mirror of
https://github.com/xemu-project/xemu.git
synced 2026-07-11 01:24:41 +02:00
1412 lines
42 KiB
C
1412 lines
42 KiB
C
/*
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* xemu SDL display driver
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*
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* Copyright (c) 2020-2025 Matt Borgerson
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*
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* Based on sdl2.c, sdl2-gl.c
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*
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* Copyright (c) 2003 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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#include "qemu/osdep.h"
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#include "qemu/module.h"
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#include "qemu/thread.h"
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#include "qemu/main-loop.h"
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#include "qemu/rcu.h"
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#include "qemu-version.h"
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#include "qapi/error.h"
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#include "qapi/qapi-commands-block.h"
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#include "qobject/qdict.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/kbd-state.h"
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#include "system/runstate.h"
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#include "system/runstate-action.h"
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#include "system/system.h"
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#include "xui/xemu-hud.h"
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#include "xemu-input.h"
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#include "xemu-settings.h"
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#include "xemu-snapshots.h"
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#include "xemu-version.h"
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#include "xemu-os-utils.h"
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#include "data/xemu_64x64.png.h"
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#include "hw/xbox/smbus.h" // For eject, drive tray
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#include "hw/xbox/nv2a/nv2a.h"
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#include "ui/xemu-notifications.h"
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#include <stb_image.h>
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#include <locale.h>
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#include <math.h>
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#include <SDL3/SDL.h>
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#ifndef DEBUG_XEMU_C
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#define DEBUG_XEMU_C 0
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#endif
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#if DEBUG_XEMU_C
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#define DPRINTF(...) fprintf(stderr, __VA_ARGS__)
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#else
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#define DPRINTF(...)
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#endif
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uint64_t vblank_interval_ns = 16666666LL;
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bool use_vblank_timer_thread = true;
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struct xemu_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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DisplayOptions *opts;
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SDL_Window *real_window;
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int idx;
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int hidden;
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int ignore_hotkeys;
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SDL_GLContext winctx;
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QKbdState *kbd;
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};
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#ifdef _WIN32
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#include "nvapi.h"
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// Provide hint to prefer high-performance graphics for hybrid systems
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// https://gpuopen.com/learn/amdpowerxpressrequesthighperformance/
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__declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
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// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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#endif
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static int num_outputs;
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static struct xemu_console *scon_list;
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static SDL_Surface *guest_sprite_surface;
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static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
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static bool alt_grab;
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static bool ctrl_grab;
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static int gui_saved_grab;
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static int gui_fullscreen;
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static int gui_grab_code = SDL_KMOD_LALT | SDL_KMOD_LCTRL;
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static SDL_Cursor *sdl_cursor_normal;
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static SDL_Cursor *sdl_cursor_hidden;
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static int absolute_enabled;
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static int guest_cursor;
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static int guest_x, guest_y;
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static SDL_Cursor *guest_sprite;
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static Notifier mouse_mode_notifier;
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static SDL_Window *m_window;
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static SDL_GLContext m_context;
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static QemuSemaphore display_init_sem;
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static QemuSemaphore display_shutdown_sem;
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static QEMUTimer *vblank_timer;
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static QemuThread vblank_thread;
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static bool qemu_exiting;
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static int exit_status;
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void tcg_register_init_ctx(void); // tcg.c
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#if DEBUG_XEMU_C
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static uint64_t lock_held_acc;
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static uint64_t lock_start;
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#endif
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void xemu_main_loop_lock(void)
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{
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qemu_mutex_lock_main_loop();
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bql_lock();
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#if DEBUG_XEMU_C
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lock_start = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
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#endif
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}
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void xemu_main_loop_unlock(void)
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{
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#if DEBUG_XEMU_C
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lock_held_acc += qemu_clock_get_ns(QEMU_CLOCK_REALTIME) - lock_start;
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#endif
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bql_unlock();
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qemu_mutex_unlock_main_loop();
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}
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SDL_Window *xemu_get_window(void)
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{
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return m_window;
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}
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static struct xemu_console *get_scon_from_window(uint32_t window_id)
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{
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int i;
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for (i = 0; i < num_outputs; i++) {
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if (scon_list[i].real_window == SDL_GetWindowFromID(window_id)) {
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return &scon_list[i];
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}
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}
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return NULL;
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}
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static void window_resize(struct xemu_console *scon)
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{
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if (!scon->real_window) {
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return;
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}
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SDL_SetWindowSize(scon->real_window,
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surface_width(scon->surface),
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surface_height(scon->surface));
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}
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static void hide_cursor(struct xemu_console *scon)
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{
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if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
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return;
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}
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SDL_HideCursor();
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SDL_SetCursor(sdl_cursor_hidden);
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if (!qemu_input_is_absolute(scon->dcl.con)) {
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SDL_SetWindowRelativeMouseMode(scon->real_window, true);
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}
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}
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static void show_cursor(struct xemu_console *scon)
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{
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if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
