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6 Commits

Author SHA1 Message Date
Rosalie Wanders bfbbbdda7b 3rdParty: update mupen64plus-input-gcn 2023-05-06 00:03:19 +02:00
Rosalie Wanders 67a885b43b 3rdParty: update mupen64plus-input-gcn 2023-05-05 23:26:50 +02:00
Rosalie Wanders a49fe03fc2 3rdParty: update mupen64plus-input-gcn 2023-05-05 22:21:29 +02:00
Rosalie Wanders a7b07dc0f9 ci: install libusb 2023-05-05 22:02:50 +02:00
Rosalie Wanders f9a767f8ae 3rdParty: remove mupen64plus-input-gca and add mupen64plus-input-gcn 2023-05-05 21:57:47 +02:00
Rosalie Wanders 42a4786a25 cmake: remove NO_RUST option 2023-05-05 21:57:29 +02:00
3010 changed files with 6856 additions and 1091253 deletions
+38 -82
View File
@@ -3,96 +3,75 @@ name: RMG
on: [push, pull_request]
jobs:
build-linux:
runs-on: ubuntu-24.04
strategy:
matrix:
features: [ ON, OFF ]
Linux:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
fetch-depth: 0
- uses: hendrikmuhs/ccache-action@v1.2
- uses: hendrikmuhs/ccache-action@v1.2.5
with:
key: linux-features-${{ matrix.features }}
key: Linux
- name: Install Packages
run: |
sudo apt-get -y update
sudo apt-get -y upgrade
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libsdl2-net-dev libfreetype6-dev \
libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libqt6websockets6-dev libvulkan-dev \
build-essential nasm git zip appstream xvfb qt6ct mesa-vulkan-drivers
sudo apt-get purge grub\* --yes --allow-remove-essential
sudo add-apt-repository ppa:okirby/qt6-backports --yes
sudo apt-get -qq update
sudo apt-get upgrade
sudo apt-get -y install cmake ninja-build libusb-1.0-0-dev libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev build-essential nasm git zip appstream
- name: Prepare Environment
run: |
echo "GIT_REVISION=$(git describe --tags --always)" >> $GITHUB_ENV
- name: Build RMG (AppImage)
run: |
mkdir Build Build/AppImage Bin/ -p
export src_dir="$(pwd)"
export build_dir="$(pwd)/Build/AppImage"
export build_dir="$(pwd)/build"
export bin_dir="$(pwd)/Bin/AppImage"
mkdir $build_dir Bin/ -p
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" \
-DDISCORD_RPC=${{ matrix.features }} \
-DDRAG_DROP=${{ matrix.features }} \
-DNETPLAY=${{ matrix.features }} \
-DVRU=${{ matrix.features }} \
-DUSE_ANGRYLION=${{ matrix.features }} \
-DUPDATER=${{ matrix.features }} \
-DAPPIMAGE_UPDATER=${{ matrix.features }} \
-DPORTABLE_INSTALL=OFF \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DCMAKE_INSTALL_LIBDIR="lib" \
-G "Unix Makefiles"
cmake --build "$build_dir" --parallel "$(nproc)"
cmake --install "$build_dir" --strip --prefix="$bin_dir/usr"
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" -DPORTABLE_INSTALL="OFF" -DUPDATER=ON -DAPPIMAGE_UPDATER=ON -DCMAKE_INSTALL_PREFIX="/usr" -G "Ninja"
cmake --build "$build_dir"
cmake --install "$build_dir" --prefix="$bin_dir/usr"
shell: bash
- name: Create AppImage
if: ${{ matrix.features == 'ON' }}
run: |
./Package/AppImage/Create.sh
shell: bash
- name: Upload RMG (AppImage)
if: ${{ matrix.features == 'ON' }}
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: RMG-Portable-Linux64-${{ env.GIT_REVISION }}
path: Bin/*.AppImage
build-windows:
Windows:
runs-on: windows-2019
strategy:
matrix:
features: [ ON, OFF ]
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
fetch-depth: 0
- uses: hendrikmuhs/ccache-action@v1.2
- uses: hendrikmuhs/ccache-action@v1.2.5
with:
key: windows-features-${{ matrix.features }}
key: Windows
- uses: msys2/setup-msys2@v2
with:
path-type: inherit
update: true
msystem: ucrt64
install: >-
make
mingw-w64-ucrt-x86_64-cmake
mingw-w64-ucrt-x86_64-gcc
mingw-w64-ucrt-x86_64-hidapi
mingw-w64-ucrt-x86_64-freetype
mingw-w64-ucrt-x86_64-libpng
mingw-w64-ucrt-x86_64-SDL2
mingw-w64-ucrt-x86_64-SDL2_net
mingw-w64-ucrt-x86_64-qt6
mingw-w64-ucrt-x86_64-hidapi
mingw-w64-ucrt-x86_64-speexdsp
mingw-w64-ucrt-x86_64-libsamplerate
mingw-w64-ucrt-x86_64-nasm
mingw-w64-ucrt-x86_64-minizip
mingw-w64-ucrt-x86_64-vulkan-headers
mingw-w64-x86_64-cmake
mingw-w64-x86_64-ninja
mingw-w64-x86_64-gcc
mingw-w64-x86_64-hidapi
mingw-w64-x86_64-freetype
mingw-w64-x86_64-libpng
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-qt6
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-libusb
mingw-w64-x86_64-hidapi
mingw-w64-x86_64-speexdsp
mingw-w64-x86_64-libsamplerate
mingw-w64-x86_64-nasm
mingw-w64-x86_64-minizip
git
- name: Prepare Environment
run: |
@@ -100,40 +79,17 @@ jobs:
echo "GIT_REVISION=$env:revision" >> $env:GITHUB_ENV
shell: pwsh
- name: Build RMG (Portable)
run: |
export src_dir="$(pwd)"
export build_dir="$(pwd)/Build/Release"
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" \
-DDISCORD_RPC=${{ matrix.features }} \
-DDRAG_DROP=${{ matrix.features }} \
-DNETPLAY=${{ matrix.features }} \
-DVRU=${{ matrix.features }} \
-DUSE_ANGRYLION=${{ matrix.features }} \
-DUPDATER=${{ matrix.features }} \
-DPORTABLE_INSTALL=ON \
-G "MSYS Makefiles"
cmake --build "$build_dir" --parallel "$(nproc)"
cmake --install "$build_dir" --strip --prefix="$src_dir"
cmake --build "$build_dir" --target=bundle_dependencies
run: ./Source/Script/Build.sh Release
shell: msys2 {0}
- name: Create Installer
if: ${{ matrix.features == 'ON' }}
run: .\Build\Release\Source\Installer\CreateInstaller.bat
- name: Configure RMG (Portable)
if: ${{ matrix.features == 'ON' }}
run: touch Bin/Release/portable.txt
shell: msys2 {0}
- name: Upload RMG (Portable)
if: ${{ matrix.features == 'ON' }}
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: RMG-Portable-Windows64-${{ env.GIT_REVISION }}
path: Bin/Release/*
- name: Upload RMG (Installer)
if: ${{ matrix.features == 'ON' }}
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: RMG-Setup-Windows64-${{ env.GIT_REVISION }}
path: Bin/*.exe
+1 -11
View File
@@ -8,18 +8,8 @@ Package/ArchLinux/pkg/
Package/ArchLinux/rmg/
Package/ArchLinux/src/
Package/ArchLinux/*.pkg.*
# Fedora Package
Package/Fedora/*.rpm
Package/Fedora/*.tar.gz
Package/Fedora/results_*/
# Clangd compile_commands.json
compile_commands.json
# AppImage
squashfs-root
*.AppImage
Package/AppImage/appimagetool
Package/AppImage/lib4bin
Package/AppImage/sharun
# 3rdParty Build
Source/3rdParty/mupen64plus-core/src/asm_defines/asm_defines_gas.h
Source/3rdParty/mupen64plus-core/src/asm_defines/asm_defines_nasm.h
*.AppImage
+30 -116
View File
@@ -4,38 +4,23 @@
cmake_minimum_required(VERSION 3.15)
option(PORTABLE_INSTALL "Portable Installation" ON)
option(UPDATER "Enables updater" ${WIN32})
option(NO_GIT_CLONE "Disables git clone usage for 3rdParty dependencies" OFF)
option(UPDATER "Enables updater" ${PORTABLE_INSTALL})
option(APPIMAGE_UPDATER "Enables AppImage updater" OFF)
option(DISCORD_RPC "Enables Discord Rich Presence" ON)
option(DRAG_DROP "Enables drag and drop" ON)
option(NETPLAY "Enables netplay" ON)
option(VRU "Enables VRU support in RMG-Input" ON)
option(USE_CCACHE "Enables usage of ccache when ccache has been found" ON)
option(USE_LTO "Enables building with LTO/IPO when compiler supports it" ON)
option(NO_ASM "Disables the usage of assembly in the mupen64plus-core" OFF)
option(NO_RUST "Disables the building of rust subprojects" OFF)
option(USE_LIBFMT "Enables usage of libfmt instead of detecting whether std::format is supported" OFF)
option(USE_ANGRYLION "Enables building angrylion-rdp-plus which uses a non-GPL compliant license" OFF)
option(FORCE_XCB "Forces Qt to use the xcb platform on linux" ${LINUX})
project(RMG)
find_package(Git)
if (GIT_FOUND)
execute_process(
COMMAND ${GIT_EXECUTABLE} describe --tags --always
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE GIT_RESULT
OUTPUT_VARIABLE GIT_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif(GIT_FOUND)
if (NOT GIT_FOUND OR NOT ${GIT_RESULT} EQUAL 0)
if (NOT ${GIT_RESULT} EQUAL 0)
message(WARNING "git failed to retrieve the current revision, falling back to VERSION file!")
endif()
file(STRINGS "VERSION" GIT_VERSION)
endif()
find_package(Git REQUIRED)
execute_process(
COMMAND ${GIT_EXECUTABLE} describe --tags --always
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if (USE_CCACHE)
find_program(CCACHE_FOUND ccache)
@@ -46,40 +31,7 @@ if (USE_CCACHE)
endif(CCACHE_FOUND)
endif(USE_CCACHE)
if (USE_LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT ENABLE_IPO)
# ensure we don't enable LTO on Debug builds
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
if(ENABLE_IPO)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
endif(ENABLE_IPO)
endif()
endif(USE_LTO)
if (NOT USE_LIBFMT)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("
#include <format>
int main(void)
{
std::string str = std::format(\"number: {}\", 10);
return 0;
}" HAVE_STDFORMAT)
# fallback to libfmt if std::format
# isn't supported in the compiler
if (NOT HAVE_STDFORMAT)
set(USE_LIBFMT ON)
endif(NOT HAVE_STDFORMAT)
endif(NOT USE_LIBFMT)
if (NOT PORTABLE_INSTALL AND WIN32)
if (NOT PORTABLE_INSTALL AND (WIN32 OR MSYS))
message(WARNING "Not-Portable build not supported on windows, re-enabling PORTABLE_INSTALL!")
set(PORTABLE_INSTALL ON)
endif()
@@ -89,17 +41,17 @@ if (NOT PORTABLE_INSTALL AND UPDATER AND NOT APPIMAGE_UPDATER)
set(UPDATER OFF)
endif()
if (APPIMAGE_UPDATER AND WIN32)
if (APPIMAGE_UPDATER AND (WIN32 OR MSYS))
message(WARNING "AppImage updater not supported on windows, disabling APPIMAGE_UPDATER!")
set(APPIMAGE_UPDATER OFF)
endif()
if (UPDATER AND NOT WIN32 AND NOT APPIMAGE_UPDATER)
if (UPDATER AND NOT (WIN32 OR MSYS) AND NOT APPIMAGE_UPDATER)
message(WARNING "Only AppImage updater is supported on linux, disabling UPDATER!")
set(UPDATER OFF)
endif()
if (FORCE_XCB AND WIN32)
if (FORCE_XCB AND (WIN32 OR MSYS))
message(WARNING "XCB Qt platform not supported on windows, disabling FORCE_XCB!")
set(FORCE_XCB OFF)
endif()
@@ -108,39 +60,28 @@ if (PORTABLE_INSTALL)
set(CMAKE_INSTALL_PREFIX "")
set(INSTALL_PATH "Bin/${CMAKE_BUILD_TYPE}")
set(RMG_INSTALL_PATH "${INSTALL_PATH}")
set(SYSTEM_LIB_INSTALL_PATH "${INSTALL_PATH}")
set(LIB_INSTALL_PATH "${INSTALL_PATH}")
set(CORE_INSTALL_PATH "${INSTALL_PATH}/Core")
set(PLUGIN_INSTALL_PATH "${INSTALL_PATH}/Plugin")
set(DATA_INSTALL_PATH "${INSTALL_PATH}/Data")
set(INSTALL_DESKTOP_FILE OFF)
else()
include(GNUInstallDirs)
set(RMG_INSTALL_PATH "${CMAKE_INSTALL_BINDIR}")
set(SYSTEM_LIB_INSTALL_PATH "${CMAKE_INSTALL_LIBDIR}")
set(LIB_INSTALL_PATH "${SYSTEM_LIB_INSTALL_PATH}/RMG")
set(CORE_INSTALL_PATH "${SYSTEM_LIB_INSTALL_PATH}/RMG/Core")
set(PLUGIN_INSTALL_PATH "${SYSTEM_LIB_INSTALL_PATH}/RMG/Plugin")
set(DATA_INSTALL_PATH "${CMAKE_INSTALL_DATADIR}/RMG")
set(RMG_INSTALL_PATH "bin")
set(CORE_INSTALL_PATH "lib/RMG/Core")
set(PLUGIN_INSTALL_PATH "lib/RMG/Plugin")
set(DATA_INSTALL_PATH "share/RMG")
set(INSTALL_DESKTOP_FILE ON)
set(METAINFO_INSTALL_PATH "${CMAKE_INSTALL_DATADIR}/metainfo/")
set(DESKTOP_INSTALL_PATH "${CMAKE_INSTALL_DATADIR}/applications")
set(ICON_INSTALL_PATH "${CMAKE_INSTALL_DATADIR}/icons/hicolor/scalable/apps/")
set(APPDATA_INSTALL_PATH "share/metainfo/")
set(DESKTOP_INSTALL_PATH "share/applications")
set(ICON_INSTALL_PATH "share/icons/hicolor/scalable/apps/")
endif()
add_subdirectory(Source/3rdParty)
add_subdirectory(Source/3rdParty/lzma)
if (VRU)
add_subdirectory(Source/3rdParty/vosk-api)
endif(VRU)
add_subdirectory(Source/3rdParty/7-Zip)
add_subdirectory(Source/RMG-Core)
add_subdirectory(Source/RMG)
add_subdirectory(Source/RMG-Audio)
add_subdirectory(Source/RMG-Input)
install(TARGETS RMG-Core
DESTINATION ${SYSTEM_LIB_INSTALL_PATH}
)
install(TARGETS RMG
DESTINATION ${RMG_INSTALL_PATH}
)
@@ -153,32 +94,18 @@ install(TARGETS RMG-Input
if (WIN32)
add_subdirectory(Source/Installer)
add_custom_target(bundle_dependencies
COMMAND bash "${CMAKE_SOURCE_DIR}/Source/Script/BundleDependencies.sh" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}/RMG.exe" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}"
COMMAND bash "${CMAKE_SOURCE_DIR}/Source/Script/BundleDependencies.sh" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}/RMG.exe" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}" "/mingw64/bin"
)
endif(WIN32)
set(LIB_PERMISSIONS OWNER_READ OWNER_EXECUTE OWNER_WRITE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
install(FILES ${MUPEN64PLUSCORE_LIB}
DESTINATION ${CORE_INSTALL_PATH}
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${MUPEN64PLUSCORE_INI} Data/font.ttf
DESTINATION ${DATA_INSTALL_PATH}
)
if (VRU)
install(FILES ${VOSK_API_LIBRARY}
DESTINATION ${LIB_INSTALL_PATH}
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${VOSK_API_MODEL}
DESTINATION ${DATA_INSTALL_PATH}
)
endif(VRU)
install(FILES ${SDL_GAMECONTROLLERDB}
DESTINATION ${DATA_INSTALL_PATH}
)
@@ -189,40 +116,27 @@ install(FILES ${GENERATED_CHEAT_FILES} ${CUSTOM_CHEAT_FILES}
)
install(FILES ${MUPEN64PLUS_PLUGIN_RSP_CXD4}
DESTINATION ${PLUGIN_INSTALL_PATH}/RSP
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${MUPEN64PLUS_PLUGIN_RSP_HLE}
DESTINATION ${PLUGIN_INSTALL_PATH}/RSP
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${MUPEN64PLUS_PLUGIN_RSP_PARALLEL}
DESTINATION ${PLUGIN_INSTALL_PATH}/RSP
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${MUPEN64PLUS_PLUGIN_INPUT_RAPHNET}
DESTINATION ${PLUGIN_INSTALL_PATH}/Input
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${MUPEN64PLUS_PLUGIN_INPUT_GCA}
install(FILES ${MUPEN64PLUS_PLUGIN_INPUT_GCN}
DESTINATION ${PLUGIN_INSTALL_PATH}/Input
PERMISSIONS ${LIB_PERMISSIONS}
)
if (USE_ANGRYLION)
install(FILES ${MUPEN64PLUS_PLUGIN_GFX_ANGRYLION}
DESTINATION ${PLUGIN_INSTALL_PATH}/GFX
PERMISSIONS ${LIB_PERMISSIONS}
)
endif(USE_ANGRYLION)
install(FILES ${MUPEN64PLUS_PLUGIN_GFX_GLIDEN64}
install(FILES ${MUPEN64PLUS_PLUGIN_GFX_ANGRYLION}
DESTINATION ${PLUGIN_INSTALL_PATH}/GFX
PERMISSIONS ${LIB_PERMISSIONS}
)
install(FILES ${MUPEN64PLUS_PLUGIN_GFX_GLIDEN64_DATA}
install(FILES ${MUPEN64PLUS_PLUGIN_GFX_GLIDEN64}
DESTINATION ${PLUGIN_INSTALL_PATH}/GFX
)
install(FILES ${MUPEN64PLUS_PLUGIN_GFX_PARALLEL}
DESTINATION ${PLUGIN_INSTALL_PATH}/GFX
PERMISSIONS ${LIB_PERMISSIONS}
)
if (INSTALL_DESKTOP_FILE)
@@ -232,7 +146,7 @@ if (INSTALL_DESKTOP_FILE)
install(FILES Package/com.github.Rosalie241.RMG.svg
DESTINATION ${ICON_INSTALL_PATH}
)
install(FILES Package/com.github.Rosalie241.RMG.metainfo.xml
DESTINATION ${METAINFO_INSTALL_PATH}
install(FILES Package/com.github.Rosalie241.RMG.appdata.xml
DESTINATION ${APPDATA_INSTALL_PATH}
)
endif(INSTALL_DESKTOP_FILE)
-148
View File
@@ -1,148 +0,0 @@
[34AEB154-A4253B86-C:45]
Name=Conker's Bad Fur Day (U) [T+Spa1.1_Blade133bo]
$$Acceso\Todos los Capítulos, Escenas & Personajes Multijugador
50000401 0000
800E9D01 00FF
$$Acceso\Todos los Personajes & Armas en Multi Race
810E9D02 ??FF
FF Todos los Personajes & Bate de Béisbol
FB Todos los Personajes & Sartén
F3 Todos los Personajes & Huesos
$$Seleccionar Velocidad de Conker
810CC318 ????
3F00 Conker Lento
3F80 Conker Normal
3FF0 Conker Rápido
4030 Conker Superrápido
$$Infinito\Recuento de Precisión Jugador 1
Note=SOLO EN MULTI. Solo pon este código una vez que estés en el juego.
800E0B67 0001
$$Infinito\Bolsas En Heist
800E0BE4 00FF
$$Infinito\Bombas
802055CA 0030
$$Infinito\Recuento de Disparos a la Cabeza Jugador 1
Note=SOLO EN MULTI. Solo pon este código una vez que estés en el juego. Una vez que recojas un arma y dispares una vez, acertarás al 100%.
800E0B6B 03E7
$$Infinito\Salud\Jugador 1
800CC49A 0006
$$Infinito\Salud\Jugador 2
800CC7C6 270F
$$Infinito\Salud\Jugador 3
800CCAF2 270F
$$Infinito\Salud\Jugador 4
800CCE1E 270F
$$Infinito\Vidas Jugador 1
800D2144 0064
$$Infinito\Máximo de Muertes Jugador 1
800E0B47 03E7
$$Infinito\Lotes de Dinero
810D214A FFFF
$$Infinito\Tiempo En Multi
8108FD7A 7500
$$Modo Matrix (En Cualquier Momento)
Note=Pulsa R para activar y luego C-Derecha para salir.
D1042A14 0010
800BEA0C 0001
D1042A14 0010
810BE574 D202
D1042A14 0001
800BEA0C 0000
D1042A14 0001
810BE574 0000
$$Jugar como Opción 1
Note=Aquí puedes elegir con quién quieres jugar, pero solo una opción a la vez. La sombra no será visible, excepto cuando juegues como Conker.
800D213F 00??
01 Comadreja
02 Comadreja (Traje negro)
03 Tedi
04 Ardilla de Combate
05 Conker
08 Tanque (No se puede mover)
09 Dinosaurio (No se puede mover)
0B Uga
0C Cavernícola Calvo
0D Cavernícola
0E Cavernícola Mohicano
0F Cavernícola Spikey
10 Conker Neo
11 Aldeano Masculino
12 Aldeano Masculino (con gafas)
13 Aldeano Masculino (con bigote)
14 Aldeano Masculino (con gafas y bigote)
15 Aldeano Masculino (con sombrero)
16 Aldeano Masculino (con sombrero y gafas)
17 Aldeano Masculino (con sombrero y bigote)
18 Aldeano Masculino (con sombrero y gafas y bigote)
19 Aldeano Masculino (con gorra)
1A Aldeano Masculino (con gorra y gafas)
1B Aldeano Masculino (con gorra y bigote)
1C Aldeano Masculino (con gorra y gafas y bigote)
1D Aldeana Femenina
1F Aldeana Femenina (con capucha y gafas)
21 Zombi Masculino
22 Zombi Femenino
23 Murciélago Enemigo
24 Conker el Murciélago
25 Capitán del Ejercito
26 Jefe Tedi
27 Gregg
28 Gregg Huesudo
$$Pulsa L Para Levitar\Jugador 1
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A15 0020
810CC2F0 41CB
$$Pulsa L Para Levitar\Jugador 2
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A1D 0020
810CC61C 41CB
$$Pulsa L Para Levitar\Jugador 3
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A25 0020
810CC948 41CB
$$Pulsa L Para Levitar\Jugador 4
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A2D 0020
810CCC74 41CB
$$Activador de Animación de Espera
800CC5C8 00??
