x86_64-vulkan-headers git
|
||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
|
||||
Vendored
+4
-3
@@ -158,10 +158,11 @@ if (BUILD_INPUT_GCA)
|
||||
CONFIGURE_COMMAND ""
|
||||
INSTALL_COMMAND ""
|
||||
|
||||
BUILD_COMMAND cargo build --release --features "m64p_compat"
|
||||
BUILD_IN_SOURCE True
|
||||
BUILD_COMMAND cargo build --manifest-path ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/Cargo.toml --release --features "m64p_compat" --target-dir=${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target
|
||||
BUILD_IN_SOURCE False
|
||||
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release
|
||||
|
||||
BUILD_BYPRODUCTS ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
|
||||
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
|
||||
)
|
||||
endif(BUILD_INPUT_GCA)
|
||||
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
[subrepo]
|
||||
remote = git@github.com:/gabomdq/SDL_GameControllerDB.git
|
||||
branch = master
|
||||
commit = b1759cf84028aab89caa1c395e198c340b8dfd89
|
||||
parent = 1047b1bd9ac49f8a1291ef671eae6e57c303fdd5
|
||||
commit = 0f4081f054c85b983c5464f0d0ee759b9fddaa0a
|
||||
parent = dfd0958b21741d8783e7135166fab4a2436ecc58
|
||||
method = merge
|
||||
cmdver = 0.4.6
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
# SDL_GameControllerDB
|
||||
|
||||
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality.
|
||||
A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality.
|
||||
|
||||
# Usage
|
||||
Download gamecontrollerdb.txt, place it in your app's directory and load it.
|
||||
|
||||
+25
-9
@@ -3,6 +3,7 @@
|
||||
|
||||
# Windows
|
||||
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
@@ -72,6 +73,8 @@
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
@@ -115,6 +118,7 @@
|
||||
03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
|
||||
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
@@ -323,6 +327,7 @@
|
||||
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
|
||||
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
|
||||
03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
|
||||
03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
|
||||
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -405,6 +410,7 @@
|
||||
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -476,6 +482,7 @@
|
||||
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
|
||||
03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
@@ -484,7 +491,7 @@
|
||||
03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -771,7 +778,6 @@
|
||||
03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -780,7 +786,6 @@
|
||||
030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -855,6 +860,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -873,7 +880,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:MacOSX
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1081,7 +1088,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -1118,6 +1125,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1138,6 +1146,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
@@ -1156,6 +1165,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1170,7 +1182,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1390,7 +1401,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1468,7 +1479,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1485,6 +1496,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
@@ -1524,6 +1536,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick (PS5),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1591,6 +1605,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
@@ -1673,6 +1688,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
@@ -1902,7 +1918,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
|
||||
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
[subrepo]
|
||||
remote = git@github.com:mupen64plus/mupen64plus-core.git
|
||||
branch = master
|
||||
commit = 5340dafcc0f5e8284057ab931dd5c66222d3d49e
|
||||
parent = f306caa55b20e873623e58c470b72bb94d105777
|
||||
commit = 312a5befde1b44db8beee7868b929c23d896991f
|
||||
parent = 6e2d29dc603cb221b7409d2cca646f329073dd03
|
||||
method = merge
|
||||
cmdver = 0.4.6
|
||||
|
||||
+825
-3
@@ -1,9 +1,831 @@
|
||||
Mupen64Plus-Core Emulator Library RELEASE
|
||||
-----------------------------------------
|
||||
|
||||
Mupen64Plus-core v2.5.9 - February 10, 2019
|
||||
-------------------------------------------
|
||||
- *** BETA RELEASE *** For Testing Only ***
|
||||
-----------------------------------------
|
||||
# Mupen64Plus-core v2.6.0 - July 14, 2024
|
||||
|
||||
## Merged PRs
|
||||
|
||||
* [1086](https://github.com/mupen64plus/mupen64plus-core/pull/1086): Backport mupen64plus-libretro-nx dynarec fix for OoTMM randomizer
|
||||
* [1085](https://github.com/mupen64plus/mupen64plus-core/pull/1085): savestates: Only notify SAVECOMPLETE once save is actually done.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/1031
|
||||
* [1084](https://github.com/mupen64plus/mupen64plus-core/pull/1084): Add support for new PIF ROM and reset PIF
|
||||
* [1082](https://github.com/mupen64plus/mupen64plus-core/pull/1082): Update "libmd5-rfc" code to the one used in CPython v2.7 repository
|
||||
* [1079](https://github.com/mupen64plus/mupen64plus-core/pull/1079): CI/CD: Rearranged some parts of the logic, many details and more...
|
||||
* [1077](https://github.com/mupen64plus/mupen64plus-core/pull/1077): CI/CD: Upgrade, generic scripts, independent schedule, etc
|
||||
* [1076](https://github.com/mupen64plus/mupen64plus-core/pull/1076): Correct ROM file size checks
|
||||
* [1075](https://github.com/mupen64plus/mupen64plus-core/pull/1075): ci: install vulkan-headers package in MSYS2
|
||||
(Fixes CI build failure)
|
||||
* [1074](https://github.com/mupen64plus/mupen64plus-core/pull/1074): Update minizip
|
||||
* [1061](https://github.com/mupen64plus/mupen64plus-core/pull/1061): RSP opcode fixes.
|
||||
Ported from: https://gitlab.com/parallel-launcher/parallel-n64
|
||||
* [1060](https://github.com/mupen64plus/mupen64plus-core/pull/1060): src: fix the new_dynarec with musl
|
||||
* [1059](https://github.com/mupen64plus/mupen64plus-core/pull/1059): Add missing ROM file size checks
|
||||
* [1058](https://github.com/mupen64plus/mupen64plus-core/pull/1058): Added 3 translations and a game.
|
||||
* [1057](https://github.com/mupen64plus/mupen64plus-core/pull/1057): Fix Big-Endian Incompatibilities.
|
||||
(Tested on a Wii U.)
|
||||
* [1056](https://github.com/mupen64plus/mupen64plus-core/pull/1056): Add redumps/correct bad ROM IDs and add some unlicensed releases.
|
||||
Based on the latest (2024/5/1) version of the No-Intro database.
|
||||
* [1054](https://github.com/mupen64plus/mupen64plus-core/pull/1054): Increase maximum allowed overclocking factor to 20
|
||||
* [1046](https://github.com/mupen64plus/mupen64plus-core/pull/1046): Added Italian translations.
|
||||
* [1040](https://github.com/mupen64plus/mupen64plus-core/pull/1040): Fix incorrect OSAL_DIR_SEPARATORS when compiling using mingw.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/937
|
||||
* [1039](https://github.com/mupen64plus/mupen64plus-core/pull/1039): bfd version check fix for X.XX version number format
|
||||
* [1036](https://github.com/mupen64plus/mupen64plus-core/pull/1036): use CS4 for netplay DSCP
|
||||
* [1034](https://github.com/mupen64plus/mupen64plus-core/pull/1034): Added English translation of Bomberman 64 - Arcade Edition
|
||||
* [1033](https://github.com/mupen64plus/mupen64plus-core/pull/1033): use memchr instead of strchr in is_viewer.c
|
||||
* [1032](https://github.com/mupen64plus/mupen64plus-core/pull/1032): Adding 4 more translations and updating ROM database.
|
||||
* [1030](https://github.com/mupen64plus/mupen64plus-core/pull/1030): rom: Fix closing the ROM database
|
||||
* [1029](https://github.com/mupen64plus/mupen64plus-core/pull/1029): Update README* files
|
||||
* [1027](https://github.com/mupen64plus/mupen64plus-core/pull/1027): new_dynarec: fix FPU crashes.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/1026
|
||||
* [1023](https://github.com/mupen64plus/mupen64plus-core/pull/1023): Added 3 more translations
|
||||
* [1022](https://github.com/mupen64plus/mupen64plus-core/pull/1022): Add Video Extension functions to support Vulkan
|
||||
* [1021](https://github.com/mupen64plus/mupen64plus-core/pull/1021): netplay fixes from simple64
|
||||
* [1020](https://github.com/mupen64plus/mupen64plus-core/pull/1020): Updating rom database
|
||||
* [1019](https://github.com/mupen64plus/mupen64plus-core/pull/1019): Fix IS64 Truncating Lines
|
||||
* [1018](https://github.com/mupen64plus/mupen64plus-core/pull/1018): Added French translation of Conker's Bad Fur Day
|
||||
* [1017](https://github.com/mupen64plus/mupen64plus-core/pull/1017): Update xxhash to 0.8.2
|
||||
* [1015](https://github.com/mupen64plus/mupen64plus-core/pull/1015): Fix building with libbfd >=2.39
|
||||
* [1014](https://github.com/mupen64plus/mupen64plus-core/pull/1014): Add M64CORE_SCREENSHOT_CAPTURED to m64p_core_param.
|
||||
(Allows front-ends to know when a screenshot has been captured.)
|
||||
* [1012](https://github.com/mupen64plus/mupen64plus-core/pull/1012): Change IPL3 memory detection error to a warning
|
||||
* [1011](https://github.com/mupen64plus/mupen64plus-core/pull/1011): Add Xeno Crisis to the ROM database
|
||||
* [1009](https://github.com/mupen64plus/mupen64plus-core/pull/1009): Ensure out of bounds RDRAM reads 0
|
||||
* [1008](https://github.com/mupen64plus/mupen64plus-core/pull/1008): Add some Spanish translations.
|
||||
* [1006](https://github.com/mupen64plus/mupen64plus-core/pull/1006): Implement unused RDRAM address range 0x0800000-0x03EFFFFF.
|
||||
(Fixes an in-game crash in Paper Mario when hitting a specific tree with a hammer.)
|
||||
* [1005](https://github.com/mupen64plus/mupen64plus-core/pull/1005): CI/CD: Fixes Ubuntu i386 builds, among other changes
|
||||
* [1002](https://github.com/mupen64plus/mupen64plus-core/pull/1002): vidext.c: Fix DPI scaling issues on Windows
|
||||
* [1001](https://github.com/mupen64plus/mupen64plus-core/pull/1001): Interpreter accuracy improvements
|
||||
* [998](https://github.com/mupen64plus/mupen64plus-core/pull/998): Introduce SaveFilenameFormat parameter
|
||||
* [995](https://github.com/mupen64plus/mupen64plus-core/pull/995): CI/CD: Integrate scheduled builds and other...
|
||||
* [994](https://github.com/mupen64plus/mupen64plus-core/pull/994): [64DD] Shorten extra cycles timing depending on motor state for stability
|
||||
* [993](https://github.com/mupen64plus/mupen64plus-core/pull/993): Sanitize save filename
|
||||
* [992](https://github.com/mupen64plus/mupen64plus-core/pull/992): Fix screenshots when compiling with OSD=0
|
||||
* [990](https://github.com/mupen64plus/mupen64plus-core/pull/990): Improve 64DD emulation
|
||||
* [989](https://github.com/mupen64plus/mupen64plus-core/pull/989): Update that helps diagnose and in some cases circumvent issues...
|
||||
* [986](https://github.com/mupen64plus/mupen64plus-core/pull/986): Fix incorrect DDREGION being used for development disks
|
||||
* [983](https://github.com/mupen64plus/mupen64plus-core/pull/983): Introduce M64CMD_DISK_OPEN & M64CMD_DISK_CLOSE
|
||||
* [980](https://github.com/mupen64plus/mupen64plus-core/pull/980): Have netplay just use file extension for file syncing
|
||||
* [979](https://github.com/mupen64plus/mupen64plus-core/pull/979): use MD5 for save filename
|
||||
* [977](https://github.com/mupen64plus/mupen64plus-core/pull/977): Add support for Advanced Homebrew ROM Header save type
|
||||
* [976](https://github.com/mupen64plus/mupen64plus-core/pull/976): Add ROM version to m64p_rom_header
|
||||
* [974](https://github.com/mupen64plus/mupen64plus-core/pull/974): CI/CD: Update MSVC
|
||||
* [970](https://github.com/mupen64plus/mupen64plus-core/pull/970): Fix crash due to SDL_SetVideoMode in SDL 2 compatibility code.
|
||||
* [967](https://github.com/mupen64plus/mupen64plus-core/pull/967): Proper response when eeprom absent
|
||||
* [965](https://github.com/mupen64plus/mupen64plus-core/pull/965): Add Smash Remix 1.2.0
|
||||
* [963](https://github.com/mupen64plus/mupen64plus-core/pull/963): Added GoldenEye X and Perfect Dark Plus to INI
|
||||
* [961](https://github.com/mupen64plus/mupen64plus-core/pull/961): CI/CD: Update
|
||||
* [960](https://github.com/mupen64plus/mupen64plus-core/pull/960): 3 LSBs of AI Length must be 0
|
||||
* [958](https://github.com/mupen64plus/mupen64plus-core/pull/958): Initialize dd_rom_size to 0 if load_dd_disk fails to fix possible runtime errors during initialization
|
||||
* [954](https://github.com/mupen64plus/mupen64plus-core/pull/954): Add support for clang/mingw targets
|
||||
* [946](https://github.com/mupen64plus/mupen64plus-core/pull/946): Use a predictable seed when using netplay
|
||||
* [929](https://github.com/mupen64plus/mupen64plus-core/pull/929): CountPerOp=1 for Bottom of the 9th.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/927
|
||||
* [926](https://github.com/mupen64plus/mupen64plus-core/pull/926): Add ROM entries for SM64 splitscreen hack
|
||||
* [925](https://github.com/mupen64plus/mupen64plus-core/pull/925): Entry for SmashRemix1.1.0
|
||||
* [922](https://github.com/mupen64plus/mupen64plus-core/pull/922): Update xxhash to 0.8.1
|
||||
* [920](https://github.com/mupen64plus/mupen64plus-core/pull/920): Allow frontends to know what DD ROM region they should use
|
||||
* [919](https://github.com/mupen64plus/mupen64plus-core/pull/919): Generate unique mempaks ID when formatting them
|
||||
* [912](https://github.com/mupen64plus/mupen64plus-core/pull/912): CI/CD: Implement GitHub Actions and public nightly builds
|
||||
* [911](https://github.com/mupen64plus/mupen64plus-core/pull/911): Add Donkey Kong 64 - Tag Anywhere V5 (U)
|
||||
* [910](https://github.com/mupen64plus/mupen64plus-core/pull/910): Native Apple Silicon (darwin-arm64) Support
|
||||
* [909](https://github.com/mupen64plus/mupen64plus-core/pull/909): Fix IS Viewer crash.
|
||||
Fixes a segfault in [The Missing Link](https://www.romhacking.net/hacks/5334/) when entering a door.
|
||||
* [901](https://github.com/mupen64plus/mupen64plus-core/pull/901): Add SmashRemix1.0.0/1.0.1
|
||||
* [899](https://github.com/mupen64plus/mupen64plus-core/pull/899): Add NO_KEYBINDINGS for joy mappings
|
||||
* [898](https://github.com/mupen64plus/mupen64plus-core/pull/898): Add RISC-V Support
|
||||
* [893](https://github.com/mupen64plus/mupen64plus-core/pull/893): Add KEYBINDINGS=0 option to Makefile
|
||||
* [890](https://github.com/mupen64plus/mupen64plus-core/pull/890): Fix https://github.com/mupen64plus/mupen64plus-core/issues/889
|
||||
* [887](https://github.com/mupen64plus/mupen64plus-core/pull/887): Fix https://github.com/mupen64plus/mupen64plus-core/issues/886
|
||||
* [884](https://github.com/mupen64plus/mupen64plus-core/pull/884): Fix https://github.com/mupen64plus/mupen64plus-core/issues/883
|
||||
* [881](https://github.com/mupen64plus/mupen64plus-core/pull/881): Fix for compiler warning
|
||||
* [880](https://github.com/mupen64plus/mupen64plus-core/pull/880): Fix 64DD Write Address Check Regression
|
||||
* [878](https://github.com/mupen64plus/mupen64plus-core/pull/878): Make 4K EEPROM default save type; support carts with no EEPROM
|
||||
* [876](https://github.com/mupen64plus/mupen64plus-core/pull/876): IS Viewer support.
|
||||
IS-Viewer 64 was a physical debugging tool (https://n64squid.com/homebrew/n64-sdk/development-hardware/).
|
||||
* [873](https://github.com/mupen64plus/mupen64plus-core/pull/873): VRU support and Hey You Pikachu audio fix
|
||||
* [872](https://github.com/mupen64plus/mupen64plus-core/pull/872): Fix address check for DD DMA Interrupt.
|
||||
Fixes the issue identified in https://github.com/mupen64plus/mupen64plus-core/pull/868#issuecomment-861760293
|
||||
* [871](https://github.com/mupen64plus/mupen64plus-core/pull/871): Misc fixes
|
||||
* [869](https://github.com/mupen64plus/mupen64plus-core/pull/869): Update RSP alignment code as per CEN64
|
||||
* [868](https://github.com/mupen64plus/mupen64plus-core/pull/868): Update PI DMA alignment as per CEN64
|
||||
* [867](https://github.com/mupen64plus/mupen64plus-core/pull/867): Rearranged order of Core settings in the config file
|
||||
* [866](https://github.com/mupen64plus/mupen64plus-core/pull/866): invalidate alternate address on write.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/738
|
||||
* [865](https://github.com/mupen64plus/mupen64plus-core/pull/865): Fix Pokemon Puzzle League saving
|
||||
* [863](https://github.com/mupen64plus/mupen64plus-core/pull/863): Get Xena (E) to boot
|
||||
* [860](https://github.com/mupen64plus/mupen64plus-core/pull/860): Support Unicode on Windows
|
||||
* [858](https://github.com/mupen64plus/mupen64plus-core/pull/858): Add SmashRemix0.9.7
|
||||
* [854](https://github.com/mupen64plus/mupen64plus-core/pull/854): Revert "Prevents game freezing unrelated to dynarecs"
|
||||
* [853](https://github.com/mupen64plus/mupen64plus-core/pull/853): Prevents game freezing unrelated to dynarecs
|
||||
* [848](https://github.com/mupen64plus/mupen64plus-core/pull/848): Fix https://github.com/mupen64plus/mupen64plus-core/issues/842
|
||||
* [847](https://github.com/mupen64plus/mupen64plus-core/pull/847): Netplay fixes from Android port
|
||||
* [843](https://github.com/mupen64plus/mupen64plus-core/pull/843): [new_dynarec] Trivial perf improvement on initial recompilation
|
||||
* [841](https://github.com/mupen64plus/mupen64plus-core/pull/841): Remove CountPerOp=1 for Dino Planet
|
||||
* [840](https://github.com/mupen64plus/mupen64plus-core/pull/840): Add Dinosaur Planet to ini
|
||||
* [836](https://github.com/mupen64plus/mupen64plus-core/pull/836): Fix some warnings about wrong pointer format "%p" needs a void*
|
||||
* [835](https://github.com/mupen64plus/mupen64plus-core/pull/835): Change mempak formatting
|
||||
* [834](https://github.com/mupen64plus/mupen64plus-core/pull/834): refactor lba_end computation to better convey intent
|
||||
* [832](https://github.com/mupen64plus/mupen64plus-core/pull/832): 64dd save rebased
|
||||
* [830](https://github.com/mupen64plus/mupen64plus-core/pull/830): Fix some unsigned/signed comparison warnings
|
||||
* [828](https://github.com/mupen64plus/mupen64plus-core/pull/828): Mention save slot keybindings in docs
|
||||
* [827](https://github.com/mupen64plus/mupen64plus-core/pull/827): Add prefix to m64p_rom_save_type members
|
||||
* [825](https://github.com/mupen64plus/mupen64plus-core/pull/825): Ai fixes
|
||||
* [820](https://github.com/mupen64plus/mupen64plus-core/pull/820): Add correct MD5 for SmashRemix0.9.5b to INI
|
||||
* [817](https://github.com/mupen64plus/mupen64plus-core/pull/817): Failing to explain the asm scripts in a better way...
|
||||
* [816](https://github.com/mupen64plus/mupen64plus-core/pull/816): [Disk] Make sure the wrong System Data is checked upon read of the System Area
|
||||
* [815](https://github.com/mupen64plus/mupen64plus-core/pull/815): Simplify and make the asm script more robust to 3rd party scripts
|
||||
* [814](https://github.com/mupen64plus/mupen64plus-core/pull/814): Add SmashRemix0.9.5b to INI
|
||||
* [811](https://github.com/mupen64plus/mupen64plus-core/pull/811): build: Allow out of tree builds.
