Files
xemu/ui/xemu-input.c
2026-01-21 18:40:07 -07:00

950 lines
34 KiB
C

/*
* xemu Input Management
*
* Copyright (C) 2020-2021 Matt Borgerson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qemu/osdep.h"
#include "hw/qdev-core.h"
#include "hw/qdev-properties.h"
#include "qapi/error.h"
#include "monitor/qdev.h"
#include "qobject/qdict.h"
#include "qemu/option.h"
#include "qemu/timer.h"
#include "qemu/config-file.h"
#include "xemu-input.h"
#include "xemu-notifications.h"
#include "xemu-settings.h"
#include <stdio.h>
#include <stdlib.h>
#include "system/blockdev.h"
// #define DEBUG_INPUT
#ifdef DEBUG_INPUT
#define DPRINTF(fmt, ...) \
do { fprintf(stderr, fmt, ## __VA_ARGS__); } while (0)
#else
#define DPRINTF(fmt, ...) \
do { } while (0)
#endif
#define XEMU_INPUT_MIN_INPUT_UPDATE_INTERVAL_US 2500
#define XEMU_INPUT_MIN_RUMBLE_UPDATE_INTERVAL_US 2500
#if 0
static void xemu_input_print_controller_state(ControllerState *state)
{
DPRINTF(" A = %d, B = %d, X = %d, Y = %d\n"
" Left = %d, Up = %d, Right = %d, Down = %d\n"
" Back = %d, Start = %d, White = %d, Black = %d\n"
"Lstick = %d, Rstick = %d, Guide = %d\n"
"\n"
"LTrig = %.3f, RTrig = %.3f\n"
"LStickX = %.3f, RStickX = %.3f\n"
"LStickY = %.3f, RStickY = %.3f\n\n",
!!(state->buttons & CONTROLLER_BUTTON_A),
!!(state->buttons & CONTROLLER_BUTTON_B),
!!(state->buttons & CONTROLLER_BUTTON_X),
!!(state->buttons & CONTROLLER_BUTTON_Y),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_LEFT),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_UP),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_RIGHT),
!!(state->buttons & CONTROLLER_BUTTON_DPAD_DOWN),
!!(state->buttons & CONTROLLER_BUTTON_BACK),
!!(state->buttons & CONTROLLER_BUTTON_START),
!!(state->buttons & CONTROLLER_BUTTON_WHITE),
!!(state->buttons & CONTROLLER_BUTTON_BLACK),
!!(state->buttons & CONTROLLER_BUTTON_LSTICK),
!!(state->buttons & CONTROLLER_BUTTON_RSTICK),
!!(state->buttons & CONTROLLER_BUTTON_GUIDE),
state->axis[CONTROLLER_AXIS_LTRIG],
state->axis[CONTROLLER_AXIS_RTRIG],
state->axis[CONTROLLER_AXIS_LSTICK_X],
state->axis[CONTROLLER_AXIS_RSTICK_X],
state->axis[CONTROLLER_AXIS_LSTICK_Y],
state->axis[CONTROLLER_AXIS_RSTICK_Y]
);
}
#endif
ControllerStateList available_controllers =
QTAILQ_HEAD_INITIALIZER(available_controllers);
ControllerState *bound_controllers[4] = { NULL, NULL, NULL, NULL };
const char *bound_drivers[4] = { DRIVER_DUKE, DRIVER_DUKE, DRIVER_DUKE,
DRIVER_DUKE };
int test_mode;
static const char **port_index_to_settings_key_map[] = {
&g_config.input.bindings.port1,
&g_config.input.bindings.port2,
&g_config.input.bindings.port3,
&g_config.input.bindings.port4,
};
static const char **port_index_to_driver_settings_key_map[] = {
&g_config.input.bindings.port1_driver,
&g_config.input.bindings.port2_driver,
&g_config.input.bindings.port3_driver,
&g_config.input.bindings.port4_driver
};
static int *peripheral_types_settings_map[4][2] = {
{ &g_config.input.peripherals.port1.peripheral_type_0,
&g_config.input.peripherals.port1.peripheral_type_1 },
{ &g_config.input.peripherals.port2.peripheral_type_0,
&g_config.input.peripherals.port2.peripheral_type_1 },
{ &g_config.input.peripherals.port3.peripheral_type_0,
&g_config.input.peripherals.port3.peripheral_type_1 },
{ &g_config.input.peripherals.port4.peripheral_type_0,
&g_config.input.peripherals.port4.peripheral_type_1 }
};
static const char **peripheral_params_settings_map[4][2] = {
{ &g_config.input.peripherals.port1.peripheral_param_0,
&g_config.input.peripherals.port1.peripheral_param_1 },
{ &g_config.input.peripherals.port2.peripheral_param_0,