00 Por defecto como máximo
02 Animaciones de espera deshabilitadas
$$Selección de Arma en Multi (Al recoger)
Note=Selecciona el arma que quieras en el modo multijugador y luego, en una recogida de armas, tendrás el arma de tu elección. (Debes tener un arma ya recogida para cambiar por la próxima.)
80180873 00??
01 Espada
02 Nada
03 Motosierra Amarilla
04 Cuchillos Arrojadizos
05 Rifle
06 Revolver con Mira
07 Lanzacohetes
08 Escopeta
0A Rifle Francotirador Con Alcance
0C Metralletas Dobles
13 Máscara Antigás
-112
View File
@@ -1,112 +0,0 @@
[3A03E50F-E78D1CA7-C:45]
Name=GoldenEye 007 (U) [T+Spa2.0_Sogun&IlDucci]
$$Modo Depuración
Note=Pulsa A o Start para habilitar la opción actualmente seleccionada. Al pulsar Start cuando tengas el control del jugador, abrirá el menú reloj y cerrará el menú de depuración.
80036FCB 0001
$$Tener Todo\64 personajes en multijugador
Note=Habilita todos los personajes seleccionables para jugar en multijugador
8002B197 0040
$$Tener Todo\Objetivos Completados
80036FD3 0001
$$Todo Desbloqueado\Guardado 1
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
810699EE FFFF
$$Todo Desbloqueado\Guardado 2
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
8106992E FFFF
$$Todo Desbloqueado\Guardado 3
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
81069A4E FFFF
$$Todo Desbloqueado\Guardado 4
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
8106998E FFFF
$$Infinito\Munición (Todos los Niveles)
80079E3B 0001
$$Tener\Tiempo Infinito 00:00 (Todos los Niveles)
8004837E 0000
8004838E 0000
80048396 0000
80079A22 0000
80079F26 0000
$$Infinito\Salud (Todos los Niveles)
8100C0F4 0801
8100C0F6 8090
8100C0F8 AFA4
8100C0FA 0000
81060240 0004
81060242 7600
81060244 3C02
81060246 8008
81060248 8C42
8106024A 9EE0
8106024C 3401
8106024E 3F80
81060250 A441
81060252 00DC
81060254 0800
81060256 303F
$f
80048673 0013
81048678 3FC0
80048677 00D0
8004867F 000D
80048683 000A
8004868B 0013
81048690 3FC0
8004868F 00D0
80048697 000D
8004869B 000A
800486A3 0019
810486A8 3FC0
800486A7 00D3
800486AF 0006
800486B3 0003
800486BB 0019
810486C0 3FC0
800486BF 00D3
800486C7 0006
800486CB 0003
800486D3 0013
810486D8 3FC0
800486D7 00D0
800486DF 000D
800486E3 000A
800486EB 0013
810486F0 3FC0
800486EF 00D0
800486F7 000D
800486FB 000A
80048703 0019
81048708 3FC0
80048707 00D3
8004870F 0006
80048713 0003
8004871B 0019
81048720 3FC0
8004871F 00D3
80048727 0006
8004872B 0003
812AEA50 476F
812AEA52 6C64
812AEA54 656E
812AEA56 2047
812AEA58 756E
812AEA5A 2046
812AEA5C 756E
802AEA5E 0000
@@ -1,50 +0,0 @@
[D8C74049-29CDD8C4-C:50]
Name=007 - The World is Not Enough (E) [T+Spa1.0.1_IlDucci]
$$Acceso\Todos los Gadgets e Items
801147DD 0001
$$Acceso\Todas las Armas
Note=Viene con munición
801147DC 0001
$$Acceso\Todos los Niveles & Dificultades
81103B66 0021
50000D01 0000
80118F38 0001
$$Infinito\Oxígeno
800E25E4 0004
$$Infinito\Tiempo
81103B82 0000
$$Invencible
811147D8 0101
$$Multijugador\Acceso a Todos los Personajes Malvados
801147EB 0001
811147EC 0101
801147EE 0001
$$Multijugador\Acceso a Todas las Arenas
50005C0C 0000
800C0167 0081
$$Multijugador\Acceso a Todos los Escenarios
801147EF 0001
811147F0 0101
$$Multijugador\Acceso a Todos los Modos de Armamento
811147F2 0101
801147F4 0001
$$Multijugador\Acceso a Q Malvado
800C06EF 0081
$$Multijugador\Acceso a Q Bueno
800C06EF 0001
$$Multijugador\Invencible
811147D8 0101
@@ -377,12 +377,3 @@ Note=Put this code on and it will now take where you wanted to go, turn it back
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01F30F6 0008
811E6F06 FFFD
D01F30F6 0004
811E6F06 0000
D01F30F6 0002
811E6F06 FFFE
@@ -421,12 +421,3 @@ D03E6B3A 0000
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01FB876 0008
811EF686 FFFD
D01FB876 0004
811EF686 0000
D01FB876 0002
811EF686 FFFE
@@ -361,12 +361,3 @@ D03E6FCA 0000
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01FBC96 0008
811EF726 FFFD
D01FBC96 0004
811EF726 0000
D01FBC96 0002
811EF726 FFFE
@@ -388,12 +388,3 @@ Note=Put this code on and it will now take where you wanted to go, turn it back
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01F0496 0008
811E5496 FFFD
D01F0496 0004
811E5496 0000
D01F0496 0002
811E5496 FFFE
@@ -383,12 +383,3 @@ Note=Put this code on and it will now take where you wanted to go, turn it back
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01F8836 0008
811ED836 FFFD
D01F8836 0004
811ED836 0000
D01F8836 0002
811ED836 FFFE
@@ -418,12 +418,3 @@ D03E4CFA 0000
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01F88A0 0008
811ED846 FFFD
D01F88A0 0004
811ED846 0000
D01F88A0 0002
811ED846 FFFE
@@ -1,5 +1,5 @@
[C0F6DB17-80E0D532-C:44]
Name=Armorines - Project S.W.A.R.M. (G)
Name=Armorines Project S.
$[Press L For Levitate]
D10F7550 0020
@@ -394,12 +394,3 @@ Note=Put this code on and it will now take where you wanted to go, turn it back
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01F2D56 0008
811E6B66 FFFD
D01F2D56 0004
811E6B66 0000
D01F2D56 0002
811E6B66 FFFE
@@ -361,12 +361,3 @@ D05EC55A 0000
9214 Zora Shop
B214 Snowhead (Path to temple - warp in)
D214 East Clock Down
$Time Control
Note=Control the speed of time with the D-pad. Up stops the time, left enables double time, and down restores the notmal speed.
D01FBA40 0008
811EF476 FFFD
D01FBA40 0004
811EF476 0000
D01FBA40 0002
811EF476 FFFE
Executable → Regular
+8 -9
View File
@@ -1,11 +1,10 @@
#!/usr/bin/env sh
[ -f "$APPIMAGE".stylesheet ] && APPIMAGE_QT_THEME="$APPIMAGE.stylesheet"
[ -f "$APPIMAGE_QT_THEME" ] && set -- "$@" "-stylesheet" "$APPIMAGE_QT_THEME"
#!/usr/bin/env bash
set -e
cur_dir="$(readlink -f "$(dirname "$0")")"
exec "$cur_dir/bin/RMG" \
--lib-path="$cur_dir/shared/lib/RMG" \
--core-path="$cur_dir/shared/lib/RMG/Core" \
--plugin-path="$cur_dir/shared/lib/RMG/Plugin" \
--shared-data-path="$cur_dir/share/RMG" \
"$@"
exec "$cur_dir/usr/bin/RMG" \
--core-path="$cur_dir/usr/lib/RMG/Core" \
--plugin-path="$cur_dir/usr/lib/RMG/Plugin" \
--shared-data-path="$cur_dir/usr/share/RMG" \
"$@"
+21 -65
View File
@@ -4,80 +4,36 @@ set -ex
script_dir="$(dirname "$0")"
toplvl_dir="$(realpath "$script_dir/../../")"
bin_dir="$toplvl_dir/Bin/AppImage" # RMG should be installed here
lib_dir="/usr/lib64"
XVFB_RUN="xvfb-run -a --"
LIB4BIN_URL="https://raw.githubusercontent.com/VHSgunzo/sharun/refs/heads/main/lib4bin"
APPIMAGETOOL_URL="https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
SHARUN_URL="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-x86_64"
export ARCH="$(uname -m)"
export APPIMAGE_EXTRACT_AND_RUN=1
export QMAKE="$(which qmake6)"
export EXTRA_QT_PLUGINS="imageformats;iconengines;"
export VERSION="$(git describe --tags --always)"
export OUTPUT="$bin_dir/../RMG-Portable-Linux64-$VERSION.AppImage"
export LD_LIBRARY_PATH="$toplvl_dir/Build/AppImage/Source/RMG-Core" # hack
export SHARUN="$script_dir/sharun"
if [[ ! -f "$script_dir/lib4bin" ]]
if [ ! -f "$script_dir/linuxdeploy-x86_64.AppImage" ]
then
curl -L "$LIB4BIN_URL" -o "$script_dir/lib4bin"
chmod +x "$script_dir/lib4bin"
curl -L https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage \
-o "$script_dir/linuxdeploy-x86_64.AppImage"
chmod +x "$script_dir/linuxdeploy-x86_64.AppImage"
fi
if [[ ! -f "$script_dir/appimagetool" ]]
if [ ! -f "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage" ]
then
curl -L "$APPIMAGETOOL_URL" -o "$script_dir/appimagetool"
chmod +x "$script_dir/appimagetool"
curl -L https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage \
-o "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
chmod +x "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
fi
if [[ ! -f "$script_dir/sharun" ]]
then
curl -L "$SHARUN_URL" -o "$script_dir/sharun"
chmod +x "$script_dir/sharun"
fi
"$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage" --appimage-extract
"$script_dir/linuxdeploy-x86_64.AppImage" --appimage-extract
if [[ "x$DISPLAY" != "x" ]]
then
XVFB_RUN=""
fi
# delete appimages
rm "$script_dir/linuxdeploy-x86_64.AppImage" \
"$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
if [[ -d "/usr/lib/x86_64-linux-gnu/" ]]
then
lib_dir="/usr/lib/x86_64-linux-gnu/"
fi
cp "$bin_dir/usr/share/applications/com.github.Rosalie241.RMG.desktop" "$bin_dir"
cp "$bin_dir/usr/share/icons/hicolor/scalable/apps/com.github.Rosalie241.RMG.svg" "$bin_dir"
ln -s ./com.github.Rosalie241.RMG.svg "$bin_dir"/.DirIcon
mv "$bin_dir/usr/share" "$bin_dir/share"
mv "$bin_dir/usr" "$bin_dir/shared"
$XVFB_RUN "$script_dir/lib4bin" --dst-dir "$bin_dir" \
--hard-links --strip --with-hooks \
--strace-mode --with-sharun \
"$bin_dir/shared/bin/RMG" \
"$lib_dir"/libSDL* \
"$lib_dir"/libspeexdsp* \
"$lib_dir"/libhidapi-hidraw* \
"$lib_dir"/libGL* \
"$lib_dir"/libEGL* \
"$lib_dir"/libvulkan* \
"$lib_dir"/dri/* \
"$lib_dir"/libssl.so* \
"$lib_dir"/qt6/plugins/iconengines/* \
"$lib_dir"/qt6/plugins/imageformats/* \
"$lib_dir"/qt6/plugins/platforms/* \
"$lib_dir"/qt6/plugins/platformthemes/* \
"$lib_dir"/qt6/plugins/styles/* \
"$lib_dir"/qt6/plugins/xcbglintegrations/* \
"$lib_dir"/qt6/plugins/tls/* \
"$lib_dir"/qt6/plugins/wayland-*/*
# Prepare sharun
"$bin_dir/sharun" -g
cp "$script_dir/AppRun" "$bin_dir"
# make appimage
"$script_dir/appimagetool" --comp zstd \
--mksquashfs-opt -Xcompression-level --mksquashfs-opt 22 \
-n "$bin_dir" "$OUTPUT"
"$(pwd)/squashfs-root/AppRun" \
--plugin=qt \
--appdir="$bin_dir" \
--custom-apprun="$script_dir/AppRun" \
--output=appimage \
--desktop-file="$bin_dir/usr/share/applications/com.github.Rosalie241.RMG.desktop"
+5 -5
View File
@@ -1,14 +1,14 @@
# Maintainer: Rosalie Wanders <rosalie@mailbox.org>
pkgname=rmg
pkgver=0.7.8
pkgver=0.3.9
pkgrel=1
pkgdesc="Rosalie's Mupen GUI"
arch=('x86_64' 'aarch64')
arch=('x86_64')
url="https://github.com/Rosalie241/$pkgname"
license=('GPL3')
depends=("hidapi" "libsamplerate" "speexdsp" "minizip" "sdl2" "sdl2_net" "zlib" "freetype2" "qt6-base" "qt6-svg" "qt6-websockets")
makedepends=("git" "nasm" "cmake")
depends=("hidapi" "libsamplerate" "speexdsp" "minizip" "sdl2" "zlib" "freetype2" "qt6-base" "qt6-svg" "xdg-user-dirs")
makedepends=("git" "nasm" "cmake" "ninja")
source=("git+https://github.com/Rosalie241/$pkgname.git#tag=v$pkgver")
sha256sums=('SKIP')
@@ -25,7 +25,7 @@ build()
-DPORTABLE_INSTALL="OFF" \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DNO_RUST="ON" \
-G "Unix Makefiles"
-G "Ninja"
cmake --build "$srcdir/$pkgname/build"
}
-63
View File
@@ -1,63 +0,0 @@
Name: RMG
Version: 0.7.8
Release: %autorelease
Summary: Rosalie's Mupen GUI
License: GPL-3.0-only
URL: https://github.com/Rosalie241/RMG
Source0: https://github.com/Rosalie241/RMG/archive/refs/tags/v%{version}.tar.gz
BuildRequires: gcc
BuildRequires: g++
BuildRequires: nasm
BuildRequires: cmake
BuildRequires: hidapi-devel
BuildRequires: libsamplerate-devel
BuildRequires: minizip-compat-devel
BuildRequires: SDL2-devel
BuildRequires: SDL2_net-devel
BuildRequires: freetype-devel
BuildRequires: mesa-libGL-devel
BuildRequires: mesa-libGLU-devel
BuildRequires: zlib-ng-devel
BuildRequires: binutils-devel
BuildRequires: speexdsp-devel
BuildRequires: qt6-qtbase-devel
BuildRequires: qt6-qtsvg-devel
BuildRequires: qt6-qtwebsockets-devel
BuildRequires: libxkbcommon-devel
Requires: hidapi
Requires: SDL2
Requires: SDL2_net
Requires: zlib-ng
Requires: libsamplerate
Requires: speexdsp
Requires: qt6-qtbase
Requires: qt6-qtsvg
Requires: qt6-qtwebsockets
%description
Rosalie's Mupen GUI is a free and open-source mupen64plus front-end written in C++
%prep
%autosetup
%build
%cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DPORTABLE_INSTALL=OFF -DDISCORD_RPC=OFF
%cmake_build
%install
%cmake_install
%files
/usr/bin/RMG
/usr/lib64/libRMG-Core.so
/usr/lib64/RMG/
/usr/share/RMG/
/usr/share/applications/com.github.Rosalie241.RMG.desktop
/usr/share/icons/hicolor/scalable/apps/com.github.Rosalie241.RMG.svg
/usr/share/metainfo/com.github.Rosalie241.RMG.metainfo.xml
%changelog
%autochangelog
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@@ -0,0 +1,393 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Copyright 2022 Rosalie Wanders -->
<component type="desktop">
<!--Created with jdAppdataEdit 2.1-->
<id>com.github.Rosalie241.RMG</id>
<name>Rosalie's Mupen GUI</name>
<summary>An easy to use &amp; cross-platform mupen64plus front-end written in C++ &amp; Qt</summary>
<developer_name>Rosalie</developer_name>
<launchable type="desktop-id">com.github.Rosalie241.RMG.desktop</launchable>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-only</project_license>
<description><p>Rosalie's Mupen GUI is an easy to use yet customizable mupen64plus front-end, allowing you to easily play N64 games.</p></description>
<screenshots>
<screenshot type="default">
<caption>01 - The Rom Browser</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/RomBrowser.png</image>
</screenshot>
<screenshot type="default">
<caption>02 - During A Game</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/InGame.png</image>
</screenshot>
<screenshot type="default">
<caption>03 - Cheats</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/Cheats.png</image>
</screenshot>
<screenshot type="default">
<caption>04 - Settings</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/Settings.png</image>
</screenshot>
<screenshot type="default">
<caption>05 - Input Settings</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/InputSettings.png</image>
</screenshot>
</screenshots>
<releases>
<release version="v0.4.0" date="2023-05-04" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix updater on windows always installing the desktop icon</li>
<li>Fix updater on windows not re-launching RMG after installation</li>
<li>Fix the speed limiter toggle and speed factor options not working on linux on some systems</li>
<li>Fix the 1080 Snowboarding cheats (thank you Gent)</li>
<li>Add support for moving the toolbar (changes to the docked position are persistent across application runs)</li>
<li>Update GLideN64 and mupen64plus-input-gca</li>
</ul>
</description>
</release>
<release version="v0.3.9" date="2023-04-06" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix "Don't check for updates again" checkbox appearing when requesting an update check through Help -> Check For Updates</li>
<li>Add game format, file name, file extension, file size, game I.D. and game region columns to the list view of the ROM browser which can be toggled in the "Show/Hide Columns" menu of the context menu in the list view of the ROM browser (thank you RetraCarteR)</li>
<li>Add "Reset Column Sizes" to context menu of the list view of the ROM browser (thank you RetraCarteR)</li>
<li>Add "Analog Stick Sensitivity" setting to RMG-Input (thank you JaxonWasTaken)</li>
<li>Add "Save Filename Format" setting to the Core tab of the settings dialog</li>
<li>Add "Edit Game Input Settings" to the context menu of the ROM browser</li>
<li>Add support for 7z files</li>
<li>Add progress status to the loading screen in the ROM browser when loading takes more than 5 seconds</li>
</ul>
</description>
</release>
<release version="v0.3.8" date="2023-02-24" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix RMG not having the correct video size in some cases (i.e on a WM where resizing is not allowed to be done by an application)</li>
<li>Fix translations not working in GLideN64</li>
<li>Add -n/--nogui commandline option</li>
<li>Add -d/--debug-messages commandline option</li>
<li>Add hotkeys for graphics, audio, RSP and input settings</li>
<li>Add hotkey for viewing the log</li>
<li>Add SIGINT and SIGTERM handling on linux</li>
<li>Add "Check For Updates" to "View" in the toolbar</li>
<li>Add information about LLE plugins in the settings dialog</li>
<li>Add support for toggling visibility of columns in the ROM browser list view (thank you RetraCarteR)</li>
<li>Add date and time to the save state slot items in "Current Save State" menu in the menubar</li>
<li>Add date and time to the OSD when selecting a save state slot</li>
<li>Add failure messages to the OSD when loading/saving a save state fails</li>
<li>Improve updater behavior by checking for an update on startup with at least an hour in-between checks</li>
</ul>
</description>
</release>
<release version="v0.3.7" date="2023-02-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix icons not showing up in some cases when migrating from a version before v0.3.6</li>
<li>Fix plugin settings not being loaded properly in the settings dialog when migrating from a version before v0.3.6</li>
</ul>
</description>
</release>
<release version="v0.3.6" date="2023-02-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix RMG not using xwayland when using wayland (wayland has lots of issues, can be disabled by building with the "-DFORCE_XCB=OFF" option)</li>
<li>Fix some non-fatal mupen64plus errors showing a pop-up</li>
<li>Fix window not returning to ROM browser when launching a game through the commandline and the plugins aren't ready</li>
<li>Add support for Qt stylesheets (place them in the 'user data directory/Styles' directory with the '.qss' extension, they'll show up in "Themes")</li>
<li>Add "Icon Theme" setting</li>
<li>Add "Speed Factor" to System menu bar</li>
<li>Add support for re-ordering columns in the list view of the ROM browser (thank you RetraCarteR)</li>
<li>Add AppImage to github releases (this replaces the old portable linux builds on github releases)</li>
</ul>
</description>
</release>
<release version="v0.3.5" date="2023-02-14" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix reset button not working properly in RMG-Input</li>
<li>Fix profiles not being deleted properly when clicking on cancel/close in some cases in RMG-Input</li>
<li>Fix paraLLEl not logging to the log window</li>
<li>Fix paraLLEl's odd window behavior by not saving the window size when emulation ends</li>
<li>Fix GLideN64 initializing a noise texture being slow</li>
<li>Fix issue where an unbound mapping in RMG-Input would respond to an A controller button press in-game</li>
<li>Fix issue where RMG-Input wouldn't save anything but the currently opened profile</li>
</ul>
</description>
</release>
<release version="v0.3.4" date="2023-02-11" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix mapping button size increasing when reloading settings in RMG-Input</li>
<li>Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input</li>
<li>Fix height mismatch of "Profile" and "Input Device" UI elements in RMG-Input</li>
<li>Fix updater script not using the correct path seperators on Windows</li>
<li>Fix GLideN64's per game settings being overwritten by the updater on windows (or not being updated on linux)</li>
<li>Fix "Automatic" input device not opening controller device when clicking on 'Refresh' in RMG-Input</li>
<li>Fix game specific profile having unexpected UI behavior in RMG-Input</li>
<li>Fix cancel and close button not working correctly in RMG-Input</li>
<li>Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input</li>
<li>Add "Filter Events Based On Joystick Type For Buttons" setting to RMG-Input</li>
<li>Add "Filter Events Based On Joystick Type For Axis" setting to RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.3.3" date="2023-02-09" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Remove "Controller Is Plugged In" checkbox in RMG-Input</li>
<li>Remove text from 'Remove' button in RMG-Input</li>
<li>Add "None" input device to RMG-Input (replacing the "Controller Is Plugged In" checkbox)</li>
<li>Add "Automatic" input device to RMG-Input</li>
<li>Add support for creating profiles in RMG-Input</li>
<li>Add icons to 'Remove', 'Refresh', 'Reset' and 'Options' buttons in RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.3.2" date="2023-02-06" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix ndd/d64 files in zip files not working when the disk file is inside a subdirectory inside the zip file</li>
<li>Fix ndd/d64 files in zip files not working correctly on windows</li>
<li>Fix controller image in RMG-Input sometimes being stuck when having a trigger bound to a button</li>
<li>Fix trigger mapping in RMG-Input</li>
<li>Remove "Invert Axis Mapped To LRZ" setting in RMG-Input</li>
<li>Add "Sort Results After Search" ROM Browser setting</li>
</ul>
</description>
</release>
<release version="v0.3.1" date="2023-02-04" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix taking a screenshot not working in some cases</li>
<li>Fix some games being unable to save due to having an illegal character in the save filename</li>
<li>Fix OSD tab crash in GLideN64</li>
<li>Fix an issue where the graphics plugin would show the 64DD IPL as ROM name in the settings even after booting a cartridge</li>
<li>Fix "Refresh ROM List" in Hotkeys tab in settings dialog not reverting back to defaults when clicking on 'restore defaults'</li>
<li>Fix "Remove Duplicate Keybindings" in settings dialog not behaving correctly in some cases</li>
<li>Fix fallback application icons not respecting system icon theme on linux</li>
<li>Add support for ndd/d64 files in zip files</li>
<li>Add support for using the basename of the ROM filename for covers</li>
<li>Add support for binding multiple inputs in RMG-Input</li>
<li>Improve behavior of window when launching RMG with a ROM using the commandline</li>
<li>Improve behavior of error message when emulation fails</li>
<li>Improve behavior of hotkey buttons in settings dialog</li>
</ul>
</description>
</release>
<release version="v0.3.0" date="2023-01-23" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix GLideN64 not being able to load texture packs from relative paths</li>
<li>Fix "Save State Slot" keybindings not working in fullscreen</li>
<li>Fix deadzone percentage being incorrect when set to 0% in RMG-Input</li>
<li>Fix low deadzone value not working in RMG-Input (thank you porcino)</li>
<li>Fix toolbar being hidden when ending emulation while in fullscreen</li>
<li>Fix zip files with japanese characters in the file name not being able to be opened on windows</li>
<li>Fix ROM Browser not returning to a maximized state when ending emulation</li>
<li>Fix ROM Browser not opening maximized when closing RMG with it maximized</li>
<li>Fix window not being able to be maximized during emulation when scaling is enabled</li>
<li>Fix read-only ROM files not being able to be opened on linux</li>
<li>Remove "Allow Manual Window Resizing" setting due to it being always enabled</li>
<li>Remove Styles tab from settings dialog on windows</li>
<li>Add "Play Game with Cartridge" to context menu when a 64DD disk is selected in the ROM Browser</li>
<li>Add "Open ROM Directory" to context menu in the ROM Browser</li>
<li>Add an On-Screen Display (see the OSD tab in the settings dialog for settings)</li>
<li>Add Theme setting to settings dialog (see Interface -> Miscellaneous, this is a replacement for the previous Styles settings)</li>
<li>Improve error message when opening a zip file fails</li>
<li>Improve tab order and naming in settings dialog</li>
</ul>
</description>
</release>
<release version="v0.2.9" date="2023-01-03" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix wrong 64DD Disk extension being listed in empty ROM browser</li>
<li>Fix memory corruption when having 64DD Disk files</li>
<li>Fix possible crash when render window wasn't visible yet</li>
<li>Fix RMG changing the current directory on non-portable installs</li>
<li>Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)</li>
<li>Change "Choose ROM Directory" to "Change ROM Directory"</li>
<li>Add -q/--quit-after-emulation commandline option</li>
<li>Add 2 more icons to menubar menus/items</li>
<li>Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)</li>
<li>Improve behavior of Hotkeys tab in settings dialog</li>
<li>Improve behavior of window when exiting RMG while in-game</li>
</ul>
</description>
</release>
<release version="v0.2.8" date="2023-01-01" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix 'Uniform Size (Grid View)' not being disabled during emulation</li>
<li>Fix toolbar not respecting the view setting</li>
<li>Fix being stuck at the loading screen when having more ROMs than the ROM search limit</li>
<li>Improve error message when opening a ROM fails</li>
</ul>
</description>
</release>