|
||||
* [809](https://github.com/mupen64plus/mupen64plus-core/pull/809): docs: fix simple typo, unconditonal -> unconditional
|
||||
* [808](https://github.com/mupen64plus/mupen64plus-core/pull/808): Fix to MacOSX building
|
||||
* [803](https://github.com/mupen64plus/mupen64plus-core/pull/803): storage backend save method nows know about modified byte range
|
||||
* [801](https://github.com/mupen64plus/mupen64plus-core/pull/801): Fixes
|
||||
* [798](https://github.com/mupen64plus/mupen64plus-core/pull/798): Allow customizable save slot keybindings
|
||||
* [796](https://github.com/mupen64plus/mupen64plus-core/pull/796): Align memory for parallel-rdp
|
||||
* [794](https://github.com/mupen64plus/mupen64plus-core/pull/794): Clean up netplay linked list
|
||||
* [793](https://github.com/mupen64plus/mupen64plus-core/pull/793): Just stop frontend from enabling cheats during netplay
|
||||
* [791](https://github.com/mupen64plus/mupen64plus-core/pull/791): Allow front-ends to override user paths
|
||||
* [789](https://github.com/mupen64plus/mupen64plus-core/pull/789): Add count factor overclock
|
||||
* [788](https://github.com/mupen64plus/mupen64plus-core/pull/788): Add M64CMD_ROM_SET_SETTINGS
|
||||
* [785](https://github.com/mupen64plus/mupen64plus-core/pull/785): Tag outgoing UDP packets with EF DSCP
|
||||
* [784](https://github.com/mupen64plus/mupen64plus-core/pull/784): CountPerOp=1 for Smash
|
||||
* [782](https://github.com/mupen64plus/mupen64plus-core/pull/782): Update xxHash to 0.8.0
|
||||
* [779](https://github.com/mupen64plus/mupen64plus-core/pull/779): Fix typo in M64CMD_NETPLAY_INIT docs
|
||||
* [775](https://github.com/mupen64plus/mupen64plus-core/pull/775): Improve compatibility on restrictive platforms and other minor changes
|
||||
* [771](https://github.com/mupen64plus/mupen64plus-core/pull/771): Makefile: add missing quotation mark.
|
||||
* [768](https://github.com/mupen64plus/mupen64plus-core/pull/768): CountPerOp=3 for Wave Race 64 - Shindou Edition
|
||||
* [766](https://github.com/mupen64plus/mupen64plus-core/pull/766): Allow to set custom platform toolset from commands
|
||||
* [764](https://github.com/mupen64plus/mupen64plus-core/pull/764): Get/Set Refresh Rate
|
||||
* [762](https://github.com/mupen64plus/mupen64plus-core/pull/762): [Disk] Major Disk Support Changes
|
||||
* [758](https://github.com/mupen64plus/mupen64plus-core/pull/758): Allow frontends to manage SDL's lifetime
|
||||
* [756](https://github.com/mupen64plus/mupen64plus-core/pull/756): NOT mempak checksum when pak is not present
|
||||
* [753](https://github.com/mupen64plus/mupen64plus-core/pull/753): Netplay
|
||||
* [752](https://github.com/mupen64plus/mupen64plus-core/pull/752): Mask DRAM address in PI DMA
|
||||
* [751](https://github.com/mupen64plus/mupen64plus-core/pull/751): Enable FBInfo for CPU-RDP rendering
|
||||
* [750](https://github.com/mupen64plus/mupen64plus-core/pull/750): Removed "not officially supported" for ARM
|
||||
* [748](https://github.com/mupen64plus/mupen64plus-core/pull/748): CountPerOp=1 for Top Gear Overdrive/Hyperbike
|
||||
* [747](https://github.com/mupen64plus/mupen64plus-core/pull/747): fix compilation on x86
|
||||
* [746](https://github.com/mupen64plus/mupen64plus-core/pull/746): Fix hard reset crash
|
||||
* [745](https://github.com/mupen64plus/mupen64plus-core/pull/745): Implement trap instructions
|
||||
* [744](https://github.com/mupen64plus/mupen64plus-core/pull/744): CountPerOp=1 for Battle for Naboo
|
||||
* [743](https://github.com/mupen64plus/mupen64plus-core/pull/743): Rework flashram implementation
|
||||
* [741](https://github.com/mupen64plus/mupen64plus-core/pull/741): Fix path expansion when building with VisualStudio so directories with spaces will not cause the build to fail.
|
||||
* [740](https://github.com/mupen64plus/mupen64plus-core/pull/740): Use XXH3 hashing (v0.7.3)
|
||||
* [739](https://github.com/mupen64plus/mupen64plus-core/pull/739): IP0 and IP1 CAUSE bits are writeable
|
||||
* [737](https://github.com/mupen64plus/mupen64plus-core/pull/737): BattleTanx (U) games need CountPerOp=3 to boot
|
||||
* [736](https://github.com/mupen64plus/mupen64plus-core/pull/736): Fix multiple definition errors
|
||||
* [735](https://github.com/mupen64plus/mupen64plus-core/pull/735): PIF binary boot rom support
|
||||
* [734](https://github.com/mupen64plus/mupen64plus-core/pull/734): Support FBWrites with a size of 3
|
||||
* [731](https://github.com/mupen64plus/mupen64plus-core/pull/731): Disable FTZ (flush to zero) mode for SSE when FS bit is set
|
||||
* [729](https://github.com/mupen64plus/mupen64plus-core/pull/729): Improve glue code generation
|
||||
* [727](https://github.com/mupen64plus/mupen64plus-core/pull/727): CountPerOp=1 for Elmo's Letter Adventure
|
||||
* [725](https://github.com/mupen64plus/mupen64plus-core/pull/725): Implement PIF write flags properly
|
||||
* [721](https://github.com/mupen64plus/mupen64plus-core/pull/721): Emulate RSP DMA FIFO queue
|
||||
* [718](https://github.com/mupen64plus/mupen64plus-core/pull/718): Adjust DD DMA timing
|
||||
* [717](https://github.com/mupen64plus/mupen64plus-core/pull/717): Don't check event count to test if event is pending
|
||||
* [716](https://github.com/mupen64plus/mupen64plus-core/pull/716): Change some DD logging to only happen in verbose mode
|
||||
* [714](https://github.com/mupen64plus/mupen64plus-core/pull/714): Use cheat code to allow Rat Attack to boot
|
||||
* [710](https://github.com/mupen64plus/mupen64plus-core/pull/710): Disable FBInfo support for dynarecs
|
||||
* [709](https://github.com/mupen64plus/mupen64plus-core/pull/709): Proper handling of divide by zero
|
||||
* [708](https://github.com/mupen64plus/mupen64plus-core/pull/708): Rework interrupt scheduling
|
||||
* [707](https://github.com/mupen64plus/mupen64plus-core/pull/707): Implement cart ROM writes as described by Jan Goldacker.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/609
|
||||
* [706](https://github.com/mupen64plus/mupen64plus-core/pull/706): Enable transferpak write
|
||||
* [705](https://github.com/mupen64plus/mupen64plus-core/pull/705): Only align cart address in PI DMA.
|
||||
This PR fixes https://github.com/mupen64plus/mupen64plus-core/issues/600
|
||||
* [702](https://github.com/mupen64plus/mupen64plus-core/pull/702): Remove next_vi.
|
||||
Should fix https://github.com/mupen64plus/mupen64plus-core/issues/554
|
||||
* [699](https://github.com/mupen64plus/mupen64plus-core/pull/699): Revert "Don't call SDL_PumpEvents() in core"
|
||||
* [698](https://github.com/mupen64plus/mupen64plus-core/pull/698): Don't set DPC_STATUS_START/END_VALID bits
|
||||
* [697](https://github.com/mupen64plus/mupen64plus-core/pull/697): Update xxHash to 0.7.2
|
||||
* [696](https://github.com/mupen64plus/mupen64plus-core/pull/696): if config parameter already exists, add help text if missing, before returning successfully
|
||||
* [694](https://github.com/mupen64plus/mupen64plus-core/pull/694): Let MSBuild do its job and implement a proper AppVeyor with artifact packaging
|
||||
* [692](https://github.com/mupen64plus/mupen64plus-core/pull/692): Fix VI interrupt not being called in certain cases
|
||||
* [687](https://github.com/mupen64plus/mupen64plus-core/pull/687): Database updates
|
||||
* [682](https://github.com/mupen64plus/mupen64plus-core/pull/682): MPAL's refresh rate is 60 Hz
|
||||
* [670](https://github.com/mupen64plus/mupen64plus-core/pull/670): Set VSync (SDL_GL_SetSwapInterval) after GL context is available.
|
||||
This fixes https://github.com/mupen64plus/mupen64plus-core/issues/663
|
||||
* [666](https://github.com/mupen64plus/mupen64plus-core/pull/666): Add speed limiter toggle, reintroduce SDL_PumpEvents for non-android platforms
|
||||
* [632](https://github.com/mupen64plus/mupen64plus-core/pull/632): Add ppc64le support
|
||||
|
||||
|
||||
## Closed Issues
|
||||
|
||||
* [1031](https://github.com/mupen64plus/mupen64plus-core/issues/1031): M64CORE_STATE_SAVECOMPLETE callback happens too early with M64P_PARALLEL
|
||||
* [1081](https://github.com/mupen64plus/mupen64plus-core/issues/1081): Fix buffer overflow in RSP DMA - SECURITY CONCERN
|
||||
* [1065](https://github.com/mupen64plus/mupen64plus-core/issues/1065): [Proposal] Features for tool-assisted speedrunning
|
||||
* [622](https://github.com/mupen64plus/mupen64plus-core/issues/622): Kirby 64 texture stretching
|
||||
* [849](https://github.com/mupen64plus/mupen64plus-core/issues/849): Random Game Crash/Freeze in Ocarina of Time with Dynamic Recompiler
|
||||
* [551](https://github.com/mupen64plus/mupen64plus-core/issues/551): perfect dark flickers quite a bit.
|
||||
* [915](https://github.com/mupen64plus/mupen64plus-core/issues/915): South Park - Chef's Luv Shack Not working
|
||||
* [1049](https://github.com/mupen64plus/mupen64plus-core/issues/1049): Missing ROM file size validation
|
||||
* [1042](https://github.com/mupen64plus/mupen64plus-core/issues/1042): mupen64plus-core no longer builds on Apple Silicon
|
||||
* [1041](https://github.com/mupen64plus/mupen64plus-core/issues/1041): Help, unplayable stuttering
|
||||
* [937](https://github.com/mupen64plus/mupen64plus-core/issues/937): 64DD: Wrong path to save file [Windows]
|
||||
* [1037](https://github.com/mupen64plus/mupen64plus-core/issues/1037): Control Stick in Pokemon Snap not working
|
||||
* [1028](https://github.com/mupen64plus/mupen64plus-core/issues/1028): mupen64plus-core.svg missing in Readme.md
|
||||
* [1026](https://github.com/mupen64plus/mupen64plus-core/issues/1026): Crash (Segfault) on 32bit ARM & DynaRec enabled
|
||||
* [493](https://github.com/mupen64plus/mupen64plus-core/issues/493): FBInfo missing some data with dynarec
|
||||
* [1003](https://github.com/mupen64plus/mupen64plus-core/issues/1003): How To Correctly Install Mupen64Plus in Ubuntu
|
||||
* [1000](https://github.com/mupen64plus/mupen64plus-core/issues/1000): Mupen64Plus has own Screen Resolution on 1.15.0
|
||||
* [999](https://github.com/mupen64plus/mupen64plus-core/issues/999): Error: dlopen('/usr/local/lib/libmupen64plus.so.2') failed: libminizip.so.1: cannot open shared object file: No such file or directory
|
||||
* [157](https://github.com/mupen64plus/mupen64plus-core/issues/157): Hey You, Pikachu! VRU Emulation Support
|
||||
* [646](https://github.com/mupen64plus/mupen64plus-core/issues/646): Pausing causes the emulator to lock up
|
||||
* [988](https://github.com/mupen64plus/mupen64plus-core/issues/988): asm_defines_nasm.h is not generated on Windows
|
||||
* [978](https://github.com/mupen64plus/mupen64plus-core/issues/978): With `AutoStateSlotIncrement = True` `CurrentStateSlot` is not updated
|
||||
* [875](https://github.com/mupen64plus/mupen64plus-core/issues/875): [Feature Request] Overclocking support
|
||||
* [823](https://github.com/mupen64plus/mupen64plus-core/issues/823): Various input-related bugs in Paper Mario
|
||||
* [971](https://github.com/mupen64plus/mupen64plus-core/issues/971): Crash from Core Error: SDL_SetVIdeoMode failure due to invalid 'pitch'
|
||||
* [975](https://github.com/mupen64plus/mupen64plus-core/issues/975): Coverity scan defects founds
|
||||
* [972](https://github.com/mupen64plus/mupen64plus-core/issues/972): Audio crackling problem with ParaLLEl-RDP
|
||||
* [969](https://github.com/mupen64plus/mupen64plus-core/issues/969): Crash with Core Error: SDL_SetVideoMode failed and multiple Core Warnings
|
||||
* [966](https://github.com/mupen64plus/mupen64plus-core/issues/966): Document Vidext_GL_GetDefaultFramebuffer
|
||||
* [956](https://github.com/mupen64plus/mupen64plus-core/issues/956): Add CMake project
|
||||
* [957](https://github.com/mupen64plus/mupen64plus-core/issues/957): "print_insn_i386 undeclared" when building with DEBUGGER=1
|
||||
* [931](https://github.com/mupen64plus/mupen64plus-core/issues/931): Fix FBInfo implementation (for Jet Force Gemini)
|
||||
* [948](https://github.com/mupen64plus/mupen64plus-core/issues/948): Per-Rom configuration C# interop broken
|
||||
* [945](https://github.com/mupen64plus/mupen64plus-core/issues/945): Diddy Kong Racing freezes at 2nd Wizpig race cut scene
|
||||
* [877](https://github.com/mupen64plus/mupen64plus-core/issues/877): Travis CI not working
|
||||
* [159](https://github.com/mupen64plus/mupen64plus-core/issues/159): Mario Story (JPN) freeze
|
||||
* [933](https://github.com/mupen64plus/mupen64plus-core/issues/933): Buck Bumble hangs on the ending cutscene of Mission 3
|
||||
* [927](https://github.com/mupen64plus/mupen64plus-core/issues/927): Bottom of the 9th sluggish when loading match
|
||||
* [928](https://github.com/mupen64plus/mupen64plus-core/issues/928): Bottom of the 9th - some images are Blue tinted
|
||||
* [885](https://github.com/mupen64plus/mupen64plus-core/issues/885): Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T+Por1.5BetaFinal] can crash with new dynarec
|
||||
* [917](https://github.com/mupen64plus/mupen64plus-core/issues/917): San Francisco Rush - No Sound
|
||||
* [822](https://github.com/mupen64plus/mupen64plus-core/issues/822): Illegal instruction (core dumped)
|
||||
* [245](https://github.com/mupen64plus/mupen64plus-core/issues/245): Mario Kart 64 item not usable bug
|
||||
* [761](https://github.com/mupen64plus/mupen64plus-core/issues/761): [Audio Sync] Super Smash Bros. (Europe) Intro speed issues
|
||||
* [861](https://github.com/mupen64plus/mupen64plus-core/issues/861): New Release
|
||||
* [902](https://github.com/mupen64plus/mupen64plus-core/issues/902): 2.5.9 Linux 64 binary bundle - Illegal instruction
|
||||
* [900](https://github.com/mupen64plus/mupen64plus-core/issues/900): [BUG] Zelda OOT, EnableFBEmulation = true
|
||||
* [897](https://github.com/mupen64plus/mupen64plus-core/issues/897): CPU type "riscv64" not supported.
|
||||
* [657](https://github.com/mupen64plus/mupen64plus-core/issues/657): Issue with the mupen64plus dynarec in Indiana Jones and the Infernal Machine
|
||||
* [894](https://github.com/mupen64plus/mupen64plus-core/issues/894): unzip.h not found
|
||||
* [889](https://github.com/mupen64plus/mupen64plus-core/issues/889): Dinosaur Planet crashes with new dynarec
|
||||
* [888](https://github.com/mupen64plus/mupen64plus-core/issues/888): MINGW32 -> x86 compilation
|
||||
* [886](https://github.com/mupen64plus/mupen64plus-core/issues/886): Road rush 64 black screen on new game with new dynarec
|
||||
* [441](https://github.com/mupen64plus/mupen64plus-core/issues/441): Banjo-Tooie freeze
|
||||
* [883](https://github.com/mupen64plus/mupen64plus-core/issues/883): NBA Jam '99/2000 crash on startup with dynarec (aarch64)
|
||||
* [610](https://github.com/mupen64plus/mupen64plus-core/issues/610): Jet force gimini (U) locks up
|
||||
* [372](https://github.com/mupen64plus/mupen64plus-core/issues/372): Top Gear Rally freezing frames
|
||||
* [704](https://github.com/mupen64plus/mupen64plus-core/issues/704): Random crashes when loading save states
|
||||
* [520](https://github.com/mupen64plus/mupen64plus-core/issues/520): Still some crashes, probably when loading save states
|
||||
* [600](https://github.com/mupen64plus/mupen64plus-core/issues/600): Command and conquer in-game save corruption
|
||||
* [171](https://github.com/mupen64plus/mupen64plus-core/issues/171): Glover crash
|
||||
* [174](https://github.com/mupen64plus/mupen64plus-core/issues/174): Audio cuts off in Army Men: Sarge's Heroes with new dynarec
|
||||
* [433](https://github.com/mupen64plus/mupen64plus-core/issues/433): MRC - Multi Racing Championship missing ground with new dynarec
|
||||
* [631](https://github.com/mupen64plus/mupen64plus-core/issues/631): arm dynarec crash with stop_after_jal=0
|
||||
* [806](https://github.com/mupen64plus/mupen64plus-core/issues/806): World Driving Championship doesn't boot with new dynarec
|
||||
* [856](https://github.com/mupen64plus/mupen64plus-core/issues/856): Forcing ROM-side High VSync Mode Gets Ignored By ALL Mupen Forks
|
||||
* [679](https://github.com/mupen64plus/mupen64plus-core/issues/679): Cannot exit fullscreen with ALT+ENTER when launched with Glide64mk2 video plugin
|
||||
* [608](https://github.com/mupen64plus/mupen64plus-core/issues/608): Minizip header build failure
|
||||
* [633](https://github.com/mupen64plus/mupen64plus-core/issues/633): Display Issues when ResY > 1000
|
||||
* [639](https://github.com/mupen64plus/mupen64plus-core/issues/639): Crash on hard reset using Pure Interpreter/Dynarec
|
||||
* [712](https://github.com/mupen64plus/mupen64plus-core/issues/712): fails to build with -fno-common or gcc-10
|
||||
* [755](https://github.com/mupen64plus/mupen64plus-core/issues/755): Black bar in many games when framebuffer emulation is ticked
|
||||
* [821](https://github.com/mupen64plus/mupen64plus-core/issues/821): [mupen64plus:15] Failed to load library file
|
||||
* [845](https://github.com/mupen64plus/mupen64plus-core/issues/845): video-glide64mk2 won't start game
|
||||
* [594](https://github.com/mupen64plus/mupen64plus-core/issues/594): Compiling for ARM?
|
||||
* [517](https://github.com/mupen64plus/mupen64plus-core/issues/517): Unable to build on Raspberry Pi 3 / Raspbian - error: ‘EAX’ undeclared
|
||||
* [408](https://github.com/mupen64plus/mupen64plus-core/issues/408): Cant use emulation?
|
||||
* [378](https://github.com/mupen64plus/mupen64plus-core/issues/378): Can't compile on Linux ARM (64 bit kernel, 32 bit user land)
|
||||
* [292](https://github.com/mupen64plus/mupen64plus-core/issues/292): Mupen64plus.cfg changes being overwritten automatically after game launch.