&g_config.input.peripherals.port2.peripheral_param_1 },
{ &g_config.input.peripherals.port3.peripheral_param_0,
&g_config.input.peripherals.port3.peripheral_param_1 },
{ &g_config.input.peripherals.port4.peripheral_param_0,
&g_config.input.peripherals.port4.peripheral_param_1 }
};
int *g_keyboard_scancode_map[25] = {
&g_config.input.keyboard_controller_scancode_map.a,
&g_config.input.keyboard_controller_scancode_map.b,
&g_config.input.keyboard_controller_scancode_map.x,
&g_config.input.keyboard_controller_scancode_map.y,
&g_config.input.keyboard_controller_scancode_map.back,
&g_config.input.keyboard_controller_scancode_map.guide,
&g_config.input.keyboard_controller_scancode_map.start,
&g_config.input.keyboard_controller_scancode_map.lstick_btn,
&g_config.input.keyboard_controller_scancode_map.rstick_btn,
&g_config.input.keyboard_controller_scancode_map.white,
&g_config.input.keyboard_controller_scancode_map.black,
&g_config.input.keyboard_controller_scancode_map.dpad_up,
&g_config.input.keyboard_controller_scancode_map.dpad_down,
&g_config.input.keyboard_controller_scancode_map.dpad_left,
&g_config.input.keyboard_controller_scancode_map.dpad_right,
&g_config.input.keyboard_controller_scancode_map.lstick_up,
&g_config.input.keyboard_controller_scancode_map.lstick_left,
&g_config.input.keyboard_controller_scancode_map.lstick_right,
&g_config.input.keyboard_controller_scancode_map.lstick_down,
&g_config.input.keyboard_controller_scancode_map.ltrigger,
&g_config.input.keyboard_controller_scancode_map.rstick_up,
&g_config.input.keyboard_controller_scancode_map.rstick_left,
&g_config.input.keyboard_controller_scancode_map.rstick_right,
&g_config.input.keyboard_controller_scancode_map.rstick_down,
&g_config.input.keyboard_controller_scancode_map.rtrigger,
};
static void check_and_reset_in_range(int *btn, int min, int max,
const char *message)
{
if (*btn < min || *btn >= max) {
fprintf(stderr, "%s\n", message);
*btn = min;
}
}
static void xemu_input_bindings_set_in_range(ControllerState *con)
{
#define CHECK_RESET_BUTTON(btn) \
check_and_reset_in_range(&con->controller_map->controller_mapping.btn, \
SDL_GAMEPAD_BUTTON_INVALID, \
SDL_GAMEPAD_BUTTON_COUNT, \
"Invalid entry for button " #btn ", resetting")
CHECK_RESET_BUTTON(a);
CHECK_RESET_BUTTON(b);
CHECK_RESET_BUTTON(x);
CHECK_RESET_BUTTON(y);
CHECK_RESET_BUTTON(dpad_left);
CHECK_RESET_BUTTON(dpad_up);
CHECK_RESET_BUTTON(dpad_right);
CHECK_RESET_BUTTON(dpad_down);
CHECK_RESET_BUTTON(back);
CHECK_RESET_BUTTON(start);
CHECK_RESET_BUTTON(lshoulder);
CHECK_RESET_BUTTON(rshoulder);
CHECK_RESET_BUTTON(lstick_btn);
CHECK_RESET_BUTTON(rstick_btn);
CHECK_RESET_BUTTON(guide);
#undef CHECK_RESET_BUTTON
#define CHECK_RESET_AXIS(axis) \
check_and_reset_in_range(&con->controller_map->controller_mapping.axis, \
SDL_GAMEPAD_AXIS_INVALID, \
SDL_GAMEPAD_AXIS_COUNT, \
"Invalid entry for button " #axis ", resetting")
CHECK_RESET_AXIS(axis_trigger_left);
CHECK_RESET_AXIS(axis_trigger_right);
CHECK_RESET_AXIS(axis_left_x);
CHECK_RESET_AXIS(axis_left_y);
CHECK_RESET_AXIS(axis_right_x);
CHECK_RESET_AXIS(axis_right_y);
#undef CHECK_RESET_AXIS
}
static void xemu_input_bindings_reload_map(ControllerState *con)
{
assert(con->type == INPUT_DEVICE_SDL_GAMEPAD);
char guid[35] = { 0 };
SDL_GUIDToString(con->sdl_joystick_guid, guid, sizeof(guid));
if (!xemu_settings_load_gamepad_mapping(guid, &con->controller_map)) {
return;
}
// If this controller did not exist in the mapping array, the config will
// have been reallocated. Any gamepad mapping pointers for other controllers
// are now invalid, and need to be reloaded.