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return;
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}
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if (!qemu_input_is_absolute(scon->dcl.con)) {
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SDL_SetWindowRelativeMouseMode(scon->real_window, false);
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}
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if (guest_cursor &&
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(gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled)) {
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SDL_SetCursor(guest_sprite);
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} else {
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SDL_SetCursor(sdl_cursor_normal);
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}
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SDL_ShowCursor();
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}
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static void grab_start(struct xemu_console *scon)
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{
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}
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static void grab_end(struct xemu_console *scon)
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{
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SDL_SetWindowKeyboardGrab(scon->real_window, false);
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SDL_SetWindowMouseGrab(scon->real_window, false);
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gui_grab = 0;
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show_cursor(scon);
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}
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static void absolute_mouse_grab(struct xemu_console *scon)
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{
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float mouse_x, mouse_y;
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int scr_w, scr_h;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
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if (mouse_x > 0 && mouse_x < scr_w - 1 &&
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mouse_y > 0 && mouse_y < scr_h - 1) {
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grab_start(scon);
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}
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}
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static void mouse_mode_change(Notifier *notify, void *data)
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{
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if (qemu_input_is_absolute(scon_list[0].dcl.con)) {
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if (!absolute_enabled) {
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absolute_enabled = 1;
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SDL_SetWindowRelativeMouseMode(scon_list[0].real_window, false);
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absolute_mouse_grab(&scon_list[0]);
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}
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} else if (absolute_enabled) {
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if (!gui_fullscreen) {
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grab_end(&scon_list[0]);
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}
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absolute_enabled = 0;
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}
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}
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static void send_mouse_event(struct xemu_console *scon, int dx, int dy,
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int x, int y, int state)
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{
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static uint32_t bmap[INPUT_BUTTON__MAX] = {
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[INPUT_BUTTON_LEFT] = SDL_BUTTON_MASK(SDL_BUTTON_LEFT),
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[INPUT_BUTTON_MIDDLE] = SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE),
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[INPUT_BUTTON_RIGHT] = SDL_BUTTON_MASK(SDL_BUTTON_RIGHT),
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};
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static uint32_t prev_state;
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if (prev_state != state) {
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qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
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prev_state = state;
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}
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if (qemu_input_is_absolute(scon->dcl.con)) {
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qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
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x, 0, surface_width(scon->surface));
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qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
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y, 0, surface_height(scon->surface));
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} else {
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if (guest_cursor) {
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x -= guest_x;
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y -= guest_y;
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guest_x += x;
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guest_y += y;
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dx = x;
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dy = y;
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}
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qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
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qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
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}
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qemu_input_event_sync();
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}
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static void set_full_screen(struct xemu_console *scon, bool set)
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{
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gui_fullscreen = set;
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if (gui_fullscreen) {
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const SDL_DisplayMode *mode = NULL;
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SDL_DisplayMode **modes = NULL;
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if (g_config.display.window.fullscreen_exclusive) {
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SDL_DisplayID display = SDL_GetDisplayForWindow(scon->real_window);
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if (display) {
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int num_modes = 0;
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modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
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if (modes && num_modes > 0) {
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// First mode is the highest resolution, typically the native resolution
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mode = modes[0];
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}
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}
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if (mode) {
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fprintf(stderr, "Selected exclusive fullscreen mode: %dx%d pixel_density=%f refresh_rate=%f\n", mode->w, mode->h, mode->pixel_density, mode->refresh_rate);
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} else {
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fprintf(stderr, "Failed to get fullscreen display mode: %s\n", SDL_GetError());
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}
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}
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SDL_SetWindowFullscreenMode(scon->real_window, mode);
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SDL_free(modes);
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SDL_SetWindowFullscreen(scon->real_window, true);
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gui_saved_grab = gui_grab;
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grab_start(scon);
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} else {
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if (!gui_saved_grab) {
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grab_end(scon);
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}
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SDL_SetWindowFullscreen(scon->real_window, false);
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}
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}
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static void toggle_full_screen(struct xemu_console *scon)
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{
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set_full_screen(scon, !gui_fullscreen);
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}
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void xemu_toggle_fullscreen(void)
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{
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toggle_full_screen(&scon_list[0]);
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}
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int xemu_is_fullscreen(void)
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{
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return gui_fullscreen;
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}
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static int get_mod_state(void)
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{
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SDL_Keymod mod = SDL_GetModState();
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if (alt_grab) {
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return (mod & (gui_grab_code | SDL_KMOD_LSHIFT)) ==
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(gui_grab_code | SDL_KMOD_LSHIFT);
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} else if (ctrl_grab) {
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return (mod & SDL_KMOD_RCTRL) == SDL_KMOD_RCTRL;
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} else {
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return (mod & gui_grab_code) == gui_grab_code;
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}
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}
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static void process_key(struct xemu_console *scon, SDL_KeyboardEvent *ev)
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{
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int qcode;
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if (ev->scancode >= qemu_input_map_usb_to_qcode_len) {
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return;