|
||||
* [252](https://github.com/mupen64plus/mupen64plus-core/issues/252): Compile fails on src Linux Armv7l
|
||||
* [224](https://github.com/mupen64plus/mupen64plus-core/issues/224): Compilation not producing executable
|
||||
* [305](https://github.com/mupen64plus/mupen64plus-core/issues/305): Worms Armageddon new dynarec crash
|
||||
* [286](https://github.com/mupen64plus/mupen64plus-core/issues/286): FIFA 99: Players are floating (x64 Dynarec)
|
||||
* [738](https://github.com/mupen64plus/mupen64plus-core/issues/738): libdragon games only work with Pure Interpreter
|
||||
* [870](https://github.com/mupen64plus/mupen64plus-core/issues/870): Smash Remix 0.9.7 locked at 30fps on Retroarch Mupen64Plus-Next core
|
||||
* [864](https://github.com/mupen64plus/mupen64plus-core/issues/864): Core won't compile.
|
||||
* [862](https://github.com/mupen64plus/mupen64plus-core/issues/862): Error LNK1181 cannot open input file 'Win32\Release\dyna_start.obj'
|
||||
* [838](https://github.com/mupen64plus/mupen64plus-core/issues/838): Input doesn't work in Wolfenstein 3d N64 port
|
||||
* [850](https://github.com/mupen64plus/mupen64plus-core/issues/850): Mupen64Plus Core Configuring gamepad buggy
|
||||
* [842](https://github.com/mupen64plus/mupen64plus-core/issues/842): Dinosaur planet beta TLB exceptions in new dynarec
|
||||
* [846](https://github.com/mupen64plus/mupen64plus-core/issues/846): Virtual N64 controller Notches
|
||||
* [812](https://github.com/mupen64plus/mupen64plus-core/issues/812): Unknown "no name" ROMs passes as known without even checking the MD5/CRC
|
||||
* [640](https://github.com/mupen64plus/mupen64plus-core/issues/640): New dynarec crashing when opening 2nd ROM
|
||||
* [837](https://github.com/mupen64plus/mupen64plus-core/issues/837): Input
|
||||
* [673](https://github.com/mupen64plus/mupen64plus-core/issues/673): Uncached memory code execution support
|
||||
* [826](https://github.com/mupen64plus/mupen64plus-core/issues/826): PR #788 breaks build of mupen64plus-video-rice
|
||||
* [576](https://github.com/mupen64plus/mupen64plus-core/issues/576): banjo tooie tip-toe using keyboard (move banjo analog 5% to 10% range)
|
||||
* [786](https://github.com/mupen64plus/mupen64plus-core/issues/786): Undefined behaviour in rsp-hle
|
||||
* [813](https://github.com/mupen64plus/mupen64plus-core/issues/813): Video displays at the lower left corner, no full screen
|
||||
* [797](https://github.com/mupen64plus/mupen64plus-core/issues/797): Unable to start Mupen64Plus on Slackware Linux (2.5.0)
|
||||
* [800](https://github.com/mupen64plus/mupen64plus-core/issues/800): m64p_rom_header struct outdated?
|
||||
* [787](https://github.com/mupen64plus/mupen64plus-core/issues/787): Rat Attack Not Booting
|
||||
* [790](https://github.com/mupen64plus/mupen64plus-core/issues/790): Nuclear Escape button
|
||||
* [350](https://github.com/mupen64plus/mupen64plus-core/issues/350): RSP DMA double buffering not implemented
|
||||
* [732](https://github.com/mupen64plus/mupen64plus-core/issues/732): Donkey Kong 64 (U) [f2] does not boot
|
||||
* [730](https://github.com/mupen64plus/mupen64plus-core/issues/730): Binary PIF ROM support
|
||||
* [777](https://github.com/mupen64plus/mupen64plus-core/issues/777): Is there any way to add Gameshark Codes?
|
||||
* [780](https://github.com/mupen64plus/mupen64plus-core/issues/780): Illegal instruction (core dumped)
|
||||
* [778](https://github.com/mupen64plus/mupen64plus-core/issues/778): Every time I open mupen64plus-ui-console it crashes very quickly.
|
||||
* [776](https://github.com/mupen64plus/mupen64plus-core/issues/776): mupen64plus-gui DK64 - Severe Slowdown
|
||||
* [773](https://github.com/mupen64plus/mupen64plus-core/issues/773): Account creation on the wiki (or just answer to my question... 😅)
|
||||
* [763](https://github.com/mupen64plus/mupen64plus-core/issues/763): Dynamically switch output resolution to that of console
|
||||
* [760](https://github.com/mupen64plus/mupen64plus-core/issues/760): Fails to build under MSYS Windows 2004
|
||||
* [686](https://github.com/mupen64plus/mupen64plus-core/issues/686): New dynarec and F-Zero X Expansion Kit hacked rom
|
||||
* [599](https://github.com/mupen64plus/mupen64plus-core/issues/599): N64 database errors?
|
||||
* [722](https://github.com/mupen64plus/mupen64plus-core/issues/722): AppVeyor is broken
|
||||
* [719](https://github.com/mupen64plus/mupen64plus-core/issues/719): Incorrect Folder Name In Source Code
|
||||
* [703](https://github.com/mupen64plus/mupen64plus-core/issues/703): Can't build core
|
||||
* [676](https://github.com/mupen64plus/mupen64plus-core/issues/676): CheckInterrupts is not implemented for Audio/Gfx/RSP plugins
|
||||
* [674](https://github.com/mupen64plus/mupen64plus-core/issues/674): Mupen32.exe, more like
|
||||
* [650](https://github.com/mupen64plus/mupen64plus-core/issues/650): Kaillera integration/support
|
||||
* [689](https://github.com/mupen64plus/mupen64plus-core/issues/689): Aero Fighters Assault - Startup Error
|
||||
* [749](https://github.com/mupen64plus/mupen64plus-core/issues/749): Missing "mupen64plus.dll" when compiling on windows
|
||||
* [570](https://github.com/mupen64plus/mupen64plus-core/issues/570): Battle of Naboo: wrong gfx in level selection (core bug)
|
||||
* [742](https://github.com/mupen64plus/mupen64plus-core/issues/742): Super Mario 64 not responding
|
||||
* [720](https://github.com/mupen64plus/mupen64plus-core/issues/720): Mupen64Plus Compiled With Visual Studio Solution File Has No Sound
|
||||
* [609](https://github.com/mupen64plus/mupen64plus-core/issues/609): WCW Backstage Assault locks up
|
||||
* [669](https://github.com/mupen64plus/mupen64plus-core/issues/669): Test ROM hangs emulator
|
||||
* [636](https://github.com/mupen64plus/mupen64plus-core/issues/636): Elmo's Letter Adventure - keys are not responsive
|
||||
* [723](https://github.com/mupen64plus/mupen64plus-core/issues/723): Audio stops in Army Men Sarges Heroes
|
||||
* [660](https://github.com/mupen64plus/mupen64plus-core/issues/660): Custom roms won't boot
|
||||
* [711](https://github.com/mupen64plus/mupen64plus-core/issues/711): Memory leak when playing Indiana Jones (musyx_v1/v2_task)
|
||||
* [713](https://github.com/mupen64plus/mupen64plus-core/issues/713): Adding webhook to Discord64
|
||||
* [554](https://github.com/mupen64plus/mupen64plus-core/issues/554): VI_CURRENT_REG not calculated properly if CP0_COUNT_REG changed by software
|
||||
* [634](https://github.com/mupen64plus/mupen64plus-core/issues/634): screenshots can't be saved correctly when ROM had an invalid header.
|
||||
* [546](https://github.com/mupen64plus/mupen64plus-core/issues/546): Pokemon Puzzle League FMV not dealt with by RSP-HLE
|
||||
* [563](https://github.com/mupen64plus/mupen64plus-core/issues/563): Compiling for AARCH64/ARM64?
|
||||
* [663](https://github.com/mupen64plus/mupen64plus-core/issues/663): VidExt_GL_SetAttribute sets SDL_GL_SetSwapInterval prematurely
|
||||
* [675](https://github.com/mupen64plus/mupen64plus-core/issues/675): any way to take advantage of GLES 3.0 ES on rpi4?
|
||||
* [656](https://github.com/mupen64plus/mupen64plus-core/issues/656): Failed to create GL context on RPI3 under mesa with GLideN64
|
||||
* [678](https://github.com/mupen64plus/mupen64plus-core/issues/678): segfault while loading World Driver Championship
|
||||
* [661](https://github.com/mupen64plus/mupen64plus-core/issues/661): Does Mupen64 work with Windows 10 64-Bit? Or Does 64-Bit Windows not work with the 32-Bit?
|
||||
* [658](https://github.com/mupen64plus/mupen64plus-core/issues/658): SetVideoMode returns NULL pointer to Screen
|
||||
* [265](https://github.com/mupen64plus/mupen64plus-core/issues/265): Banjo-Kazooie intro puzzle effect not displaying correctly with Rice
|
||||
* [655](https://github.com/mupen64plus/mupen64plus-core/issues/655): [Glide64] Compilation error on char signedness
|
||||
* [653](https://github.com/mupen64plus/mupen64plus-core/issues/653): Opening game crashes on Mac
|
||||
* [648](https://github.com/mupen64plus/mupen64plus-core/issues/648): How compile "mupen64plus-video-z64" on debian 9
|
||||
* [645](https://github.com/mupen64plus/mupen64plus-core/issues/645): Retrolinc Controller not found - Arch Linux mupen64plus
|
||||
* [637](https://github.com/mupen64plus/mupen64plus-core/issues/637): LoS: Majoras Mask unable to move marker to items in inventory.
|
||||
* [638](https://github.com/mupen64plus/mupen64plus-core/issues/638): Command Line Ends Process After Starting And Request A More Detailed Install Readme File
|
||||
* [628](https://github.com/mupen64plus/mupen64plus-core/issues/628): 2.5.9: Print of size_t has to use z modifier
|
||||
* [630](https://github.com/mupen64plus/mupen64plus-core/issues/630): 2.5.9: Missing INPUT_API_VERSION change (2.5 Input plugin not working with 2.5.9 core)
|
||||
|
||||
|
||||
## Top Contributors (2 or more commits)
|
||||
1. Rosalie241
|
||||
2. loganmc10
|
||||
3. LuigiBlood
|
||||
4. bsmiles32
|
||||
5. Gillou68310
|
||||
6. Jj0YzL5nvJ
|
||||
7. richard42
|
||||
8. Pcgaming575
|
||||
9. meeq
|
||||
10. GhostlyDark
|
||||
11. mpharoah
|
||||
12. Clownacy
|
||||
13. obrea
|
||||
14. m4xw
|
||||
15. alice-mkh
|
||||
16. flagrama
|
||||
17. dankcushions
|
||||
|
||||
---------------------------------------------
|
||||
# Mupen64Plus-core v2.5.9 - February 10, 2019
|
||||
|
||||
## Merged PRs
|
||||
|
||||
* [619](https://github.com/mupen64plus/mupen64plus-core/pull/619): do not force saving config when file not present
|
||||
(Front-ends now ensure that configuration is saved (when desired) before starting the game.)
|
||||
* [618](https://github.com/mupen64plus/mupen64plus-core/pull/618): __clear_cache fix for ARM 64 devices plus ANDROID cleanup
|
||||
* [615](https://github.com/mupen64plus/mupen64plus-core/pull/615): Fixes for last save state update
|
||||
* [614](https://github.com/mupen64plus/mupen64plus-core/pull/614): Make stop_after_jal a save state parameter instead of configuration.
|
||||
* [612](https://github.com/mupen64plus/mupen64plus-core/pull/612): Allow valid interpretations of strings as non-strings
|
||||
* [611](https://github.com/mupen64plus/mupen64plus-core/pull/611): Remove DelaySI from wiki
|
||||
(This parameter was removed from the core in 0bcfd3cc7.)
|
||||
* [607](https://github.com/mupen64plus/mupen64plus-core/pull/607): Fix joy_max for initialize loop
|
||||
* [606](https://github.com/mupen64plus/mupen64plus-core/pull/606): new_dynarec fixes
|
||||
* [605](https://github.com/mupen64plus/mupen64plus-core/pull/605): Preserve floating-point configuration values.
|
||||
* [604](https://github.com/mupen64plus/mupen64plus-core/pull/604): Fix mingw build
|
||||
* [602](https://github.com/mupen64plus/mupen64plus-core/pull/602): new_dynarec: Initial support for x64 and arm64
|
||||
* [598](https://github.com/mupen64plus/mupen64plus-core/pull/598): Fix errors introduced in #444
|
||||
(These changes allow Rugrats and Xena to boot.)
|
||||
* [597](https://github.com/mupen64plus/mupen64plus-core/pull/597): Avoid nameless union in r4300_core.h (this is a non standard extension)
|
||||
* [596](https://github.com/mupen64plus/mupen64plus-core/pull/596): Fix access to DD_ROM memory pointer.
|
||||
* [593](https://github.com/mupen64plus/mupen64plus-core/pull/593): Two new debugger APIs: 'DebugBreakpointTriggeredBy' and 'DebugVirtualToPhysical'
|
||||
* [590](https://github.com/mupen64plus/mupen64plus-core/pull/590): Fix missing header in biopak.c
|
||||
* [589](https://github.com/mupen64plus/mupen64plus-core/pull/589): Cleanings
|
||||
* [588](https://github.com/mupen64plus/mupen64plus-core/pull/588): added support for aarch64
|
||||
* [585](https://github.com/mupen64plus/mupen64plus-core/pull/585): Cleanings
|
||||
* [583](https://github.com/mupen64plus/mupen64plus-core/pull/583): Update nasm path to use latest stable release 2.13.03
|
||||
* [582](https://github.com/mupen64plus/mupen64plus-core/pull/582): Move third-party code into subprojects directory.
|
||||
* [581](https://github.com/mupen64plus/mupen64plus-core/pull/581): Bugfixes
|
||||
(Various compilation fixes found while working on meson porting.)
|
||||
* [579](https://github.com/mupen64plus/mupen64plus-core/pull/579): Make --nosaveoptions not ever save options.
|
||||
* [578](https://github.com/mupen64plus/mupen64plus-core/pull/578): Update readme
|
||||
* [573](https://github.com/mupen64plus/mupen64plus-core/pull/573): Rework Video Capture backend to allow better isolation.
|
||||
* [569](https://github.com/mupen64plus/mupen64plus-core/pull/569): Cleanup tpak savestate loading.
|
||||
* [566](https://github.com/mupen64plus/mupen64plus-core/pull/566): Initial bio pak support.
|
||||
* [565](https://github.com/mupen64plus/mupen64plus-core/pull/565): Fix homepage link in dd_controller files.
|
||||
* [564](https://github.com/mupen64plus/mupen64plus-core/pull/564): GB Camera support
|
||||
* [561](https://github.com/mupen64plus/mupen64plus-core/pull/561): Update xxHash to 0.6.5
|
||||
* [557](https://github.com/mupen64plus/mupen64plus-core/pull/557): Increase DebugMessage buffer size to prevent overflows
|
||||
* [556](https://github.com/mupen64plus/mupen64plus-core/pull/556): Add VidExt_GL_GetDefaultFramebuffer
|
||||
* [553](https://github.com/mupen64plus/mupen64plus-core/pull/553): Fix write_memory_8
|
||||
(This was overflowing a u8, causing zeroes to be written most of the time instead of the intended value.)
|
||||
* [550](https://github.com/mupen64plus/mupen64plus-core/pull/550): Don't call SDL_PumpEvents() in core
|
||||
* [549](https://github.com/mupen64plus/mupen64plus-core/pull/549): Clear CLOCK_REG when requested
|
||||
* [548](https://github.com/mupen64plus/mupen64plus-core/pull/548): Added missing Joy Mappings
|
||||
(Added the 4 missing Joystick counterparts of the Keyboard Mappings: Reset, Speed Down, Speed Up, Frame Advance)
|
||||
* [547](https://github.com/mupen64plus/mupen64plus-core/pull/547): R4300 refactorings
|
||||
* [545](https://github.com/mupen64plus/mupen64plus-core/pull/545): Fix: try to keep savestates offsets aligned.
|
||||
* [544](https://github.com/mupen64plus/mupen64plus-core/pull/544): Fix DSLLV in x86 dynarec
|
||||
* [541](https://github.com/mupen64plus/mupen64plus-core/pull/541): Force alignment of PI DMA
|
||||
* [538](https://github.com/mupen64plus/mupen64plus-core/pull/538): Alternative implementation of "Don't deal with save states when RSP task is locked"
|
||||
* [537](https://github.com/mupen64plus/mupen64plus-core/pull/537): new_dynarec: Fix DMULT/DMULTU recompiled code
|
||||
* [535](https://github.com/mupen64plus/mupen64plus-core/pull/535): Allow game controllers to be unplugged and plugged in on the fly
|
||||
* [533](https://github.com/mupen64plus/mupen64plus-core/pull/533): Remove CountPerOp=1 for Vigilante games
|
||||
* [532](https://github.com/mupen64plus/mupen64plus-core/pull/532): If a ROM is not in the database, use 4 players, enable mempak, and enable rumble pak
|
||||
* [529](https://github.com/mupen64plus/mupen64plus-core/pull/529): Fix compile on MinGW
|
||||
* [526](https://github.com/mupen64plus/mupen64plus-core/pull/526): Fix undefined reference to print_insn_i386 with libopcode >= 2.29
|
||||
* [521](https://github.com/mupen64plus/mupen64plus-core/pull/521): Fix empty dynarec
|
||||
* [519](https://github.com/mupen64plus/mupen64plus-core/pull/519): Less g dev
|
||||
(Reduce usage of global variable g_dev (and other derived variables) in emulation modules.)
|
||||
* [515](https://github.com/mupen64plus/mupen64plus-core/pull/515): Fix compilation of new dynarec.
|
||||
* [514](https://github.com/mupen64plus/mupen64plus-core/pull/514): Fix potential crash with FBInfo and save states
|
||||
* [513](https://github.com/mupen64plus/mupen64plus-core/pull/513): Add SiDmaDuration option.
|
||||
* [510](https://github.com/mupen64plus/mupen64plus-core/pull/510): Cleanings
|
||||
(This is just some more internal source cleanings such as reindentation, forward declaration, header inclusion or just moving some code around.)
|
||||
* [507](https://github.com/mupen64plus/mupen64plus-core/pull/507): Update homepage links
|
||||
* [505](https://github.com/mupen64plus/mupen64plus-core/pull/505): Update xxHash to 0.6.4
|
||||
* [503](https://github.com/mupen64plus/mupen64plus-core/pull/503): Device: RDRAM: Use the R4300 helpers to get the R4300 registers
|
||||
* [502](https://github.com/mupen64plus/mupen64plus-core/pull/502): Bugfixes
|
||||
(Some small bugfixes found while looking around.)
|
||||
* [501](https://github.com/mupen64plus/mupen64plus-core/pull/501): Implement enough of RDRAM subsystem to remove rdram detection hack.
|
||||
* [500](https://github.com/mupen64plus/mupen64plus-core/pull/500): Fix reset bug introduced in commit 1c01c233.
|
||||
* [499](https://github.com/mupen64plus/mupen64plus-core/pull/499): Fix copy pasting error in MBC2 messages.
|
||||
* [498](https://github.com/mupen64plus/mupen64plus-core/pull/498): Fix crash when loading save state
|
||||
* [496](https://github.com/mupen64plus/mupen64plus-core/pull/496): Various GB cart enhancements.
|
||||
* [495](https://github.com/mupen64plus/mupen64plus-core/pull/495): Create files_macos.c
|
||||
(First try to get a proper Mupen64Plus app on macOS)
|
||||
* [494](https://github.com/mupen64plus/mupen64plus-core/pull/494): Update Makefile
|
||||
(First try to get it fixed for macOS)
|
||||
* [492](https://github.com/mupen64plus/mupen64plus-core/pull/492): If DEBUG not set, set NDEBUG
|
||||
* [491](https://github.com/mupen64plus/mupen64plus-core/pull/491): Remove orphaned line related to removed GoldenEye TLB hack
|
||||
(Needed to resolve build error on Raspberry Pi 3).
|
||||
* [490](https://github.com/mupen64plus/mupen64plus-core/pull/490): Warnings
|
||||
(With this PR all warnings except those about unused parameters should be gone. This is tested on GCC with -Wall -Wextra -pedantic.)