ControllerState *iter, *next;
bool is_new_mapping;
QTAILQ_FOREACH_SAFE (iter, &available_controllers, entry, next) {
if (iter == con || iter->type != INPUT_DEVICE_SDL_GAMEPAD) {
continue;
}
memset(guid, 0, sizeof(guid));
SDL_GUIDToString(iter->sdl_joystick_guid, guid, sizeof(guid));
is_new_mapping =
xemu_settings_load_gamepad_mapping(guid, &iter->controller_map);
assert(!is_new_mapping &&
"Existing controller GUIDs should exist in the config");
xemu_input_bindings_set_in_range(iter);
}
}
static const char *get_bound_driver(int port)
{
assert(port >= 0 && port <= 3);
const char *driver = *port_index_to_driver_settings_key_map[port];
// If the driver in the config is NULL, empty, or unrecognized
// then default to DRIVER_DUKE
if (driver == NULL)
return DRIVER_DUKE;
if (strlen(driver) == 0)
return DRIVER_DUKE;
if (strcmp(driver, DRIVER_DUKE) == 0)
return DRIVER_DUKE;
if (strcmp(driver, DRIVER_S) == 0)
return DRIVER_S;
return DRIVER_DUKE;
}
static const int port_map[4] = { 3, 4, 1, 2 };
void xemu_input_init(void)
{
if (g_config.input.background_input_capture) {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
}
if (!SDL_Init(SDL_INIT_GAMEPAD)) {
fprintf(stderr, "Failed to initialize SDL gamepad subsystem: %s\n", SDL_GetError());
exit(1);
}
// Create the keyboard input (always first)
ControllerState *new_con = malloc(sizeof(ControllerState));
memset(new_con, 0, sizeof(ControllerState));
new_con->type = INPUT_DEVICE_SDL_KEYBOARD;
new_con->name = "Keyboard";
new_con->bound = -1;
new_con->peripheral_types[0] = PERIPHERAL_NONE;
new_con->peripheral_types[1] = PERIPHERAL_NONE;
new_con->peripherals[0] = NULL;
new_con->peripherals[1] = NULL;
for (int i = 0; i < 25; i++) {
static const char *format_str =
"WARNING: Keyboard controller map scancode out of range "
"(%d) : Disabled\n";
char buf[128];
snprintf(buf, sizeof(buf), format_str, i);
check_and_reset_in_range(g_keyboard_scancode_map[i],
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_COUNT, buf);
}
bound_drivers[0] = get_bound_driver(0);
bound_drivers[1] = get_bound_driver(1);
bound_drivers[2] = get_bound_driver(2);
bound_drivers[3] = get_bound_driver(3);
// Check to see if we should auto-bind the keyboard
int port = xemu_input_get_controller_default_bind_port(new_con, 0);
if (port >= 0) {
xemu_input_bind(port, new_con, 0);
char buf[128];
snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
xemu_queue_notification(buf);
xemu_input_rebind_xmu(port);
}
QTAILQ_INSERT_TAIL(&available_controllers, new_con, entry);
}
int xemu_input_get_controller_default_bind_port(ControllerState *state, int start)
{
char guid[35] = { 0 };
if (state->type == INPUT_DEVICE_SDL_GAMEPAD) {
SDL_GUIDToString(state->sdl_joystick_guid, guid, sizeof(guid));
} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
snprintf(guid, sizeof(guid), "keyboard");
}
for (int i = start; i < 4; i++) {
if (strcmp(guid, *port_index_to_settings_key_map[i]) == 0) {
return i;
}
}
return -1;
}
void xemu_save_peripheral_settings(int player_index, int peripheral_index,
int peripheral_type,
const char *peripheral_parameter)
{
int *peripheral_type_ptr =
peripheral_types_settings_map[player_index][peripheral_index];
const char **peripheral_param_ptr =
peripheral_params_settings_map[player_index][peripheral_index];
assert(peripheral_type_ptr);
assert(peripheral_param_ptr);
*peripheral_type_ptr = peripheral_type;
xemu_settings_set_string(
peripheral_param_ptr,