<release version="v0.2.7" date="2022-12-29" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix core error not showing when the statusbar was hidden</li>
<li>Fix .ndd/.64d not being in the empty ROM Browser widget</li>
<li>Fix .jpg/.jpeg files not working on covers on Windows</li>
<li>Fix updater script not copying subdirectories on Windows (for portable installs)</li>
<li>Fix 64DD Disks which required the development IPL not working</li>
<li>Fix 64DD Disks showing the wrong internal ROM name (this fix requires clearing the ROM cache)</li>
<li>Fix cover filenames allowing invalid characters (they will now be replaced by _)</li>
<li>Add more icons to View menu in the menu bar</li>
<li>Add 'Uniform Size (Grid View)' to View menu in the menu bar</li>
<li>Add smooth scrolling to List View and Grid View</li>
</ul>
</description>
</release>
<release version="v0.2.6" date="2022-12-28" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix default save state/game directory being incorrect on first run (on non-portable installs)</li>
<li>Fix angrylion-rdp-plus not loading settings correctly</li>
<li>Fix cheat settings not moving over when renaming a cheat</li>
<li>Remove fullscreen resolution combobox from GLideN64 because it did nothing</li>
<li>Remove File menu from menu bar</li>
<li>Implement disk support without requiring a cartridge</li>
<li>Add toolbar</li>
<li>Add View menu to menu bar</li>
<li>Add Grid view to ROM browser</li>
<li>Add icons to all menu bar items</li>
<li>Add log dialog</li>
</ul>
</description>
</release>
<release version="v0.2.5" date="2022-12-14" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix incorrect controller being selected in RMG-Input when having 2 controllers with the same name</li>
<li>Fix some UI elements being enabled while the 'Controller Is Plugged In' checkbox is disabled in RMG-Input</li>
<li>Fix extra padding being added when having a controller selected and opening RMG-Input</li>
<li>Fix creating a new profile in GLideN64</li>
<li>Add Z-Trigger visualization in RMG-Input</li>
<li>Remove Debugger checkbox in the settings dialog because it did nothing</li>
<li>Remove About buttons in the plugin tab of the settings dialog because it did nothing</li>
<li>Implement close button on all dialogs</li>
<li>Implement custom style support (for Windows only)</li>
<li>Implement the ability to remove/reset the main profile in RMG-Input</li>
<li>Rename Interface tab in settings dialog to User Interface</li>
<li>Migrate to Qt6 (currently the flatpak will remain Qt5)</li>
</ul>
</description>
</release>
<release version="v0.2.4" date="2022-12-08" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix Discord Rich Presence breaking when opening the settings dialog</li>
<li>Fix install update window not showing</li>
<li>Fix 'Limit FPS' not working with new RMG-Audio (this disables the 'synchronize audio' option)</li>
<li>Implement support for Japanese characters in the ROM header</li>
<li>Implement dynamic buffer sizes in the ROM browser cache (this reduces the ROM browser cache size)</li>
<li>Add more cheats from Gent</li>
</ul>
</description>
</release>
<release version="v0.2.3" date="2022-12-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Add updater for portable installations</li>
<li>Add Discord Rich Presence</li>
</ul>
</description>
</release>
<release version="v0.2.2" date="2022-12-03" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix trivial resampler not being available in RMG-Audio</li>
<li>Fix save games/states showing up in multiple patched ROMs based on the same game</li>
</ul>
</description>
</release>
<release version="v0.2.1" date="2022-12-02" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Improve cheat error handling</li>
<li>Improve cheat dialog slightly (ok button is now disabled by default)</li>
<li>Improve RMG-Audio by using mupen64plus-audio-sdl as base</li>
<li>Add iQue cheats from Gent</li>
<li>Add CRLF support in cheat files</li>
<li>Add 'Remove Duplicate Keybindings' in settings dialog</li>
<li>Change maximum ROM browser cache items to 10000</li>
<li>Change default ROM browser limit to 250</li>
<li>Fix cheat settings being gone after opening the settings dialog in-game</li>
</ul>
</description>
</release>
<release version="v0.2.0" date="2022-11-29" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix out of bounds read in ROM browser cache</li>
<li>Fix --fullscreen not working like expected</li>
<li>Fix crash on windows when exiting</li>
<li>Implement octagon simulation in RMG-Input (thank you Jaxon)</li>
<li>implement cheat support</li>
<li>Add 'Invert Axis Mapped To LRZ' option to RMG-Input</li>
<li>Add --disk commandline argument (for opening N64 ROMs with 64DD disk files)</li>
<li>Add configuration GUI to angrylion-rdp-plus (thank you GhostlyDark)</li>
<li>Remove range setting from RMG-Input </li>
</ul>
</description>
</release>
<release version="v0.1.9" date="2022-11-19" type="stable"/>
<release version="v0.1.8" date="2022-11-17" type="stable"/>
<release version="v0.1.7" date="2022-11-14" type="stable"/>
<release version="v0.1.6" date="2022-09-12" type="stable"/>
<release version="v0.1.5" date="2022-09-10" type="stable"/>
<release version="v0.1.4" date="2022-03-13" type="stable"/>
<release version="v0.1.3" date="2022-02-14" type="stable"/>
<release version="v0.1.2" date="2022-01-21" type="stable"/>
<release version="v0.1.1" date="2022-01-19" type="stable"/>
<release version="v0.1.0" date="2022-01-07" type="stable"/>
<release version="v0.0.9" date="2021-12-25" type="stable"/>
<release version="v0.0.8" date="2021-12-24" type="stable"/>
<release version="v0.0.7" date="2021-12-23" type="stable"/>
<release version="v0.0.6" date="2021-10-18" type="stable"/>
<release version="v0.0.5" date="2021-10-17" type="stable"/>
<release version="v0.0.4" date="2021-10-06" type="stable"/>
<release version="v0.0.3" date="2021-10-04" type="stable"/>
<release version="v0.0.2" date="2021-09-26" type="stable"/>
</releases>
<url type="homepage">https://github.com/Rosalie241/RMG</url>
<url type="bugtracker">https://github.com/Rosalie241/RMG/issues</url>
<categories>
<category>Game</category>
<category>Emulator</category>
<category>Qt</category>
</categories>
<recommends>
<control>pointing</control>
<control>keyboard</control>
</recommends>
<content_rating type="oars-1.1"/>
<keywords>
<keyword>mupen64plus</keyword>
<keyword>RMG</keyword>
</keywords>
</component>
@@ -3,9 +3,7 @@ Type=Application
Name=Rosalie's Mupen GUI
Comment=An easy to use & cross-platform mupen64plus front-end written in C++ & Qt
Exec=RMG %f
TryExec=RMG
Icon=com.github.Rosalie241.RMG
Terminal=false
Categories=Game;Emulator;Qt;
MimeType=application/x-n64-rom;
Keywords=emulator;mupen64plus;n64;RMG
@@ -1,905 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Copyright 2024 Rosalie Wanders -->
<component type="desktop-application">
<!--Created with jdAppStreamEdit 9.1-->
<id>com.github.Rosalie241.RMG</id>
<name>Rosalie's Mupen GUI</name>
<summary>Play Nintendo 64 games easily</summary>
<developer id="com.github.rosalie241">
<name>Rosalie</name>
</developer>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-only</project_license>
<update_contact>rosalie@mailbox.org</update_contact>
<description>
<p>Rosalie's Mupen GUI is an easy to use yet customizable mupen64plus front-end, allowing you to easily play Nintendo 64 games.</p>
</description>
<screenshots>
<screenshot type="default">
<caption>The Rom Browser</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/RomBrowser.png</image>
</screenshot>
<screenshot type="default">
<caption>During A Game</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/InGame.png</image>
</screenshot>
<screenshot type="default">
<caption>Input Settings</caption>
<image type="source">https://github.com/Rosalie241/RMG/raw/master/Package/Screenshots/InputSettings.png</image>
</screenshot>
</screenshots>
<releases>
<release version="v0.7.8" date="2025-03-23" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix ROM browser loading screen showing '[0/0]'</li>
<li>Fix configuration dialog of RMG-Input not closing when pressing escape</li>
<li>Fix AppImage not including libhidapi-hidraw</li>
<li>Fix AppImage not working on nvidia GPUs since v0.7.7 (thank you Samueru-sama)</li>
<li>Fix casing in error message in RMG-Core</li>
<li>Fix missing space for 'Start:' label in RMG-Input</li>
<li>Fix inconsistent height for UI elements in RMG-Input</li>
<li>Fix mupen64plus not being shutdown properly</li>
<li>Fix high memory requirement introduced in v0.7.1</li>
<li>Add bounds checking for some DMA operations</li>
<li>Add new controller image to RMG-Input (thank you Jaffacakelover)</li>
<li>Add support for using a local file path for the netplay server list URL</li>
<li>Swap Z-Trigger and Start UI elements in RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.7.7" date="2025-03-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix error messages not being shown when initialization fails</li>
<li>Fix emulation error not being shown when launched with '--quit-after-emulation'</li>
<li>Fix AppImage not including libspeexdsp</li>
<li>Fix mupen64plus-video-parallel not respecting rdp full sync</li>
<li>Fix crash when quitting RMG while the ROM browser is refreshing</li>
<li>Fix initial column sizes being incorrect in some cases</li>
<li>Add exception handler for Windows which generates a minidump</li>
<li>Change "Join Session" to "Browse Sessions" in the Netplay menu</li>
<li>Change ROM browser cache limit to 250000</li>
<li>Remove "Synchronize RDP and CPU" setting from mupen64plus-video-parallel</li>
<li>Improve loading time of the ROM browser when there are invalid ROMs in the ROM directory</li>
</ul>
</description>
</release>
<release version="v0.7.6" date="2025-02-22" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix possible crash in parallel when vulkan initialization fails</li>
<li>Remove support for hotplugging controllers while in-game in RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.7.5" date="2025-02-16" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix incorrect error message in RMG-Core</li>
<li>Fix possible crash on Windows (thank you Thirteen1355 for assisting with debugging)</li>
<li>Fix missing space between 'L-Shoulder' and 'R-Shoulder' in RMG-Input</li>
<li>Fix 'L-Trigger' and 'R-Trigger' names by changing it to 'L-Shoulder' and 'R-Shoulder' in RMG-Input</li>
<li>Improve opening time of 'Edit Game Input Settings' by utilizing the ROM browser cache</li>
<li>Improve configuration dialogs from plugins by setting the parent window</li>
</ul>
</description>
</release>
<release version="v0.7.4" date="2025-02-15" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix covers in JPEG format not loading on windows since v0.7.3</li>
<li>Fix RMG not inhibiting the screensaver during emulation</li>
<li>Fix not having supported archives listed when opening 64DD Disks through 'Open Combo'</li>
<li>Fix RMG-Audio spamming the log with sample warnings</li>
<li>Add captions to all file and directory dialogs</li>
<li>Improve logging when retrieving OpenGL context fails</li>
</ul>
</description>
</release>
<release version="v0.7.3" date="2025-02-09" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix portable windows version not being able to find update file</li>
<li>Fix cheat sections being able to be hidden in Netplay Session dialog</li>
<li>Fix 'You're already on the latest version' message being shown as an error</li>
<li>Fix empty messages being able to be sent in the Netplay Session dialog</li>
<li>Fix flicker in the Netplay Session Browser dialog</li>
<li>Fix 'Controller pak' typo in the settings dialog</li>
<li>Fix potential crashes when using the dynamic recompiler</li>
<li>Add cheats for Spanish translation of 007 The world is not enough, Conker's Bad Fur Day and Goldeneye 007 (thank you Pcgaming575)</li>
<li>Add 'View Session' to 'Netplay' menu allowing you to re-open the Netplay Session dialog after closing it when in-game</li>
<li>Improve message boxes by expanding the details by default</li>
<li>Improve windows build by building in an UCRT64 environment</li>
<li>Improve cheats dialog, settings dialog and ROM Information dialog opening time by utilizing the ROM browser cache</li>
<li>Implement register mirroring</li>
<li>Change 'RMG_WAYLAND' variable name to 'RMG_ALLOW_WAYLAND'</li>
<li>Remove 'Sort results after search' setting</li>
<li>Remove 'RMG_SHOW_DEBUG_QT_MESSAGES' variable</li>
<li>Update GLideN64 and paraLLEl</li>
</ul>
</description>
</release>
<release version="v0.7.2" date="2025-01-31" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix Log dialog and Netplay Session dialog not having a minimize button</li>
<li>Fix Netplay Session dialog not having an icon</li>
<li>Fix cheats not applying at emulation start</li>
<li>Improve netplay dialogs by saving and restoring the server selection</li>
<li>Improve netplay dialogs by adding icons to some buttons</li>
<li>Improve netplay dialogs by showing the ping</li>
<li>Improve device detection of RMG-Input</li>
<li>Implement cheat support for netplay</li>
</ul>
</description>
</release>
<release version="v0.7.1" date="2025-01-21" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix RDRAM initialization allowing for libdragon IPL3 to boot</li>
<li>Fix AppImage not working on some Linux distributions (thank you Samueru-sama)</li>
<li>Fix 64DD disks being shown in the Create Netplay Session dialog</li>
<li>Add support for ROMs that are bigger than 64MiB</li>
<li>Add support for launching a cartridge + disk combo where the disk is in an archive</li>
<li>Add stricter filename validation in the update dialog</li>
<li>Improve Netplay Session dialog by keeping it open while in-game</li>
<li>Improve 'Play Game with Disk' by turning it into a context menu</li>
</ul>
</description>
</release>
<release version="v0.7.0" date="2025-01-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix Netplay Session Browser dialog not resetting properly when requesting sessions fails</li>
<li>Fix freeze when opening the input configuration GUI from RMG-Input during netplay</li>
<li>Fix nickname validation not being consistent in the netplay dialogs</li>
<li>Fix downloading server list not having a timeout</li>
<li>Fix update check not having a timeout</li>
<li>Fix build failure when building with netplay disabled</li>
<li>Fix minimap in Mario Kart 64 not displaying properly during splitscreen in GLideN64</li>
</ul>
</description>
</release>
<release version="v0.6.9" date="2024-12-28" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix ROM browser storing multiple copies of the ROM information in memory</li>
<li>Fix game names in the Create Netplay Session dialog</li>
<li>Fix same CPU emulator setting being enforced during netplay</li>
<li>Fix VRU being able to be initialized during netplay</li>
<li>Fix enter key not clicking on the 'Send' button in the Netplay Session dialog</li>
<li>Fix vsync being able to be enabled during netplay</li>
<li>Fix 'Synchronize audio' in RMG-Audio being able to be enabled during netplay</li>
<li>Fix OSD tab of GLideN64 not listing all installed fonts on Linux</li>
<li>Add more error messages to the netplay dialogs</li>
<li>Add loading screen to the Netplay Session Browser dialog</li>
<li>Add no sessions screen to the Netplay Session Browser dialog</li>
<li>Add no ROMs screen to the Create Netplay Session dialog</li>
<li>Change default ROM search limit from 250 to 1024</li>
<li>Change 'Server URL' to 'Server list URL' in the settings dialog</li>
</ul>
</description>
</release>
<release version="v0.6.8" date="2024-12-22" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix crash on windows when opening a archive with files with an invalid character sequence</li>
<li>Fix video extension function definitions to prevent them from being exported</li>
<li>Implement netplay support (thank you loganmc10 for the hosted servers)</li>
</ul>
</description>
</release>
<release version="v0.6.7" date="2024-12-16" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix out of bounds read in game specific plugin settings</li>
<li>Fix inconsistent casing for the 'Left:' label in RMG-Input (thank you cursedUs64-git)</li>
<li>Fix incorrect error message in RMG-Core</li>
<li>Update mupen64plus-video-GLideN64, mupen64plus-core, LZMA SDK and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.6.6" date="2024-09-30" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix mupen64plus-core URL in the about dialog</li>
<li>Fix GLideN64 not showing native path seperator in the configuration dialog</li>
<li>Add 'SDL controller mode' option to the options dialog of RMG-Input</li>
<li>Add 'None' option to configuration file of mupen64plus-input-gca (thank you GhostlyDark)</li>
<li>Update GLideN64, mupen64plus-core and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.6.5" date="2024-07-04" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix not showing an error when per-game plugin settings are invalid</li>
<li>Fix settings dialog behavior for plugins not being the same for per-game plugin settings</li>
<li>Add 'restore defaults' button to configuration GUI of paraLLEl and angrylion-rdp-plus</li>
<li>Add 'OpenGL type' option to the settings dialog which allows choosing OpenGL ES</li>
<li>Add dynamic OpenGL ES detection to angrylion-rdp-plus</li>
<li>Improve screen size selection by making it editable in the configuration GUI of paraLLEl and angrylion-rdp-plus</li>
<li>Improve letter casing in settings dialog, RMG-Input and RMG-Audio</li>
<li>Improve about dialog</li>
<li>Change 'Miscellaneous' tab name to 'General' and change position in settings dialog</li>
<li>Update GLideN64 and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.6.4" date="2024-06-25" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix soft and hard reset freezing RMG when using parallel-rsp</li>
<li>Add 'System Region' to ROM Information dialog</li>
<li>Add defaults for the audio hotkey settings</li>
<li>Improve settings dialog behavior when having plugins with the same name</li>
<li>Improve settings dialog behavior by sorting the plugins</li>
<li>Change audio resampler default to "src-linear" in RMG-Audio (thank you Fanatic-64)</li>
</ul>
</description>
</release>
<release version="v0.6.3" date="2024-06-24" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix possible memory leak in the cheat dialog</li>
<li>Add log messages when initializing OpenGL or Vulkan fails</li>
<li>Add PIF ROM settings to the settings dialog</li>
<li>Add Transfer Pak setting to the settings dialog</li>
<li>Improve settings dialog behavior when a plugin hasn't been found</li>
<li>Improve error messages by removing the exclamation mark</li>
</ul>
</description>
</release>
<release version="v0.6.2" date="2024-06-08" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix updater not working on windows with non-portable installs</li>
<li>Fix OSD not showing native path separator when saving and loading a state from a file</li>
<li>Fix statusbar message not being up-to-date in some cases</li>
<li>Fix GLideN64 regression introduced in v0.6.1</li>
<li>Fix cmake not making installed libraries executable</li>
<li>Add 'Project64 Save State' option when saving a state to a file</li>
<li>Revert update to mupen64plus-video-parallel (thank you themaister for looking into the regression)</li>
</ul>
</description>
</release>
<release version="v0.6.1" date="2024-06-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix vulkan video plugins crashing on second emulation run on some systems</li>
<li>Fix log dialog not showing a monospace font on windows</li>
<li>Remove settings dialog storing and restoring the window size</li>
<li>Add missing vsync option to angrylion-rdp-plus</li>
<li>Update imgui, mupen64plus-video-parallel, GLideN64 and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.6.0" date="2024-05-24" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix 7z not being listed in the ROM browser when there are no ROMs found</li>
<li>Fix crash in GLideN64 with certain texture packs</li>
<li>Fix GLideN64 being able to create a large log file</li>
<li>Fix possible freezing by rate limiting callback messages</li>
<li>Update mupen64plus-core, angrylion-rdp-plus, GLideN64 and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.5.9" date="2024-05-01" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix parallel-rsp regression introduced in v0.5.8</li>
<li>Fix corruption when using GLideN64 and resizing the window</li>
<li>Fix changing save state slot always selecting slot 0 on some system configurations</li>
<li>Fix changing speed factor always using 0% on some system configurations</li>
<li>Add color settings for the OSD in the settings dialog</li>
<li>Add 'Test Rumble' button to the options dialog in RMG-Input</li>
<li>Add 'Play Game with State' to the context menu of the ROM browser</li>
<li>Add '--load-state-slot' commandline option</li>
<li>Update cheats and GLideN64</li>
</ul>
</description>
</release>
<release version="v0.5.8" date="2024-03-25" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix incorrect usage of cmake's GNUInstallDirs (thank you OPNA2608)</li>
<li>Fix opening zipped ROMs when compiling with minizip-ng instead of minizip</li>
<li>Fix RMG with paraLLEl crashing in mesa when using musl libc (thank you orbea and nekopsykose)</li>
<li>Update GLideN64, parallel-rsp and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.5.7" date="2024-01-26" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix backwards compatibility with older plugin setting format</li>
<li>Add NO_ASM build option to build mupen64plus-core without asm (thank you orbea)</li>
<li>Change default screenshot directory on Linux (thank you orbea)</li>
<li>Update mupen64plus-core</li>
</ul>
</description>
</release>
<release version="v0.5.6" date="2024-01-23" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix updater for portable installs on windows failing to extract the zip file</li>
<li>Fix Load State and View Log having the same default shortcut</li>
<li>Fix not being GPL compliant by disabling the building of angrylion-rdp-plus by default (thank you orbea and carmiker)</li>
<li>Fix installation not respecting CMAKE_INSTALL_LIBDIR</li>
<li>Fix third party projects not respecting CMAKE_C_FLAGS and CMAKE_CXX_FLAGS</li>
<li>Fix not all third party projects respecting the RelWithDebInfo configuration properly</li>
<li>Fix GLideN64 not installing correctly with the RelWithDebInfo configuration</li>
<li>Fix mupen64plus callbacks during initialization not showing up in the log window</li>
<li>Add a few GUI logging messages</li>
<li>Improve view log dialog behavior with clearing the log</li>
<li>Update copyright year in the about dialog (thank you JakobDev)</li>
</ul>
</description>
</release>
<release version="v0.5.5" date="2024-01-14" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Add TryExec to desktop file (thank you JakobDev)</li>
<li>Update mupen64plus-core, parallel-rsp, mupen64plus-rsp-hle, GLideN64 and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.5.4" date="2023-12-17" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix issue with vulkan video plugins</li>
</ul>
</description>
</release>
<release version="v0.5.3" date="2023-12-17" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix some error messages not being shown when there are a lot of errors</li>
<li>Fix cheat dialog not allowing empty lines</li>
<li>Fix forward slashes being displayed in paths on windows</li>
<li>Fix some timers starting before plugins are ready</li>
<li>Improve video size behavior by ensuring the video size matches the window size</li>
<li>Update mupen64plus-core, GLideN64 and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.5.2" date="2023-09-06" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix drag and drop not working in the loading screen of the ROM browser</li>
<li>Fix ROM browser not refreshing when launching RMG with a ROM specified through the commandline, using drag and drop and then returning to the ROM browser</li>
<li>Fix ROM browser refreshing with '--quit-after-emulation' specified through the commandline after a ROM has finished executing causing some extra debug callbacks to be displayed</li>