|
||||
* [487](https://github.com/mupen64plus/mupen64plus-core/pull/487): Remove GoldenEye TLB hack.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/447
|
||||
* [485](https://github.com/mupen64plus/mupen64plus-core/pull/485): Modify DPC_STATUS_FREEZE hack
|
||||
* [483](https://github.com/mupen64plus/mupen64plus-core/pull/483): Extract PIF, RCP and RDRAM modules
|
||||
(Just moving some files around to isolate PIF and RCP modules.)
|
||||
* [481](https://github.com/mupen64plus/mupen64plus-core/pull/481): Add more FB writes and reads
|
||||
* [480](https://github.com/mupen64plus/mupen64plus-core/pull/480): Fix 40 winks ini
|
||||
* [478](https://github.com/mupen64plus/mupen64plus-core/pull/478): Fix FbInfo 2
|
||||
* [476](https://github.com/mupen64plus/mupen64plus-core/pull/476): Preliminary refactorings
|
||||
(This PR is just a collection of preliminary refactoring commits extracted from PR #446. They are not directly related to 64DD so we can incorporate them hopefully sooner.)
|
||||
* [475](https://github.com/mupen64plus/mupen64plus-core/pull/475): Fix handlers[i].{read,write}32 comparison in dynarec.
|
||||
* [474](https://github.com/mupen64plus/mupen64plus-core/pull/474): Big alloc fallback
|
||||
(Another try at the memory allocation failure encountered in some Android devices.)
|
||||
* [473](https://github.com/mupen64plus/mupen64plus-core/pull/473): CountPerOp=1 for Bokujou Monogatari 2
|
||||
* [472](https://github.com/mupen64plus/mupen64plus-core/pull/472): If an invalid controller pak is selected, use NONE instead
|
||||
* [471](https://github.com/mupen64plus/mupen64plus-core/pull/471): Fix LWL, LWR, LDL, LDR, SWL, SWR, SDL, SDR implementations
|
||||
* [470](https://github.com/mupen64plus/mupen64plus-core/pull/470): Build MXE targets as additional tests in travis build matrix
|
||||
* [466](https://github.com/mupen64plus/mupen64plus-core/pull/466): CountPerOp=1 for Densha de Go! 64
|
||||
* [465](https://github.com/mupen64plus/mupen64plus-core/pull/465): new_dynarec: Fix Dance Dance revolution
|
||||
* [464](https://github.com/mupen64plus/mupen64plus-core/pull/464): Increase Delay DP Interrupt time
|
||||
* [461](https://github.com/mupen64plus/mupen64plus-core/pull/461): Get rid of USE_SDL flag
|
||||
* [460](https://github.com/mupen64plus/mupen64plus-core/pull/460): Add support for different flashram types.
|
||||
* [459](https://github.com/mupen64plus/mupen64plus-core/pull/459): Fix reset
|
||||
* [457](https://github.com/mupen64plus/mupen64plus-core/pull/457): Add support for SRAM cpu read/write
|
||||
* [455](https://github.com/mupen64plus/mupen64plus-core/pull/455): Complete (U) save types + Add four games
|
||||
* [454](https://github.com/mupen64plus/mupen64plus-core/pull/454): CountPerOp=1 for Gauntlet Legends
|
||||
(Allows for better performance when using GLideN64.)
|
||||
* [453](https://github.com/mupen64plus/mupen64plus-core/pull/453): Do SI DMA in 2 stages.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/452
|
||||
* [451](https://github.com/mupen64plus/mupen64plus-core/pull/451): Enable CountPerOp=1 for Battletanx 2 & Army Men
|
||||
* [450](https://github.com/mupen64plus/mupen64plus-core/pull/450): Fix issues listed in #385
|
||||
* [449](https://github.com/mupen64plus/mupen64plus-core/pull/449): Allow switching controller paks using CONTROLS.plugin API
|
||||
* [448](https://github.com/mupen64plus/mupen64plus-core/pull/448): Fix some Save Type entries
|
||||
* [446](https://github.com/mupen64plus/mupen64plus-core/pull/446): [WIP] Add support for 64 Disk Drive.
|
||||
* [444](https://github.com/mupen64plus/mupen64plus-core/pull/444): Re-work the way VI interrupts are timed
|
||||
* [443](https://github.com/mupen64plus/mupen64plus-core/pull/443): Remove CountPerOp=1 for Ep I Racer
|
||||
* [440](https://github.com/mupen64plus/mupen64plus-core/pull/440): Mempak/Rumble fixes
|
||||
* [439](https://github.com/mupen64plus/mupen64plus-core/pull/439): Fix crash when loading savestate.
|
||||
* [437](https://github.com/mupen64plus/mupen64plus-core/pull/437): ROM database update
|
||||
* [436](https://github.com/mupen64plus/mupen64plus-core/pull/436): PI refactorings
|
||||
* [430](https://github.com/mupen64plus/mupen64plus-core/pull/430): Fix a few indentation warnings
|
||||
* [428](https://github.com/mupen64plus/mupen64plus-core/pull/428): Raspberry Pi: use new vendor library names
|
||||
* [427](https://github.com/mupen64plus/mupen64plus-core/pull/427): Do a proper open bus read.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/418
|
||||
* [425](https://github.com/mupen64plus/mupen64plus-core/pull/425): Add note about SP_STATUS_REG
|
||||
* [424](https://github.com/mupen64plus/mupen64plus-core/pull/424): SDL_Delay is only called just before input polling.
|
||||
* [423](https://github.com/mupen64plus/mupen64plus-core/pull/423): Add SP_STATUS_REG and RDRAM_SIZE to gfx_info
|
||||
* [422](https://github.com/mupen64plus/mupen64plus-core/pull/422): Stubbing some 64dd conversion roms into database.
|
||||
* [421](https://github.com/mupen64plus/mupen64plus-core/pull/421): CIC and Densha de Go Translation Patch
|
||||
* [420](https://github.com/mupen64plus/mupen64plus-core/pull/420): Don't use IO_BUSY flags for DMA
|
||||
* [417](https://github.com/mupen64plus/mupen64plus-core/pull/417): Fix rounding in interpreter
|
||||
* [415](https://github.com/mupen64plus/mupen64plus-core/pull/415): Randomize PI/SI interrupt timing
|
||||
* [411](https://github.com/mupen64plus/mupen64plus-core/pull/411): More si refactorings
|
||||
* [410](https://github.com/mupen64plus/mupen64plus-core/pull/410): Fix slowdowns in Mischief Makers
|
||||
* [407](https://github.com/mupen64plus/mupen64plus-core/pull/407): Add AppVeyor config
|
||||
* [406](https://github.com/mupen64plus/mupen64plus-core/pull/406): Bump savestate format to 1.2
|
||||
* [404](https://github.com/mupen64plus/mupen64plus-core/pull/404): Add entry for 007 - Goldfinger
|
||||
* [403](https://github.com/mupen64plus/mupen64plus-core/pull/403): Fix save size for Custom Robo V2.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/402
|
||||
* [401](https://github.com/mupen64plus/mupen64plus-core/pull/401): Add travisCI and coverity badges
|
||||
* [399](https://github.com/mupen64plus/mupen64plus-core/pull/399): Fix screenshots for games with colon in the title.
|
||||
Fix for https://github.com/mupen64plus/mupen64plus-core/issues/398
|
||||
* [394](https://github.com/mupen64plus/mupen64plus-core/pull/394): CountPerOp=1 for Yakouchuu II - Satsujin Kouro
|
||||
* [393](https://github.com/mupen64plus/mupen64plus-core/pull/393): Fix description of some core config variables
|
||||
* [390](https://github.com/mupen64plus/mupen64plus-core/pull/390): Fix set_fpr_pointers
|
||||
* [388](https://github.com/mupen64plus/mupen64plus-core/pull/388): Remove DelaySI hack/option
|
||||
* [387](https://github.com/mupen64plus/mupen64plus-core/pull/387): Remove Rat Attack hack for new_dynarec
|
||||
* [386](https://github.com/mupen64plus/mupen64plus-core/pull/386): Switch from adler32 to xxHash
|
||||
* [382](https://github.com/mupen64plus/mupen64plus-core/pull/382): Use faster container based Travis CI
|
||||
* [381](https://github.com/mupen64plus/mupen64plus-core/pull/381): Let travis handle the package installation directly
|
||||
* [375](https://github.com/mupen64plus/mupen64plus-core/pull/375): Fix duplicate saving in Paper Mario.
|
||||
This fixes https://github.com/mupen64plus/mupen64plus-core/issues/154
|
||||
* [373](https://github.com/mupen64plus/mupen64plus-core/pull/373): Remove Rat Attack hack
|
||||
* [371](https://github.com/mupen64plus/mupen64plus-core/pull/371): Have emulator signal RSP interrupts again
|
||||
* [370](https://github.com/mupen64plus/mupen64plus-core/pull/370): Base count_per_scanline on N64 clockrate
|
||||
* [367](https://github.com/mupen64plus/mupen64plus-core/pull/367): Fixing some warnings
|
||||
* [365](https://github.com/mupen64plus/mupen64plus-core/pull/365): Fix order of operations for AI interrupt timing
|
||||
* [364](https://github.com/mupen64plus/mupen64plus-core/pull/364): Get x86 new dynarec compiling again (when using PIC)
|
||||
* [363](https://github.com/mupen64plus/mupen64plus-core/pull/363): Round PI_WR_LEN_REG up to nearest even number
|
||||
* [362](https://github.com/mupen64plus/mupen64plus-core/pull/362): Add setting for Mischief Makers J
|
||||
* [360](https://github.com/mupen64plus/mupen64plus-core/pull/360): Rewrite PIF emulation.
|
||||
* [358](https://github.com/mupen64plus/mupen64plus-core/pull/358): Fix RevA (U) Rogue Squadron
|
||||
* [356](https://github.com/mupen64plus/mupen64plus-core/pull/356): Get rid of "alternate VI timing"
|
||||
* [355](https://github.com/mupen64plus/mupen64plus-core/pull/355): Change tpak/gb debug message level to verbose.
|
||||
* [352](https://github.com/mupen64plus/mupen64plus-core/pull/352): CountPerOp=1 for Factor5 games
|
||||
* [351](https://github.com/mupen64plus/mupen64plus-core/pull/351): Add SI_STATUS_DMA_BUSY.
|
||||
This fixes the error:
|
||||
```
|
||||
Core Warning: two events of type 0x8 in interrupt queue
|
||||
```
|
||||
in some games.
|
||||
* [343](https://github.com/mupen64plus/mupen64plus-core/pull/343): Send audio data to plugin as the DMA drains
|
||||
* [339](https://github.com/mupen64plus/mupen64plus-core/pull/339): Use count_per_op instead of 2
|
||||
* [336](https://github.com/mupen64plus/mupen64plus-core/pull/336): Ignore TLB write if TLB entry is unmapping itself.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/221
|
||||
* [334](https://github.com/mupen64plus/mupen64plus-core/pull/334): Fix write_cart_rom/read_cart_rom.
|
||||
This fixes https://github.com/mupen64plus/mupen64plus-core/issues/311 (International Track & Field 2000 and Midway's Greatest Arcade Hits Vol. 1)
|
||||
* [333](https://github.com/mupen64plus/mupen64plus-core/pull/333): Multiplayer timing fix for Mario Kart E and J
|
||||
* [330](https://github.com/mupen64plus/mupen64plus-core/pull/330): Add hack for Rat Attack!
|
||||
* [329](https://github.com/mupen64plus/mupen64plus-core/pull/329): Print accelerator when GB cart supports it.
|
||||
* [327](https://github.com/mupen64plus/mupen64plus-core/pull/327): Implement "Audio Signal"
|
||||
* [326](https://github.com/mupen64plus/mupen64plus-core/pull/326): Updates to DisableExtraMem
|
||||
* [324](https://github.com/mupen64plus/mupen64plus-core/pull/324): Add CP0_ERROREPC_REG to MTC0.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/323
|
||||
* [322](https://github.com/mupen64plus/mupen64plus-core/pull/322): Fix asm_defines w/ mawk by setting LANG=C
|
||||
* [320](https://github.com/mupen64plus/mupen64plus-core/pull/320): Revert "Allow using compiler other than gcc"
|
||||
* [318](https://github.com/mupen64plus/mupen64plus-core/pull/318): Fix random resets in South Park 64.
|
||||
https://github.com/mupen64plus/mupen64plus-core/issues/316
|
||||
* [317](https://github.com/mupen64plus/mupen64plus-core/pull/317): Allow using compiler other than gcc
|
||||
* [313](https://github.com/mupen64plus/mupen64plus-core/pull/313): Memory refactorings
|
||||
* [312](https://github.com/mupen64plus/mupen64plus-core/pull/312): Remove memd
|
||||
* [310](https://github.com/mupen64plus/mupen64plus-core/pull/310): Fix reading CP0_RANDOM_REG.
|
||||
Fixes https://github.com/mupen64plus/mupen64plus-core/issues/309
|
||||
* [308](https://github.com/mupen64plus/mupen64plus-core/pull/308): Add note for NBA Showtime - NBA on NBC
|
||||
* [307](https://github.com/mupen64plus/mupen64plus-core/pull/307): Trust plugins to trigger SP interrupts
|
||||
* [306](https://github.com/mupen64plus/mupen64plus-core/pull/306): INI cheat cleanup
|
||||
* [301](https://github.com/mupen64plus/mupen64plus-core/pull/301): Avoid usage of global variable g_delay_si.
|
||||
(One less global variable used inside the emulation core.)
|
||||
* [300](https://github.com/mupen64plus/mupen64plus-core/pull/300): CountPerScanline=1600 for Twisted Edge
|
||||
* [298](https://github.com/mupen64plus/mupen64plus-core/pull/298): Various Mac-related build fixes
|
||||
* [297](https://github.com/mupen64plus/mupen64plus-core/pull/297): Fix M64P_GL_SWAP_CONTROL with SDL>=1.3 and no video extension
|
||||
* [296](https://github.com/mupen64plus/mupen64plus-core/pull/296): Fix undefined behavior in the interpreter
|
||||
* [295](https://github.com/mupen64plus/mupen64plus-core/pull/295): [WIP] Pass pointer to fcr31 around in fpu.h functions to avoid usage of g_dev.
|
||||
* [293](https://github.com/mupen64plus/mupen64plus-core/pull/293): Revert "Pass pointer to fcr31 around in fpu.h functions to avoid usage of g_dev."
|
||||
* [290](https://github.com/mupen64plus/mupen64plus-core/pull/290): Fix audio in RE2
|
||||
* [289](https://github.com/mupen64plus/mupen64plus-core/pull/289): Fix Twisted Edge audio.
|
||||
Fixes #285
|
||||
* [282](https://github.com/mupen64plus/mupen64plus-core/pull/282): No g dev in interrupt
|
||||
(Remove usage of g_dev in interrupt.)
|
||||
* [281](https://github.com/mupen64plus/mupen64plus-core/pull/281): Pass pointer to fcr31 around in fpu.h functions to avoid usage of g_dev.
|
||||
* [280](https://github.com/mupen64plus/mupen64plus-core/pull/280): Remove MK64 cheat for E and J
|
||||
* [278](https://github.com/mupen64plus/mupen64plus-core/pull/278): Avoid usage of g_dev in rdram_deteciton_hack.
|
||||
* [275](https://github.com/mupen64plus/mupen64plus-core/pull/275): README.md URL fix
|
||||
* [272](https://github.com/mupen64plus/mupen64plus-core/pull/272): Fix audio in Star Wars Episode I - Racer
|
||||
* [271](https://github.com/mupen64plus/mupen64plus-core/pull/271): DK64 Bone Displacement fix
|
||||
* [270](https://github.com/mupen64plus/mupen64plus-core/pull/270): Remove custom CountPerScanline values
|
||||
* [269](https://github.com/mupen64plus/mupen64plus-core/pull/269): Remove byte and hword accessors
|
||||
* [263](https://github.com/mupen64plus/mupen64plus-core/pull/263): Fix Indiana Jones
|
||||
* [258](https://github.com/mupen64plus/mupen64plus-core/pull/258): Reduce usage of g_dev
|
||||
* [257](https://github.com/mupen64plus/mupen64plus-core/pull/257): Get World Driver Championship booting
|
||||
* [256](https://github.com/mupen64plus/mupen64plus-core/pull/256): Mips instructions refactorings
|
||||
(This is just some internal reoganization of mips instructions functions.)
|
||||
* [255](https://github.com/mupen64plus/mupen64plus-core/pull/255): new_dynarec: Fix crash during shutdown
|
||||
* [253](https://github.com/mupen64plus/mupen64plus-core/pull/253): Restore old behavior when allocating memory for RDRAM
|
||||
* [250](https://github.com/mupen64plus/mupen64plus-core/pull/250): Don't reset the speed limiter when falling behind
|
||||
* [246](https://github.com/mupen64plus/mupen64plus-core/pull/246): CountPerOp=3 for CBFD
|
||||
* [243](https://github.com/mupen64plus/mupen64plus-core/pull/243): Fix compilation in msvc as per Gillou's comment.
|
||||
* [242](https://github.com/mupen64plus/mupen64plus-core/pull/242): Fix excessive warnings when compiling using clang.
|
||||
* [241](https://github.com/mupen64plus/mupen64plus-core/pull/241): Minor refac
|
||||
(Some minor refactorings to remove some magic constants and rework the si peripherals status command handling.)
|
||||
* [240](https://github.com/mupen64plus/mupen64plus-core/pull/240): Avoid g_dev in r4300 code
|
||||
(Small PR which avoids usage of the g_dev global variable inside TLB code.)
|
||||
* [239](https://github.com/mupen64plus/mupen64plus-core/pull/239): Don't use SDL directly
|
||||
* [238](https://github.com/mupen64plus/mupen64plus-core/pull/238): Dyna start
|
||||
* [237](https://github.com/mupen64plus/mupen64plus-core/pull/237): Add ConfigExternalGetParameter
|
||||
* [235](https://github.com/mupen64plus/mupen64plus-core/pull/235): new_dynarec: Code cleanup
|
||||
* [233](https://github.com/mupen64plus/mupen64plus-core/pull/233): fix include paths / fixes building on arm/neon
|
||||
* [232](https://github.com/mupen64plus/mupen64plus-core/pull/232): Disable OSD if OpenGL core context is in use
|
||||
* [227](https://github.com/mupen64plus/mupen64plus-core/pull/227): Device refactorings
|
||||
* [220](https://github.com/mupen64plus/mupen64plus-core/pull/220): Fix Kirby 64 save size
|
||||
* [216](https://github.com/mupen64plus/mupen64plus-core/pull/216): Fix new dynarec interrupt management
|
||||
(This also fixes soft reset.)
|
||||
* [215](https://github.com/mupen64plus/mupen64plus-core/pull/215): Fix assertion failure when starting Kuiki Uhabi Suigo
|
||||
* [213](https://github.com/mupen64plus/mupen64plus-core/pull/213): No globals
|
||||
* [212](https://github.com/mupen64plus/mupen64plus-core/pull/212): Allow CountPerScan and ViTiming in ROM database to be overridden
|
||||
* [211](https://github.com/mupen64plus/mupen64plus-core/pull/211): Avoid processing CIC response pif ram as commands
|
||||
* [208](https://github.com/mupen64plus/mupen64plus-core/pull/208): Various refactorings
|
||||
* [205](https://github.com/mupen64plus/mupen64plus-core/pull/205): Clean magic constants
|
||||
* [204](https://github.com/mupen64plus/mupen64plus-core/pull/204): Use custom ViRefresh for some games
|
||||
* [203](https://github.com/mupen64plus/mupen64plus-core/pull/203): Fix mario kart multiplayer timings
|
||||
* [202](https://github.com/mupen64plus/mupen64plus-core/pull/202): Make SDL usage optional in some files
|
||||
* [199](https://github.com/mupen64plus/mupen64plus-core/pull/199): Add using_tlb flag to savestates
|
||||
* [198](https://github.com/mupen64plus/mupen64plus-core/pull/198): Allow setting a loadstate job before emulator is running.
|
||||
* [196](https://github.com/mupen64plus/mupen64plus-core/pull/196): Fix Pokemon Puzzle League
|
||||
* [192](https://github.com/mupen64plus/mupen64plus-core/pull/192): new_dynarec: Allocate memory for original MIPS source code of a recompiled block before do_dirty_stub_ds is being called.