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}
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qcode = qemu_input_map_usb_to_qcode[ev->scancode];
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qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_EVENT_KEY_DOWN);
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}
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static void handle_keydown(SDL_Event *ev)
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{
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int win;
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struct xemu_console *scon = get_scon_from_window(ev->key.windowID);
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if (scon == NULL) return;
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int gui_key_modifier_pressed = get_mod_state();
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int gui_keysym = 0;
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if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
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switch (ev->key.scancode) {
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case SDL_SCANCODE_2:
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case SDL_SCANCODE_3:
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case SDL_SCANCODE_4:
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case SDL_SCANCODE_5:
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case SDL_SCANCODE_6:
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case SDL_SCANCODE_7:
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case SDL_SCANCODE_8:
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case SDL_SCANCODE_9:
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if (gui_grab) {
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grab_end(scon);
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}
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win = ev->key.scancode - SDL_SCANCODE_1;
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if (win < num_outputs) {
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scon_list[win].hidden = !scon_list[win].hidden;
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if (scon_list[win].real_window) {
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if (scon_list[win].hidden) {
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SDL_HideWindow(scon_list[win].real_window);
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} else {
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SDL_ShowWindow(scon_list[win].real_window);
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}
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}
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gui_keysym = 1;
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}
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break;
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case SDL_SCANCODE_F:
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toggle_full_screen(scon);
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gui_keysym = 1;
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break;
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case SDL_SCANCODE_G:
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gui_keysym = 1;
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if (!gui_grab) {
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grab_start(scon);
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} else if (!gui_fullscreen) {
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grab_end(scon);
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}
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break;
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case SDL_SCANCODE_U:
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window_resize(scon);
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gui_keysym = 1;
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break;
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default:
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break;
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}
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}
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if (!gui_keysym) {
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process_key(scon, &ev->key);
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}
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}
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static void handle_keyup(SDL_Event *ev)
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{
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struct xemu_console *scon = get_scon_from_window(ev->key.windowID);
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if (!scon) return;
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scon->ignore_hotkeys = false;
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process_key(scon, &ev->key);
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}
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static void handle_mousemotion(SDL_Event *ev)
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{
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int max_x, max_y;
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struct xemu_console *scon = get_scon_from_window(ev->motion.windowID);
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if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
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return;
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}
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if (qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
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int scr_w, scr_h;
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SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
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max_x = scr_w - 1;
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max_y = scr_h - 1;
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if (gui_grab && !gui_fullscreen
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&& (ev->motion.x == 0 || ev->motion.y == 0 ||
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ev->motion.x == max_x || ev->motion.y == max_y)) {
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grab_end(scon);
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}
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if (!gui_grab &&
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(ev->motion.x > 0 && ev->motion.x < max_x &&
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ev->motion.y > 0 && ev->motion.y < max_y)) {
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grab_start(scon);
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}
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}
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if (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
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send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
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ev->motion.x, ev->motion.y, ev->motion.state);
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}
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}
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static void handle_mousebutton(SDL_Event *ev)
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{
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int buttonstate = SDL_GetMouseState(NULL, NULL);
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SDL_MouseButtonEvent *bev;
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struct xemu_console *scon = get_scon_from_window(ev->button.windowID);
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if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
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return;
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}
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bev = &ev->button;
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if (!gui_grab && !qemu_input_is_absolute(scon->dcl.con)) {
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if (ev->type == SDL_EVENT_MOUSE_BUTTON_UP && bev->button == SDL_BUTTON_LEFT) {
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/* start grabbing all events */
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grab_start(scon);
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}
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} else {
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if (ev->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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buttonstate |= SDL_BUTTON_MASK(bev->button);
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} else {
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buttonstate &= ~SDL_BUTTON_MASK(bev->button);
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}
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send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
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}
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}
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static void handle_mousewheel(SDL_Event *ev)
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{
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struct xemu_console *scon = get_scon_from_window(ev->wheel.windowID);
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SDL_MouseWheelEvent *wev = &ev->wheel;
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InputButton btn;
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if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
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return;
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}
|
|
|
|
if (wev->y > 0) {
|
|
btn = INPUT_BUTTON_WHEEL_UP;
|
|
} else if (wev->y < 0) {
|
|
btn = INPUT_BUTTON_WHEEL_DOWN;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
qemu_input_queue_btn(scon->dcl.con, btn, true);
|
|
qemu_input_event_sync();
|
|
qemu_input_queue_btn(scon->dcl.con, btn, false);
|
|
qemu_input_event_sync();
|
|
}
|
|
|
|
static void handle_windowevent(SDL_Event *ev)
|
|
{
|
|
struct xemu_console *scon = get_scon_from_window(ev->window.windowID);
|
|
bool allow_close = true;
|
|
|
|
if (!scon) {
|
|
return;
|
|
}
|
|
|
|
switch (ev->type) {
|
|
case SDL_EVENT_WINDOW_RESIZED:
|
|
{
|
|
QemuUIInfo info;
|
|
memset(&info, 0, sizeof(info));
|
|
info.width = ev->window.data1;
|
|
info.height = ev->window.data2;
|
|
dpy_set_ui_info(scon->dcl.con, &info, true);
|
|
|
|
if (!gui_fullscreen) {
|
|
g_config.display.window.last_width = ev->window.data1;
|
|
g_config.display.window.last_height = ev->window.data2;
|
|
}
|
|
}
|
|
break;
|
|
case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
|
case SDL_EVENT_WINDOW_MOUSE_ENTER:
|
|
if (!gui_grab && (qemu_input_is_absolute(scon->dcl.con) || absolute_enabled)) {
|
|
absolute_mouse_grab(scon);
|
|
}
|
|
/* If a new console window opened using a hotkey receives the
|
|
* focus, SDL sends another KEYDOWN event to the new window,
|
|
* closing the console window immediately after.
|
|
*
|
|
* Work around this by ignoring further hotkey events until a
|
|
* key is released.