<li>Fix ROMs which have a ROM header name with 20 characters without a 0 byte at the end (fixes a crash on windows)</li>
<li>Improve build process by automatically detecting whether 'std::format' is supported or not (if not, use libfmt)</li>
<li>Improve message box behavior when there are a lot of errors</li>
<li>Improve default directories on windows (it'll now use '%APPDATA%\RMG' unless 'portable.txt' or 'Config\mupen64plus.cfg' exists)</li>
</ul>
</description>
</release>
<release version="v0.5.1" date="2023-08-27" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix window title of the windows installer</li>
<li>Fix video plugins which use vulkan not working on some Linux distributions</li>
<li>Fix 'Edit Game Input Settings' not saving settings when changing certain settings</li>
<li>Fix crash when having the RMG-Input configuration GUI open and closing RMG with control+c on Linux</li>
<li>Fix 'open_rom(): not a valid ROM image' error showing up sometimes when launching RMG with a ROM specified on the commandline</li>
<li>Update mupen64plus-core, GLideN64, paraLLEl and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.5.0" date="2023-08-12" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix AppImage not working on LTS distributions</li>
<li>Fix audio issues by reverting the audio changes from v0.4.8</li>
</ul>
</description>
</release>
<release version="v0.4.9" date="2023-08-12" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix crash when opening the per-game settings</li>
<li>Add support for using libfmt when the compiler doesn't support std::format</li>
</ul>
</description>
</release>
<release version="v0.4.8" date="2023-08-11" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix undo and redo stack not being cleared in the edit cheat dialog</li>
<li>Add hotkeys to increase, decrease and mute the volume (see the new Audio tab in the Hotkeys tab of the settings dialog)</li>
<li>Add support for drag and drop (the flatpak has it disabled due to Qt not supporting drag and drop in the file portal yet)</li>
<li>Add an implementation selection in RMG-Audio (see the advanced audio settings, the simple implementation might solve some audio issues for some people)</li>
<li>Improve loading time duration of the ROM browser (the ROM browser should load faster when ROM entries are in the ROM browser cache)</li>
<li>Improve control stick behavior in RMG-Input (thank you kev4cards)</li>
<li>Improve cheats and settings code in RMG-Core</li>
</ul>
</description>
</release>
<release version="v0.4.7" date="2023-08-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix diagonals not working for joystick hats in RMG-Input</li>
<li>Fix visualization of joystick hats in the configuration GUI of RMG-Input</li>
<li>Fix "Hide Cursor During Fullscreen Emulation" not working when using a Vulkan video plugin</li>
<li>Improve VRU initialization code in RMG-Input</li>
<li>Update SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.4.6" date="2023-08-04" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix copying a string out-of-bounds in RMG-Core</li>
<li>Fix memory leak in GLideN64</li>
<li>Add experimental support for wayland on linux (you can enable it by setting RMG_WAYLAND to 1)</li>
<li>Add RMG, mupen64plus and n64 keywords to the desktop file (thank you loganmc10)</li>
<li>Add joystick hat support to RMG-Input</li>
<li>Add native vulkan support (video plugins can now use vulkan natively without having to use OpenGL for presentation)</li>
<li>Add current render mode to the status bar (OpenGL or Vulkan)</li>
<li>Add information regarding the On-Screen display to the OSD tab of the settings dialog (the OSD will only work with OpenGL video plugins)</li>
<li>Improve build process by building with LTO and stripping release binaries</li>
<li>Update mupen64plus-video-parallel</li>
</ul>
</description>
</release>
<release version="v0.4.5" date="2023-07-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix "Change" buttons in the transfer pak tab of the options dialog of RMG-Input not working since v0.4.2</li>
</ul>
</description>
</release>
<release version="v0.4.4" date="2023-07-17" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix memory leak when using a 64DD disk in an archive</li>
<li>Fix fallback of mupen64plus-rsp-hle not working on first run</li>
<li>Fix 'Screenshot Captured' OSD message not appearing when using controller hotkeys</li>
<li>Fix dynamic recompiler crashing on ARM64 since v0.4.1</li>
<li>Add support for joysticks/triggers for hotkeys in RMG-Input</li>
<li>Add hotkeys for increasing and decreasing the save state slot in RMG-Input</li>
<li>Add hotkeys for switching controller paks in RMG-Input</li>
<li>Improve deadzone and sensitivity code in RMG-Input (thank you JaxonWasTaken)</li>
</ul>
</description>
</release>
<release version="v0.4.3" date="2023-07-11" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix minor corruption issues when using GLideN64 in Wave Race 64 and Space Station Silicon Valley</li>
<li>Fix some potential issues with out of bounds RDRAM reads (thank you loganmc10)</li>
<li>Fix ROM browser not updating entries when they've changed in the ROM database</li>
<li>Fix mupen64plus-rsp-hle not having a fallback configured (fixes Xeno Crisis not booting with mupen64plus-rsp-hle)</li>
<li>Fix Xeno Crisis showing an error message</li>
<li>Add Xeno Crisis to the ROM database</li>
</ul>
</description>
</release>
<release version="v0.4.2" date="2023-07-07" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix window behavior issues when saving GLideN64 settings while in-game</li>
<li>Add VRU support to RMG-Input</li>
<li>Add controller hotkey support to RMG-Input</li>
<li>Improve window title by using the ROM filename when the ROM isn't in the database</li>
</ul>
</description>
</release>
<release version="v0.4.1" date="2023-06-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix debug callbacks not printing before GUI has been started</li>
<li>Fix emulation error being incorrect in some cases</li>
<li>Fix user cheat file location (new ones will be placed in the user config directory instead of the user data directory)</li>
<li>Fix mupen64plus-input-gca crashing in v0.4.0 due to updating to a broken commit</li>
<li>Fix Paper Mario crashing when using the hammer on a specific tree in-game by implementing RDRAM address range 0x0800000-0x03EFFFFF</li>
<li>Improve accuracy of the pure and cached interpreter</li>
<li>Add *.st* and *.pj* to the file filter when loading a save state from a file</li>
</ul>
</description>
</release>
<release version="v0.4.0" date="2023-05-04" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix updater on windows always installing the desktop icon</li>
<li>Fix updater on windows not re-launching RMG after installation</li>
<li>Fix the speed limiter toggle and speed factor options not working on linux on some systems</li>
<li>Fix the 1080 Snowboarding cheats (thank you Gent)</li>
<li>Add support for moving the toolbar (changes to the docked position are persistent across application runs)</li>
<li>Update GLideN64 and mupen64plus-input-gca</li>
</ul>
</description>
</release>
<release version="v0.3.9" date="2023-04-06" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix "Don't check for updates again" checkbox appearing when requesting an update check through Help -&gt; Check For Updates</li>
<li>Add game format, file name, file extension, file size, game I.D. and game region columns to the list view of the ROM browser which can be toggled in the "Show/Hide Columns" menu of the context menu in the list view of the ROM browser (thank you RetraCarteR)</li>
<li>Add "Reset Column Sizes" to context menu of the list view of the ROM browser (thank you RetraCarteR)</li>
<li>Add "Analog Stick Sensitivity" setting to RMG-Input (thank you JaxonWasTaken)</li>
<li>Add "Save Filename Format" setting to the Core tab of the settings dialog</li>
<li>Add "Edit Game Input Settings" to the context menu of the ROM browser</li>
<li>Add support for 7z files</li>
<li>Add progress status to the loading screen in the ROM browser when loading takes more than 5 seconds</li>
</ul>
</description>
</release>
<release version="v0.3.8" date="2023-02-24" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix RMG not having the correct video size in some cases (i.e on a WM where resizing is not allowed to be done by an application)</li>
<li>Fix translations not working in GLideN64</li>
<li>Add -n/--nogui commandline option</li>
<li>Add -d/--debug-messages commandline option</li>
<li>Add hotkeys for graphics, audio, RSP and input settings</li>
<li>Add hotkey for viewing the log</li>
<li>Add SIGINT and SIGTERM handling on linux</li>
<li>Add "Check For Updates" to "View" in the toolbar</li>
<li>Add information about LLE plugins in the settings dialog</li>
<li>Add support for toggling visibility of columns in the ROM browser list view (thank you RetraCarteR)</li>
<li>Add date and time to the save state slot items in "Current Save State" menu in the menubar</li>
<li>Add date and time to the OSD when selecting a save state slot</li>
<li>Add failure messages to the OSD when loading/saving a save state fails</li>
<li>Improve updater behavior by checking for an update on startup with at least an hour in-between checks</li>
</ul>
</description>
</release>
<release version="v0.3.7" date="2023-02-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix icons not showing up in some cases when migrating from a version before v0.3.6</li>
<li>Fix plugin settings not being loaded properly in the settings dialog when migrating from a version before v0.3.6</li>
</ul>
</description>
</release>
<release version="v0.3.6" date="2023-02-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix RMG not using xwayland when using wayland (wayland has lots of issues, can be disabled by building with the "-DFORCE_XCB=OFF" option)</li>
<li>Fix some non-fatal mupen64plus errors showing a pop-up</li>
<li>Fix window not returning to ROM browser when launching a game through the commandline and the plugins aren't ready</li>
<li>Add support for Qt stylesheets (place them in the 'user data directory/Styles' directory with the '.qss' extension, they'll show up in "Themes")</li>
<li>Add "Icon Theme" setting</li>
<li>Add "Speed Factor" to System menu bar</li>
<li>Add support for re-ordering columns in the list view of the ROM browser (thank you RetraCarteR)</li>
<li>Add AppImage to github releases (this replaces the old portable linux builds on github releases)</li>
</ul>
</description>
</release>
<release version="v0.3.5" date="2023-02-14" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix reset button not working properly in RMG-Input</li>
<li>Fix profiles not being deleted properly when clicking on cancel/close in some cases in RMG-Input</li>
<li>Fix paraLLEl not logging to the log window</li>
<li>Fix paraLLEl's odd window behavior by not saving the window size when emulation ends</li>
<li>Fix GLideN64 initializing a noise texture being slow</li>
<li>Fix issue where an unbound mapping in RMG-Input would respond to an A controller button press in-game</li>
<li>Fix issue where RMG-Input wouldn't save anything but the currently opened profile</li>
</ul>
</description>
</release>
<release version="v0.3.4" date="2023-02-11" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix mapping button size increasing when reloading settings in RMG-Input</li>
<li>Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input</li>
<li>Fix height mismatch of "Profile" and "Input Device" UI elements in RMG-Input</li>
<li>Fix updater script not using the correct path seperators on Windows</li>
<li>Fix GLideN64's per game settings being overwritten by the updater on windows (or not being updated on linux)</li>
<li>Fix "Automatic" input device not opening controller device when clicking on 'Refresh' in RMG-Input</li>
<li>Fix game specific profile having unexpected UI behavior in RMG-Input</li>
<li>Fix cancel and close button not working correctly in RMG-Input</li>
<li>Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input</li>
<li>Add "Filter Events Based On Joystick Type For Buttons" setting to RMG-Input</li>
<li>Add "Filter Events Based On Joystick Type For Axis" setting to RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.3.3" date="2023-02-09" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Remove "Controller Is Plugged In" checkbox in RMG-Input</li>
<li>Remove text from 'Remove' button in RMG-Input</li>
<li>Add "None" input device to RMG-Input (replacing the "Controller Is Plugged In" checkbox)</li>
<li>Add "Automatic" input device to RMG-Input</li>
<li>Add support for creating profiles in RMG-Input</li>
<li>Add icons to 'Remove', 'Refresh', 'Reset' and 'Options' buttons in RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.3.2" date="2023-02-06" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix ndd/d64 files in zip files not working when the disk file is inside a subdirectory inside the zip file</li>
<li>Fix ndd/d64 files in zip files not working correctly on windows</li>
<li>Fix controller image in RMG-Input sometimes being stuck when having a trigger bound to a button</li>
<li>Fix trigger mapping in RMG-Input</li>
<li>Remove "Invert Axis Mapped To LRZ" setting in RMG-Input</li>
<li>Add "Sort Results After Search" ROM Browser setting</li>
</ul>
</description>
</release>
<release version="v0.3.1" date="2023-02-04" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix taking a screenshot not working in some cases</li>
<li>Fix some games being unable to save due to having an illegal character in the save filename</li>
<li>Fix OSD tab crash in GLideN64</li>
<li>Fix an issue where the graphics plugin would show the 64DD IPL as ROM name in the settings even after booting a cartridge</li>
<li>Fix "Refresh ROM List" in Hotkeys tab in settings dialog not reverting back to defaults when clicking on 'restore defaults'</li>
<li>Fix "Remove Duplicate Keybindings" in settings dialog not behaving correctly in some cases</li>
<li>Fix fallback application icons not respecting system icon theme on linux</li>
<li>Add support for ndd/d64 files in zip files</li>
<li>Add support for using the basename of the ROM filename for covers</li>
<li>Add support for binding multiple inputs in RMG-Input</li>
<li>Improve behavior of window when launching RMG with a ROM using the commandline</li>
<li>Improve behavior of error message when emulation fails</li>
<li>Improve behavior of hotkey buttons in settings dialog</li>
</ul>
</description>
</release>
<release version="v0.3.0" date="2023-01-23" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix GLideN64 not being able to load texture packs from relative paths</li>
<li>Fix "Save State Slot" keybindings not working in fullscreen</li>
<li>Fix deadzone percentage being incorrect when set to 0% in RMG-Input</li>
<li>Fix low deadzone value not working in RMG-Input (thank you porcino)</li>
<li>Fix toolbar being hidden when ending emulation while in fullscreen</li>
<li>Fix zip files with japanese characters in the file name not being able to be opened on windows</li>
<li>Fix ROM Browser not returning to a maximized state when ending emulation</li>
<li>Fix ROM Browser not opening maximized when closing RMG with it maximized</li>
<li>Fix window not being able to be maximized during emulation when scaling is enabled</li>
<li>Fix read-only ROM files not being able to be opened on linux</li>
<li>Remove "Allow Manual Window Resizing" setting due to it being always enabled</li>
<li>Remove Styles tab from settings dialog on windows</li>
<li>Add "Play Game with Cartridge" to context menu when a 64DD disk is selected in the ROM Browser</li>
<li>Add "Open ROM Directory" to context menu in the ROM Browser</li>
<li>Add an On-Screen Display (see the OSD tab in the settings dialog for settings)</li>
<li>Add Theme setting to settings dialog (see Interface -&gt; Miscellaneous, this is a replacement for the previous Styles settings)</li>
<li>Improve error message when opening a zip file fails</li>
<li>Improve tab order and naming in settings dialog</li>
</ul>
</description>
</release>
<release version="v0.2.9" date="2023-01-03" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix wrong 64DD Disk extension being listed in empty ROM browser</li>
<li>Fix memory corruption when having 64DD Disk files</li>
<li>Fix possible crash when render window wasn't visible yet</li>
<li>Fix RMG changing the current directory on non-portable installs</li>
<li>Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)</li>
<li>Change "Choose ROM Directory" to "Change ROM Directory"</li>
<li>Add -q/--quit-after-emulation commandline option</li>
<li>Add 2 more icons to menubar menus/items</li>
<li>Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)</li>
<li>Improve behavior of Hotkeys tab in settings dialog</li>
<li>Improve behavior of window when exiting RMG while in-game</li>
</ul>
</description>
</release>
<release version="v0.2.8" date="2023-01-01" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix 'Uniform Size (Grid View)' not being disabled during emulation</li>
<li>Fix toolbar not respecting the view setting</li>
<li>Fix being stuck at the loading screen when having more ROMs than the ROM search limit</li>
<li>Improve error message when opening a ROM fails</li>
</ul>
</description>
</release>
<release version="v0.2.7" date="2022-12-29" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix core error not showing when the statusbar was hidden</li>
<li>Fix .ndd/.64d not being in the empty ROM Browser widget</li>
<li>Fix .jpg/.jpeg files not working on covers on Windows</li>
<li>Fix updater script not copying subdirectories on Windows (for portable installs)</li>
<li>Fix 64DD Disks which required the development IPL not working</li>
<li>Fix 64DD Disks showing the wrong internal ROM name (this fix requires clearing the ROM cache)</li>
<li>Fix cover filenames allowing invalid characters (they will now be replaced by _)</li>
<li>Add more icons to View menu in the menu bar</li>
<li>Add 'Uniform Size (Grid View)' to View menu in the menu bar</li>
<li>Add smooth scrolling to List View and Grid View</li>
</ul>
</description>
</release>
<release version="v0.2.6" date="2022-12-28" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix default save state/game directory being incorrect on first run (on non-portable installs)</li>
<li>Fix angrylion-rdp-plus not loading settings correctly</li>
<li>Fix cheat settings not moving over when renaming a cheat</li>
<li>Remove fullscreen resolution combobox from GLideN64 because it did nothing</li>
<li>Remove File menu from menu bar</li>
<li>Implement disk support without requiring a cartridge</li>
<li>Add toolbar</li>
<li>Add View menu to menu bar</li>
<li>Add Grid view to ROM browser</li>
<li>Add icons to all menu bar items</li>
<li>Add log dialog</li>
</ul>
</description>
</release>
<release version="v0.2.5" date="2022-12-14" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix incorrect controller being selected in RMG-Input when having 2 controllers with the same name</li>
<li>Fix some UI elements being enabled while the 'Controller Is Plugged In' checkbox is disabled in RMG-Input</li>
<li>Fix extra padding being added when having a controller selected and opening RMG-Input</li>
<li>Fix creating a new profile in GLideN64</li>
<li>Add Z-Trigger visualization in RMG-Input</li>
<li>Remove Debugger checkbox in the settings dialog because it did nothing</li>
<li>Remove About buttons in the plugin tab of the settings dialog because it did nothing</li>
<li>Implement close button on all dialogs</li>
<li>Implement custom style support (for Windows only)</li>
<li>Implement the ability to remove/reset the main profile in RMG-Input</li>
<li>Rename Interface tab in settings dialog to User Interface</li>
<li>Migrate to Qt6 (currently the flatpak will remain Qt5)</li>
</ul>
</description>
</release>
<release version="v0.2.4" date="2022-12-08" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix Discord Rich Presence breaking when opening the settings dialog</li>
<li>Fix install update window not showing</li>
<li>Fix 'Limit FPS' not working with new RMG-Audio (this disables the 'synchronize audio' option)</li>
<li>Implement support for Japanese characters in the ROM header</li>
<li>Implement dynamic buffer sizes in the ROM browser cache (this reduces the ROM browser cache size)</li>
<li>Add more cheats from Gent</li>
</ul>
</description>
</release>
<release version="v0.2.3" date="2022-12-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Add updater for portable installations</li>
<li>Add Discord Rich Presence</li>
</ul>
</description>
</release>
<release version="v0.2.2" date="2022-12-03" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix trivial resampler not being available in RMG-Audio</li>
<li>Fix save games/states showing up in multiple patched ROMs based on the same game</li>
</ul>
</description>
</release>
<release version="v0.2.1" date="2022-12-02" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Improve cheat error handling</li>
<li>Improve cheat dialog slightly (ok button is now disabled by default)</li>
<li>Improve RMG-Audio by using mupen64plus-audio-sdl as base</li>
<li>Add iQue cheats from Gent</li>
<li>Add CRLF support in cheat files</li>
<li>Add 'Remove Duplicate Keybindings' in settings dialog</li>
<li>Change maximum ROM browser cache items to 10000</li>
<li>Change default ROM browser limit to 250</li>
<li>Fix cheat settings being gone after opening the settings dialog in-game</li>
</ul>
</description>
</release>
<release version="v0.2.0" date="2022-11-29" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix out of bounds read in ROM browser cache</li>
<li>Fix --fullscreen not working like expected</li>
<li>Fix crash on windows when exiting</li>
<li>Implement octagon simulation in RMG-Input (thank you Jaxon)</li>
<li>Implement cheat support</li>
<li>Add 'Invert Axis Mapped To LRZ' option to RMG-Input</li>
<li>Add --disk commandline argument (for opening N64 ROMs with 64DD disk files)</li>
<li>Add configuration GUI to angrylion-rdp-plus (thank you GhostlyDark)</li>
<li>Remove range setting from RMG-Input </li>
</ul>
</description>
</release>
<release version="v0.1.9" date="2022-11-19" type="stable"/>
<release version="v0.1.8" date="2022-11-17" type="stable"/>
<release version="v0.1.7" date="2022-11-14" type="stable"/>
<release version="v0.1.6" date="2022-09-12" type="stable"/>
<release version="v0.1.5" date="2022-09-10" type="stable"/>
<release version="v0.1.4" date="2022-03-13" type="stable"/>
<release version="v0.1.3" date="2022-02-14" type="stable"/>
<release version="v0.1.2" date="2022-01-21" type="stable"/>
<release version="v0.1.1" date="2022-01-19" type="stable"/>
<release version="v0.1.0" date="2022-01-07" type="stable"/>
<release version="v0.0.9" date="2021-12-25" type="stable"/>
<release version="v0.0.8" date="2021-12-24" type="stable"/>
<release version="v0.0.7" date="2021-12-23" type="stable"/>
<release version="v0.0.6" date="2021-10-18" type="stable"/>
<release version="v0.0.5" date="2021-10-17" type="stable"/>
<release version="v0.0.4" date="2021-10-06" type="stable"/>
<release version="v0.0.3" date="2021-10-04" type="stable"/>
<release version="v0.0.2" date="2021-09-26" type="stable"/>
</releases>
<url type="homepage">https://github.com/Rosalie241/RMG</url>
<url type="bugtracker">https://github.com/Rosalie241/RMG/issues</url>
<categories>
<category>Game</category>
<category>Emulator</category>
<category>Qt</category>
</categories>
<recommends>
<control>pointing</control>
<control>keyboard</control>
<control>gamepad</control>
</recommends>
<supports>
<control>voice</control>
</supports>
<content_rating type="oars-1.1"/>
<launchable type="desktop-id">com.github.Rosalie241.RMG.desktop</launchable>
<keywords>
<keyword>mupen64plus</keyword>
<keyword>RMG</keyword>
</keywords>
</component>
+4 -17
View File
@@ -1,6 +1,6 @@
# Rosalie's Mupen GUI
Rosalie's Mupen GUI is a free and open-source mupen64plus front-end written in C++.
Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++.
It offers a simple-to-use user interface.
@@ -14,7 +14,6 @@ You can download Rosalie's Mupen GUI on
* [Github Releases (AppImage)](https://github.com/Rosalie241/RMG/releases)
* [Flathub (Flatpak)](https://flathub.org/apps/details/com.github.Rosalie241.RMG)
* [Arch User Repository](https://aur.archlinux.org/packages/rmg)
* [Fedora COPR](https://copr.fedorainfracloud.org/coprs/rosalie/RMG/)
## Support
@@ -38,25 +37,13 @@ Rosalie's Mupen GUI is licensed under the [GNU General Public License v3.0](http
* Portable Debian/Ubuntu
```bash
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip ninja-build
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev build-essential nasm git zip ninja-build
./Source/Script/Build.sh Release
```
* Portable Fedora
```bash
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL2-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel pkgconfig zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel vulkan-devel gcc-c++ nasm git ninja-build
./Source/Script/Build.sh Release
```
* Portable Arch Linux
```bash
sudo pacman -S --needed make cmake gcc hidapi freetype2 libpng qt6 sdl2 libsamplerate nasm minizip pkgconf vulkan-headers git
./Source/Script/Build.sh Release
```
* Portable OpenSUSE Tumbleweed
```bash
sudo zypper install SDL2-devel cmake freetype2-devel gcc gcc-c++ libhidapi-devel libhidapi-hidraw0 libpng16-devel libsamplerate-devel make nasm ninja pkgconf-pkg-config speex-devel vulkan-devel zlib-devel qt6-tools-devel qt6-opengl-devel qt6-widgets-devel qt6-svg-devel minizip-devel git
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL2-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel gcc-c++ nasm git ninja-build
./Source/Script/Build.sh Release
```
@@ -75,7 +62,7 @@ cmake --install "$build_dir" --prefix="/usr"
#### Windows
* Download & Install [MSYS2](https://www.msys2.org/)
```bash
pacman -S --needed make mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-hidapi mingw-w64-ucrt-x86_64-freetype mingw-w64-ucrt-x86_64-libpng mingw-w64-ucrt-x86_64-qt6 mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_net mingw-w64-ucrt-x86_64-speexdsp mingw-w64-ucrt-x86_64-libsamplerate mingw-w64-ucrt-x86_64-nasm mingw-w64-ucrt-x86_64-minizip mingw-w64-ucrt-x86_64-vulkan-headers git
pacman -S --needed make mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc mingw-w64-x86_64-hidapi mingw-w64-x86_64-freetype mingw-w64-x86_64-libpng mingw-w64-x86_64-SDL2 mingw-w64-x86_64-qt6 mingw-w64-x86_64-SDL2 mingw-w64-x86_64-hidapi mingw-w64-x86_64-speexdsp mingw-w64-x86_64-libsamplerate mingw-w64-x86_64-nasm mingw-w64-x86_64-minizip git
./Source/Script/Build.sh Release
```
+40
View File
@@ -0,0 +1,40 @@
#
# 7-Zip CMakeLists.txt
#
project(7Zip)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(7ZIP_SOURCES
${CMAKE_CURRENT_BINARY_DIR}/C/Bcj2.c
${CMAKE_CURRENT_BINARY_DIR}/C/Bra.c
${CMAKE_CURRENT_BINARY_DIR}/C/Bra86.c
${CMAKE_CURRENT_BINARY_DIR}/C/BraIA64.c
${CMAKE_CURRENT_BINARY_DIR}/C/CpuArch.c
${CMAKE_CURRENT_BINARY_DIR}/C/Delta.c
${CMAKE_CURRENT_BINARY_DIR}/C/Lzma2Dec.c
${CMAKE_CURRENT_BINARY_DIR}/C/LzmaDec.c
${CMAKE_CURRENT_BINARY_DIR}/C/Ppmd7.c
${CMAKE_CURRENT_BINARY_DIR}/C/Ppmd7Dec.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zCrc.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zCrcOpt.c
${CMAKE_CURRENT_BINARY_DIR}/C/Sha256.c
${CMAKE_CURRENT_BINARY_DIR}/C/Sha256Opt.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zAlloc.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zArcIn.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zBuf.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zBuf2.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zDec.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zFile.c
${CMAKE_CURRENT_BINARY_DIR}/C/7zStream.c
)
add_custom_command(
OUTPUT ${7ZIP_SOURCES}
COMMAND ${CMAKE_COMMAND} -E tar "xvz" "${CMAKE_CURRENT_SOURCE_DIR}/lzma2201.tar.gz"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
add_definitions(-D_7ZIP_PPMD_SUPPPORT -DNDEBUG -D_REENTRANT -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
add_library(7Zip STATIC ${7ZIP_SOURCES})
@@ -1,2 +1,2 @@
# LZMA SDK v24.09
# 7-Zip SDK v22.01
Downloaded from https://www.7-zip.org/sdk.html
Binary file not shown.
+172 -151
View File
@@ -3,30 +3,18 @@
#
include(ExternalProject)
find_program(RUST_CARGO cargo)
if(NO_RUST)
set(BUILD_INPUT_GCA OFF)
elseif(${RUST_CARGO} STREQUAL "RUST_CARGO-NOTFOUND")
message(WARNING "mupen64plus-input-gca will not be built due to not having cargo installed")
set(BUILD_INPUT_GCA OFF)
else()
set(BUILD_INPUT_GCA ON)
endif()
set(THIRDPARTY_DIR ${CMAKE_BINARY_DIR}/Source/3rdParty)
set(M64P_CORE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core)
set(M64P_CORE_DIR ${THIRDPARTY_DIR}/mupen64plus-core)
if(WIN32)
set(SO_EXT "dll")
set(GCA_LIB "mupen64plus_input_gca.${SO_EXT}")
set(CORE_FILE "mupen64plus.dll")
else(WIN32)
set(SO_EXT "so")
set(GCA_LIB "libmupen64plus_input_gca.${SO_EXT}")
set(CORE_FILE "libmupen64plus.so")
endif(WIN32)
set(BASE_CMAKE_CONFIGURE_ARGS -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER} -DCMAKE_CXX_COMPILER=${CMAKE_CXX_COMPILER}
-DCMAKE_C_FLAGS=${CMAKE_C_FLAGS} -DCMAKE_CXX_FLAGS=${CMAKE_CXX_FLAGS})
set(BASE_CMAKE_CONFIGURE_ARGS -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_C_COMPILER=${CMAKE_C_COMPILER} -DCMAKE_CXX_COMPILER=${CMAKE_CXX_COMPILER})
if (USE_CCACHE)
set(CMAKE_CONFIGURE_ARGS ${BASE_CMAKE_CONFIGURE_ARGS} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache)
set(MAKE_CC_COMPILER "ccache ${CMAKE_C_COMPILER}")
@@ -37,213 +25,227 @@ else(USE_CCACHE)
set(MAKE_CXX_COMPILER "${CMAKE_CXX_COMPILER}")
endif(USE_CCACHE)
# use sub-make when available
if ("${CMAKE_GENERATOR}" STREQUAL "Unix Makefiles" OR
"${CMAKE_GENERATOR}" STREQUAL "MSYS Makefiles")
set(MAKE_CMD "$(MAKE)")
else()
set(MAKE_CMD "make")
endif()
if(NOT NO_GIT_CLONE)
set(MUPEN64PLUSCORE_URL "https://github.com/mupen64plus/mupen64plus-core")
set(MUPEN64PLUSCORE_TAG "d4f3e12db0609158c7b4e0beef2bb950aad0ccb9")
if ("${CMAKE_C_FLAGS}" STREQUAL "")
if (USE_LTO)
set(MAKE_OPTFLAGS "-O3 -flto")
else(USE_LTO)
set(MAKE_OPTFLAGS "-O3")
endif(USE_LTO)
else()
set(MAKE_OPTFLAGS "${CMAKE_C_FLAGS}")
endif()
set(MUPEN64PLUS_RSP_CXD4_URL "https://github.com/mupen64plus/mupen64plus-rsp-cxd4")
set(MUPEN64PLUS_RSP_CXD4_TAG "39f79201baa15890c4cbae92f2215a634cc3ee6d")
if ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(MAKE_DEBUG "1")
else()
set(MAKE_DEBUG "0")
endif()
set(MUPEN64PLUS_RSP_HLE_URL "https://github.com/mupen64plus/mupen64plus-rsp-hle")
set(MUPEN64PLUS_RSP_HLE_TAG "88093cb43499eff53d343653cddcae2132af17ef")
set(MUPEN64PLUS_RSP_PARALLEL_URL "https://github.com/Rosalie241/parallel-rsp")
set(MUPEN64PLUS_RSP_PARALLEL_TAG "dbecbe3a120e428436c5972fa7b872cfc2c9db3e")
set(MUPEN64PLUS_INPUT_RAPHNET_URL "https://github.com/raphnet/mupen64plus-input-raphnetraw")
set(MUPEN64PLUS_INPUT_RAPHNET_TAG "86112413e98a8648edb11d199673cc24d5799af8")
set(MUPEN64PLUS_INPUT_GCN_URL "https://github.com/Rosalie241/mupen64plus-input-gcn")
set(MUPEN64PLUS_INPUT_GCN_TAG "e220115fa8ad223be783c822a251d7e0f873ed4c")
set(MUPEN64PLUS_GFX_ANGRYLION_URL "https://github.com/Rosalie241/angrylion-rdp-plus")
set(MUPEN64PLUS_GFX_ANGRYLION_TAG "670abbc972bd430fa77291b0967dd73128314317")
set(MUPEN64PLUS_GFX_GLIDEN64_URL "https://github.com/gonetz/GLideN64")
set(MUPEN64PLUS_GFX_GLIDEN64_TAG "0fee30d010d1feda7d343654871b3dfd05ccab70")
set(MUPEN64PLUS_GFX_PARALLEL_URL "https://github.com/Rosalie241/parallel-rdp-standalone")
set(MUPEN64PLUS_GFX_PARALLEL_TAG "2c2226517c4c8929e08ec944654867e26efe0cf5")
set(DISCORD_RPC_URL "https://github.com/discord/discord-rpc")
set(DISCORD_RPC_TAG "963aa9f3e5ce81a4682c6ca3d136cddda614db33")
set(IMGUI_URL "https://github.com/ocornut/imgui")
set(IMGUI_TAG "d7c8516a4b848c0291e3d75b627c0843f515f591")
set(SDL_GAMECONTROLLERDB_URL "https://github.com/gabomdq/SDL_GameControllerDB")
set(SDL_GAMECONTROLLERDB_TAG "b7e5701da82fc97beeede64d3818ef0f4d015aba")
endif(NOT NO_GIT_CLONE)
ExternalProject_Add(mupen64plus-core
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/
SOURCE_DIR mupen64plus-core/
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
BUILD_COMMAND ${MAKE_CMD} all -f ${M64P_CORE_DIR}/projects/unix/Makefile
SRCDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/src
SUBDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/subprojects
OSD=0 NEW_DYNAREC=1 NO_ASM=$<BOOL:${NO_ASM}>
KEYBINDINGS=0 ACCURATE_FPU=1 VULKAN=0 NETPLAY=$<BOOL:${NETPLAY}>
TARGET=${CORE_FILE} DEBUG=${MAKE_DEBUG}
CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
OPTFLAGS=${MAKE_OPTFLAGS}
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-core
GIT_REPOSITORY ${MUPEN64PLUSCORE_URL}
GIT_TAG ${MUPEN64PLUSCORE_TAG}
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-core/${CORE_FILE}
BUILD_COMMAND make all OSD=0 NEW_DYNAREC=1 TARGET=${CORE_FILE} DEBUG=$<CONFIG:Debug> KEYBINDINGS=0 CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
BUILD_IN_SOURCE False
BINARY_DIR ${M64P_CORE_DIR}/projects/unix
BUILD_BYPRODUCTS ${M64P_CORE_DIR}/projects/unix/${CORE_FILE}
)
set(APIDIR "${CMAKE_SOURCE_DIR}/Source/3rdParty/mupen64plus-core/src/api")
set(APIDIR "${CMAKE_BINARY_DIR}/Source/3rdParty/mupen64plus-core/src/api")
ExternalProject_Add(mupen64plus-rsp-cxd4
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-cxd4/
SOURCE_DIR mupen64plus-rsp-cxd4/
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
BUILD_COMMAND ${MAKE_CMD} all -f ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-cxd4/projects/unix/Makefile
SRCDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-cxd4
APIDIR=${APIDIR} DEBUG=${MAKE_DEBUG} POSTFIX=
CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
OPTFLAGS=${MAKE_OPTFLAGS}
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-rsp-cxd4
GIT_REPOSITORY ${MUPEN64PLUS_RSP_CXD4_URL}
GIT_TAG ${MUPEN64PLUS_RSP_CXD4_TAG}
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-rsp-cxd4/mupen64plus-rsp-cxd4.${SO_EXT}
BUILD_COMMAND make all APIDIR=${APIDIR} DEBUG=$<CONFIG:Debug> POSTFIX= CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
BUILD_IN_SOURCE False
BINARY_DIR ${THIRDPARTY_DIR}/mupen64plus-rsp-cxd4/projects/unix
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-rsp-cxd4/projects/unix/mupen64plus-rsp-cxd4.${SO_EXT}
DEPENDS mupen64plus-core
)
ExternalProject_Add(mupen64plus-rsp-hle
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-hle/
SOURCE_DIR mupen64plus-rsp-hle/
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
BUILD_COMMAND ${MAKE_CMD} all -f ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-hle/projects/unix/Makefile
SRCDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-hle/src
APIDIR=${APIDIR} DEBUG=${MAKE_DEBUG}
CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
OPTFLAGS=${MAKE_OPTFLAGS}
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-rsp-hle
GIT_REPOSITORY ${MUPEN64PLUS_RSP_HLE_URL}
GIT_TAG ${MUPEN64PLUS_RSP_HLE_TAG}
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-rsp-hle/mupen64plus-rsp-hle.${SO_EXT}
BUILD_COMMAND make all APIDIR=${APIDIR} DEBUG=$<CONFIG:Debug> CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
BUILD_IN_SOURCE False
BINARY_DIR ${THIRDPARTY_DIR}/mupen64plus-rsp-hle/projects/unix
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-rsp-hle/projects/unix/mupen64plus-rsp-hle.${SO_EXT}
DEPENDS mupen64plus-core
)
ExternalProject_Add(mupen64plus-rsp-parallel
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-rsp-parallel/
SOURCE_DIR mupen64plus-rsp-parallel
GIT_REPOSITORY ${MUPEN64PLUS_RSP_PARALLEL_URL}
GIT_TAG ${MUPEN64PLUS_RSP_PARALLEL_TAG}
INSTALL_COMMAND ""
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BUILD_IN_SOURCE True
CMAKE_ARGS ${CMAKE_CONFIGURE_ARGS}
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-rsp-parallel
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-rsp-parallel/mupen64plus-rsp-parallel.${SO_EXT}
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-rsp-parallel/mupen64plus-rsp-parallel.${SO_EXT}
DEPENDS mupen64plus-core
)
ExternalProject_Add(mupen64plus-input-raphnetraw
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-raphnetraw/
SOURCE_DIR mupen64plus-input-raphnetraw/
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
BUILD_COMMAND ${MAKE_CMD} all -f ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-raphnetraw/projects/unix/Makefile
SRCDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-raphnetraw/src
APIDIR=${APIDIR} DEBUG=${MAKE_DEBUG}
CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
OPTFLAGS=${MAKE_OPTFLAGS}
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-raphnetraw
GIT_REPOSITORY ${MUPEN64PLUS_INPUT_RAPHNET_URL}
GIT_TAG ${MUPEN64PLUS_INPUT_RAPHNET_TAG}
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-raphnetraw/mupen64plus-input-raphnetraw.${SO_EXT}
BUILD_COMMAND make all APIDIR=${APIDIR} DEBUG=$<CONFIG:Debug> CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
BUILD_IN_SOURCE False
BINARY_DIR ${THIRDPARTY_DIR}/mupen64plus-input-raphnetraw/projects/unix
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-input-raphnetraw/projects/unix/mupen64plus-input-raphnetraw.${SO_EXT}
DEPENDS mupen64plus-core
)
if (BUILD_INPUT_GCA)
ExternalProject_Add(mupen64plus-input-gca
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/
ExternalProject_Add(mupen64plus-input-gcn
SOURCE_DIR mupen64plus-input-gcn
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
GIT_REPOSITORY ${MUPEN64PLUS_INPUT_GCN_URL}
GIT_TAG ${MUPEN64PLUS_INPUT_GCN_TAG}
BUILD_COMMAND cargo build --manifest-path ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/Cargo.toml --release --features "m64p_compat" --target-dir=${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target
BUILD_IN_SOURCE False
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release
INSTALL_COMMAND ""
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
)
endif(BUILD_INPUT_GCA)
BUILD_IN_SOURCE True
CMAKE_ARGS ${CMAKE_CONFIGURE_ARGS}
set(GLIDEN64_DIR "${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-video-GLideN64")
set(GLIDEN64_BUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-GLideN64")
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-input-gcn/mupen64plus-input-gcn.${SO_EXT}
DEPENDS mupen64plus-core
)
set(GLIDEN64_DIR "${THIRDPARTY_DIR}/mupen64plus-video-GLideN64")
set(GLIDEN64_BUILD_DIR "${GLIDEN64_DIR}/projects/cmake")
set(GLIDEN64_CUSTOM_INI "${GLIDEN64_DIR}/ini/GLideN64.custom.ini")
# taken from GLideN64's CMakeLists.txt
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
set(GLIDEN64_BUILD_TYPE Release)
elseif("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(GLIDEN64_BUILD_TYPE Debug)
endif()
if (WIN32)
set(GLIDEN64_LIB "${GLIDEN64_BUILD_DIR}/mupen64plus-video-GLideN64.${SO_EXT}")
else(WIN32)
set(GLIDEN64_LIB "${GLIDEN64_BUILD_DIR}/plugin/${CMAKE_BUILD_TYPE}/mupen64plus-video-GLideN64.${SO_EXT}")
endif(WIN32)
set(GLIDENUI_TRANSLATIONS_LANGS "de;es;fr;it;ja;pl;pt_BR")
foreach(LANG ${GLIDENUI_TRANSLATIONS_LANGS})
list(APPEND GLIDENUI_TRANSLATIONS "${GLIDEN64_DIR}/translations/release/gliden64_${LANG}.qm")
endforeach()
if (USE_ANGRYLION)
ExternalProject_Add(mupen64plus-video-angrylion-plus
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-video-angrylion-plus
ExternalProject_Add(mupen64plus-video-angrylion-plus
SOURCE_DIR mupen64plus-video-angrylion-plus
INSTALL_COMMAND ""
GIT_REPOSITORY ${MUPEN64PLUS_GFX_ANGRYLION_URL}
GIT_TAG ${MUPEN64PLUS_GFX_ANGRYLION_TAG}
BUILD_IN_SOURCE False
BUILD_ALWAYS True
CMAKE_ARGS -DBUILD_MUPEN64PLUS=ON -DBUILD_PROJECT64=OFF -DUSE_QT5=OFF ${CMAKE_CONFIGURE_ARGS}
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-angrylion-plus
INSTALL_COMMAND ""
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-angrylion-plus/mupen64plus-video-angrylion-plus.${SO_EXT}
)
endif(USE_ANGRYLION)
BUILD_IN_SOURCE True
CMAKE_ARGS -DBUILD_MUPEN64PLUS=ON -DBUILD_PROJECT64=OFF -DUSE_QT5=OFF ${CMAKE_CONFIGURE_ARGS}
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-video-angrylion-plus/mupen64plus-video-angrylion-plus.${SO_EXT}
DEPENDS mupen64plus-core
)
ExternalProject_Add(mupen64plus-video-GLideN64
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-video-GLideN64
SOURCE_DIR mupen64plus-video-GLideN64
GIT_REPOSITORY ${MUPEN64PLUS_GFX_GLIDEN64_URL}
GIT_TAG ${MUPEN64PLUS_GFX_GLIDEN64_TAG}
INSTALL_COMMAND ""
BUILD_IN_SOURCE False
BUILD_ALWAYS True
CMAKE_ARGS -DMUPENPLUSAPI=ON -DMUPENPLUSAPI_GLIDENUI=ON -DGLIDENUI_QT6=ON -DUSE_SYSTEM_LIBS=ON ${CMAKE_CONFIGURE_ARGS}
SOURCE_SUBDIR ./src/
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-GLideN64
BINARY_DIR ${GLIDEN64_BUILD_DIR}
BUILD_BYPRODUCTS ${GLIDEN64_BUILD_DIR}/plugin/${GLIDEN64_BUILD_TYPE}/mupen64plus-video-GLideN64.${SO_EXT}