|
||||
* [182](https://github.com/mupen64plus/mupen64plus-core/pull/182): New dynarec fix
|
||||
* [180](https://github.com/mupen64plus/mupen64plus-core/pull/180): Use Ubuntu Trusty as base system for Travis CI
|
||||
* [168](https://github.com/mupen64plus/mupen64plus-core/pull/168): Documentation Update and Formatting
|
||||
* [155](https://github.com/mupen64plus/mupen64plus-core/pull/155): Fix speed limiter issue
|
||||
* [150](https://github.com/mupen64plus/mupen64plus-core/pull/150): Improve speed limiter accuracy
|
||||
* [144](https://github.com/mupen64plus/mupen64plus-core/pull/144): Framelimiter: Discard frames with excessive execution time
|
||||
* [143](https://github.com/mupen64plus/mupen64plus-core/pull/143): Fixed gfx moveScreen when SDL_VERSION > 1.2
|
||||
* [140](https://github.com/mupen64plus/mupen64plus-core/pull/140): Call gfx moveScreen when SDL window moved (Windows only)
|
||||
* [138](https://github.com/mupen64plus/mupen64plus-core/pull/138): new_dynarec: Reverted printing method when warning about a block compiled at bogus memory address
|
||||
* [137](https://github.com/mupen64plus/mupen64plus-core/pull/137): Dynamic linker
|
||||
* [135](https://github.com/mupen64plus/mupen64plus-core/pull/135): new_dynarec: Fixed bomberman 64
|
||||
* [133](https://github.com/mupen64plus/mupen64plus-core/pull/133): new_dynarec: Fixed verifier pointer when using trampoline jump
|
||||
* [132](https://github.com/mupen64plus/mupen64plus-core/pull/132): new_dynarec: Avoid replacing an allocated temporary register.
|
||||
Fixed crash in castlevania
|
||||
* [131](https://github.com/mupen64plus/mupen64plus-core/pull/131): Allow building the old dynarec on x64 with VisualStudio2013
|
||||
* [128](https://github.com/mupen64plus/mupen64plus-core/pull/128): Rename new_dynarec.txt to new_dynarec.mediawiki
|
||||
* [125](https://github.com/mupen64plus/mupen64plus-core/pull/125): Remove Zelda OoT Subscreen Delay Fix from mupen64plus.ini
|
||||
* [124](https://github.com/mupen64plus/mupen64plus-core/pull/124): new_dynarec: Implemented recompiled DMULT instruction on x86
|
||||
(This also fix DK going through wall issue on x86)
|
||||
* [123](https://github.com/mupen64plus/mupen64plus-core/pull/123): Merge back "Avoid .text relocations in PIC shared library" fix + cleanup linkage_arm.S
|
||||
* [122](https://github.com/mupen64plus/mupen64plus-core/pull/122): Remove unnecessary OpenBSD warning.
|
||||
* [120](https://github.com/mupen64plus/mupen64plus-core/pull/120): Avoid .text relocations in PIC shared library
|
||||
* [117](https://github.com/mupen64plus/mupen64plus-core/pull/117): Squelch sscanf warning in arm_cpu_features.
|
||||
* [98](https://github.com/mupen64plus/mupen64plus-core/pull/98): [WIP/RFC] Transfer Pak emulation support
|
||||
|
||||
|
||||
## Closed Issues
|
||||
|
||||
* [245](https://github.com/mupen64plus/mupen64plus-core/issues/245): Mario Kart 64 item not usable bug
|
||||
* [350](https://github.com/mupen64plus/mupen64plus-core/issues/350): RSP DMA double buffering not implemented
|
||||
* [438](https://github.com/mupen64plus/mupen64plus-core/issues/438): Mario 64 Star Revenge New dynarec game freezes
|
||||
* [616](https://github.com/mupen64plus/mupen64plus-core/issues/616): Please add 4K access to resolution in Android.
|
||||
* [552](https://github.com/mupen64plus/mupen64plus-core/issues/552): Tonic trouble (u) new dynarec crash
|
||||
* [338](https://github.com/mupen64plus/mupen64plus-core/issues/338): Turok 3 freezes after intro
|
||||
* [304](https://github.com/mupen64plus/mupen64plus-core/issues/304): Pokemon Puzzle League New Dynarec assert
|
||||
* [613](https://github.com/mupen64plus/mupen64plus-core/issues/613): Selecting a save state slot sends M64CORE_SAVESTATE_SLOT command twice
|
||||
* [558](https://github.com/mupen64plus/mupen64plus-core/issues/558): Donkey Kong 64 back to level beginning on vines
|
||||
* [587](https://github.com/mupen64plus/mupen64plus-core/issues/587): New dynarec CBFD is freezing
|
||||
* [504](https://github.com/mupen64plus/mupen64plus-core/issues/504): No 64 bit ARM library support with new dynarec
|
||||
* [603](https://github.com/mupen64plus/mupen64plus-core/issues/603): New dynarec not working on x64
|
||||
* [540](https://github.com/mupen64plus/mupen64plus-core/issues/540): Translucent textures in Zelda OOT
|
||||
* [584](https://github.com/mupen64plus/mupen64plus-core/issues/584): Regression caused by #444
|
||||
* [601](https://github.com/mupen64plus/mupen64plus-core/issues/601): Combined joystick actions not working on Windows 10
|
||||
* [592](https://github.com/mupen64plus/mupen64plus-core/issues/592): Support for non-SDL mouse injection
|
||||
* [595](https://github.com/mupen64plus/mupen64plus-core/issues/595): Debugger is broken
|
||||
* [591](https://github.com/mupen64plus/mupen64plus-core/issues/591): Troubles extracting rom MD5 from save state
|
||||
* [580](https://github.com/mupen64plus/mupen64plus-core/issues/580): SM64 Last Impact: Game Crashes When jumping inside basket or entering warpipe in hub world
|
||||
* [539](https://github.com/mupen64plus/mupen64plus-core/issues/539): Is not longer possible to play using the keyboard
|
||||
* [568](https://github.com/mupen64plus/mupen64plus-core/issues/568): Is "frame advance" working?
|
||||
* [567](https://github.com/mupen64plus/mupen64plus-core/issues/567): Unable to enter and edit config
|
||||
* [555](https://github.com/mupen64plus/mupen64plus-core/issues/555): Audio is not working in Windows
|
||||
* [560](https://github.com/mupen64plus/mupen64plus-core/issues/560): D-pad on iOS
|
||||
* [536](https://github.com/mupen64plus/mupen64plus-core/issues/536): Bus error when loading savestate on odroid c2 (armhf)
|
||||
* [261](https://github.com/mupen64plus/mupen64plus-core/issues/261): ARM New dynarec crash
|
||||
* [522](https://github.com/mupen64plus/mupen64plus-core/issues/522): Building with LTO enabled makes loading save states crash
|
||||
* [543](https://github.com/mupen64plus/mupen64plus-core/issues/543): Speed limiter is slowing down way too much
|
||||
* [542](https://github.com/mupen64plus/mupen64plus-core/issues/542): Indiana Jones have bugs in dynarec
|
||||
* [531](https://github.com/mupen64plus/mupen64plus-core/issues/531): Unplugging controllers using CONTROL_INFO doesn't work
|
||||
* [528](https://github.com/mupen64plus/mupen64plus-core/issues/528): Log spam when loading save states: Unexpected command format 01 c4 01
|
||||
* [222](https://github.com/mupen64plus/mupen64plus-core/issues/222): World Driver Championship | Video Error: Error: Unsupported uCode! crc: 844b55b5
|
||||
* [530](https://github.com/mupen64plus/mupen64plus-core/issues/530): Major League Baseball with Ken Griffey Jr. (Messed Up Splash Screens and Start Screen)
|
||||
* [181](https://github.com/mupen64plus/mupen64plus-core/issues/181): Top Gear Really 2 freezes
|
||||
* [294](https://github.com/mupen64plus/mupen64plus-core/issues/294): Save states are locking up the emulator
|
||||
* [321](https://github.com/mupen64plus/mupen64plus-core/issues/321): Crash report
|
||||
* [527](https://github.com/mupen64plus/mupen64plus-core/issues/527): GLP license text has outdated address
|
||||
* [484](https://github.com/mupen64plus/mupen64plus-core/issues/484): mupen64plus save/screenshot/config folder change on macOS
|
||||
* [512](https://github.com/mupen64plus/mupen64plus-core/issues/512): Tetris 64 (J) freezes on boot.
|
||||
* [489](https://github.com/mupen64plus/mupen64plus-core/issues/489): Reported crashes
|
||||
* [497](https://github.com/mupen64plus/mupen64plus-core/issues/497): Crash when loading save state
|
||||
* [344](https://github.com/mupen64plus/mupen64plus-core/issues/344): Possibility of idle loop detection on cached interpreter.
|
||||
* [447](https://github.com/mupen64plus/mupen64plus-core/issues/447): Removing the GoldenEye TLB hack (Pure Interpreter)
|
||||
* [486](https://github.com/mupen64plus/mupen64plus-core/issues/486): International super star soccer 2000 keeps stalling
|
||||
* [482](https://github.com/mupen64plus/mupen64plus-core/issues/482): Compiler log seldomness
|
||||
* [479](https://github.com/mupen64plus/mupen64plus-core/issues/479): MacOS makefile changes
|
||||
* [463](https://github.com/mupen64plus/mupen64plus-core/issues/463): Audio cracks in Banjo Kazooie
|
||||
* [458](https://github.com/mupen64plus/mupen64plus-core/issues/458): FlashRam saving fails in Derby Stallion 64
|
||||
* [467](https://github.com/mupen64plus/mupen64plus-core/issues/467): Some devices are failing CoreStartup with M64ERR_NO_MEMORY
|
||||
* [445](https://github.com/mupen64plus/mupen64plus-core/issues/445): Can't change pak type after game has started using CONTROL.plugin API
|
||||
* [469](https://github.com/mupen64plus/mupen64plus-core/issues/469): Hey You Pikachu corrupt graphics
|
||||
* [462](https://github.com/mupen64plus/mupen64plus-core/issues/462): Ide Yousuke no Mahjong Juku - black screen
|
||||
* [456](https://github.com/mupen64plus/mupen64plus-core/issues/456): Waialae Country Club won't save
|
||||
* [452](https://github.com/mupen64plus/mupen64plus-core/issues/452): Turok: Dinosaur Hunter not responding to inputs.
|
||||
* [385](https://github.com/mupen64plus/mupen64plus-core/issues/385): Bomberman 64: black screen using arm/x86 new dynarec
|
||||
* [283](https://github.com/mupen64plus/mupen64plus-core/issues/283): BattleTanx - Global Assault (U) - Game restarts
|
||||
* [442](https://github.com/mupen64plus/mupen64plus-core/issues/442): No longer supporting Raspberry Pi?
|
||||
* [434](https://github.com/mupen64plus/mupen64plus-core/issues/434): Should mupen64plus switch to big-endian format for raw saves?
|
||||
* [432](https://github.com/mupen64plus/mupen64plus-core/issues/432): Bomberman 64 is freezing as of latest
|
||||
* [426](https://github.com/mupen64plus/mupen64plus-core/issues/426): x86 new dynarec games are freezing
|
||||
* [429](https://github.com/mupen64plus/mupen64plus-core/issues/429): UI-Console Error: LoadLibrary('mupen64plus.dll') error: The specified module could not be found.
|
||||
* [418](https://github.com/mupen64plus/mupen64plus-core/issues/418): Castlevania gets stuck in the intro demo
|
||||
* [145](https://github.com/mupen64plus/mupen64plus-core/issues/145): Donkey Kong 64 - Bone Displacement
|
||||
* [288](https://github.com/mupen64plus/mupen64plus-core/issues/288): Indiana Jones x86 new dynarec crash
|
||||
* [274](https://github.com/mupen64plus/mupen64plus-core/issues/274): New Dynarec: WDC not working
|
||||
* [416](https://github.com/mupen64plus/mupen64plus-core/issues/416): Interpreter fails CP1ROUND test
|
||||
* [384](https://github.com/mupen64plus/mupen64plus-core/issues/384): Better COUNT emulation idea/enhancement
|
||||
* [405](https://github.com/mupen64plus/mupen64plus-core/issues/405): PIF rewrite broke loading save states at startup
|
||||
* [409](https://github.com/mupen64plus/mupen64plus-core/issues/409): Mischief Makers - Framerate halved
|
||||
* [402](https://github.com/mupen64plus/mupen64plus-core/issues/402): Custom Robo V2 freeze
|
||||
* [374](https://github.com/mupen64plus/mupen64plus-core/issues/374): Save paths not correct.
|
||||
* [398](https://github.com/mupen64plus/mupen64plus-core/issues/398): Vigilante 8: Second Offense Screenshots/Save States don't work.
|
||||
* [349](https://github.com/mupen64plus/mupen64plus-core/issues/349): Crash GLXBadFBConfig
|
||||
* [315](https://github.com/mupen64plus/mupen64plus-core/issues/315): SM64 won't launch (several issues I believe)
|
||||
* [392](https://github.com/mupen64plus/mupen64plus-core/issues/392): Yakouchuu II - Satsujin Kouro does not go to menu
|
||||
* [154](https://github.com/mupen64plus/mupen64plus-core/issues/154): Paper Mario (U) flash written incorrectly
|
||||
* [389](https://github.com/mupen64plus/mupen64plus-core/issues/389): OSD=0 causes game to hang after one has been played
|
||||
* [391](https://github.com/mupen64plus/mupen64plus-core/issues/391): Hydro thunder broke with recent commits
|
||||
* [127](https://github.com/mupen64plus/mupen64plus-core/issues/127): Several Rare games locking up while using LLE video plugins
|
||||
* [379](https://github.com/mupen64plus/mupen64plus-core/issues/379): Perfect Dark (Europe) is hanging/freezing at the Perfect Dark logo
|
||||
* [130](https://github.com/mupen64plus/mupen64plus-core/issues/130): Remove processDList() from code and API
|
||||
* [335](https://github.com/mupen64plus/mupen64plus-core/issues/335): Compressed ROM support
|
||||
* [303](https://github.com/mupen64plus/mupen64plus-core/issues/303): No RPS available in Mupen64 0.51
|
||||
* [377](https://github.com/mupen64plus/mupen64plus-core/issues/377): Travis CI broken
|
||||
* [314](https://github.com/mupen64plus/mupen64plus-core/issues/314): New Dynarec: NFL Quarterback Club 2001 corrupt graphics
|
||||
* [186](https://github.com/mupen64plus/mupen64plus-core/issues/186): Perfect Dark freezes occasionally when attempting to start next level
|
||||
* [346](https://github.com/mupen64plus/mupen64plus-core/issues/346): Anisotropic Filtering Missing
|
||||
* [200](https://github.com/mupen64plus/mupen64plus-core/issues/200): Top Gear Rally bad audio
|
||||
* [316](https://github.com/mupen64plus/mupen64plus-core/issues/316): South park restarts (x86 fix not PIC complaint)
|
||||
* [366](https://github.com/mupen64plus/mupen64plus-core/issues/366): Doom 64 Mempak saving issue
|
||||
* [354](https://github.com/mupen64plus/mupen64plus-core/issues/354): [Website] HTTPS does not work
|
||||
* [345](https://github.com/mupen64plus/mupen64plus-core/issues/345): XbrZ is Broken
|
||||
* [221](https://github.com/mupen64plus/mupen64plus-core/issues/221): All Star Baseball 2001 not starting (TLB Exception)
|
||||
* [311](https://github.com/mupen64plus/mupen64plus-core/issues/311): International Track & Field 2000 won't start (TLB Exception)
|
||||
* [340](https://github.com/mupen64plus/mupen64plus-core/issues/340): Unable to map C buttons
|
||||
* [331](https://github.com/mupen64plus/mupen64plus-core/issues/331): Indiana Jones freeze at end of level
|
||||
* [319](https://github.com/mupen64plus/mupen64plus-core/issues/319): Issue with compile-time generation of asm defines
|
||||
* [328](https://github.com/mupen64plus/mupen64plus-core/issues/328): x86 new dynarec crashing
|
||||
* [325](https://github.com/mupen64plus/mupen64plus-core/issues/325): DisableExtraMem no longer working?
|
||||
* [323](https://github.com/mupen64plus/mupen64plus-core/issues/323): NHL Breakaway 98 won't start
|
||||
* [309](https://github.com/mupen64plus/mupen64plus-core/issues/309): Space Invaders won't start
|
||||
* [87](https://github.com/mupen64plus/mupen64plus-core/issues/87): Signed integer overflow in core interpreter
|
||||
* [217](https://github.com/mupen64plus/mupen64plus-core/issues/217): Add custom ini support
|
||||
* [284](https://github.com/mupen64plus/mupen64plus-core/issues/284): CBFD freezes when entering other stages using a saved state
|
||||
* [299](https://github.com/mupen64plus/mupen64plus-core/issues/299): RE2 video distorted on ARM dynarec and x64 Windows dynarec
|
||||
* [287](https://github.com/mupen64plus/mupen64plus-core/issues/287): Banjo tooie crash after latest refactors
|
||||
* [219](https://github.com/mupen64plus/mupen64plus-core/issues/219): RSP HLE Crash
|
||||
* [268](https://github.com/mupen64plus/mupen64plus-core/issues/268): new dynarec ARM crash
|
||||
* [291](https://github.com/mupen64plus/mupen64plus-core/issues/291): macho64 output format not recognized on El Capitan
|
||||
* [285](https://github.com/mupen64plus/mupen64plus-core/issues/285): Twisted Edge Extreme Snowboarding no audio
|
||||
* [266](https://github.com/mupen64plus/mupen64plus-core/issues/266): Constant audio buffer underflows and GFX flickering in Pokemon Puzzle League FMV's
|
||||
* [267](https://github.com/mupen64plus/mupen64plus-core/issues/267): Question: RSP specific instructions and their interpretation
|
||||
* [226](https://github.com/mupen64plus/mupen64plus-core/issues/226): Input Lag with GFX plugins that have framebuffer emulation (Mario 64)
|
||||
* [262](https://github.com/mupen64plus/mupen64plus-core/issues/262): Pilot Wings 64 Shadows Graphics Glitch
|
||||
* [254](https://github.com/mupen64plus/mupen64plus-core/issues/254): Mupen 0.5 Save States (Discussion)
|
||||
* [251](https://github.com/mupen64plus/mupen64plus-core/issues/251): Compilation fix for SDL2 from homebrew on Mac for plugins
|
||||
* [247](https://github.com/mupen64plus/mupen64plus-core/issues/247): How to run in Fedora?
|
||||
* [158](https://github.com/mupen64plus/mupen64plus-core/issues/158): Crash during Mario Party (Coin Block Bash)
|
||||
* [248](https://github.com/mupen64plus/mupen64plus-core/issues/248): Missing textures and incorrect placement in Star Wars: Shadows of the Empire
|
||||
* [244](https://github.com/mupen64plus/mupen64plus-core/issues/244): Saving sate cause retroarch to crash
|
||||
* [193](https://github.com/mupen64plus/mupen64plus-core/issues/193): OSD should support OpenGL core profile
|
||||
* [195](https://github.com/mupen64plus/mupen64plus-core/issues/195): arm new dynarec doesn't build with clang
|
||||
* [234](https://github.com/mupen64plus/mupen64plus-core/issues/234): Segfault when closing games
|
||||
* [225](https://github.com/mupen64plus/mupen64plus-core/issues/225): Ability to set custom RDRAM size
|
||||
* [230](https://github.com/mupen64plus/mupen64plus-core/issues/230): fails to build since 5aebce38204de4fe3671f78e3cee66838f9a1d87
|
||||
* [139](https://github.com/mupen64plus/mupen64plus-core/issues/139): Configurable VI Refresh Rate
|
||||
* [187](https://github.com/mupen64plus/mupen64plus-core/issues/187): Gamepads are comfortable
|
||||
* [194](https://github.com/mupen64plus/mupen64plus-core/issues/194): Compiling to custom paths
|
||||
* [191](https://github.com/mupen64plus/mupen64plus-core/issues/191): Wonder Project J2: Cutoff / misaligned textures
|
||||
* [183](https://github.com/mupen64plus/mupen64plus-core/issues/183): Building on Windows
|
||||
* [179](https://github.com/mupen64plus/mupen64plus-core/issues/179): NBA live 2000 crash
|
||||
* [170](https://github.com/mupen64plus/mupen64plus-core/issues/170): Banjo-Tooie crash
|
||||
* [160](https://github.com/mupen64plus/mupen64plus-core/issues/160): Vidext SDL2 compatibility overrides context profile mask, making attribute useless
|
||||
* [119](https://github.com/mupen64plus/mupen64plus-core/issues/119): ARM build creates broken PIC with TEXTREL
|
||||
* [172](https://github.com/mupen64plus/mupen64plus-core/issues/172): Screenshots broken on raspberry pi
|
||||
* [166](https://github.com/mupen64plus/mupen64plus-core/issues/166): glide64mk2 requires libboost 1.46.1
|
||||
* [173](https://github.com/mupen64plus/mupen64plus-core/issues/173): Core build fails in VS2013
|
||||
* [169](https://github.com/mupen64plus/mupen64plus-core/issues/169): With mouse input disabled, mouse still gets captured and ctrl alt does nothing
|
||||
* [167](https://github.com/mupen64plus/mupen64plus-core/issues/167): N64 from open emu suddenly stopped working.