|
|
*/
|
|
scon->ignore_hotkeys = get_mod_state();
|
|
break;
|
|
case SDL_EVENT_WINDOW_FOCUS_LOST:
|
|
if (gui_grab && !gui_fullscreen) {
|
|
grab_end(scon);
|
|
}
|
|
break;
|
|
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
|
if (qemu_console_is_graphic(scon->dcl.con)) {
|
|
if (scon->opts->has_window_close && !scon->opts->window_close) {
|
|
allow_close = false;
|
|
}
|
|
if (allow_close) {
|
|
shutdown_action = SHUTDOWN_ACTION_POWEROFF;
|
|
qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
|
|
}
|
|
} else {
|
|
SDL_HideWindow(scon->real_window);
|
|
scon->hidden = true;
|
|
}
|
|
break;
|
|
case SDL_EVENT_WINDOW_SHOWN:
|
|
scon->hidden = false;
|
|
break;
|
|
case SDL_EVENT_WINDOW_HIDDEN:
|
|
scon->hidden = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void mouse_warp(DisplayChangeListener *dcl,
|
|
int x, int y, bool on)
|
|
{
|
|
struct xemu_console *scon = container_of(dcl, struct xemu_console, dcl);
|
|
|
|
if (!qemu_console_is_graphic(scon->dcl.con)) {
|
|
return;
|
|
}
|
|
|
|
if (on) {
|
|
if (!guest_cursor) {
|
|
show_cursor(scon);
|
|
}
|
|
if (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
|
|
SDL_SetCursor(guest_sprite);
|
|
if (!qemu_input_is_absolute(scon->dcl.con) && !absolute_enabled) {
|
|
SDL_WarpMouseInWindow(scon->real_window, x, y);
|
|
}
|
|
}
|
|
} else if (gui_grab) {
|
|
hide_cursor(scon);
|
|
}
|
|
guest_cursor = on;
|
|
guest_x = x, guest_y = y;
|
|
}
|
|
|
|
static void mouse_define(DisplayChangeListener *dcl,
|
|
QEMUCursor *c)
|
|
{
|
|
|
|
if (guest_sprite) {
|
|
SDL_DestroyCursor(guest_sprite);
|
|
}
|
|
|
|
if (guest_sprite_surface) {
|
|
SDL_DestroySurface(guest_sprite_surface);
|
|
}
|
|
|
|
guest_sprite_surface =
|
|
SDL_CreateSurfaceFrom(c->width, c->height, SDL_PIXELFORMAT_ARGB8888, c->data, c->width * 4);
|
|
|
|
if (!guest_sprite_surface) {
|
|
fprintf(stderr, "Failed to make rgb surface from %p\n", c);
|
|
return;
|
|
}
|
|
guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
|
|
c->hot_x, c->hot_y);
|
|
if (!guest_sprite) {
|
|
fprintf(stderr, "Failed to make color cursor from %p\n", c);
|
|
return;
|
|
}
|
|
if (guest_cursor &&
|
|
(gui_grab || qemu_input_is_absolute(dcl->con) || absolute_enabled)) {
|
|
SDL_SetCursor(guest_sprite);
|
|
}
|
|
}
|
|
|
|
static void xb_surface_gl_create_texture(DisplaySurface *surface)
|
|
{
|
|
assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
|
|
|
|
switch (surface_format(surface)) {
|
|
case PIXMAN_BE_b8g8r8x8:
|
|
case PIXMAN_BE_b8g8r8a8:
|
|
surface->glformat = GL_BGRA_EXT;
|
|
surface->gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case PIXMAN_BE_x8r8g8b8:
|
|
case PIXMAN_BE_a8r8g8b8:
|
|
surface->glformat = GL_RGBA;
|
|
surface->gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case PIXMAN_r5g6b5:
|
|
surface->glformat = GL_RGB;
|
|
surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
default:
|
|
g_assert_not_reached();
|
|
}
|
|
|
|
if (!surface->texture) {
|
|
glGenTextures(1, &surface->texture);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, surface->texture);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
|
|
surface_stride(surface) / surface_bytes_per_pixel(surface));
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
|
surface_width(surface),
|
|
surface_height(surface),
|
|
0, surface->glformat, surface->gltype,
|
|
surface_data(surface));
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
static void xb_surface_gl_destroy_texture(DisplaySurface *surface)
|
|
{
|
|
if (!surface || !surface->texture) {
|
|
return;
|
|
}
|
|
glDeleteTextures(1, &surface->texture);
|
|
surface->texture = 0;
|
|
}
|
|
|
|
static bool xb_console_gl_check_format(DisplayChangeListener *dcl,
|
|
pixman_format_code_t format)
|
|
{
|
|
switch (format) {
|
|
case PIXMAN_BE_b8g8r8x8:
|
|
case PIXMAN_BE_b8g8r8a8:
|
|
case PIXMAN_r5g6b5:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void gl_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface)
|
|
{
|
|
struct xemu_console *scon = container_of(dcl, struct xemu_console, dcl);
|
|
scon->surface = new_surface;
|
|
}
|
|
|
|
static float update_avg(float avg, float ms, float r) {
|
|
if (fabs(avg-ms) > 0.25*avg) avg = ms;
|
|
else avg = avg*(1.0-r)+ms*r;
|
|
return avg;
|
|
}
|
|
|
|
static float fps = 1.0;
|
|
|
|
static void update_fps(void)
|
|
{
|
|
static float avg = 1.0;
|
|
static int64_t last_update = 0;
|
|
int64_t now = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
if (!last_update) {
|
|
last_update = now;
|
|
return;
|
|
}
|
|
float ms = ((float)(now-last_update)/1000000.0);
|
|
last_update = now;
|
|
avg = update_avg(avg, ms, 0.5);
|
|
fps = 1000.0/avg;
|
|
}
|
|
|
|
static void process_vblank(struct xemu_console *scon)
|
|
{
|
|
assert(bql_locked());
|
|
|
|
update_fps();
|
|
|
|
#if 0
|
|
static uint64_t last_ns = 0;
|
|
uint64_t now_ns = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
uint64_t delta_ns = last_ns ? now_ns - last_ns : 0;
|
|
fprintf(stderr, "%s delta_ns=%"PRId64"\n", __func__, delta_ns);
|
|
last_ns = now_ns;
|
|
#endif
|
|
|
|
graphic_hw_update(scon->dcl.con);
|
|
}
|
|
|
|
static void vblank_timer_callback(void *opaque)
|
|
{
|
|
struct xemu_console *scon = (struct xemu_console *)opaque;
|
|
|
|
int64_t now = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
process_vblank(scon);
|
|
timer_mod_ns(vblank_timer, now + vblank_interval_ns);
|
|
}
|
|
|
|
static void *vblank_timer_thread(void *opaque)
|
|
{
|
|
struct xemu_console *scon = (struct xemu_console *)opaque;
|
|
int64_t next_vblank = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
|
|
while (!qatomic_read(&qemu_exiting)) {
|
|
// Schedule next vblank at fixed interval (absolute deadline)
|
|
next_vblank += vblank_interval_ns;
|
|
|
|
// Wait until deadline
|
|
int64_t now = qemu_clock_get_ns(QEMU_CLOCK_REALTIME);
|
|
if (now < next_vblank) {
|
|
SDL_DelayPrecise(next_vblank - now);
|
|
} else if (now > next_vblank + vblank_interval_ns) {
|
|
// We've fallen behind by more than one frame, reset to avoid
|
|
// rapid-fire catch-up
|
|
next_vblank = now;
|
|
}
|
|
|
|
if (!qatomic_read(&qemu_exiting)) {
|
|
xemu_main_loop_lock();
|
|
process_vblank(scon);
|
|
xemu_main_loop_unlock();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#if DEBUG_XEMU_C
|
|
static void report_stats(void)
|
|
{
|
|
uint64_t now = qemu_clock_get_ms(QEMU_CLOCK_REALTIME);
|
|
static uint64_t last_reported = 0;
|
|
static int num_frames = 0;
|
|
uint64_t delta_ms = now - last_reported;
|
|
num_frames += 1;
|
|
if (delta_ms >= 1000) {
|
|
DPRINTF("[[ ");
|
|
DPRINTF("vblank @%fHz avg", fps);
|
|
DPRINTF(" - bql %"PRId64"ns/iter, %g%% time avg", lock_held_acc/num_frames, (double)lock_held_acc/(double)(delta_ms * 10000.0));
|
|
DPRINTF(" ]]\n");
|
|
lock_held_acc = 0;
|
|
last_reported = now;
|
|
num_frames = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Renders the main interface. Usually called from the main thread,
|
|
* but may sometimes be called from another thread.