BUILD_BYPRODUCTS ${GLIDEN64_LIB}
)
ExternalProject_Add(mupen64plus-video-parallel
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-video-parallel
SOURCE_DIR mupen64plus-video-parallel
GIT_REPOSITORY ${MUPEN64PLUS_GFX_PARALLEL_URL}
GIT_TAG ${MUPEN64PLUS_GFX_PARALLEL_TAG}
INSTALL_COMMAND ""
BUILD_IN_SOURCE False
BUILD_ALWAYS True
CMAKE_ARGS -DCONFIG_GUI=ON ${CMAKE_CONFIGURE_ARGS}
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-parallel
BUILD_IN_SOURCE True
CMAKE_ARGS -DUSE_QT5=OFF ${CMAKE_CONFIGURE_ARGS}
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-parallel/mupen64plus-video-parallel.${SO_EXT}
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/mupen64plus-video-parallel/mupen64plus-video-parallel.${SO_EXT}
DEPENDS mupen64plus-core
)
if (DISCORD_RPC)
ExternalProject_Add(discord-rpc
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/discord-rpc
SOURCE_DIR discord-rpc
GIT_REPOSITORY ${DISCORD_RPC_URL}
GIT_TAG ${DISCORD_RPC_TAG}
INSTALL_COMMAND ""
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BUILD_IN_SOURCE True
CMAKE_ARGS -DBUILD_EXAMPLES=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=ON ${CMAKE_CONFIGURE_ARGS}
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/discord-rpc
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/discord-rpc/src/libdiscord-rpc.a
BUILD_BYPRODUCTS ${THIRDPARTY_DIR}/discord-rpc/src/libdiscord-rpc.a
)
endif(DISCORD_RPC)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
set(IMGUI_SOURCES
set(IMGUI_DIR ${THIRDPARTY_DIR}/imgui)
set(IMGUI_BUILD_DIR ${IMGUI_DIR}/build)
set(IMGUI_SOURCES_IN
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
@@ -252,11 +254,30 @@ set(IMGUI_SOURCES
${IMGUI_DIR}/backends/imgui_impl_opengl3.h
${IMGUI_DIR}/backends/imgui_impl_opengl3_loader.h
)
add_library(imgui STATIC ${IMGUI_SOURCES})
target_include_directories(imgui PRIVATE ${IMGUI_DIR})
set(IMGUI_SOURCES_OUT
${IMGUI_BUILD_DIR}/imgui_draw.cpp
${IMGUI_BUILD_DIR}/imgui_tables.cpp
${IMGUI_BUILD_DIR}/imgui_widgets.cpp
${IMGUI_BUILD_DIR}/imgui.cpp
${IMGUI_BUILD_DIR}/imgui_impl_opengl3.cpp
${IMGUI_BUILD_DIR}/imgui_impl_opengl3.h
${IMGUI_BUILD_DIR}/imgui_impl_opengl3_loader.h
)
ExternalProject_Add(imgui
SOURCE_DIR imgui
set(SDL_GAMECONTROLLERDB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_GameControllerDB)
set(SDL_GAMECONTROLLERDB_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/SDL_GameControllerDB)
GIT_REPOSITORY ${IMGUI_URL}
GIT_TAG ${IMGUI_TAG}
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E make_directory ${IMGUI_BUILD_DIR}
BUILD_COMMAND ${CMAKE_COMMAND} -E copy ${IMGUI_SOURCES_IN} ${IMGUI_BUILD_DIR}
INSTALL_COMMAND ""
BUILD_BYPRODUCTS ${IMGUI_SOURCES_OUT}
)
set(SDL_GAMECONTROLLERDB_DIR ${THIRDPARTY_DIR}/SDL_GameControllerDB)
set(SDL_GAMECONTROLLERDB_BUILD_DIR ${SDL_GAMECONTROLLERDB_DIR}/build)
set(SDL_GAMECONTROLLERDB_SOURCES_IN
${SDL_GAMECONTROLLERDB_DIR}/gamecontrollerdb.txt
)
@@ -264,7 +285,10 @@ set(SDL_GAMECONTROLLERDB_SOURCES_OUT
${SDL_GAMECONTROLLERDB_BUILD_DIR}/gamecontrollerdb.txt
)
ExternalProject_Add(SDL_GameControllerDB
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_GameControllerDB
SOURCE_DIR SDL_GameControllerDB
GIT_REPOSITORY ${SDL_GAMECONTROLLERDB_URL}
GIT_TAG ${SDL_GAMECONTROLLERDB_TAG}
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E make_directory ${SDL_GAMECONTROLLERDB_BUILD_DIR}
BUILD_COMMAND ${CMAKE_COMMAND} -E copy ${SDL_GAMECONTROLLERDB_SOURCES_IN} ${SDL_GAMECONTROLLERDB_SOURCES_OUT}
@@ -289,19 +313,14 @@ set(MUPEN64PLUS_PLUGIN_RSP_PARALLEL ${BUILD_BYPRODUCTS} PARENT_SCOPE)
ExternalProject_Get_property(mupen64plus-input-raphnetraw BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_INPUT_RAPHNET ${BUILD_BYPRODUCTS} PARENT_SCOPE)
if (BUILD_INPUT_GCA)
ExternalProject_Get_property(mupen64plus-input-gca BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_INPUT_GCA ${BUILD_BYPRODUCTS} PARENT_SCOPE)
endif(BUILD_INPUT_GCA)
ExternalProject_Get_property(mupen64plus-input-gcn BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_INPUT_GCN ${BUILD_BYPRODUCTS} PARENT_SCOPE)
if (USE_ANGRYLION)
ExternalProject_Get_property(mupen64plus-video-angrylion-plus BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_GFX_ANGRYLION ${BUILD_BYPRODUCTS} PARENT_SCOPE)
endif(USE_ANGRYLION)
ExternalProject_Get_property(mupen64plus-video-angrylion-plus BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_GFX_ANGRYLION ${BUILD_BYPRODUCTS} PARENT_SCOPE)
ExternalProject_Get_property(mupen64plus-video-GLideN64 BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_GFX_GLIDEN64 ${BUILD_BYPRODUCTS} PARENT_SCOPE)
set(MUPEN64PLUS_PLUGIN_GFX_GLIDEN64_DATA ${GLIDENUI_TRANSLATIONS} ${GLIDEN64_CUSTOM_INI} PARENT_SCOPE)
set(MUPEN64PLUS_PLUGIN_GFX_GLIDEN64 ${BUILD_BYPRODUCTS} ${GLIDENUI_TRANSLATIONS} ${GLIDEN64_CUSTOM_INI} PARENT_SCOPE)
ExternalProject_Get_property(mupen64plus-video-parallel BUILD_BYPRODUCTS)
set(MUPEN64PLUS_PLUGIN_GFX_PARALLEL ${BUILD_BYPRODUCTS} PARENT_SCOPE)
@@ -311,7 +330,9 @@ if (DISCORD_RPC)
set(DISCORD_RPC_LIB ${BUILD_BYPRODUCTS} PARENT_SCOPE)
endif(DISCORD_RPC)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui PARENT_SCOPE)
ExternalProject_Get_property(imgui BUILD_BYPRODUCTS)
set(IMGUI_SOURCES ${BUILD_BYPRODUCTS} PARENT_SCOPE)
set(IMGUI_DIR ${THIRDPARTY_DIR}/imgui PARENT_SCOPE)
ExternalProject_Get_property(SDL_GameControllerDB BUILD_BYPRODUCTS)
set(SDL_GAMECONTROLLERDB ${BUILD_BYPRODUCTS} PARENT_SCOPE)
@@ -1,11 +0,0 @@
name: Data check
on:
push:
branches: [master]
jobs:
duplicates:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- run: |
python duplicates.py
-12
View File
@@ -1,12 +0,0 @@
; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/ingydotnet/git-subrepo#readme
;
[subrepo]
remote = git@github.com:/gabomdq/SDL_GameControllerDB.git
branch = master
commit = 9e4f34deb5569dfdd8c16c2320710aeb2a7e2f12
parent = e4491ca9f4add28c3f0cb428fd9b129af6f978fe
method = merge
cmdver = 0.4.6
-17
View File
@@ -1,17 +0,0 @@
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-57
View File
@@ -1,57 +0,0 @@
# SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality.
# Usage
Download gamecontrollerdb.txt, place it in your app's directory and load it.
SDL2:
```c
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
```
SDL3:
```c
SDL_AddGamepadMappingsFromFile("gamecontrollerdb.txt");
```
The database is compatible with SDL v2.0.10 and newer.
## Create New Mappings
A mapping looks like this:
```
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
```
It includes controller GUID (`030000004c050000c405000000010000`), a name (`PS4 Controller`), button / axis mappings (`leftshoulder:b4`) and a platform (`platform:Mac OS X`).
Please make sure to check that the name is a good description of the controller. If relevant, include the controller's name and model number.
## Mapping Guide
![SDL Game Controller Mapping Guide](mapping_guide.png)
## Mapping Tools
There are a few different tools that let you create mappings.
### [SDL2 Gamepad Tool](http://www.generalarcade.com/gamepadtool/)
Third party cross-platform tool with GUI (Windows, macOS and Linux)
#### Note: While convenient, this tool has fallen out of date as SDL has amended and added new features for gamepad support (see issue [#478](https://github.com/gabomdq/SDL_GameControllerDB/issues/476)). As such, maps authored with this tool require greater scrutiny to ensure they will not break support for explicit mappings the SDL project provides.
### [SDL2 Gamepad Mapper](https://gitlab.com/ryochan7/sdl2-gamepad-mapper/-/releases)
Open source GUI app for authoring mappings. Builds available for Windows and Linux.
### [SDL](https://github.com/libsdl-org/SDL/releases/latest)
[testcontroller (SDL3)](https://github.com/libsdl-org/SDL/blob/main/test/testcontroller.c) and [controllermap (SDL2)](https://github.com/libsdl-org/SDL/blob/SDL2/test/controllermap.c) utilities are the official tools to create these mappings on all SDL supported platforms (Windows, Mac, Linux, iOS, Android, etc).
### [Steam](http://store.steampowered.com)
In Steam's Big Picture mode, configure your gamepad. Then look in `[steam_installation_directory]/config/config.vdf` in your Steam installation directory for the `SDL_GamepadBind` entry. It is one of the last entries, it will look something like this:
```
"SDL_GamepadBind" "030000004c050000c405000000010000,PS4 Controller,platform:Windows,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,"
```
## Resources
* [SDL2](http://www.libsdl.org)
* [SDL_GameControllerAddMappingsFromFile](http://wiki.libsdl.org/SDL_GameControllerAddMappingsFromFile)
-26
View File
@@ -1,26 +0,0 @@
# SPDX-License-Identifier: Zlib
import difflib
import sys
CROSS_PLATFORM=False
cdict = {}
for i, l in enumerate(open("gamecontrollerdb.txt")):
l = l.strip()
if l.startswith("#") or not l:
continue
c = l.split(",")
key = tuple([c[0]]+[ce for ce in c[1:] if "platform:" in ce])
if CROSS_PLATFORM:
key = c[0]
if key in cdict:
print("Duplicate:", c[1], "at line", i + 1)
out = list(difflib.unified_diff(cdict[key], sorted(c), n=0))[3:]
out = [o for o in out if not o.startswith("@@")]
print("\t", " ".join(out))
if not CROSS_PLATFORM:
sys.exit(1)
cdict[key] = sorted(c)
File diff suppressed because it is too large Load Diff
Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

-92
View File
@@ -1,92 +0,0 @@
---
AccessModifierOffset: -4
AlignAfterOpenBracket: true
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: Left
AlignOperands: false
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: InlineOnly
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: true
BinPackArguments: false
BinPackParameters: false
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Stroustrup
BreakBeforeInheritanceComma: true
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: true
ColumnLimit: 100
CommentPragmas: ''
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 2
ContinuationIndentWidth: 2
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
FixNamespaceComments: true
ForEachMacros: []
IndentCaseLabels: false
IncludeCategories:
- Regex: '^("|<)stdafx\.h(pp)?("|>)'
Priority: -1
- Regex: '^<(W|w)indows.h>'
Priority: 1
- Regex: '^<'
Priority: 2
- Regex: '.*'
Priority: 3
IncludeIsMainRegex: '(_test|_win|_linux|_mac|_ios|_osx|_null)?$'
IndentCaseLabels: false
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
PenaltyBreakAssignment: 0
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 9999999
PointerAlignment: Left
ReflowComments: true
SortIncludes: false
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: true
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Cpp11
TabWidth: 4
UseTab: Never
---
Language: Cpp
---
Language: ObjC
ObjCBlockIndentWidth: 4
ObjCSpaceAfterProperty: true
ObjCSpaceBeforeProtocolList: false
---
Language: Java
BasedOnStyle: Google
BreakAfterJavaFieldAnnotations: true
...
-5
View File
@@ -1,5 +0,0 @@
/build*/
/.vscode/
/thirdparty/
.vs/
.DS_Store
-12
View File
@@ -1,12 +0,0 @@
; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/ingydotnet/git-subrepo#readme
;
[subrepo]
remote = git@github.com:/discord/discord-rpc.git
branch = 963aa9f3e5ce81a4682c6ca3d136cddda614db33
commit = 963aa9f3e5ce81a4682c6ca3d136cddda614db33
parent = d28c28e9d34337b80c906572e2046a77ab3cb9dd
method = merge
cmdver = 0.4.6
-47
View File
@@ -1,47 +0,0 @@
language: cpp
env:
global:
- CLANG_FORMAT_SUFFIX="-dummy" # don't use formatting on Travis, this is
# needed not to use default 3.5 version
# which is too old.
matrix:
include:
- os: linux
env: MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
- os: linux
env: MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0"
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- clang-4.0
- os: linux
env: MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
- os: osx
osx_image: xcode9
# prevent Travis from overwriting our CXX variables
before_install:
- eval "${MATRIX_EVAL}"
- echo $CXX
script:
- mkdir build
- cd build
- cmake -DCLANG_FORMAT_SUFFIX=$CLANG_FORMAT_SUFFIX -DWARNINGS_AS_ERRORS=On --config Release ..
- cmake --build . -- -j2
-56
View File
@@ -1,56 +0,0 @@
cmake_minimum_required (VERSION 3.10)
project (DiscordRPC)
include(GNUInstallDirs)
option(BUILD_EXAMPLES "Build example apps" ON)
# format
file(GLOB_RECURSE ALL_SOURCE_FILES
examples/*.cpp examples/*.h examples/*.c
include/*.h
src/*.cpp src/*.h src/*.c
)
# Set CLANG_FORMAT_SUFFIX if you are using custom clang-format, e.g. clang-format-5.0
#find_program(CLANG_FORMAT_CMD clang-format${CLANG_FORMAT_SUFFIX})
set(CLANG_FORMAT_CMD OFF)
if (CLANG_FORMAT_CMD)
add_custom_target(
clangformat
COMMAND ${CLANG_FORMAT_CMD}
-i -style=file -fallback-style=none
${ALL_SOURCE_FILES}
DEPENDS
${ALL_SOURCE_FILES}
)
endif(CLANG_FORMAT_CMD)
# thirdparty stuff
execute_process(
COMMAND mkdir ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
ERROR_QUIET
)
find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
if (NOT RAPIDJSONTEST)
message("no rapidjson, download")
set(RJ_TAR_FILE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz)
file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE})
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
)
file(REMOVE ${RJ_TAR_FILE})
endif(NOT RAPIDJSONTEST)
find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})
# add subdirs
add_subdirectory(src)
if (BUILD_EXAMPLES)
add_subdirectory(examples/send-presence)
endif(BUILD_EXAMPLES)
-19
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@@ -1,19 +0,0 @@
Copyright 2017 Discord, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-158
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@@ -1,158 +0,0 @@
# Discord RPC
## Deprecation Notice
This library has been deprecated in favor of Discord's GameSDK. [Learn more here](https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide)
---
This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
Included here are some quick demos that implement the very minimal subset to show current status, and
have callbacks for where a more complete game would do more things (joining, spectating, etc).
## Documentation
The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md).
## Basic Usage
Zeroith, you should be set up to build things because you are a game developer, right?
First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
### Unreal Engine 4 Setup
To use the Rich Presense plugin with Unreal Engine Projects:
1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code
2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory
3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip
4. Follow the steps below for each OS
5. Build your UE4 project
6. Launch the editor, and enable the Discord plugin.
#### Windows
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder
- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder
#### Mac
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder
- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder
#### Linux
- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder
- Inside, create another folder `x86_64-unknown-linux-gnu`
- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu`
### Unity Setup
If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success:
1. Download the DLLs for any platform that you need from [our releases](https://github.com/discordapp/discord-rpc/releases)
2. In your Unity project, create a `Plugins` folder inside your `Assets` folder if you don't already have one
3. Copy the file `DiscordRpc.cs` from [here](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordRpc.cs) into your `Assets` folder. This is basically your header file for the SDK
We've got our `Plugins` folder ready, so let's get platform-specific!
#### Windows
4. Create `x86` and `x86_64` folders inside `Assets/Plugins/`
5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/`
6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86/`
7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane
8. Done!
#### MacOS
4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/`
5. Rename `libdiscord-rpc.dylib` to `discord-rpc.bundle`
6. Done!
#### Linux
4. Copy `discord-rpc-linux/linux-dynamic-lib/libdiscord-rpc.so` to `Assets/Plugins/`
5. Done!
You're ready to roll! For code examples on how to interact with the SDK using the `DiscordRpc.cs` header file, check out [our example](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordController.cs)
### From package
Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
### From repo
First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well.
To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
```sh
cd <path to discord-rpc>
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
cmake --build . --config Release --target install
```
There is a wrapper build script `build.py` that runs `cmake` with a few different options.
Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
There are some CMake options you might care about:
| flag | default | does |
| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. |
| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) |
| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL |
| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). |
## Continuous Builds
Why do we have three of these? Three times the fun!
| CI | badge |
| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc) |
| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc) |
| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc) |
## Sample: send-presence
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
## Sample: button-clicker
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
## Sample: unrealstatus
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
## Wrappers and Implementations
Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
- The code
- A brief ReadMe of how to use it
- A working example
###### Rich Presence Wrappers and Implementations
| Name | Language |
| ------------------------------------------------------------------------- | --------------------------------- |
| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# |
| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) |
| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java |
| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) |
| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) |
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
-17
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@@ -1,17 +0,0 @@
version: '{build}'
install:
- python -m pip install click
build_script:
- mkdir examples\unrealstatus\Plugins\discordrpc\Binaries\ThirdParty\discordrpcLibrary\Win64
- python build.py
artifacts:
- path: builds\install\win32-dynamic
name: win32-dynamic
- path: builds\install\win32-static
name: win32-static
- path: builds\install\win64-dynamic
name: win64-dynamic
- path: builds\install\win64-static
name: win64-static
-304
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@@ -1,304 +0,0 @@
#!/usr/bin/env python
import os
import subprocess
import sys
import shutil
import zipfile
from contextlib import contextmanager
import click
def get_platform():
""" a name for the platform """
if sys.platform.startswith('win'):
return 'win'
elif sys.platform == 'darwin':
return 'osx'
elif sys.platform.startswith('linux'):
return 'linux'
raise Exception('Unsupported platform ' + sys.platform)
SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__))
# we use Buildkite which sets this env variable by default
IS_BUILD_MACHINE = os.environ.get('CI', '') == 'true'
PLATFORM = get_platform()
INSTALL_ROOT = os.path.join(SCRIPT_PATH, 'builds', 'install')
def get_signtool():
""" get path to code signing tool """
if PLATFORM == 'win':
sdk_dir = 'c:\\Program Files (x86)\\Windows Kits\\10' # os.environ['WindowsSdkDir']
return os.path.join(sdk_dir, 'bin', 'x86', 'signtool.exe')
elif PLATFORM == 'osx':
return '/usr/bin/codesign'
@contextmanager
def cd(new_dir):
""" Temporarily change current directory """
if new_dir:
old_dir = os.getcwd()
os.chdir(new_dir)
yield
if new_dir:
os.chdir(old_dir)
def mkdir_p(path):
""" mkdir -p """
if not os.path.isdir(path):
click.secho('Making ' + path, fg='yellow')
os.makedirs(path)
@click.group(invoke_without_command=True)
@click.pass_context
@click.option('--clean', is_flag=True)
def cli(ctx, clean):
""" click wrapper for command line stuff """
if ctx.invoked_subcommand is None:
ctx.invoke(libs, clean=clean)
if IS_BUILD_MACHINE:
ctx.invoke(sign)
ctx.invoke(archive)
@cli.command()
@click.pass_context
def unity(ctx):
""" build just dynamic libs for use in unity project """
ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True)
BUILDS = []
click.echo('--- Copying libs and header into unity example')
UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins')
if sys.platform.startswith('win'):
LIBRARY_NAME = 'discord-rpc.dll'
BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64')
BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH})
BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH})
elif sys.platform == 'darwin':
LIBRARY_NAME = 'discord-rpc.bundle'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
UNITY_DLL_PATH = UNITY_PROJECT_PATH
os.rename(
os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle'))
BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
elif sys.platform.startswith('linux'):
LIBRARY_NAME = 'discord-rpc.so'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so'))
BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
else:
raise Exception('Unsupported platform ' + sys.platform)
for build in BUILDS:
for i in build:
mkdir_p(build[i])
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
@cli.command()
@click.pass_context
def unreal(ctx):
""" build libs and copy them into the unreal project """
ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True)
BUILDS = []
click.echo('--- Copying libs and header into unreal example')
UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
mkdir_p(UNREAL_INCLUDE_PATH)
shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord_rpc.h'), UNREAL_INCLUDE_PATH)
if sys.platform.startswith('win'):
LIBRARY_NAME = 'discord-rpc.lib'
BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH})
BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32')
BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH})
elif sys.platform == 'darwin':
LIBRARY_NAME = 'libdiscord-rpc.dylib'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac')
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
elif sys.platform.startswith('linux'):
LIBRARY_NAME = 'libdiscord-rpc.so'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux')
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
else:
raise Exception('Unsupported platform ' + sys.platform)
for build in BUILDS:
for i in build:
mkdir_p(build[i])
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
def build_lib(build_name, generator, options, just_release):
""" Create a dir under builds, run build and install in it """
build_path = os.path.join(SCRIPT_PATH, 'builds', build_name)
install_path = os.path.join(INSTALL_ROOT, build_name)
mkdir_p(build_path)
mkdir_p(install_path)
with cd(build_path):
initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)]
if generator:
initial_cmake.extend(['-G', generator])
for key in options:
val = options[key]
if type(val) is bool:
val = 'ON' if val else 'OFF'
initial_cmake.append('-D%s=%s' % (key, val))
click.echo('--- Building ' + build_name)
subprocess.check_call(initial_cmake)
if not just_release:
subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install'])
@cli.command()
def archive():
""" create zip of install dir """
click.echo('--- Archiving')
archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % get_platform())
archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED)
archive_src_base_path = INSTALL_ROOT
archive_dst_base_path = 'discord-rpc'
with cd(archive_src_base_path):
for path, _, filenames in os.walk('.'):
for fname in filenames:
fpath = os.path.join(path, fname)
dst_path = os.path.normpath(os.path.join(archive_dst_base_path, fpath))
click.echo('Adding ' + dst_path)
archive_file.write(fpath, dst_path)
@cli.command()
def sign():
""" Do code signing within install directory using our cert """
tool = get_signtool()
signable_extensions = set()
if PLATFORM == 'win':
signable_extensions.add('.dll')
sign_command_base = [
tool,
'sign',
'/n',
'Discord Inc.',
'/a',
'/tr',
'http://timestamp.digicert.com/rfc3161',
'/as',
'/td',
'sha256',
'/fd',
'sha256',
]
elif PLATFORM == 'osx':
signable_extensions.add('.dylib')
sign_command_base = [
tool,
'--keychain',
os.path.expanduser('~/Library/Keychains/login.keychain'),
'-vvvv',
'--deep',
'--force',
'--sign',
'Developer ID Application: Hammer & Chisel Inc. (53Q6R32WPB)',
]
else:
click.secho('Not signing things on this platform yet', fg='red')
return
click.echo('--- Signing')
for path, _, filenames in os.walk(INSTALL_ROOT):
for fname in filenames:
ext = os.path.splitext(fname)[1]
if ext not in signable_extensions:
continue
fpath = os.path.join(path, fname)
click.echo('Sign ' + fpath)
sign_command = sign_command_base + [fpath]
subprocess.check_call(sign_command)
@cli.command()
@click.option('--clean', is_flag=True)
@click.option('--static', is_flag=True)
@click.option('--shared', is_flag=True)
@click.option('--skip_formatter', is_flag=True)
@click.option('--just_release', is_flag=True)
def libs(clean, static, shared, skip_formatter, just_release):
""" Do all the builds for this platform """
if clean:
shutil.rmtree('builds', ignore_errors=True)
mkdir_p('builds')
if not (static or shared):
static = True
shared = True
static_options = {}
dynamic_options = {
'BUILD_SHARED_LIBS': True,
'USE_STATIC_CRT': True,
}
if skip_formatter or IS_BUILD_MACHINE:
static_options['CLANG_FORMAT_SUFFIX'] = 'none'
dynamic_options['CLANG_FORMAT_SUFFIX'] = 'none'
if IS_BUILD_MACHINE:
just_release = True
static_options['WARNINGS_AS_ERRORS'] = True
dynamic_options['WARNINGS_AS_ERRORS'] = True
if PLATFORM == 'win':
generator32 = 'Visual Studio 14 2015'
generator64 = 'Visual Studio 14 2015 Win64'
if static:
build_lib('win32-static', generator32, static_options, just_release)
build_lib('win64-static', generator64, static_options, just_release)
if shared:
build_lib('win32-dynamic', generator32, dynamic_options, just_release)
build_lib('win64-dynamic', generator64, dynamic_options, just_release)
elif PLATFORM == 'osx':
if static:
build_lib('osx-static', None, static_options, just_release)
if shared:
build_lib('osx-dynamic', None, dynamic_options, just_release)
elif PLATFORM == 'linux':
if static:
build_lib('linux-static', None, static_options, just_release)
if shared:
build_lib('linux-dynamic', None, dynamic_options, just_release)
if __name__ == '__main__':
os.chdir(SCRIPT_PATH)
sys.exit(cli())
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@@ -1,164 +0,0 @@
# Hard Mode: Roll Your Own Client
Discord's Rich Presence feature is designed as an obfuscated addition to our existing [RPC infrastructure](https://discordapp.com/developers/docs/topics/rpc). The standalone library and header files make it easy for any dev to drop it into their game.
Our library communicates with Discord over the local Discord RPC socket. We've already done the work in connecting properly, handling disconnects and reconnects, and other RPC intracacies, but those who have done this implementation for our private alpha Voice and Chat SDK can simply make use of the new RPC commands and events to implement Rich Presence.
## Hark! A warning!
By committing to an RPC-only integration, you decide to forego the work our library and header file have done for you in the way of error handling, state storage, disconnecting and reconnecting, and other quality of life abstractions. While simply implementing the new RPC command and events will enable Rich Presence for your game, we highly suggest that you do your best to mimic the functionality of the SDK the most that you can. It ensure not only code quality on your part, but also an excellent experience on the part of your players.
## Application Protocol Registration
One thing that cannot be explicitly done over RPC is registering an application protocol for your game. If you choose to do an RPC-only implementation, you will have to register your application protocol yourself in the format of `discord-[your_app_id]://`. You can use `Discord_Register()` as a good(?) example of how to properly register an application protocol for use with Discord. For OSX and Linux it is probably simpler to handle the protocol registration as part of your install/packaging.
## New RPC Command
The new RPC command for Rich Presence is `SET_ACTIVITY`. The fields are similar to what is outlined in the SDK; we've combined similar fields into objects for the sake of less data on the wire.
The one major difference is the `party.size` field. It is an array with a size of two. The first element is the current party size, `partySize` from the main documentation. The second element is the maximum party size, `partyMax` from the main documentation.
Below is a full example of a `SET_ACTIVITY` command. Field restrictions like size are the same as outlined in the main documentation.
```
{
"cmd": "SET_ACTIVITY",
"args": {
"pid": 9999, // Your application's process id - required field
"activity": {
"state": "In a Group",
"details": "Competitive | In a Match",
"timestamps": {
"start": time(nullptr),
"end": time(nullptr) + ((60 * 5) + 23)
},
"assets": {
"large_image": "numbani_map",
"large_text": "Numbani",
"small_image": "pharah_profile",
"small_text": "Pharah"
},
"party": {
"id": GameEngine.GetPartyId(),
"size": [3, 6]
},
"secrets": {
"join": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f",
"spectate": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0",
"match": "4b2fdce12f639de8bfa7e3591b71a0d679d7c93f"
},
"instance": true
}
},
"nonce": "647d814a-4cf8-4fbb-948f-898abd24f55b"
}
```
## New RPC Events
The three new RPC events for Rich Presence power the ability to join and spectate your friends' games.
First is the `ACTIVITY_JOIN` event:
```json
{
"cmd": "DISPATCH",
"data": {
"secret": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f"
},
"evt": "ACTIVITY_JOIN"
}
```
Second is the `ACTIVITY_SPECTATE` event:
```json
{
"cmd": "DISPATCH",
"data": {
"secret": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0"
},
"evt": "ACTIVITY_SPECTATE"
}
```
And third is the `ACTIVITY_JOIN_REQUEST` event:
```json
{
"cmd": "DISPATCH",
"data": {
"user": {
"id": "53908232506183680",
"username": "Mason",
"discriminator": "1337",
"avatar": "a_bab14f271d565501444b2ca3be944b25"
}
},
"evt": "ACTIVITY_JOIN_REQUEST"
}
```
In order to receive these events, you need to [subscribe](https://discordapp.com/developers/docs/topics/rpc#subscribe) to them like so:
```json
{
"nonce": "be9a6de3-31d0-4767-a8e9-4818c5690015",
"evt": "ACTIVITY_JOIN",
"cmd": "SUBSCRIBE"
}
```
```json
{
"nonce": "ae9qdde3-31d0-8989-a8e9-dnakwy174he",
"evt": "ACTIVITY_SPECTATE",
"cmd": "SUBSCRIBE"
}
```
```json
{
"nonce": "5dc0c062-98c6-47a0-8922-bbb52e9d6afa",
"evt": "ACTIVITY_JOIN_REQUEST",
"cmd": "SUBSCRIBE"
}
```
To unsubscribe from these events, resend with the command `UNSUBSCRIBE`
## Responding
A discord user will request access to the game. If the ACTIVITY_JOIN_REQUEST has been subscribed too, the ACTIVITY_JOIN_REQUEST event will be sent to the host's game. Accept it with following model:
```json
{
"nonce": "5dc0c062-98c6-47a0-8922-15aerg126",
"cmd": "SEND_ACTIVITY_JOIN_INVITE",
"args":
{
"user_id": "53908232506183680"
}
}
```
To reject the request, use `CLOSE_ACTIVITY_REQUEST`:
```json
{
"nonce": "5dc0c062-98c6-47a0-8922-dasg256eafg",
"cmd": "CLOSE_ACTIVITY_REQUEST",
"args":
{
"user_id": "53908232506183680"
}
}
```
## Notes
Here are just some quick notes to help with some common troubleshooting problems.
* IPC will echo back every command you send as a response. Use this as a lock-step feature to avoid flooding messages. Can be used to validate messages such as the Presence or Subscribes.
* The pipe expects for frames to be written in a single byte array. You cannot do multiple `stream.Write(opcode);` `stream.Write(length);` as it will break the pipe. Instead create a buffer, write the data to the buffer, then send the entire buffer to the stream.
* Discord can be on any pipe ranging from `discord-ipc-0` to `discord-ipc-9`. It is a good idea to try and connect to each one and keeping the first one you connect too. For multiple clients (eg Discord and Canary), you might want to add a feature to manually select the pipe so you can more easily debug the application.
* All enums are `lower_snake_case`.
* The opcode and length in the header are `Little Endian Unsigned Integers (32bits)`. In some languages, you must convert them as they can be architecture specific.
* [Discord Rich Presence How-To](https://discordapp.com/developers/docs/rich-presence/how-to) contains a lot of the information this document doesn't. For example, it will tell you about the response payload.
* In the documentation, DISCORD_REPLY_IGNORE is just implemented the same as DISCORD_REPLY_NO.
* You can test the Join / Spectate feature by enabling them in your profile and whitelisting a test account. Use Canary to run 2 accounts on the same machine.
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@@ -1,8 +0,0 @@
/Library/
/Temp/
/obj/
/Assets/Plugins/
/Assets/Plugins.meta
*.sln
*.csproj
*.userprefs
@@ -1,125 +0,0 @@
using UnityEngine;
[System.Serializable]
public class DiscordJoinEvent : UnityEngine.Events.UnityEvent<string> { }
[System.Serializable]
public class DiscordSpectateEvent : UnityEngine.Events.UnityEvent<string> { }
[System.Serializable]
public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.DiscordUser> { }
public class DiscordController : MonoBehaviour
{
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
public string applicationId;
public string optionalSteamId;
public int clickCounter;
public DiscordRpc.DiscordUser joinRequest;
public UnityEngine.Events.UnityEvent onConnect;
public UnityEngine.Events.UnityEvent onDisconnect;
public UnityEngine.Events.UnityEvent hasResponded;
public DiscordJoinEvent onJoin;
public DiscordJoinEvent onSpectate;
public DiscordJoinRequestEvent onJoinRequest;
DiscordRpc.EventHandlers handlers;
public void OnClick()
{
Debug.Log("Discord: on click!");
clickCounter++;
presence.details = string.Format("Button clicked {0} times", clickCounter);
presence.joinSecret = "aSecret";
presence.partyId = "aPartyId";
presence.partySize = 1;
presence.partyMax = 3;
presence.partyPrivacy = DiscordRpc.PartyPrivacy.Public;
DiscordRpc.UpdatePresence(presence);
}
public void RequestRespondYes()
{
Debug.Log("Discord: responding yes to Ask to Join request");
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
hasResponded.Invoke();
}
public void RequestRespondNo()
{
Debug.Log("Discord: responding no to Ask to Join request");
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
hasResponded.Invoke();
}
public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
{
Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
onConnect.Invoke();
}
public void DisconnectedCallback(int errorCode, string message)
{
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
onDisconnect.Invoke();
}
public void ErrorCallback(int errorCode, string message)
{
Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
}
public void JoinCallback(string secret)
{
Debug.Log(string.Format("Discord: join ({0})", secret));
onJoin.Invoke(secret);
}
public void SpectateCallback(string secret)
{
Debug.Log(string.Format("Discord: spectate ({0})", secret));
onSpectate.Invoke(secret);
}
public void RequestCallback(ref DiscordRpc.DiscordUser request)
{
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
joinRequest = request;
onJoinRequest.Invoke(request);
}
void Start()
{
}
void Update()
{
DiscordRpc.RunCallbacks();
}
void OnEnable()
{
Debug.Log("Discord: init");
handlers = new DiscordRpc.EventHandlers();
handlers.readyCallback += ReadyCallback;
handlers.disconnectedCallback += DisconnectedCallback;
handlers.errorCallback += ErrorCallback;
handlers.joinCallback += JoinCallback;
handlers.spectateCallback += SpectateCallback;
handlers.requestCallback += RequestCallback;
DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId);
}
void OnDisable()
{
Debug.Log("Discord: shutdown");
DiscordRpc.Shutdown();
}
void OnDestroy()
{
}
}
@@ -1,12 +0,0 @@
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@@ -1,231 +0,0 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using AOT;
public class DiscordRpc
{
[MonoPInvokeCallback(typeof(OnReadyInfo))]
public static void ReadyCallback(ref DiscordUser connectedUser) { Callbacks.readyCallback(ref connectedUser); }
public delegate void OnReadyInfo(ref DiscordUser connectedUser);
[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
public static void DisconnectedCallback(int errorCode, string message) { Callbacks.disconnectedCallback(errorCode, message); }
public delegate void OnDisconnectedInfo(int errorCode, string message);
[MonoPInvokeCallback(typeof(OnErrorInfo))]
public static void ErrorCallback(int errorCode, string message) { Callbacks.errorCallback(errorCode, message); }
public delegate void OnErrorInfo(int errorCode, string message);
[MonoPInvokeCallback(typeof(OnJoinInfo))]
public static void JoinCallback(string secret) { Callbacks.joinCallback(secret); }
public delegate void OnJoinInfo(string secret);
[MonoPInvokeCallback(typeof(OnSpectateInfo))]
public static void SpectateCallback(string secret) { Callbacks.spectateCallback(secret); }
public delegate void OnSpectateInfo(string secret);
[MonoPInvokeCallback(typeof(OnRequestInfo))]
public static void RequestCallback(ref DiscordUser request) { Callbacks.requestCallback(ref request); }
public delegate void OnRequestInfo(ref DiscordUser request);
static EventHandlers Callbacks { get; set; }
public struct EventHandlers
{
public OnReadyInfo readyCallback;
public OnDisconnectedInfo disconnectedCallback;
public OnErrorInfo errorCallback;
public OnJoinInfo joinCallback;
public OnSpectateInfo spectateCallback;
public OnRequestInfo requestCallback;
}
[Serializable, StructLayout(LayoutKind.Sequential)]
public struct RichPresenceStruct
{
public IntPtr state; /* max 128 bytes */
public IntPtr details; /* max 128 bytes */
public long startTimestamp;
public long endTimestamp;
public IntPtr largeImageKey; /* max 32 bytes */
public IntPtr largeImageText; /* max 128 bytes */
public IntPtr smallImageKey; /* max 32 bytes */
public IntPtr smallImageText; /* max 128 bytes */
public IntPtr partyId; /* max 128 bytes */
public int partySize;
public int partyMax;
public int partyPrivacy;
public IntPtr matchSecret; /* max 128 bytes */
public IntPtr joinSecret; /* max 128 bytes */
public IntPtr spectateSecret; /* max 128 bytes */
public bool instance;
}
[Serializable]
public struct DiscordUser
{
public string userId;
public string username;
public string discriminator;
public string avatar;
}
public enum Reply
{
No = 0,
Yes = 1,
Ignore = 2
}
public enum PartyPrivacy
{
Private = 0,
Public = 1
}
public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
{
Callbacks = handlers;
EventHandlers staticEventHandlers = new EventHandlers();
staticEventHandlers.readyCallback += DiscordRpc.ReadyCallback;
staticEventHandlers.disconnectedCallback += DiscordRpc.DisconnectedCallback;
staticEventHandlers.errorCallback += DiscordRpc.ErrorCallback;
staticEventHandlers.joinCallback += DiscordRpc.JoinCallback;
staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback;
staticEventHandlers.requestCallback += DiscordRpc.RequestCallback;
InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId);
}
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
public static extern void Shutdown();
[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
public static extern void RunCallbacks();
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
public static extern void ClearPresence();
[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
public static extern void Respond(string userId, Reply reply);
[DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
public static extern void UpdateHandlers(ref EventHandlers handlers);
public static void UpdatePresence(RichPresence presence)
{
var presencestruct = presence.GetStruct();
UpdatePresenceNative(ref presencestruct);
presence.FreeMem();
}
public class RichPresence
{
private RichPresenceStruct _presence;
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
public string state; /* max 128 bytes */
public string details; /* max 128 bytes */
public long startTimestamp;
public long endTimestamp;
public string largeImageKey; /* max 32 bytes */
public string largeImageText; /* max 128 bytes */
public string smallImageKey; /* max 32 bytes */
public string smallImageText; /* max 128 bytes */
public string partyId; /* max 128 bytes */
public int partySize;
public int partyMax;
public PartyPrivacy partyPrivacy;
public string matchSecret; /* max 128 bytes */
public string joinSecret; /* max 128 bytes */
public string spectateSecret; /* max 128 bytes */
public bool instance;
/// <summary>
/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
/// </summary>
/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
internal RichPresenceStruct GetStruct()
{
if (_buffers.Count > 0)
{
FreeMem();
}
_presence.state = StrToPtr(state);
_presence.details = StrToPtr(details);
_presence.startTimestamp = startTimestamp;
_presence.endTimestamp = endTimestamp;
_presence.largeImageKey = StrToPtr(largeImageKey);
_presence.largeImageText = StrToPtr(largeImageText);
_presence.smallImageKey = StrToPtr(smallImageKey);
_presence.smallImageText = StrToPtr(smallImageText);
_presence.partyId = StrToPtr(partyId);
_presence.partySize = partySize;
_presence.partyMax = partyMax;
_presence.partyPrivacy = (int)partyPrivacy;
_presence.matchSecret = StrToPtr(matchSecret);
_presence.joinSecret = StrToPtr(joinSecret);
_presence.spectateSecret = StrToPtr(spectateSecret);
_presence.instance = instance;
return _presence;
}
/// <summary>
/// Returns a pointer to a representation of the given string with a size of maxbytes
/// </summary>
/// <param name="input">String to convert</param>
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
private IntPtr StrToPtr(string input)
{
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
var convbytecnt = Encoding.UTF8.GetByteCount(input);
var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
for (int i = 0; i < convbytecnt + 1; i++)
{
Marshal.WriteByte(buffer, i, 0);
}
_buffers.Add(buffer);
Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
return buffer;
}
/// <summary>
/// Convert string to UTF-8 and add null termination
/// </summary>
/// <param name="toconv">string to convert</param>
/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
private static string StrToUtf8NullTerm(string toconv)
{
var str = toconv.Trim();
var bytes = Encoding.Default.GetBytes(str);
if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
{
str += "\0\0";
}
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
}
/// <summary>
/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
/// </summary>
internal void FreeMem()
{
for (var i = _buffers.Count - 1; i >= 0; i--)
{
Marshal.FreeHGlobal(_buffers[i]);
_buffers.RemoveAt(i);
}
}
}
}
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using UnityEditor;
using System.Diagnostics;
using System.IO;
[InitializeOnLoad]
public class ScriptBatch
{
static ScriptBatch()
{
EnsureDLL();
}
public static bool FileExists(string filename)
{
return new FileInfo(filename).Exists;
}
public static bool RunRpcBuildScript()
{
UnityEngine.Debug.Log("Try to run build script");
Process proc = new Process();
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
proc.StartInfo.UseShellExecute = false;
// brew installs cmake in /usr/local/bin, which Unity seems to strip from PATH?