|
||||
* [163](https://github.com/mupen64plus/mupen64plus-core/issues/163): Does not work on Windows XP (but works if binaries are patched)
|
||||
* [161](https://github.com/mupen64plus/mupen64plus-core/issues/161): Disney's Tarzan freezes
|
||||
* [153](https://github.com/mupen64plus/mupen64plus-core/issues/153): Triggering [CoreEvents] using simultaneous button presses doesn't work
|
||||
* [152](https://github.com/mupen64plus/mupen64plus-core/issues/152): Matching code for input neglects spaces in controller names
|
||||
* [149](https://github.com/mupen64plus/mupen64plus-core/issues/149): Bomberman 64: transition and effets are not rightly emulated
|
||||
* [146](https://github.com/mupen64plus/mupen64plus-core/issues/146): RSP SETTINGS VANISHED
|
||||
* [141](https://github.com/mupen64plus/mupen64plus-core/issues/141): Fails to build on windows (mingw64)
|
||||
* [136](https://github.com/mupen64plus/mupen64plus-core/issues/136): si/eeprom.o (symbol from plugin): memset used with constant zero length parameter;
|
||||
* [102](https://github.com/mupen64plus/mupen64plus-core/issues/102): Google Code shutting down: More organization needed
|
||||
* [126](https://github.com/mupen64plus/mupen64plus-core/issues/126): Can map buttons with controller, game play doesnt work. Sixaxis
|
||||
* [107](https://github.com/mupen64plus/mupen64plus-core/issues/107): Next release discussion
|
||||
|
||||
|
||||
Mupen64Plus-core v2.5 - April 26, 2015
|
||||
--------------------------------------
|
||||
|
||||
+2
-2
@@ -236,9 +236,9 @@ ifeq ($(OS), OSX)
|
||||
CXXFLAGS += '-stdlib=libc++'
|
||||
ifeq ($(CPU), X86)
|
||||
ifeq ($(ARCH_DETECTED), 64BITS)
|
||||
CFLAGS += -pipe -arch x86_64 -mmacosx-version-min=10.7 -isysroot $(OSX_SDK_PATH)
|
||||
CFLAGS += -pipe -arch x86_64 -mmacosx-version-min=10.9 -isysroot $(OSX_SDK_PATH)
|
||||
else
|
||||
CFLAGS += -pipe -mmmx -msse -arch i686 -mmacosx-version-min=10.7 -isysroot $(OSX_SDK_PATH)
|
||||
CFLAGS += -pipe -mmmx -msse -arch i686 -mmacosx-version-min=10.9 -isysroot $(OSX_SDK_PATH)
|
||||
ifneq ($(PROFILE), 1)
|
||||
CFLAGS += -fomit-frame-pointer
|
||||
endif
|
||||
|
||||
+1
-1
@@ -110,7 +110,7 @@ void set_fpr_pointers(struct cp1* cp1, uint32_t newStatus)
|
||||
{
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
(r4300_cp1_regs_simple(cp1))[i] = &cp1->regs[i & ~1].float32[i & 1 ^ DOUBLE_HALF_XOR];
|
||||
(r4300_cp1_regs_simple(cp1))[i] = &cp1->regs[i & ~1].float32[(i & 1) ^ DOUBLE_HALF_XOR];
|
||||
(r4300_cp1_regs_double(cp1))[i] = &cp1->regs[i & ~1].float64;
|
||||
}
|
||||
}
|
||||
|
||||
+8
-2
@@ -2338,7 +2338,9 @@ static void tlb_speed_hacks()
|
||||
u_int verify_dirty(struct ll_entry * head)
|
||||
{
|
||||
void *source;
|
||||
if((int)head->start>=0xa4000000&&(int)head->start<0xa4001000) {
|
||||
if((int)head->start>=0xa0000000&&(int)head->start<0xa07fffff) {
|
||||
source=(void *)((uintptr_t)g_dev.rdram.dram+head->start-0xa0000000);
|
||||
}else if((int)head->start>=0xa4000000&&(int)head->start<0xa4001000) {
|
||||
source=(void *)((uintptr_t)g_dev.sp.mem+head->start-0xa4000000);
|
||||
}else if((int)head->start>=0x80000000&&(int)head->start<0x80800000) {
|
||||
source=(void *)((uintptr_t)g_dev.rdram.dram+head->start-(uintptr_t)0x80000000);
|
||||
@@ -8769,7 +8771,11 @@ int new_recompile_block(int addr)
|
||||
#endif
|
||||
start = (u_int)addr&~3;
|
||||
//assert(((u_int)addr&1)==0);
|
||||
if ((int)addr >= 0xa4000000 && (int)addr < 0xa4001000) {
|
||||
if ((int)addr >= 0xa0000000 && (int)addr < 0xa07fffff) {
|
||||
source = (u_int *)((uintptr_t)g_dev.rdram.dram+start-0xa0000000);
|
||||
pagelimit = 0xa07fffff;
|
||||
}
|
||||
else if ((int)addr >= 0xa4000000 && (int)addr < 0xa4001000) {
|
||||
source = (u_int *)((uintptr_t)g_dev.sp.mem+start-0xa4000000);
|
||||
pagelimit = 0xa4001000;
|
||||
}
|
||||
|
||||
+14
-4
@@ -1493,6 +1493,7 @@ static void savestates_save_m64p_work(struct work_struct *work)
|
||||
{
|
||||
main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not open state file: %s", save->filepath);
|
||||
free(save->data);
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1502,6 +1503,7 @@ static void savestates_save_m64p_work(struct work_struct *work)
|
||||
main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not write data to state file: %s", save->filepath);
|
||||
gzclose(f);
|
||||
free(save->data);
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1512,6 +1514,7 @@ static void savestates_save_m64p_work(struct work_struct *work)
|
||||
free(save);
|
||||
|
||||
SDL_UnlockMutex(savestates_lock);
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 1);
|
||||
}
|
||||
|
||||
static int savestates_save_m64p(const struct device* dev, char *filepath)
|
||||
@@ -1530,6 +1533,7 @@ static int savestates_save_m64p(const struct device* dev, char *filepath)
|
||||
save = malloc(sizeof(*save));
|
||||
if (!save) {
|
||||
main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to save state.");
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1548,6 +1552,7 @@ static int savestates_save_m64p(const struct device* dev, char *filepath)
|
||||
free(save->filepath);
|
||||
free(save);
|
||||
main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to save state.");
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -2121,6 +2126,7 @@ static int savestates_save_pj64_zip(const struct device* dev, char *filepath)
|
||||
zipCloseFileInZip(zipfile); // This may fail, but we don't care
|
||||
zipClose(zipfile, "");
|
||||
}
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -2137,17 +2143,20 @@ static int savestates_save_pj64_unc(const struct device* dev, char *filepath)
|
||||
if (f == NULL)
|
||||
{
|
||||
main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not create PJ64 state file: %s", filepath);
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!savestates_save_pj64(dev, filepath, f, write_data_to_file))
|
||||
{
|
||||
fclose(f);
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Saved state to: %s", namefrompath(filepath));
|
||||
fclose(f);
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -2177,13 +2186,14 @@ int savestates_save(void)
|
||||
case savestates_type_m64p: ret = savestates_save_m64p(dev, filepath); break;
|
||||
case savestates_type_pj64_zip: ret = savestates_save_pj64_zip(dev, filepath); break;
|
||||
case savestates_type_pj64_unc: ret = savestates_save_pj64_unc(dev, filepath); break;
|
||||
default: ret = 0; break;
|
||||
default: ret = 0; StateChanged(M64CORE_STATE_SAVECOMPLETE, ret); break;
|
||||
}
|
||||
free(filepath);
|
||||
}
|
||||
|
||||
// deliver callback to indicate completion of state saving operation
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, ret);
|
||||
else
|
||||
{
|
||||
StateChanged(M64CORE_STATE_SAVECOMPLETE, ret);
|
||||
}
|
||||
|
||||
savestates_clear_job();
|
||||
return ret;
|
||||
|
||||
+1
-1
@@ -25,7 +25,7 @@
|
||||
#define __VERSION_H__
|
||||
|
||||
#define MUPEN_CORE_NAME "Mupen64Plus Core"
|
||||
#define MUPEN_CORE_VERSION 0x020509
|
||||
#define MUPEN_CORE_VERSION 0x020600
|
||||
|
||||
#define FRONTEND_API_VERSION 0x020106
|
||||
#define CONFIG_API_VERSION 0x020302
|
||||
|
||||
@@ -78,6 +78,7 @@ pub enum N64Button {
|
||||
CRight,
|
||||
CDown,
|
||||
CUp,
|
||||
None,
|
||||
}
|
||||
|
||||
impl N64Button {
|
||||
@@ -97,6 +98,7 @@ impl N64Button {
|
||||
N64Button::CRight => 0x0100,
|
||||
N64Button::CDown => 0x0400,
|
||||
N64Button::CUp => 0x0800,
|
||||
N64Button::None => 0x0000,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
[subrepo]
|
||||
remote = git@github.com:/gonetz/GLideN64.git
|
||||
branch = master
|
||||
commit = b36c4409ebe6d30e02c33a7bb3e2255fdc59b5c5
|
||||
parent = b785f93a4ed519af6d7dce1b87d1dd857c762e14
|
||||
commit = f4b0755e2722d59fe1c20d7e470f7b8929dcae85
|
||||
parent = 1b45907ab26a5e8532bfc3c41d70c4611fb61028
|
||||
method = merge
|
||||
cmdver = 0.4.6
|
||||
|
||||
@@ -181,6 +181,7 @@ frameBufferEmulation\copyDepthToRDRAM=0
|
||||
Good_Name=Mario Kart 64 (E)(J)(U)
|
||||
graphics2D\enableNativeResTexrects=1
|
||||
graphics2D\enableTexCoordBounds=1
|
||||
frameBufferEmulation\copyToRDRAM=2
|
||||
|
||||
[MARIO%20STORY]
|
||||
Good_Name=Mario Story (J)
|
||||
|
||||
@@ -391,6 +391,7 @@ copy /Y "$(OutDir)$(TargetName).*" "$(Mupen64PluginsDir_x64)")</Command>
|
||||
<ClCompile Include="..\..\src\uCodes\F3DBETA.cpp" />
|
||||
<ClCompile Include="..\..\src\uCodes\F3DDKR.cpp" />
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX.cpp" />
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX095.cpp" />
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX2.cpp" />
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX2ACCLAIM.cpp" />
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX2CBFD.cpp" />
|
||||
@@ -540,6 +541,7 @@ copy /Y "$(OutDir)$(TargetName).*" "$(Mupen64PluginsDir_x64)")</Command>
|
||||
<ClInclude Include="..\..\src\uCodes\F3DBETA.h" />
|
||||
<ClInclude Include="..\..\src\uCodes\F3DDKR.h" />
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX.h" />
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX095.h" />
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX2.h" />
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX2ACCLAIM.h" />
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX2CBFD.h" />
|
||||
|
||||
+9
-3
@@ -443,6 +443,9 @@
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX3.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\uCodes\F3DEX095.cpp">
|
||||
<Filter>Source Files\uCodes</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\3DMath.h">
|
||||
@@ -700,9 +703,15 @@
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX095.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX2.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX3.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX2ACCLAIM.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
@@ -820,9 +829,6 @@
|
||||
<ClInclude Include="..\..\src\GLideNHQ\TxFilterExport.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\uCodes\F3DEX3.h">
|
||||
<Filter>Header Files\uCodes</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\GLideN64.rc">
|
||||
|
||||
@@ -120,6 +120,7 @@ set(GLideN64_SOURCES
|
||||
uCodes/F3DBETA.cpp
|
||||
uCodes/F3DDKR.cpp
|
||||
uCodes/F3DEX.cpp
|
||||
uCodes/F3DEX095.cpp
|
||||
uCodes/F3DAM.cpp
|
||||
uCodes/F3DEX2.cpp
|
||||
uCodes/F3DEX3.cpp
|
||||
|
||||
+8
-2
@@ -12,6 +12,7 @@
|
||||
#include "RSP.h"
|
||||
#include "uCodes/F3D.h"
|
||||
#include "uCodes/F3DEX.h"
|
||||
#include "uCodes/F3DEX095.h"
|
||||
#include "uCodes/F3DEX2.h"
|
||||
#include "uCodes/F3DEX3.h"
|
||||
#include "uCodes/L3D.h"
|
||||
@@ -58,7 +59,7 @@ static const
|
||||
std::vector<SpecialMicrocodeInfo> specialMicrocodes =
|
||||
{
|
||||
{ S2DEX2, false, true, false, 0x02c399dd }, // Animal Forest
|
||||
{ F3DEX, false, false, true, 0x0ace4c3f }, // Mario Kart 64
|
||||
{ F3DEX095, false, false, true, 0x0ace4c3f }, // Mario Kart 64
|
||||
{ F3D, true, false, false, 0x16c3a775 }, // AeroFighters
|
||||
{ F3DEX2CBFD, true, true, false, 0x1b4ace88 }, // Conker's Bad Fur Day
|
||||
{ F3DPD, true, true, false, 0x1c4f7869 }, // Perfect Dark
|
||||
@@ -151,7 +152,7 @@ GBIInfo GBI;
|
||||
|
||||
void GBI_Unknown( u32 w0, u32 w1 )
|
||||
{
|
||||
DebugMsg(DEBUG_NORMAL, "UNKNOWN GBI COMMAND 0x%02X", _SHIFTR(w0, 24, 8));
|
||||
DebugMsg(DEBUG_NORMAL, "UNKNOWN GBI COMMAND 0x%02X\n", _SHIFTR(w0, 24, 8));
|
||||
LOG(LOG_ERROR, "UNKNOWN GBI COMMAND 0x%02X", _SHIFTR(w0, 24, 8));
|
||||
}
|
||||
|
||||
@@ -209,6 +210,11 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
|
||||
F3D_Init();
|
||||
m_hwlSupported = true;
|
||||
break;
|
||||
case F3DEX095:
|
||||
F3DEX095_Init();
|
||||
m_hwlSupported = true;
|
||||
gSP.clipRatio = m_pCurrent->Rej ? 2U : 1U;
|
||||
break;
|
||||
case F3DEX:
|
||||
F3DEX_Init();
|
||||
m_hwlSupported = true;
|
||||
|
||||
+2
-1
@@ -36,7 +36,8 @@
|
||||
#define S2DEX_1_03 27
|
||||
#define S2DEX_1_05 28
|
||||
#define F3DEX3 29
|
||||
#define NONE 30
|
||||
#define F3DEX095 30
|
||||
#define NONE 31
|
||||
|
||||
// Fixed point conversion factors
|
||||
#define FIXED2FLOATRECIP1 0.5f
|
||||
|
||||
@@ -383,9 +383,9 @@ void ConfigDialog::_init(bool reInit, bool blockCustomSettings)
|
||||
ui->hiresTexFileStorageCheckBox->setChecked(config.textureFilter.txHiresTextureFileStorage != 0);
|
||||
ui->noTexFileStorageCheckBox->setChecked(config.textureFilter.txNoTextureFileStorage != 0);
|
||||
|
||||
ui->texPackPathLineEdit->setText(QString::fromWCharArray(config.textureFilter.txPath));
|
||||
ui->texCachePathLineEdit->setText(QString::fromWCharArray(config.textureFilter.txCachePath));
|
||||
ui->texDumpPathLineEdit->setText(QString::fromWCharArray(config.textureFilter.txDumpPath));
|
||||
ui->texPackPathLineEdit->setText(QDir::toNativeSeparators(QString::fromWCharArray(config.textureFilter.txPath)));
|
||||
ui->texCachePathLineEdit->setText(QDir::toNativeSeparators(QString::fromWCharArray(config.textureFilter.txCachePath)));
|
||||
ui->texDumpPathLineEdit->setText(QDir::toNativeSeparators(QString::fromWCharArray(config.textureFilter.txDumpPath)));
|
||||
|
||||
ui->textureFilterLimitSpinBox->setValue(config.textureFilter.txHiresVramLimit);
|
||||
|
||||
@@ -886,7 +886,7 @@ void ConfigDialog::on_texPackPathButton_clicked()
|
||||
ui->texPackPathLineEdit->text(),
|
||||
options);
|
||||
if (!directory.isEmpty())
|
||||
ui->texPackPathLineEdit->setText(directory);
|
||||
ui->texPackPathLineEdit->setText(QDir::toNativeSeparators(directory));
|
||||
}
|
||||
|
||||
void ConfigDialog::on_texCachePathButton_clicked()
|
||||
@@ -897,7 +897,7 @@ void ConfigDialog::on_texCachePathButton_clicked()
|
||||
ui->texCachePathLineEdit->text(),
|
||||
options);
|
||||
if (!directory.isEmpty())
|
||||
ui->texCachePathLineEdit->setText(directory);
|
||||
ui->texCachePathLineEdit->setText(QDir::toNativeSeparators(directory));
|
||||
}
|
||||
|
||||
void ConfigDialog::on_texDumpPathButton_clicked()
|
||||
@@ -908,7 +908,7 @@ void ConfigDialog::on_texDumpPathButton_clicked()
|
||||
ui->texDumpPathLineEdit->text(),
|
||||
options);
|
||||
if (!directory.isEmpty())
|
||||
ui->texDumpPathLineEdit->setText(directory);
|
||||
ui->texDumpPathLineEdit->setText(QDir::toNativeSeparators(directory));
|
||||
}
|
||||
|
||||
void ConfigDialog::on_noTexFileStorageCheckBox_toggled(bool checked)
|
||||
|
||||
+6
-6
@@ -1007,8 +1007,8 @@ public:
|
||||
"uniform mediump float uNoiseSeed; \n"
|
||||
"lowp float snoise() \n"
|
||||
"{ \n"
|
||||
" highp vec2 coord = floor(gl_FragCoord.xy/uScreenScale); \n"
|
||||
" highp vec3 p3 = vec3(uNoiseSeed, coord); \n"
|
||||
" highp vec2 coord = floor(gl_FragCoord.xy/uScreenScale);\n"
|
||||
" highp vec3 p3 = vec3(uNoiseSeed, coord); \n"
|
||||
// hash13 from https://www.shadertoy.com/view/4djSRW
|
||||
" p3 = fract(p3 * .1031); \n"
|
||||
" p3 += dot(p3, p3.zyx + 31.32); \n"
|
||||
@@ -1068,8 +1068,8 @@ public:
|
||||
m_part +=
|
||||
" lowp float mult = 1.0; \n";
|
||||
m_part +=
|
||||
" highp vec2 coord = floor(mult * (gl_FragCoord.xy/uScreenScale)); \n"
|
||||
" highp vec3 p3 = vec3(uNoiseSeed, coord); \n"
|
||||
" highp vec2 coord = floor(mult * (gl_FragCoord.xy/uScreenScale));\n"