|
|
*/
|
|
static void gl_render_frame(struct xemu_console *scon)
|
|
{
|
|
static bool rendering;
|
|
if (qatomic_xchg(&rendering, true) || qatomic_read(&qemu_exiting)) {
|
|
return;
|
|
}
|
|
|
|
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
|
|
|
bool flip_required = false;
|
|
bool release_surface_texture = false;
|
|
|
|
/* XXX: Note that this bypasses the usual VGA path in order to quickly
|
|
* get the surface. This is simple and fast, at the cost of accuracy.
|
|
* Ideally, this should go through the VGA code and opportunistically pull
|
|
* the surface like this, but handle the VGA logic as well. For now, just
|
|
* use this fast path to handle the common case.
|
|
*
|
|
* In the event the surface is not found in the surface cache, e.g. when
|
|
* the guest code isn't using HW accelerated rendering, but just blitting
|
|
* to the framebuffer, fall back to the VGA path.
|
|
*/
|
|
GLuint tex = nv2a_get_framebuffer_surface();
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
if (tex == 0) {
|
|
xemu_main_loop_lock();
|
|
// FIXME: Don't upload if notdirty
|
|
xb_surface_gl_create_texture(scon->surface);
|
|
tex = scon->surface->texture;
|
|
flip_required = true;
|
|
release_surface_texture = true;
|
|
xemu_main_loop_unlock();
|
|
}
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
xemu_snapshots_set_framebuffer_texture(tex, flip_required);
|
|
xemu_hud_set_framebuffer_texture(tex, flip_required);
|
|
|
|
/* FIXME: Finer locking. Event handlers in segments of the code expect
|
|
* to be running on the main thread with the BQL. For now, acquire the
|
|
* lock and perform rendering, but release before swap to avoid
|
|
* possible lengthy blocking (for vsync).
|
|
*/
|
|
xemu_main_loop_lock();
|
|
xemu_hud_update();
|
|
xemu_main_loop_unlock();
|
|
|
|
xemu_hud_render();
|
|
glFinish();
|
|
|
|
if (release_surface_texture) {
|
|
xemu_main_loop_lock();
|
|
xb_surface_gl_destroy_texture(scon->surface);
|
|
xemu_main_loop_unlock();
|
|
}
|
|
|
|
nv2a_release_framebuffer_surface();
|
|
SDL_GL_SwapWindow(scon->real_window);
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
qatomic_set(&rendering, false);
|
|
|
|
#if DEBUG_XEMU_C
|
|
report_stats();
|
|
#endif
|
|
}
|
|
|
|
static bool event_watch_callback(void *userdata, SDL_Event *event)
|
|
{
|
|
struct xemu_console *scon = (struct xemu_console *)userdata;
|
|
|
|
if (event->type == SDL_EVENT_WINDOW_EXPOSED ||
|
|
event->type == SDL_EVENT_WINDOW_RESIZED) {
|
|
gl_render_frame(scon);
|
|
}
|
|
|
|
return true; // Ignored
|
|
}
|
|
|
|
static void poll_events(struct xemu_console *scon)
|
|
{
|
|
SDL_Event ev1, *ev = &ev1;
|
|
bool allow_close = true;
|
|
|
|
int kbd = 0, mouse = 0;
|
|
xemu_hud_should_capture_kbd_mouse(&kbd, &mouse);
|
|
|
|
while (SDL_PollEvent(ev)) {
|
|
xemu_main_loop_lock();
|
|
|
|
// HUD must process events first so that if a controller is detached,
|
|
// a latent rebind request can cancel before the state is freed
|
|
xemu_hud_process_sdl_events(ev);
|
|
xemu_input_process_sdl_events(ev);
|
|
|
|
switch (ev->type) {
|
|
case SDL_EVENT_KEY_DOWN:
|
|
if (kbd) break;
|
|
handle_keydown(ev);
|
|
break;
|
|
case SDL_EVENT_KEY_UP:
|
|
if (kbd) break;
|
|
handle_keyup(ev);
|
|
break;
|
|
case SDL_EVENT_QUIT:
|
|
if (scon->opts->has_window_close && !scon->opts->window_close) {
|
|
allow_close = false;
|
|
}
|
|
if (allow_close) {
|
|
shutdown_action = SHUTDOWN_ACTION_POWEROFF;
|
|
qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
|
|
}
|
|
break;
|
|
case SDL_EVENT_MOUSE_MOTION:
|
|
if (mouse) break;
|
|
handle_mousemotion(ev);
|
|
break;
|
|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
case SDL_EVENT_MOUSE_BUTTON_UP:
|
|
if (mouse) break;
|
|
handle_mousebutton(ev);
|
|
break;
|
|
case SDL_EVENT_MOUSE_WHEEL:
|
|
if (mouse) break;
|
|
handle_mousewheel(ev);
|
|
break;
|
|
case SDL_EVENT_WINDOW_FIRST ... SDL_EVENT_WINDOW_LAST:
|
|
handle_windowevent(ev);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
xemu_main_loop_unlock();
|
|
}
|
|
|
|
xemu_main_loop_lock();
|
|
xemu_input_update_controllers();
|
|
xemu_main_loop_unlock();
|
|
}
|
|
|
|
static void display_very_early_init(DisplayOptions *o)
|
|
{
|
|
#ifdef __linux__
|
|
/* on Linux, SDL may use fbcon|directfb|svgalib when run without
|
|
* accessible $DISPLAY to open X11 window. This is often the case
|
|
* when qemu is run using sudo. But in this case, and when actually
|
|
* run in X11 environment, SDL fights with X11 for the video card,
|
|
* making current display unavailable, often until reboot.
