mirror of
https://github.com/xemu-project/xemu.git
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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* xemu Settings Management
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*
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* Copyright (C) 2025 Matt Borgerson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef XEMU_CONTROLLERS_H
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#define XEMU_CONTROLLERS_H
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#include "xemu-input.h"
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#include <SDL3/SDL.h>
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enum class RebindEventResult {
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Ignore,
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Complete,
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};
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struct RebindingMap {
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protected:
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int m_table_row;
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RebindingMap(int table_row) : m_table_row{ table_row }
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{
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}
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public:
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virtual RebindEventResult ConsumeRebindEvent(SDL_Event *event) = 0;
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int GetTableRow() const
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{
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return m_table_row;
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}
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virtual ~RebindingMap() = default;
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};
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struct ControllerKeyboardRebindingMap : public virtual RebindingMap {
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RebindEventResult ConsumeRebindEvent(SDL_Event *event) override;
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ControllerKeyboardRebindingMap(int table_row) : RebindingMap(table_row)
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{
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}
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};
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class ControllerGamepadRebindingMap : public virtual RebindingMap {
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ControllerState *m_state;
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bool m_seen_key_down;
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RebindEventResult HandleButtonEvent(SDL_GamepadButtonEvent *event);
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RebindEventResult HandleAxisEvent(SDL_GamepadAxisEvent *event);
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public:
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RebindEventResult ConsumeRebindEvent(SDL_Event *event) override;
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ControllerGamepadRebindingMap(int table_row, ControllerState *state)
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: RebindingMap(table_row), m_state{ state }, m_seen_key_down{ false }
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{
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}
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};
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#endif // XEMU_CONTROLLERS_H
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