string newPath = proc.StartInfo.EnvironmentVariables["PATH"] + ":/usr/local/bin";
proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
#endif
proc.StartInfo.FileName = "python";
proc.StartInfo.Arguments = "build.py unity";
proc.StartInfo.WorkingDirectory = "../..";
proc.Start();
proc.WaitForExit();
return proc.ExitCode == 0;
}
public static void EnsureDLL()
{
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" };
string[] dstDlls = { "Assets/Plugins/x86/discord-rpc.dll", "Assets/Plugins/x86_64/discord-rpc.dll" };
string[] srcDlls = { "../../builds/install/win64-dynamic/bin/discord-rpc.dll", "../../builds/install/win64-dynamic/bin/discord-rpc.dll" };
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
string[] dstDirs = { "Assets/Plugins" };
string[] dstDlls = { "Assets/Plugins/discord-rpc.bundle" };
string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" };
#else
string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" };
string[] dstDlls = { "Assets/Plugins/discord-rpc.so" };
string[] srcDlls = { "../../builds/install/linux-dynamic/lib/libdiscord-rpc.so" };
#endif
Debug.Assert(dstDlls.Length == srcDlls.Length);
bool exists = true;
foreach (string fname in dstDlls)
{
if (!FileExists(fname))
{
exists = false;
break;
}
}
if (exists)
{
return;
}
exists = true;
foreach (string fname in srcDlls)
{
if (!FileExists(fname))
{
exists = false;
break;
}
}
if (!exists)
{
if (!RunRpcBuildScript())
{
UnityEngine.Debug.LogError("Build failed");
return;
}
}
// make sure the dirs exist
foreach (string dirname in dstDirs)
{
Directory.CreateDirectory(dirname);
}
// Copy dlls
for (int i = 0; i < dstDlls.Length; ++i)
{
FileUtil.CopyFileOrDirectory(srcDlls[i], dstDlls[i]);
}
}
}
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{
"dependencies": {
}
}
@@ -1,21 +0,0 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(
send-presence
MACOSX_BUNDLE
send-presence.c
)
set_target_properties(send-presence PROPERTIES
MACOSX_BUNDLE_BUNDLE_NAME "Send Presence"
MACOSX_BUNDLE_GUI_IDENTIFIER "com.discordapp.examples.send-presence"
)
target_link_libraries(send-presence discord-rpc)
install(
TARGETS send-presence
RUNTIME
DESTINATION "bin"
CONFIGURATIONS Release
BUNDLE
DESTINATION "bin"
CONFIGURATIONS Release
)
@@ -1,206 +0,0 @@
/*
This is a simple example in C of using the rich presence API asynchronously.
*/
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "discord_rpc.h"
static const char* APPLICATION_ID = "345229890980937739";
static int FrustrationLevel = 0;
static int64_t StartTime;
static int SendPresence = 1;
static int prompt(char* line, size_t size)
{
int res;
char* nl;
printf("\n> ");
fflush(stdout);
res = fgets(line, (int)size, stdin) ? 1 : 0;
line[size - 1] = 0;
nl = strchr(line, '\n');
if (nl) {
*nl = 0;
}
return res;
}
static void updateDiscordPresence()
{
if (SendPresence) {
char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "West of House";
sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.details = buffer;
discordPresence.startTimestamp = StartTime;
discordPresence.endTimestamp = time(0) + 5 * 60;
discordPresence.largeImageKey = "canary-large";
discordPresence.smallImageKey = "ptb-small";
discordPresence.partyId = "party1234";
discordPresence.partySize = 1;
discordPresence.partyMax = 6;
discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
discordPresence.matchSecret = "xyzzy";
discordPresence.joinSecret = "join";
discordPresence.spectateSecret = "look";
discordPresence.instance = 0;
Discord_UpdatePresence(&discordPresence);
}
else {
Discord_ClearPresence();
}
}
static void handleDiscordReady(const DiscordUser* connectedUser)
{
printf("\nDiscord: connected to user %s#%s - %s\n",
connectedUser->username,
connectedUser->discriminator,
connectedUser->userId);
}
static void handleDiscordDisconnected(int errcode, const char* message)
{
printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
}
static void handleDiscordError(int errcode, const char* message)
{
printf("\nDiscord: error (%d: %s)\n", errcode, message);
}
static void handleDiscordJoin(const char* secret)
{
printf("\nDiscord: join (%s)\n", secret);
}
static void handleDiscordSpectate(const char* secret)
{
printf("\nDiscord: spectate (%s)\n", secret);
}
static void handleDiscordJoinRequest(const DiscordUser* request)
{
int response = -1;
char yn[4];
printf("\nDiscord: join request from %s#%s - %s\n",
request->username,
request->discriminator,
request->userId);
do {
printf("Accept? (y/n)");
if (!prompt(yn, sizeof(yn))) {
break;
}
if (!yn[0]) {
continue;
}
if (yn[0] == 'y') {
response = DISCORD_REPLY_YES;
break;
}
if (yn[0] == 'n') {
response = DISCORD_REPLY_NO;
break;
}
} while (1);
if (response != -1) {
Discord_Respond(request->userId, response);
}
}
static void discordInit()
{
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.errored = handleDiscordError;
handlers.joinGame = handleDiscordJoin;
handlers.spectateGame = handleDiscordSpectate;
handlers.joinRequest = handleDiscordJoinRequest;
Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
}
static void gameLoop()
{
char line[512];
char* space;
StartTime = time(0);
printf("You are standing in an open field west of a white house.\n");
while (prompt(line, sizeof(line))) {
if (line[0]) {
if (line[0] == 'q') {
break;
}
if (line[0] == 't') {
printf("Shutting off Discord.\n");
Discord_Shutdown();
continue;
}
if (line[0] == 'c') {
if (SendPresence) {
printf("Clearing presence information.\n");
SendPresence = 0;
}
else {
printf("Restoring presence information.\n");
SendPresence = 1;
}
updateDiscordPresence();
continue;
}
if (line[0] == 'y') {
printf("Reinit Discord.\n");
discordInit();
continue;
}
if (time(NULL) & 1) {
printf("I don't understand that.\n");
}
else {
space = strchr(line, ' ');
if (space) {
*space = 0;
}
printf("I don't know the word \"%s\".\n", line);
}
++FrustrationLevel;
updateDiscordPresence();
}
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
Discord_RunCallbacks();
}
}
int main(int argc, char* argv[])
{
discordInit();
gameLoop();
Discord_Shutdown();
return 0;
}
@@ -1,78 +0,0 @@
# Visual Studio 2015 user specific files
.vs/
# Visual Studio 2015 database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/
# Cache files for the editor to use
DerivedDataCache/
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Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include
@@ -1,54 +0,0 @@
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bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
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[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ShowTheUILevel.ShowTheUILevel
GameDefaultMap=/Game/ShowTheUILevel.ShowTheUILevel
@@ -1,7 +0,0 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=E5977A24492699DF20B8ADBF736AF6C6
ProjectName=Discord RPC Example
CompanyName=Discord Inc.
Homepage="https://discordapp.com/"
CopyrightNotice=
@@ -1,29 +0,0 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Discord RPC",
"Description": "Wrap the Discord RPC library.",
"Category": "Messaging",
"CreatedBy": "Chris Marsh <chris@discordapp.com>",
"CreatedByURL": "https://discordapp.com/",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "DiscordRpc",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms" :
[
"Win64",
"Linux",
"Mac"
]
}
]
}
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@@ -1,57 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DiscordRpc : ModuleRules
{
#if WITH_FORWARDED_MODULE_RULES_CTOR
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
#else
public DiscordRpc(TargetInfo Target)
#endif
{
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
PublicIncludePaths.AddRange(
new string[] {
"DiscordRpc/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"DiscordRpc/Private"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"DiscordRpcLibrary"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Projects"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
}
}
@@ -1,76 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "DiscordRpcPrivatePCH.h"
#include "IPluginManager.h"
#include "ModuleManager.h"
#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
void FDiscordRpcModule::StartupModule()
{
#if !PLATFORM_LINUX
#if defined(DISCORD_DYNAMIC_LIB)
// Get the base directory of this plugin
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
const FString SDKDir =
FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
#if PLATFORM_WINDOWS
const FString LibName = TEXT("discord-rpc");
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
FMessageDialog::Open(
EAppMsgType::Ok,
LOCTEXT(LOCTEXT_NAMESPACE,
"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
FreeDependency(DiscordRpcLibraryHandle);
}
#elif PLATFORM_MAC
const FString LibName = TEXT("libdiscord-rpc");
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
FMessageDialog::Open(
EAppMsgType::Ok,
LOCTEXT(LOCTEXT_NAMESPACE,
"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
FreeDependency(DiscordRpcLibraryHandle);
}
#endif
#endif
#endif
}
void FDiscordRpcModule::ShutdownModule()
{
// Free the dll handle
#if !PLATFORM_LINUX
#if defined(DISCORD_DYNAMIC_LIB)
FreeDependency(DiscordRpcLibraryHandle);
#endif
#endif
}
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
{
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
Handle = FPlatformProcess::GetDllHandle(*Path);
if (Handle == nullptr) {
return false;
}
return true;
}
void FDiscordRpcModule::FreeDependency(void*& Handle)
{
if (Handle != nullptr) {
FPlatformProcess::FreeDllHandle(Handle);
Handle = nullptr;
}
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
@@ -1,172 +0,0 @@
#include "DiscordRpcPrivatePCH.h"
#include "DiscordRpcBlueprint.h"
#include "discord_rpc.h"
DEFINE_LOG_CATEGORY(Discord)
static UDiscordRpc* self = nullptr;
static void ReadyHandler(const DiscordUser* connectedUser)
{
FDiscordUserData ud;
ud.userId = ANSI_TO_TCHAR(connectedUser->userId);
ud.username = ANSI_TO_TCHAR(connectedUser->username);
ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator);
ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar);
UE_LOG(Discord,
Log,
TEXT("Discord connected to %s - %s#%s"),
*ud.userId,
*ud.username,
*ud.discriminator);
if (self) {
self->IsConnected = true;
self->OnConnected.Broadcast(ud);
}
}
static void DisconnectHandler(int errorCode, const char* message)
{
auto msg = FString(message);
UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, *msg);
if (self) {
self->IsConnected = false;
self->OnDisconnected.Broadcast(errorCode, msg);
}
}
static void ErroredHandler(int errorCode, const char* message)
{
auto msg = FString(message);
UE_LOG(Discord, Log, TEXT("Discord error (%d): %s"), errorCode, *msg);
if (self) {
self->OnErrored.Broadcast(errorCode, msg);
}
}
static void JoinGameHandler(const char* joinSecret)
{
auto secret = FString(joinSecret);
UE_LOG(Discord, Log, TEXT("Discord join %s"), *secret);
if (self) {
self->OnJoin.Broadcast(secret);
}
}
static void SpectateGameHandler(const char* spectateSecret)
{
auto secret = FString(spectateSecret);
UE_LOG(Discord, Log, TEXT("Discord spectate %s"), *secret);
if (self) {
self->OnSpectate.Broadcast(secret);
}
}
static void JoinRequestHandler(const DiscordUser* request)
{
FDiscordUserData ud;
ud.userId = ANSI_TO_TCHAR(request->userId);
ud.username = ANSI_TO_TCHAR(request->username);
ud.discriminator = ANSI_TO_TCHAR(request->discriminator);
ud.avatar = ANSI_TO_TCHAR(request->avatar);
UE_LOG(Discord,
Log,
TEXT("Discord join request from %s - %s#%s"),
*ud.userId,
*ud.username,
*ud.discriminator);
if (self) {
self->OnJoinRequest.Broadcast(ud);
}
}
void UDiscordRpc::Initialize(const FString& applicationId,
bool autoRegister,
const FString& optionalSteamId)
{
self = this;
IsConnected = false;
DiscordEventHandlers handlers{};
handlers.ready = ReadyHandler;
handlers.disconnected = DisconnectHandler;
handlers.errored = ErroredHandler;
if (OnJoin.IsBound()) {
handlers.joinGame = JoinGameHandler;
}
if (OnSpectate.IsBound()) {
handlers.spectateGame = SpectateGameHandler;
}
if (OnJoinRequest.IsBound()) {
handlers.joinRequest = JoinRequestHandler;
}
auto appId = StringCast<ANSICHAR>(*applicationId);
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
Discord_Initialize(
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
}
void UDiscordRpc::Shutdown()
{
Discord_Shutdown();
self = nullptr;
}
void UDiscordRpc::RunCallbacks()
{
Discord_RunCallbacks();
}
void UDiscordRpc::UpdatePresence()
{
DiscordRichPresence rp{};
auto state = StringCast<ANSICHAR>(*RichPresence.state);
rp.state = state.Get();
auto details = StringCast<ANSICHAR>(*RichPresence.details);
rp.details = details.Get();
auto largeImageKey = StringCast<ANSICHAR>(*RichPresence.largeImageKey);
rp.largeImageKey = largeImageKey.Get();
auto largeImageText = StringCast<ANSICHAR>(*RichPresence.largeImageText);
rp.largeImageText = largeImageText.Get();
auto smallImageKey = StringCast<ANSICHAR>(*RichPresence.smallImageKey);
rp.smallImageKey = smallImageKey.Get();
auto smallImageText = StringCast<ANSICHAR>(*RichPresence.smallImageText);
rp.smallImageText = smallImageText.Get();
auto partyId = StringCast<ANSICHAR>(*RichPresence.partyId);
rp.partyId = partyId.Get();
auto matchSecret = StringCast<ANSICHAR>(*RichPresence.matchSecret);
rp.matchSecret = matchSecret.Get();
auto joinSecret = StringCast<ANSICHAR>(*RichPresence.joinSecret);
rp.joinSecret = joinSecret.Get();
auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
rp.spectateSecret = spectateSecret.Get();
rp.startTimestamp = RichPresence.startTimestamp;
rp.endTimestamp = RichPresence.endTimestamp;
rp.partySize = RichPresence.partySize;
rp.partyMax = RichPresence.partyMax;
rp.partyPrivacy = (int)RichPresence.partyPrivacy;
rp.instance = RichPresence.instance;
Discord_UpdatePresence(&rp);
}
void UDiscordRpc::ClearPresence()
{
Discord_ClearPresence();
}
void UDiscordRpc::Respond(const FString& userId, int reply)
{
UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
FTCHARToUTF8 utf8_userid(*userId);
Discord_Respond(utf8_userid.Get(), reply);
}
@@ -1,2 +0,0 @@
#include "Core.h"
#include "DiscordRpc.h"
@@ -1,20 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class FDiscordRpcModule : public IModuleInterface {
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
/** Handle to the test dll we will load */
void* DiscordRpcLibraryHandle;
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
static void FreeDependency(void*& Handle);
};
@@ -1,181 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine.h"
#include "DiscordRpcBlueprint.generated.h"
// unreal's header tool hates clang-format
// clang-format off
/**
* Ask to join callback data
*/
USTRUCT(BlueprintType)
struct FDiscordUserData {
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
FString userId;
UPROPERTY(BlueprintReadOnly)
FString username;
UPROPERTY(BlueprintReadOnly)
FString discriminator;
UPROPERTY(BlueprintReadOnly)
FString avatar;
};
/**
* Valid response codes for Respond function
*/
UENUM(BlueprintType)
enum class EDiscordJoinResponseCodes : uint8
{
DISCORD_REPLY_NO UMETA(DisplayName="No"),
DISCORD_REPLY_YES UMETA(DisplayName="Yes"),
DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
};
/**
* Valid party privacy values
*/
UENUM(BlueprintType)
enum class EDiscordPartyPrivacy: uint8
{
DISCORD_PARTY_PRIVATE UMETA(DisplayName="Private"),
DISCORD_PARTY_PUBLIC UMETA(DisplayName="Public")
};
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordUserData&, joinRequest);
// clang-format on
/**
* Rich presence data
*/
USTRUCT(BlueprintType)
struct FDiscordRichPresence {
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadWrite)
FString state;
UPROPERTY(BlueprintReadWrite)
FString details;
// todo, timestamps are 64bit, does that even matter?
UPROPERTY(BlueprintReadWrite)
int startTimestamp;
UPROPERTY(BlueprintReadWrite)
int endTimestamp;
UPROPERTY(BlueprintReadWrite)
FString largeImageKey;
UPROPERTY(BlueprintReadWrite)
FString largeImageText;
UPROPERTY(BlueprintReadWrite)
FString smallImageKey;
UPROPERTY(BlueprintReadWrite)
FString smallImageText;
UPROPERTY(BlueprintReadWrite)
FString partyId;
UPROPERTY(BlueprintReadWrite)
int partySize;
UPROPERTY(BlueprintReadWrite)
int partyMax;
UPROPERTY(BlueprintReadWrite)
EDiscordPartyPrivacy partyPrivacy;
UPROPERTY(BlueprintReadWrite)
FString matchSecret;
UPROPERTY(BlueprintReadWrite)
FString joinSecret;
UPROPERTY(BlueprintReadWrite)
FString spectateSecret;
UPROPERTY(BlueprintReadWrite)
bool instance;
};
/**
*
*/
UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord")
class DISCORDRPC_API UDiscordRpc : public UObject {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Initialize connection", Keywords = "Discord rpc"),
Category = "Discord")
void Initialize(const FString& applicationId,
bool autoRegister,
const FString& optionalSteamId);
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"),
Category = "Discord")
void Shutdown();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Check for callbacks", Keywords = "Discord rpc"),
Category = "Discord")
void RunCallbacks();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Send presence", Keywords = "Discord rpc"),
Category = "Discord")
void UpdatePresence();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
Category = "Discord")
void ClearPresence();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
Category = "Discord")
void Respond(const FString& userId, int reply);
UPROPERTY(BlueprintReadOnly,
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
Category = "Discord")
bool IsConnected;
UPROPERTY(BlueprintAssignable,
meta = (DisplayName = "On connection", Keywords = "Discord rpc"),
Category = "Discord")
FDiscordConnected OnConnected;
UPROPERTY(BlueprintAssignable,
meta = (DisplayName = "On disconnection", Keywords = "Discord rpc"),
Category = "Discord")
FDiscordDisconnected OnDisconnected;
UPROPERTY(BlueprintAssignable,
meta = (DisplayName = "On error message", Keywords = "Discord rpc"),
Category = "Discord")
FDiscordErrored OnErrored;
UPROPERTY(BlueprintAssignable,
meta = (DisplayName = "When Discord user presses join", Keywords = "Discord rpc"),
Category = "Discord")
FDiscordJoin OnJoin;
UPROPERTY(BlueprintAssignable,
meta = (DisplayName = "When Discord user presses spectate", Keywords = "Discord rpc"),
Category = "Discord")
FDiscordSpectate OnSpectate;
UPROPERTY(BlueprintAssignable,
meta = (DisplayName = "When Discord another user sends a join request",
Keywords = "Discord rpc"),
Category = "Discord")
FDiscordJoinRequest OnJoinRequest;
UPROPERTY(BlueprintReadWrite,
meta = (DisplayName = "Rich presence info", Keywords = "Discord rpc"),
Category = "Discord")
FDiscordRichPresence RichPresence;
};
@@ -1,59 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
using System.IO;
using UnrealBuildTool;
public class DiscordRpcLibrary : ModuleRules
{
#if WITH_FORWARDED_MODULE_RULES_CTOR
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
#else
public DiscordRpcLibrary(TargetInfo Target)
#endif
{
Type = ModuleType.External;
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string lib = Path.Combine(BaseDirectory, "Win64");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
// Dynamic
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
PublicDelayLoadDLLs.Add("discord-rpc.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string lib = Path.Combine(BaseDirectory, "Mac");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
}
}
}
@@ -1,14 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class unrealstatusTarget : TargetRules
{
public unrealstatusTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
}
}
@@ -1,23 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class unrealstatus : ModuleRules
{
public unrealstatus(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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