peripheral_parameter == NULL ? "" : peripheral_parameter);
}
void xemu_input_process_sdl_events(const SDL_Event *event)
{
if (event->type == SDL_EVENT_GAMEPAD_ADDED) {
DPRINTF("Controller Added: %d\n", event->gdevice.which);
// Attempt to open the added controller
SDL_Gamepad *sdl_con;
sdl_con = SDL_OpenGamepad(event->gdevice.which);
if (sdl_con == NULL) {
DPRINTF("Could not open joystick %d as a Gamepad\n", event->gdevice.which);
return;
}
// Success! Create a new node to track this controller and continue init
ControllerState *new_con = malloc(sizeof(ControllerState));
memset(new_con, 0, sizeof(ControllerState));
new_con->type = INPUT_DEVICE_SDL_GAMEPAD;
new_con->name = SDL_GetGamepadName(sdl_con);
new_con->sdl_gamepad = sdl_con;
new_con->sdl_joystick = SDL_GetGamepadJoystick(new_con->sdl_gamepad);
new_con->sdl_joystick_id = SDL_GetJoystickID(new_con->sdl_joystick);
new_con->sdl_joystick_guid = SDL_GetJoystickGUID(new_con->sdl_joystick);
new_con->bound = -1;
new_con->peripheral_types[0] = PERIPHERAL_NONE;
new_con->peripheral_types[1] = PERIPHERAL_NONE;
new_con->peripherals[0] = NULL;
new_con->peripherals[1] = NULL;
char guid_buf[35] = { 0 };
SDL_GUIDToString(new_con->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
DPRINTF("Opened %s (%s)\n", new_con->name, guid_buf);
QTAILQ_INSERT_TAIL(&available_controllers, new_con, entry);
xemu_input_bindings_reload_map(new_con);
// Do not replace binding for a currently bound device. In the case that
// the same GUID is specified multiple times, on different ports, allow
// any available port to be bound.
//
// This can happen naturally with X360 wireless receiver, in which each
// controller gets the same GUID (go figure). We cannot remember which
// controller is which in this case, but we can try to tolerate this
// situation by binding to any previously bound port with this GUID. The
// upside in this case is that a person can use the same GUID on all
// ports and just needs to bind to the receiver and never needs to hit
// this dialog.
// Attempt to re-bind to port previously bound to
int port = 0;
bool did_bind = false;
while (!did_bind) {
port = xemu_input_get_controller_default_bind_port(new_con, port);
if (port < 0) {
// No (additional) default mappings
break;
} else if (!xemu_input_get_bound(port)) {
xemu_input_bind(port, new_con, 0);
did_bind = true;
break;
} else {
// Try again for another port
port++;
}
}
// Try to bind to any open port, and if so remember the binding
if (!did_bind && g_config.input.auto_bind) {
for (port = 0; port < 4; port++) {
if (!xemu_input_get_bound(port)) {
xemu_input_bind(port, new_con, 1);
did_bind = true;
break;
}
}
}
if (did_bind) {
char buf[128];
snprintf(buf, sizeof(buf), "Connected '%s' to port %d", new_con->name, port+1);
xemu_queue_notification(buf);
xemu_input_rebind_xmu(port);
}
} else if (event->type == SDL_EVENT_GAMEPAD_REMOVED) {
DPRINTF("Controller Removed: %d\n", event->gdevice.which);
int handled = 0;
ControllerState *iter, *next;
QTAILQ_FOREACH_SAFE(iter, &available_controllers, entry, next) {
if (iter->type != INPUT_DEVICE_SDL_GAMEPAD) continue;
if (iter->sdl_joystick_id == event->gdevice.which) {
DPRINTF("Device removed: %s\n", iter->name);
// Disconnect
if (iter->bound >= 0) {
// Queue a notification to inform user controller disconnected
// FIXME: Probably replace with a callback registration thing,
// but this works well enough for now.