|
||||
" highp vec3 p3 = vec3(uNoiseSeed, coord); \n"
|
||||
// hash33 from https://www.shadertoy.com/view/4djSRW
|
||||
" p3 = fract(p3 * vec3(.1031, .1030, .0973)); \n"
|
||||
" p3 += dot(p3, p3.yxz+33.33); \n"
|
||||
@@ -1087,8 +1087,8 @@ public:
|
||||
" lowp float mult = 1.0; \n";
|
||||
m_part +=
|
||||
" \n"
|
||||
" highp vec2 coord = floor(mult * (gl_FragCoord.xy/uScreenScale)); \n"
|
||||
" highp vec3 p3 = vec3(uNoiseSeed, coord); \n"
|
||||
" highp vec2 coord = floor(mult * (gl_FragCoord.xy/uScreenScale));\n"
|
||||
" highp vec3 p3 = vec3(uNoiseSeed, coord); \n"
|
||||
// hash13 from https://www.shadertoy.com/view/4djSRW
|
||||
" p3 = fract(p3 * .1031); \n"
|
||||
" p3 += dot(p3, p3.zyx + 31.32); \n"
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ public:
|
||||
void update(bool _force) override
|
||||
{
|
||||
u32 counter = dwnd().getBuffersSwapCount();
|
||||
uNoiseSeed.set(counter & 0xff, _force);
|
||||
uNoiseSeed.set(static_cast<f32>(counter & 0xff), _force);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
+6
-7
@@ -252,11 +252,6 @@ void DisplayWindowMupen64plus::_readScreen2(void * _dest, int * _width, int * _h
|
||||
if (_dest == nullptr)
|
||||
return;
|
||||
|
||||
u8 *pBufferData = (u8*)malloc((*_width)*(*_height) * 4);
|
||||
if (pBufferData == nullptr)
|
||||
return;
|
||||
u8 *pDest = (u8*)_dest;
|
||||
|
||||
#if !defined(OS_ANDROID) && !defined(OS_IOS)
|
||||
GLint oldMode;
|
||||
glGetIntegerv(GL_READ_BUFFER, &oldMode);
|
||||
@@ -264,11 +259,14 @@ void DisplayWindowMupen64plus::_readScreen2(void * _dest, int * _width, int * _h
|
||||
glReadBuffer(GL_FRONT);
|
||||
else
|
||||
glReadBuffer(GL_BACK);
|
||||
glReadPixels(0, m_heightOffset, m_screenWidth, m_screenHeight, GL_RGBA, GL_UNSIGNED_BYTE, pBufferData);
|
||||
glReadPixels(0, m_heightOffset, m_screenWidth, m_screenHeight, GL_RGB, GL_UNSIGNED_BYTE, _dest);
|
||||
glReadBuffer(oldMode);
|
||||
#else
|
||||
u8 *pBufferData = (u8*)malloc((*_width)*(*_height) * 4);
|
||||
if (pBufferData == nullptr)
|
||||
return;
|
||||
u8 *pDest = (u8*)_dest;
|
||||
glReadPixels(0, m_heightOffset, m_screenWidth, m_screenHeight, GL_RGBA, GL_UNSIGNED_BYTE, pBufferData);
|
||||
#endif
|
||||
|
||||
//Convert RGBA to RGB
|
||||
for (s32 y = 0; y < *_height; ++y) {
|
||||
@@ -283,6 +281,7 @@ void DisplayWindowMupen64plus::_readScreen2(void * _dest, int * _width, int * _h
|
||||
}
|
||||
|
||||
free(pBufferData);
|
||||
#endif
|
||||
}
|
||||
|
||||
graphics::ObjectHandle DisplayWindowMupen64plus::_getDefaultFramebuffer()
|
||||
|
||||
Vendored
+2
-1
@@ -15,7 +15,8 @@ bool WindowsWGL::start()
|
||||
1, // version number
|
||||
PFD_DRAW_TO_WINDOW | // support window
|
||||
PFD_SUPPORT_OPENGL | // support OpenGL
|
||||
PFD_DOUBLEBUFFER, // double buffered
|
||||
PFD_DOUBLEBUFFER | // double buffered
|
||||
PFD_SUPPORT_COMPOSITION, // composition support, see https://www.opengl.org/pipeline/article/vol003_7/
|
||||
PFD_TYPE_RGBA, // RGBA type
|
||||
32, // color depth
|
||||
0, 0, 0, 0, 0, 0, // color bits ignored
|
||||
|
||||
+2
-2
@@ -198,7 +198,7 @@ bool DisplayWindowWindows::_borderlessDevice()
|
||||
m_screenHeight = static_cast<u32>(deviceMode.dmPelsHeight);
|
||||
m_heightOffset = 0;
|
||||
_setBufferSize();
|
||||
return (SetWindowPos(hWnd, NULL, 0, 0, m_screenWidth, m_screenHeight, SWP_NOACTIVATE | SWP_NOZORDER | SWP_SHOWWINDOW) == TRUE);
|
||||
return (SetWindowPos(hWnd, NULL, 0, 0, m_screenWidth + 1, m_screenHeight, SWP_NOACTIVATE | SWP_NOZORDER | SWP_SHOWWINDOW) == TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,7 +213,7 @@ bool DisplayWindowWindows::_borderlessDevice()
|
||||
m_screenHeight = std::abs(monitors.rcMonitors[i].top - monitors.rcMonitors[i].bottom);
|
||||
m_heightOffset = 0;
|
||||
_setBufferSize();
|
||||
return (SetWindowPos(hWnd, NULL, X, Y, m_screenWidth, m_screenHeight, SWP_NOACTIVATE | SWP_NOZORDER | SWP_SHOWWINDOW) == TRUE);
|
||||
return (SetWindowPos(hWnd, NULL, X, Y, m_screenWidth + 1, m_screenHeight, SWP_NOACTIVATE | SWP_NOZORDER | SWP_SHOWWINDOW) == TRUE);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -238,8 +238,8 @@ void GraphicsDrawer::_updateViewport(const FrameBuffer* _pBuffer, const f32 scal
|
||||
scaleX = scaleY = scale;
|
||||
}
|
||||
if (pCurrentBuffer != nullptr) {
|
||||
X = roundup(pCurrentBuffer->m_originX, scaleX);
|
||||
Y = roundup(pCurrentBuffer->m_originY, scaleY);
|
||||
X = roundup(static_cast<f32>(pCurrentBuffer->m_originX), scaleX);
|
||||
Y = roundup(static_cast<f32>(pCurrentBuffer->m_originY), scaleY);
|
||||
}
|
||||
WIDTH = roundup(SCREEN_SIZE_DIM, scaleX);
|
||||
HEIGHT = roundup(SCREEN_SIZE_DIM, scaleY);
|
||||
@@ -984,47 +984,59 @@ void GraphicsDrawer::drawDMATriangles(u32 _numVtx)
|
||||
dropRenderState();
|
||||
}
|
||||
|
||||
void GraphicsDrawer::_drawThickLine(u32 _v0, u32 _v1, float _width)
|
||||
static void correctLineVerticesColor(SPVertex _vertexBuf[2], SPVertex& _v0)
|
||||
{
|
||||
auto copyColors = [](f32 const* src, f32* dst1, f32* dst2)
|
||||
{
|
||||
for (u32 i = 0; i < 4; ++i)
|
||||
dst1[i] = dst2[i] = src[i];
|
||||
};
|
||||
|
||||
auto convertNormalsToColors = [](f32 const* normals, f32* dst)
|
||||
{
|
||||
// Line3D* microcodes have no lighting code
|
||||
// Original colors are stored in vertex normals, which need to be converted back to colors.
|
||||
for (u32 i = 0; i < 3; ++i) {
|
||||
f32 color = normals[i] * 0.5f;
|
||||
if (color < 0.0f)
|
||||
color += 1.0f;
|
||||
dst[i] = color;
|
||||
}
|
||||
};
|
||||
|
||||
SPVertex & vtx1 = _vertexBuf[0];
|
||||
SPVertex & vtx2 = _vertexBuf[1];
|
||||
if ((gSP.geometryMode & G_LIGHTING) == 0) {
|
||||
if ((gSP.geometryMode & G_SHADE) == 0) {
|
||||
SPVertex & vtx1 = triangles.vertices[_v0];
|
||||
vtx1.flat_r = gDP.primColor.r;
|
||||
vtx1.flat_g = gDP.primColor.g;
|
||||
vtx1.flat_b = gDP.primColor.b;
|
||||
vtx1.flat_a = gDP.primColor.a;
|
||||
SPVertex & vtx2 = triangles.vertices[_v1];
|
||||
vtx2.flat_r = gDP.primColor.r;
|
||||
vtx2.flat_g = gDP.primColor.g;
|
||||
vtx2.flat_b = gDP.primColor.b;
|
||||
vtx2.flat_a = gDP.primColor.a;
|
||||
}
|
||||
else if ((gSP.geometryMode & G_SHADING_SMOOTH) == 0) {
|
||||
copyColors(&gDP.primColor.r, &vtx1.r, &vtx1.flat_r);
|
||||
copyColors(&gDP.primColor.r, &vtx2.r, &vtx2.flat_r);
|
||||
} else if ((gSP.geometryMode & G_SHADING_SMOOTH) == 0) {
|
||||
// Flat shading
|
||||
SPVertex & vtx0 = triangles.vertices[_v0 + ((RSP.w1 >> 24) & 3)];
|
||||
SPVertex & vtx1 = triangles.vertices[_v0];
|
||||
vtx1.r = vtx1.flat_r = vtx0.r;
|
||||
vtx1.g = vtx1.flat_g = vtx0.g;
|
||||
vtx1.b = vtx1.flat_b = vtx0.b;
|
||||
vtx1.a = vtx1.flat_a = vtx0.a;
|
||||
SPVertex & vtx2 = triangles.vertices[_v1];
|
||||
vtx2.r = vtx2.flat_r = vtx0.r;
|
||||
vtx2.g = vtx2.flat_g = vtx0.g;
|
||||
vtx2.b = vtx2.flat_b = vtx0.b;
|
||||
vtx2.a = vtx2.flat_a = vtx0.a;
|
||||
copyColors(&_v0.r, &vtx1.r, &vtx1.flat_r);
|
||||
copyColors(&_v0.r, &vtx2.r, &vtx2.flat_r);
|
||||
}
|
||||
}
|
||||
else {
|
||||
convertNormalsToColors(&vtx1.nx, &vtx1.r);
|
||||
convertNormalsToColors(&vtx2.nx, &vtx2.r);
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsDrawer::_drawThickLine(u32 _v0, u32 _v1, float _width, u32 _flag)
|
||||
{
|
||||
SPVertex vertexBuf[2] = { triangles.vertices[_v0], triangles.vertices[_v1] };
|
||||
correctLineVerticesColor(vertexBuf, triangles.vertices[_flag]);
|
||||
|
||||
setDMAVerticesSize(4);
|
||||
SPVertex * pVtx = getDMAVerticesData();
|
||||
const f32 ySign = GBI.isNegativeY() ? -1.0f : 1.0f;
|
||||
pVtx[0] = triangles.vertices[_v0];
|
||||
pVtx[0] = vertexBuf[0];
|
||||
pVtx[0].x = pVtx[0].x / pVtx[0].w * gSP.viewport.vscale[0] + gSP.viewport.vtrans[0];
|
||||
pVtx[0].y = ySign * pVtx[0].y / pVtx[0].w * gSP.viewport.vscale[1] + gSP.viewport.vtrans[1];
|
||||
pVtx[0].z = pVtx[0].z / pVtx[0].w;
|
||||
pVtx[1] = pVtx[0];
|
||||
|
||||
pVtx[2] = triangles.vertices[_v1];
|
||||
pVtx[2] = vertexBuf[1];
|
||||
pVtx[2].x = pVtx[2].x / pVtx[2].w * gSP.viewport.vscale[0] + gSP.viewport.vtrans[0];
|
||||
pVtx[2].y = ySign * pVtx[2].y / pVtx[2].w * gSP.viewport.vscale[1] + gSP.viewport.vtrans[1];
|
||||
pVtx[2].z = pVtx[2].z / pVtx[2].w;
|
||||
@@ -1060,12 +1072,12 @@ void GraphicsDrawer::_drawThickLine(u32 _v0, u32 _v1, float _width)
|
||||
drawScreenSpaceTriangle(4);
|
||||
}
|
||||
|
||||
void GraphicsDrawer::drawLine(u32 _v0, u32 _v1, float _width)
|
||||
void GraphicsDrawer::drawLine(u32 _v0, u32 _v1, float _width, u32 _flag)
|
||||
{
|
||||
m_texrectDrawer.draw();
|
||||
m_statistics.lines++;
|
||||
|
||||
if (!_canDraw())
|
||||
if (!_canDraw() || _width <= 0.0f)
|
||||
return;
|
||||
|
||||
f32 lineWidth = _width;
|
||||
@@ -1073,8 +1085,9 @@ void GraphicsDrawer::drawLine(u32 _v0, u32 _v1, float _width)
|
||||
lineWidth *= dwnd().getScaleX();
|
||||
else
|
||||
lineWidth *= config.frameBufferEmulation.nativeResFactor;
|
||||
|
||||
if (lineWidth > m_maxLineWidth) {
|
||||
_drawThickLine(_v0, _v1, _width * 0.5f);
|
||||
_drawThickLine(_v0, _v1, _width * 0.5f, _flag);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1089,6 +1102,8 @@ void GraphicsDrawer::drawLine(u32 _v0, u32 _v1, float _width)
|
||||
_updateViewport();
|
||||
|
||||
SPVertex vertexBuf[2] = { triangles.vertices[_v0], triangles.vertices[_v1] };
|
||||
correctLineVerticesColor(vertexBuf, triangles.vertices[_flag]);
|
||||
|
||||
gfxContext.drawLine(lineWidth, vertexBuf);
|
||||
dropRenderState();
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
|
||||
void drawDMATriangles(u32 _numVtx);
|
||||
|
||||
void drawLine(u32 _v0, u32 _v1, float _width);
|
||||
void drawLine(u32 _v0, u32 _v1, float _width, u32 _flag);
|
||||
|
||||
void drawRect(int _ulx, int _uly, int _lrx, int _lry);
|
||||
|
||||
@@ -210,7 +210,7 @@ private:
|
||||
void _updateStates(DrawingState _drawingState) const;
|
||||
void _prepareDrawTriangle(DrawingState _drawingState);
|
||||
bool _canDraw() const;
|
||||
void _drawThickLine(u32 _v0, u32 _v1, float _width);
|
||||
void _drawThickLine(u32 _v0, u32 _v1, float _width, u32 _flag);
|
||||
|
||||
void _drawOSD(const char *_pText, float _x, float & _y);
|
||||
|
||||
|
||||
@@ -31,12 +31,24 @@ txfilter_checksum(uint8 *src, int width, int height, int size, int rowStride, ui
|
||||
return 0U;
|
||||
}
|
||||
|
||||
TAPI uint64 TAPIENTRY
|
||||
txfilter_checksum_strong(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette)
|
||||
{
|
||||
return 0U;
|
||||
}
|
||||
|
||||
TAPI boolean TAPIENTRY
|
||||
txfilter_dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, N64FormatSize n64FmtSz, Checksum r_crc64)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
TAPI boolean TAPIENTRY
|
||||
txfilter_dmptx_strong(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, N64FormatSize n64FmtSz, Checksum r_crc64)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
TAPI boolean TAPIENTRY
|
||||
txfilter_reloadhirestex()
|
||||
{
|
||||
|
||||
+1
-1
@@ -441,7 +441,7 @@ bool CheckForFrameBufferTexture(u32 _address, u32 _width, u32 _bytes)
|
||||
break;
|
||||
}
|
||||
|
||||
for (u32 nTile = gSP.texture.tile; nTile < 6; ++nTile) {
|
||||
for (u32 nTile = 0; nTile < 6; ++nTile) {
|
||||
if (gDP.tiles[nTile].tmem == gDP.loadTile->tmem) {
|
||||
gDPTile & curTile = gDP.tiles[nTile];
|
||||
curTile.textureMode = gDP.loadTile->textureMode;
|
||||
|
||||
+3
-10
@@ -1972,18 +1972,11 @@ void gSPSetOtherMode_L(u32 _length, u32 _shift, u32 _data)
|
||||
DebugMsg(DEBUG_NORMAL, " result: %08x\n", gDP.otherMode.l);
|
||||
}
|
||||
|
||||
void gSPLine3D(u32 v0, u32 v1, u32 flag )
|
||||
void gSPLine3D(u32 v0, u32 v1, s32 wd, u32 flag )
|
||||
{
|
||||
dwnd().getDrawer().drawLine(v0, v1, 1.5f);
|
||||
dwnd().getDrawer().drawLine(v0, v1, 1.5f + wd * 0.5f, flag);
|
||||
|
||||
DebugMsg(DEBUG_NORMAL, "gSPLine3D( %i, %i, %i )\n", v0, v1, flag);
|
||||
}
|
||||
|
||||
void gSPLineW3D(u32 v0, u32 v1, u32 wd, u32 flag )
|
||||
{
|
||||
dwnd().getDrawer().drawLine(v0, v1, 1.5f + wd * 0.5f);
|
||||
|
||||
DebugMsg(DEBUG_NORMAL, "gSPLineW3D( %i, %i, %i, %i )\n", v0, v1, wd, flag);
|
||||
DebugMsg(DEBUG_NORMAL, "gSPLine3D( %i, %i, %i, %i )\n", v0, v1, wd, flag);
|
||||
}
|
||||
|
||||
void gSPSetStatus(u32 sid, u32 val)
|
||||
|
||||
+1
-2
@@ -195,8 +195,7 @@ void gSPSetGeometryMode( u32 mode );
|
||||
void gSPClearGeometryMode( u32 mode );
|
||||
void gSPSetOtherMode_H(u32 _length, u32 _shift, u32 _data);
|
||||
void gSPSetOtherMode_L(u32 _length, u32 _shift, u32 _data);
|
||||
void gSPLine3D(u32 v0, u32 v1, u32 flag);
|
||||
void gSPLineW3D( u32 v0, u32 v1, u32 wd, u32 flag );
|
||||
void gSPLine3D( u32 v0, u32 v1, s32 wd, u32 flag );
|
||||
void gSPSetStatus(u32 sid, u32 val);
|
||||
void gSPSetDMAOffsets( u32 mtxoffset, u32 vtxoffset );
|
||||
void gSPSetDMATexOffset(u32 _addr);
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#include "F3D.h"
|
||||
#include "F3DEX.h"
|
||||
#include "F3DEX095.h"
|
||||
#include "gSP.h"
|
||||
#include "GBI.h"
|
||||
|
||||
// See #2774 for details
|
||||
void F3DEX095_Init()
|
||||
{
|
||||
F3DEX_Init();
|
||||
GBI_SetGBI(G_CULLDL, F3D_CULLDL, F3D_CullDL);
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
#ifndef F3DEX095_H
|
||||
#define F3DEX095_H
|
||||
|
||||
void F3DEX095_Init();
|
||||
|
||||
#endif
|
||||
|
||||
@@ -83,7 +83,7 @@ static void writeLight(int off, u32 w)
|
||||
gSPLookAt(w - (sizeof(F3DEX3_LookAtOld) - sizeof(F3DEX3_LookAt)) + sizeof(F3DEX3_LookAt), 1);
|
||||
}
|
||||
|
||||
for (int i = 1; i <= gSP.numLights; i++)
|
||||
for (u32 i = 1; i <= gSP.numLights; i++)
|
||||
{
|
||||
if (_LIGHT_TO_OFFSET(i) == off)
|
||||
{
|
||||
@@ -115,7 +115,7 @@ void F3DEX3_MoveMem(u32 w0, u32 w1)
|
||||
{
|
||||
const u32 ofs = _SHIFTR(w0, 8, 8) * 8;
|
||||
const u32 len = (1 + _SHIFTR(w0, 19, 5)) * 8;
|
||||
for (int i = 0; i < len; i += 4)
|
||||
for (u32 i = 0; i < len; i += 4)
|
||||
{
|
||||
writeLight(ofs + i, w1 + i);
|
||||
}
|
||||
|
||||
@@ -11,12 +11,34 @@
|
||||
|
||||
void L3D_Line3D( u32 w0, u32 w1 )
|
||||
{
|
||||
u32 wd = _SHIFTR( w1, 0, 8 );
|
||||
s32 wd = static_cast<s8>(_SHIFTR( w1, 0, 8 ));
|
||||
u32 v0 = _SHIFTR(w1, 16, 8) / 10;
|
||||
u32 v1 = _SHIFTR(w1, 8, 8) / 10;
|
||||
u32 flag = _SHIFTR(w1, 24, 8);
|
||||
gSPLine3D( v0, v1, wd, flag == 0 ? v0 : v1 );
|
||||
}
|
||||
|
||||
if (wd == 0)
|
||||
gSPLine3D( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 24, 8 ) );
|
||||
else
|
||||
gSPLineW3D( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, wd, _SHIFTR( w1, 24, 8 ) );
|
||||
void L3D_Tri1(u32 w0, u32 w1)
|
||||
{
|
||||
u32 v0 = _SHIFTR(w1, 16, 8) / 10;
|
||||
u32 v1 = _SHIFTR(w1, 8, 8) / 10;
|
||||
u32 v2 = _SHIFTR(w0, 0, 8) / 10;
|
||||
u32 flag = _SHIFTR(w1, 24, 8);
|
||||
u32 flatShadeVtx = v0;
|
||||
switch (flag) {
|
||||
case 0x01:
|
||||
flatShadeVtx = v1;
|
||||
break;
|
||||
case 0x02:
|
||||
flatShadeVtx = v2;
|
||||
break;
|
||||
}
|
||||
if (v0 != v1)
|
||||
gSPLine3D(v0, v1, 0, flatShadeVtx);
|
||||
if (v1 != v2)
|
||||
gSPLine3D(v1, v2, 0, flatShadeVtx);
|
||||
if (v2 != v0)
|
||||
gSPLine3D(v2, v0, 0, flatShadeVtx);
|
||||
}
|
||||
|
||||
void L3D_Init()
|
||||
@@ -39,7 +61,7 @@ void L3D_Init()
|
||||
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