|
|
* So make x11 the default SDL video driver if this variable is unset.
|
|
* This is a bit hackish but saves us from bigger problem.
|
|
* Maybe it's a good idea to fix this in SDL instead.
|
|
*/
|
|
setenv("SDL_VIDEODRIVER", "x11", 0);
|
|
#endif
|
|
|
|
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
|
fprintf(stderr, "Failed to initialize SDL video subsystem: %s\n",
|
|
SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
|
|
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
|
|
#endif
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
|
|
|
// Initialize rendering context
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
SDL_GL_SetAttribute(
|
|
SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
char *title = g_strdup_printf("xemu | v%s"
|
|
#ifdef XEMU_DEBUG_BUILD
|
|
" Debug"
|
|
#endif
|
|
, xemu_version);
|
|
|
|
// Decide window size
|
|
int min_window_width = 640;
|
|
int min_window_height = 480;
|
|
int window_width = min_window_width;
|
|
int window_height = min_window_height;
|
|
|
|
const int res_table[][2] = {
|
|
{640, 480},
|
|
{720, 480},
|
|
{1280, 720},
|
|
{1280, 800},
|
|
{1280, 960},
|
|
{1920, 1080},
|
|
{2560, 1440},
|
|
{2560, 1600},
|
|
{2560, 1920},
|
|
{3840, 2160}
|
|
};
|
|
|
|
if (g_config.display.window.startup_size == CONFIG_DISPLAY_WINDOW_STARTUP_SIZE_LAST_USED) {
|
|
window_width = g_config.display.window.last_width;
|
|
window_height = g_config.display.window.last_height;
|
|
} else {
|
|
window_width = res_table[g_config.display.window.startup_size-1][0];
|
|
window_height = res_table[g_config.display.window.startup_size-1][1];
|
|
}
|
|
|
|
if (window_width < min_window_width) {
|
|
window_width = min_window_width;
|
|
}
|
|
if (window_height < min_window_height) {
|
|
window_height = min_window_height;
|
|
}
|
|
|
|
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
|
|
|
// Create main window
|
|
m_window = SDL_CreateWindow(
|
|
title, window_width, window_height,
|
|
window_flags);
|
|
if (m_window == NULL) {
|
|
fprintf(stderr, "Failed to create main window: %s\n", SDL_GetError());
|
|
SDL_Quit();
|
|
exit(1);
|
|
}
|
|
g_free(title);
|
|
SDL_SetWindowMinimumSize(m_window, min_window_width, min_window_height);
|
|
|
|
const SDL_DisplayMode *disp_mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(m_window));
|
|
if (disp_mode && (disp_mode->w < window_width || disp_mode->h < window_height)) {
|
|
SDL_SetWindowSize(m_window, min_window_width, min_window_height);
|
|
SDL_SetWindowPosition(m_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
|
}
|
|
|
|
m_context = SDL_GL_CreateContext(m_window);
|
|
|
|
if (m_context != NULL && epoxy_gl_version() < 40) {
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
SDL_GL_DestroyContext(m_context);
|
|
m_context = NULL;
|
|
}
|
|
|
|
if (m_context == NULL) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
|
|
"Unable to create OpenGL context",
|
|
"Unable to create OpenGL context. This usually means the\r\n"
|
|
"graphics device on this system does not support OpenGL 4.0.\r\n"
|
|
"\r\n"
|
|
"xemu cannot continue and will now exit.",
|
|
m_window);
|
|
SDL_DestroyWindow(m_window);
|
|
SDL_Quit();
|
|
exit(1);
|
|
}
|
|
|
|
int width, height, channels = 0;
|
|
stbi_set_flip_vertically_on_load(0);
|
|
unsigned char *icon_data = stbi_load_from_memory(xemu_64x64_data, xemu_64x64_size, &width, &height, &channels, 4);
|
|
if (icon_data) {
|
|
SDL_Surface *icon = SDL_CreateSurfaceFrom(width, height, SDL_PIXELFORMAT_RGBA32, icon_data, width*4);
|
|
if (icon) {
|
|
SDL_SetWindowIcon(m_window, icon);
|
|
}
|
|
// Note: Retaining the memory allocated by stbi_load. It's used in place
|
|
// by the SDL surface.
|
|
}
|
|
|
|
fprintf(stderr, "CPU: %s\n", xemu_get_cpu_info());
|
|
fprintf(stderr, "OS_Version: %s\n", xemu_get_os_info());
|
|
fprintf(stderr, "GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
|
fprintf(stderr, "GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
|
fprintf(stderr, "GL_VERSION: %s\n", glGetString(GL_VERSION));
|
|
fprintf(stderr, "GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
|
|
// Initialize offscreen rendering context now
|
|
nv2a_context_init();
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
}
|
|
|
|
static void display_early_init(DisplayOptions *o)
|
|
{
|
|
assert(o->type == DISPLAY_TYPE_XEMU);
|
|
display_opengl = 1;
|
|
|
|
SDL_GL_MakeCurrent(m_window, m_context);
|
|
SDL_GL_SetSwapInterval(g_config.display.window.vsync ? 1 : 0);
|
|
xemu_hud_init(m_window, m_context);
|
|
}
|
|
|
|
static const DisplayChangeListenerOps dcl_gl_ops = {
|
|
.dpy_name = "xemu-gl",
|
|
.dpy_gfx_switch = gl_switch,
|
|
.dpy_gfx_check_format = xb_console_gl_check_format,
|
|
.dpy_mouse_set = mouse_warp,
|
|
.dpy_cursor_define = mouse_define,
|
|
};
|
|
|
|
static void display_init(DisplayState *ds, DisplayOptions *o)
|
|
{
|
|
uint8_t data = 0;
|
|
int i;
|
|
|
|
assert(o->type == DISPLAY_TYPE_XEMU);
|
|
SDL_GL_MakeCurrent(m_window, m_context);
|
|
|
|
gui_fullscreen = o->has_full_screen && o->full_screen;
|
|
gui_fullscreen |= g_config.display.window.fullscreen_on_startup;
|
|
|
|
num_outputs = 1;
|
|
scon_list = g_new0(struct xemu_console, num_outputs);
|
|
for (i = 0; i < num_outputs; i++) {
|
|
QemuConsole *con = qemu_console_lookup_by_index(i);
|
|
assert(con != NULL);
|
|
if (!qemu_console_is_graphic(con) &&
|
|
qemu_console_get_index(con) != 0) {
|
|
scon_list[i].hidden = true;
|
|
}
|
|
scon_list[i].idx = i;
|
|
scon_list[i].opts = o;
|
|
scon_list[i].dcl.ops = &dcl_gl_ops;
|
|
scon_list[i].dcl.con = con;
|
|
scon_list[i].kbd = qkbd_state_init(con);
|
|
register_displaychangelistener(&scon_list[i].dcl);
|
|
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
|
HWND hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(scon_list[i].real_window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
|
if (hwnd) {
|
|
qemu_console_set_window_id(con, (uintptr_t)hwnd);
|
|
}
|
|
#elif defined(SDL_VIDEO_DRIVER_X11)
|
|
Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(scon_list[i].real_window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
|
|
if (xwindow) {
|
|
qemu_console_set_window_id(con, xwindow);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
scon_list[0].real_window = m_window;
|
|
scon_list[0].winctx = m_context;
|
|
|
|
mouse_mode_notifier.notify = mouse_mode_change;
|
|
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
|
|
|
|
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
|
|
sdl_cursor_normal = SDL_GetCursor();
|
|
|
|
// SDL_PollEvent may block during main window resize or drag operations.
|
|
// Register event watch to handle rendering during these operations.
|
|
SDL_AddEventWatch(event_watch_callback, &scon_list[0]);
|
|
|
|
if (use_vblank_timer_thread) {
|
|
qemu_thread_create(&vblank_thread, "vblank-timer", vblank_timer_thread,
|
|
&scon_list[0], QEMU_THREAD_JOINABLE);
|
|
} else {
|
|
vblank_timer = timer_new_ns(QEMU_CLOCK_REALTIME, vblank_timer_callback, &scon_list[0]);
|
|
timer_mod_ns(vblank_timer, qemu_clock_get_ns(QEMU_CLOCK_REALTIME) + vblank_interval_ns);
|
|
}
|
|
|
|
/* Tell main thread to go ahead and create the app and enter the run loop */
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
qemu_sem_post(&display_init_sem);
|
|
}
|
|
|
|
static void display_finalize(void)
|
|
{
|
|
if (use_vblank_timer_thread) {
|
|
qemu_thread_join(&vblank_thread);
|
|
}
|
|
|
|
SDL_RemoveEventWatch(event_watch_callback, &scon_list[0]);
|
|
SDL_DestroyWindow(m_window);
|
|
SDL_Quit();
|
|
}
|
|
|
|
static QemuDisplay qemu_display_xemu = {
|
|
.type = DISPLAY_TYPE_XEMU,
|
|
.early_init = display_early_init,
|
|
.init = display_init,
|
|
};
|
|
|
|
static void register_xemu_display(void)
|
|
{
|
|
qemu_display_register(&qemu_display_xemu);
|
|
}
|
|
|
|
type_init(register_xemu_display);
|
|
|
|
int gArgc;
|
|
char **gArgv;
|
|
|
|
static void *qemu_main(void *opaque)
|
|
{
|
|
qemu_init(gArgc, gArgv);
|
|
exit_status = qemu_main_loop();
|
|
qatomic_set(&qemu_exiting, true);
|
|
bql_unlock();
|
|
qemu_mutex_unlock_main_loop();
|
|
|
|
qemu_sem_wait(&display_shutdown_sem);
|
|
bql_lock();
|
|
qemu_cleanup(exit_status);
|
|
bql_unlock();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
static const wchar_t *get_executable_name(void)
|
|
{
|
|
static wchar_t exe_name[MAX_PATH] = { 0 };
|
|
static bool initialized = false;
|
|
|
|
if (!initialized) {
|
|
wchar_t full_path[MAX_PATH];
|
|
DWORD length = GetModuleFileNameW(NULL, full_path, MAX_PATH);
|
|
if (length == 0 || length == MAX_PATH) {
|
|
return NULL;
|
|
}
|
|
|
|
wchar_t *last_slash = wcsrchr(full_path, L'\\');
|
|
if (last_slash) {
|
|
wcsncpy_s(exe_name, MAX_PATH, last_slash + 1, _TRUNCATE);
|
|
} else {
|
|
wcsncpy_s(exe_name, MAX_PATH, full_path, _TRUNCATE);
|
|
}
|
|
|
|
initialized = true;
|
|
}
|
|
|
|
return exe_name;
|
|
}
|
|
|
|
static void setup_nvidia_profile(void)
|
|
{
|
|
const wchar_t *exe_name = get_executable_name();
|
|
if (exe_name == NULL) {
|
|
fprintf(stderr, "Failed to get current executable name\n");
|
|
return;
|
|
}
|
|
|
|
if (nvapi_init()) {
|
|
nvapi_setup_profile((NvApiProfileOpts){
|
|
.profile_name = L"xemu",
|
|
.executable_name = exe_name,
|
|
.threaded_optimization = false,
|
|
});
|
|
nvapi_finalize();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void init_sdl_app_metadata(void)
|
|
{
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING, "xemu");
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_VERSION_STRING,
|
|
xemu_version);
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING,
|
|
"app.xemu.xemu");
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_URL_STRING,
|
|
"https://xemu.app");
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
QemuThread thread;
|
|
|
|
setlocale(LC_NUMERIC, "C");
|
|
|
|
#ifdef _WIN32
|
|
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
|
|
// Launched with a console. If stdout and stderr are not associated with
|
|
// an output stream, redirect to parent console.