|
||||
GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
|
||||
|
||||
// GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
|
||||
GBI_SetGBI( G_TRI1, L3D_TRI1, L3D_Tri1 );
|
||||
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
|
||||
GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
|
||||
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Types.h"
|
||||
|
||||
#define L3D_LINE3D 0xB5
|
||||
#define L3D_TRI1 0xBF
|
||||
|
||||
void L3D_Line3D( u32 w0, u32 w1 );
|
||||
void L3D_Init();
|
||||
|
||||
@@ -13,12 +13,49 @@
|
||||
|
||||
void L3DEX_Line3D( u32 w0, u32 w1 )
|
||||
{
|
||||
u32 wd = _SHIFTR( w1, 0, 8 );
|
||||
u32 v0 = _SHIFTR(w1, 17, 7);
|
||||
u32 v1 = _SHIFTR(w1, 9, 7);
|
||||
s32 wd = static_cast<s8>(_SHIFTR( w1, 0, 8 ));
|
||||
gSPLine3D( v0, v1, wd, v0 );
|
||||
}
|
||||
|
||||
if (wd == 0)
|
||||
gSPLine3D( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), 0 );
|
||||
else
|
||||
gSPLineW3D( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), wd, 0 );
|
||||
void L3DEX_Tri1(u32 w0, u32 w1)
|
||||
{
|
||||
u32 v0 = _SHIFTR(w1, 17, 7);
|
||||
u32 v1 = _SHIFTR(w1, 9, 7);
|
||||
u32 v2 = _SHIFTR(w1, 1, 7);
|
||||
|
||||
if (v0 != v1)
|
||||
gSPLine3D(v0, v1, 0, v0);
|
||||
if (v1 != v2)
|
||||
gSPLine3D(v1, v2, 0, v0);
|
||||
if (v2 != v0)
|
||||
gSPLine3D(v2, v0, 0, v0);
|
||||
}
|
||||
|
||||
void L3DEX_Tri2(u32 w0, u32 w1)
|
||||
{
|
||||
u32 v00 = _SHIFTR(w0, 17, 7);
|
||||
u32 v01 = _SHIFTR(w0, 9, 7);
|
||||
u32 v02 = _SHIFTR(w0, 1, 7);
|
||||
|
||||
u32 v10 = _SHIFTR(w1, 17, 7);
|
||||
u32 v11 = _SHIFTR(w1, 9, 7);
|
||||
u32 v12 = _SHIFTR(w1, 1, 7);
|
||||
|
||||
if (v00 != v01)
|
||||
gSPLine3D(v00, v01, 0, v00);
|
||||
if (v01 != v02)
|
||||
gSPLine3D(v01, v02, 0, v00);
|
||||
if (v02 != v00)
|
||||
gSPLine3D(v02, v00, 0, v00);
|
||||
|
||||
if (v10 != v11)
|
||||
gSPLine3D(v10, v11, 0, v10);
|
||||
if (v11 != v12)
|
||||
gSPLine3D(v11, v12, 0, v10);
|
||||
if (v12 != v10)
|
||||
gSPLine3D(v12, v10, 0, v10);
|
||||
}
|
||||
|
||||
void L3DEX_Init()
|
||||
@@ -41,7 +78,7 @@ void L3DEX_Init()
|
||||
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
|
||||
GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
|
||||
|
||||
// GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 );
|
||||
GBI_SetGBI( G_TRI1, L3DEX_TRI1, L3DEX_Tri1 );
|
||||
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3DEX_CullDL );
|
||||
GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
|
||||
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
|
||||
@@ -51,11 +88,11 @@ void L3DEX_Init()
|
||||
GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
|
||||
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
|
||||
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
|
||||
GBI_SetGBI( G_LINE3D, L3D_LINE3D, L3DEX_Line3D );
|
||||
GBI_SetGBI( G_LINE3D, L3DEX_LINE3D, L3DEX_Line3D );
|
||||
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
|
||||
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
|
||||
GBI_SetGBI( G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx );
|
||||
// GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 );
|
||||
GBI_SetGBI( G_TRI2, L3DEX_TRI2, L3DEX_Tri2 );
|
||||
GBI_SetGBI( G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z );
|
||||
GBI_SetGBI( G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode );
|
||||
}
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
#define L3DEX_H
|
||||
#include "Types.h"
|
||||
|
||||
#define L3DEX_TRI1 0xBF
|
||||
#define L3DEX_TRI2 0xB1
|
||||
#define L3DEX_LINE3D 0xB5
|
||||
|
||||
void L3DEX_Line3D( u32 w0, u32 w1 );
|
||||
void L3DEX_Init();
|
||||
#endif
|
||||
|
||||
@@ -13,12 +13,50 @@
|
||||
|
||||
void L3DEX2_Line3D( u32 w0, u32 w1 )
|
||||
{
|
||||
u32 wd = _SHIFTR( (w0 + 1), 0, 8 );
|
||||
s32 wd = static_cast<s8>(_SHIFTR( w0, 0, 8 ));
|
||||
u32 v0 = _SHIFTR(w0, 17, 7);
|
||||
u32 v1 = _SHIFTR(w0, 9, 7);
|
||||
gSPLine3D( v0, v1, wd, v0 );
|
||||
}
|
||||
|
||||
if (wd == 0)
|
||||
gSPLine3D( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), 0 );
|
||||
else
|
||||
gSPLineW3D( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), wd, 0 );
|
||||
void L3DEX2_Tri1(u32 w0, u32 w1)
|
||||
{
|
||||
s32 wd = static_cast<s8>(_SHIFTR(w1, 24, 8));
|
||||
u32 v0 = _SHIFTR(w0, 17, 7);
|
||||
u32 v1 = _SHIFTR(w0, 9, 7);
|
||||
u32 v2 = _SHIFTR(w0, 1, 7);
|
||||
|
||||
if (v0 != v1)
|
||||
gSPLine3D(v0, v1, wd, v0);
|
||||
if (v1 != v2)
|
||||
gSPLine3D(v1, v2, wd, v0);
|
||||
if (v2 != v0)
|
||||
gSPLine3D(v2, v0, wd, v0);
|
||||
}
|
||||
|
||||
void L3DEX2_Tri2(u32 w0, u32 w1)
|
||||
{
|
||||
s32 wd = static_cast<s8>(_SHIFTR(w1, 24, 8));
|
||||
u32 v0 = _SHIFTR(w0, 17, 7);
|
||||
u32 v1 = _SHIFTR(w0, 9, 7);
|
||||
u32 v2 = _SHIFTR(w0, 1, 7);
|
||||
u32 v3 = _SHIFTR(w1, 17, 7);
|
||||
u32 v4 = _SHIFTR(w1, 9, 7);
|
||||
u32 v5 = _SHIFTR(w1, 1, 7);
|
||||
|
||||
if (v0 != v1)
|
||||
gSPLine3D(v0, v1, wd, v0);
|
||||
if (v1 != v2)
|
||||
gSPLine3D(v1, v2, wd, v0);
|
||||
if (v2 != v0)
|
||||
gSPLine3D(v2, v0, wd, v0);
|
||||
|
||||
if (v3 != v4)
|
||||
gSPLine3D(v3, v4, wd, v3);
|
||||
if (v4 != v5)
|
||||
gSPLine3D(v4, v5, wd, v3);
|
||||
if (v5 != v3)
|
||||
gSPLine3D(v5, v3, wd, v3);
|
||||
}
|
||||
|
||||
void L3DEX2_Init()
|
||||
@@ -54,8 +92,8 @@ void L3DEX2_Init()
|
||||
GBI_SetGBI( G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx );
|
||||
GBI_SetGBI( G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL );
|
||||
GBI_SetGBI( G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z );
|
||||
// GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 );
|
||||
// GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 );
|
||||
GBI_SetGBI( G_TRI1, L3DEX2_TRI1, L3DEX2_Tri1 );
|
||||
GBI_SetGBI( G_TRI2, L3DEX2_TRI2, L3DEX2_Tri2 );
|
||||
// GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad );
|
||||
GBI_SetGBI( G_LINE3D, L3DEX2_LINE3D, L3DEX2_Line3D );
|
||||
}
|
||||
|
||||
@@ -2,9 +2,10 @@
|
||||
#define L3DEX2_H
|
||||
#include "Types.h"
|
||||
|
||||
#define L3DEX2_LINE3D 0x08
|
||||
#define L3DEX2_TRI1 0x05
|
||||
#define L3DEX2_TRI2 0x06
|
||||
#define L3DEX2_LINE3D 0x08
|
||||
|
||||
void L3DEX2_Line3D( u32 w0, u32 w1 );
|
||||
void L3DEX2_Init();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -81,7 +81,8 @@ void SaveScreenshot(const wchar_t * _folder, const char * _name, int _width, int
|
||||
const wchar_t * fileExt = L"png";
|
||||
|
||||
std::wstring folder = _folder;
|
||||
if (folder.size() > 1 && folder[folder.size() - 1] == L'\\') folder.resize(folder.size() - 1);
|
||||
if (folder.size() > 1 && (folder[folder.size() - 1] == L'\\' || folder[folder.size() - 1] == L'/'))
|
||||
folder.resize(folder.size() - 1);
|
||||
|
||||
WIN32_FIND_DATA FindData = { 0 };
|
||||
HANDLE hFindFile = FindFirstFile(folder.c_str(), &FindData); // Find anything
|
||||
|
||||
@@ -38,7 +38,7 @@ static char l_PluginContext[(int)CorePluginType::Input][20];
|
||||
// Local Functions
|
||||
//
|
||||
|
||||
m64p::PluginApi* get_plugin(CorePluginType type)
|
||||
static m64p::PluginApi* get_plugin(CorePluginType type)
|
||||
{
|
||||
if (type == CorePluginType::Invalid ||
|
||||
(int)type < 0 || (int)type > 4)
|
||||
@@ -49,7 +49,7 @@ m64p::PluginApi* get_plugin(CorePluginType type)
|
||||
return &l_Plugins[(int)type - 1];
|
||||
}
|
||||
|
||||
CorePluginType get_plugin_type(m64p::PluginApi* plugin)
|
||||
static CorePluginType get_plugin_type(m64p::PluginApi* plugin)
|
||||
{
|
||||
m64p_error ret;
|
||||
m64p_plugin_type m64p_type = M64PLUGIN_NULL;
|
||||
@@ -68,7 +68,7 @@ CorePluginType get_plugin_type(m64p::PluginApi* plugin)
|
||||
return (CorePluginType)m64p_type;
|
||||
}
|
||||
|
||||
std::string get_plugin_name(m64p::PluginApi* plugin, std::string filename)
|
||||
static std::string get_plugin_name(m64p::PluginApi* plugin, std::string filename)
|
||||
{
|
||||
m64p_error ret;
|
||||
const char* name = nullptr;
|
||||
@@ -83,7 +83,7 @@ std::string get_plugin_name(m64p::PluginApi* plugin, std::string filename)
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
std::string get_plugin_type_name(CorePluginType type)
|
||||
static std::string get_plugin_type_name(CorePluginType type)
|
||||
{
|
||||
std::string name;
|
||||
|
||||
@@ -112,7 +112,7 @@ std::string get_plugin_type_name(CorePluginType type)
|
||||
return name + " Plugin";
|
||||
}
|
||||
|
||||
std::string get_plugin_context_name(CorePluginType type)
|
||||
static std::string get_plugin_context_name(CorePluginType type)
|
||||
{
|
||||
std::string name;
|
||||
|
||||
@@ -138,7 +138,7 @@ std::string get_plugin_context_name(CorePluginType type)
|
||||
return name;
|
||||
}
|
||||
|
||||
std::string get_plugin_path(CorePluginType type, std::string settingsValue)
|
||||
static std::string get_plugin_path(CorePluginType type, std::string settingsValue)
|
||||
{
|
||||
std::string pluginPath;
|
||||
std::string path;
|
||||
@@ -186,7 +186,7 @@ std::string get_plugin_path(CorePluginType type, std::string settingsValue)
|
||||
return path;
|
||||
}
|
||||
|
||||
bool apply_plugin_settings(std::string pluginSettings[4])
|
||||
static bool apply_plugin_settings(std::string pluginSettings[4])
|
||||
{
|
||||
std::string error;
|
||||
std::string settingValue;
|
||||
@@ -303,7 +303,7 @@ bool apply_plugin_settings(std::string pluginSettings[4])
|
||||
return true;
|
||||
}
|
||||
|
||||
bool open_plugin_config(CorePluginType type, bool romConfig)
|
||||
static bool open_plugin_config(CorePluginType type, bool romConfig)
|
||||
{
|
||||
std::string error;
|
||||
m64p_error ret;
|
||||
|
||||
@@ -615,6 +615,9 @@ static l_Setting get_setting(SettingsID settingId)
|
||||
case SettingsID::Input_Profiles:
|
||||
setting = {SETTING_SECTION_INPUT, "Profiles", std::string("")};
|
||||
break;
|
||||
case SettingsID::Input_ControllerMode:
|
||||
setting = {SETTING_SECTION_INPUT, "ControllerMode", 0};
|
||||
break;
|
||||
case SettingsID::Input_UseProfile:
|
||||
setting = {"", "UseProfile"};
|
||||
break;
|
||||
|
||||
@@ -199,6 +199,7 @@ enum class SettingsID
|
||||
|
||||
// Input Plugin Settings
|
||||
Input_Profiles,
|
||||
Input_ControllerMode,
|
||||
Input_UseProfile,
|
||||
Input_UseGameProfile,
|
||||
Input_PluggedIn,
|
||||
|
||||
@@ -139,12 +139,14 @@ void MainDialog::openInputDevice(QString deviceName, int deviceNum)
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_IsGameController(deviceNum) == SDL_TRUE)
|
||||
int controllerMode = CoreSettingsGetIntValue(SettingsID::Input_ControllerMode);
|
||||
if ((controllerMode == 0 && SDL_IsGameController(deviceNum) == SDL_TRUE) ||
|
||||
(controllerMode == 2))
|
||||
{
|
||||
this->currentJoystick = nullptr;
|
||||
this->currentController = SDL_GameControllerOpen(deviceNum);
|
||||
}
|
||||
else
|
||||
else if (controllerMode == 0 || controllerMode == 1)
|
||||
{
|
||||
this->currentJoystick = SDL_JoystickOpen(deviceNum);
|
||||
this->currentController = nullptr;
|
||||
|
||||
@@ -31,6 +31,9 @@ OptionsDialog::OptionsDialog(QWidget* parent, OptionsDialogSettings settings,
|
||||
this->filterEventsForButtonsCheckBox->setChecked(settings.FilterEventsForButtons);
|
||||
this->filterEventsForAxisCheckBox->setChecked(settings.FilterEventsForAxis);
|
||||
|
||||
// global settings
|
||||
this->sdlControllerModeComboBox->setCurrentIndex(CoreSettingsGetIntValue(SettingsID::Input_ControllerMode));
|
||||
|
||||
if (!CoreIsEmulationRunning() && !CoreIsEmulationPaused())
|
||||
{
|
||||
this->hideEmulationInfoText();
|
||||
@@ -86,6 +89,9 @@ void OptionsDialog::accept()
|
||||
this->settings.FilterEventsForButtons = this->filterEventsForButtonsCheckBox->isChecked();
|
||||
this->settings.FilterEventsForAxis = this->filterEventsForAxisCheckBox->isChecked();
|
||||
|
||||
// save global settings now
|
||||
CoreSettingsSetValue(SettingsID::Input_ControllerMode, this->sdlControllerModeComboBox->currentIndex());
|
||||
|
||||
QDialog::accept();
|
||||
}
|
||||
|
||||
|
||||
@@ -238,6 +238,56 @@
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_4">
|
||||
<attribute name="title">
|
||||
<string>Advanced</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>SDL controller mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="sdlControllerModeComboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Automatic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Joystick</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Controller</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_4">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>322</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
|
||||
@@ -96,7 +96,7 @@ li.checked::marker { content: "\2612"; }
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- RemixIcon (<a href="https://github.com/Remix-Design/RemixIcon"><span style=" text-decoration: underline; color:#1d99f3;">https://github.com/Remix-Design/RemixIcon</span></a>)</p>
|
||||
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It includes the following third party projects:</p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- mupen64plus-core (<a href="https://github.com/mupen64plus"><span style=" text-decoration: underline; color:#1d99f3;">https://github.com/mupen64plus</span></a>)</p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- mupen64plus-core (<a href="https://github.com/mupen64plus/mupen64plus-core"><span style=" text-decoration: underline; color:#1d99f3;">https://github.com/mupen64plus/mupen64plus-core</span></a>)</p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- mupen64plus-input-gca (<a href="https://github.com/amatho/mupen64plus-input-gca"><span style=" text-decoration: underline; color:#1d99f3;">https://github.com/amatho/mupen64plus-input-gca</span></a>)</p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- mupen64plus-input-raphnetraw (<a href="https://github.com/raphnet/mupen64plus-input-raphnetraw"><span style=" text-decoration: underline; color:#1d99f3;">https://github.com/raphnet/mupen64plus-input-raphnetraw</span></a>)</p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- mupen64plus-rsp-cxd4 (<a href="https://github.com/mupen64plus/mupen64plus-rsp-cxd4"><span style=" text-decoration: underline; color:#1d99f3;">https://github.com/mupen64plus/mupen64plus-rsp-cxd4</span></a>)</p>
|
||||
|
||||
@@ -263,7 +263,8 @@ void MainWindow::configureUI(QApplication* app, bool showUI)
|
||||
this->installEventFilter(this->ui_EventFilter);
|
||||
this->ui_Widget_Dummy->installEventFilter(this->ui_EventFilter);
|
||||
|
||||
this->ui_WindowTitle = "Rosalie's Mupen GUI (";
|
||||
this->ui_WindowTitle = QCoreApplication::applicationName();
|
||||
this->ui_WindowTitle += " (";
|
||||
this->ui_WindowTitle += QString::fromStdString(CoreGetVersion());
|
||||
this->ui_WindowTitle += ")";
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@ build_config="${1:-Debug}"
|
||||
build_dir="$toplvl_dir/Build/$build_config"
|
||||
threads="${2:-$(nproc)}"
|
||||
|
||||
if [ "$1" = "--help" ] ||
|
||||
[ "$1" = "-h" ]
|
||||
if [[ "$1" = "--help" ]] ||
|
||||
[[ "$1" = "-h" ]]
|
||||
then
|
||||
echo "$0 [Build Config] [Thread Count]"
|
||||
exit
|
||||
|
||||
Reference in New Issue
Block a user