|
|
if (_fileno(stdout) == -2) {
|
|
freopen("CONOUT$", "w+", stdout);
|
|
}
|
|
if (_fileno(stderr) == -2) {
|
|
freopen("CONOUT$", "w+", stderr);
|
|
}
|
|
} else {
|
|
// Launched without a console. Redirect stdout and stderr to a log file.
|
|
HANDLE logfile = CreateFileA("xemu.log",
|
|
GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ,
|
|
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (logfile != INVALID_HANDLE_VALUE) {
|
|
freopen("xemu.log", "a", stdout);
|
|
freopen("xemu.log", "a", stderr);
|
|
}
|
|
}
|
|
|
|
_set_error_mode(_OUT_TO_STDERR);
|
|
#endif
|
|
|
|
fprintf(stderr, "xemu_version: %s\n", xemu_version);
|
|
fprintf(stderr, "xemu_commit: %s\n", xemu_commit);
|
|
fprintf(stderr, "xemu_date: %s\n", xemu_date);
|
|
|
|
init_sdl_app_metadata();
|
|
|
|
gArgc = argc;
|
|
gArgv = argv;
|
|
|
|
for (int i = 1; i < argc; i++) {
|
|
if (argv[i] && strcmp(argv[i], "-config_path") == 0) {
|
|
argv[i] = NULL;
|
|
if (i < argc - 1 && argv[i+1]) {
|
|
xemu_settings_set_path(argv[i+1]);
|
|
argv[i+1] = NULL;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!xemu_settings_load()) {
|
|
const char *err_msg = xemu_settings_get_error_message();
|
|
fprintf(stderr, "%s", err_msg);
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
|
|
"Failed to load xemu config file", err_msg,
|
|
m_window);
|
|
SDL_Quit();
|
|
exit(1);
|
|
}
|
|
atexit(xemu_settings_save);
|
|
|
|
#ifdef _WIN32
|
|
if (g_config.display.setup_nvidia_profile) {
|
|
setup_nvidia_profile();
|
|
}
|
|
#endif
|
|
|
|
display_very_early_init(NULL);
|
|
|
|
qemu_sem_init(&display_init_sem, 0);
|
|
qemu_sem_init(&display_shutdown_sem, 0);
|
|
qemu_thread_create(&thread, "qemu_main", qemu_main,
|
|
NULL, QEMU_THREAD_JOINABLE);
|
|
qemu_sem_wait(&display_init_sem);
|
|
|
|
gui_grab = 0;
|
|
if (gui_fullscreen) {
|
|
grab_start(0);
|
|
set_full_screen(&scon_list[0], gui_fullscreen);
|
|
}
|
|
|
|
/*
|
|
* FIXME: May want to create a callback mechanism for main QEMU thread
|
|
* to just run functions to avoid TLS bugs and locking issues.
|
|
*/
|
|
tcg_register_init_ctx();
|
|
qemu_set_current_aio_context(qemu_get_aio_context());
|
|
|
|
xemu_main_loop_lock();
|
|
xemu_input_init();
|
|
xemu_main_loop_unlock();
|
|
|
|
struct xemu_console *scon = &scon_list[0];
|
|
while (!qatomic_read(&qemu_exiting)) {
|
|
poll_events(scon);
|
|
gl_render_frame(scon);
|
|
}
|
|
qemu_sem_post(&display_shutdown_sem);
|
|
qemu_thread_join(&thread);
|
|
display_finalize();
|
|
return exit_status;
|
|
}
|
|
|
|
void xemu_eject_disc(Error **errp)
|
|
{
|
|
Error *error = NULL;
|
|
|
|
xbox_smc_eject_button();
|
|
xemu_settings_set_string(&g_config.sys.files.dvd_path, "");
|
|
|
|
// Xbox software may request that the drive open, but do it now anyway
|
|
qmp_eject("ide0-cd1", NULL, true, false, &error);
|
|
if (error) {
|
|
error_propagate(errp, error);
|
|
}
|
|
|
|
xbox_smc_update_tray_state();
|
|
}
|
|
|
|
void xemu_load_disc(const char *path, Error **errp)
|
|
{
|
|
Error *error = NULL;
|
|
|
|
// Ensure an eject sequence is always triggered so Xbox software reloads
|
|
xbox_smc_eject_button();
|
|
xemu_settings_set_string(&g_config.sys.files.dvd_path, "");
|
|
|
|
qmp_blockdev_change_medium("ide0-cd1", NULL, path, "raw", false, false,
|
|
false, 0, &error);
|
|
if (error) {
|
|
error_propagate(errp, error);
|
|
} else {
|
|
xemu_settings_set_string(&g_config.sys.files.dvd_path, path);
|
|
}
|
|
|
|
xbox_smc_update_tray_state();
|
|
}
|