char buf[128];
snprintf(buf, sizeof(buf), "Port %d disconnected", iter->bound+1);
xemu_queue_notification(buf);
// Unbind the controller, but don't save the unbinding in
// case the controller is reconnected
xemu_input_bind(iter->bound, NULL, 0);
}
// Unlink
QTAILQ_REMOVE(&available_controllers, iter, entry);
// Deallocate
if (iter->sdl_gamepad) {
SDL_CloseGamepad(iter->sdl_gamepad);
}
for (int i = 0; i < 2; i++) {
if (iter->peripherals[i])
g_free(iter->peripherals[i]);
}
free(iter);
handled = 1;
break;
}
}
if (!handled) {
DPRINTF("Could not find handle for joystick instance\n");
}
} else if (event->type == SDL_EVENT_GAMEPAD_REMAPPED) {
DPRINTF("Controller Remapped: %d\n", event->gdevice.which);
}
}
void xemu_input_update_controller(ControllerState *state)
{
int64_t now = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
if (ABS(now - state->last_input_updated_ts) <
XEMU_INPUT_MIN_INPUT_UPDATE_INTERVAL_US) {
return;
}
if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
xemu_input_update_sdl_kbd_controller_state(state);
} else if (state->type == INPUT_DEVICE_SDL_GAMEPAD) {
xemu_input_update_sdl_controller_state(state);
}
state->last_input_updated_ts = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
}
void xemu_input_update_controllers(void)
{
ControllerState *iter;
QTAILQ_FOREACH(iter, &available_controllers, entry) {
xemu_input_update_controller(iter);
}
QTAILQ_FOREACH(iter, &available_controllers, entry) {
xemu_input_update_rumble(iter);
}
}
void xemu_input_update_sdl_kbd_controller_state(ControllerState *state)
{
state->buttons = 0;
memset(state->axis, 0, sizeof(state->axis));
const bool *kbd = SDL_GetKeyboardState(NULL);
#define KBD_STATE(btn) \
(kbd[g_config.input.keyboard_controller_scancode_map.btn])
state->buttons |= KBD_STATE(a) << 0;
state->buttons |= KBD_STATE(b) << 1;
state->buttons |= KBD_STATE(x) << 2;
state->buttons |= KBD_STATE(y) << 3;
state->buttons |= KBD_STATE(dpad_left) << 4;
state->buttons |= KBD_STATE(dpad_up) << 5;
state->buttons |= KBD_STATE(dpad_right) << 6;
state->buttons |= KBD_STATE(dpad_down) << 7;
state->buttons |= KBD_STATE(back) << 8;
state->buttons |= KBD_STATE(start) << 9;
state->buttons |= KBD_STATE(white) << 10;
state->buttons |= KBD_STATE(black) << 11;
state->buttons |= KBD_STATE(lstick_btn) << 12;
state->buttons |= KBD_STATE(rstick_btn) << 13;
state->buttons |= KBD_STATE(guide) << 14;
if (KBD_STATE(lstick_up))
state->axis[CONTROLLER_AXIS_LSTICK_Y] = 32767;
if (KBD_STATE(lstick_left))
state->axis[CONTROLLER_AXIS_LSTICK_X] = -32768;
if (KBD_STATE(lstick_right))
state->axis[CONTROLLER_AXIS_LSTICK_X] = 32767;
if (KBD_STATE(lstick_down))
state->axis[CONTROLLER_AXIS_LSTICK_Y] = -32768;
if (KBD_STATE(ltrigger))
state->axis[CONTROLLER_AXIS_LTRIG] = 32767;
if (KBD_STATE(rstick_up))
state->axis[CONTROLLER_AXIS_RSTICK_Y] = 32767;
if (KBD_STATE(rstick_left))
state->axis[CONTROLLER_AXIS_RSTICK_X] = -32768;
if (KBD_STATE(rstick_right))
state->axis[CONTROLLER_AXIS_RSTICK_X] = 32767;
if (KBD_STATE(rstick_down))
state->axis[CONTROLLER_AXIS_RSTICK_Y] = -32768;
if (KBD_STATE(rtrigger))
state->axis[CONTROLLER_AXIS_RTRIG] = 32767;
#undef KBD_STATE
}
void xemu_input_update_sdl_controller_state(ControllerState *state)
{
state->buttons = 0;
memset(state->axis, 0, sizeof(state->axis));
#define SDL_MASK_BUTTON(state, btn, idx) \
(SDL_GetGamepadButton( \
(state)->sdl_gamepad, \
(state)->controller_map->controller_mapping.btn) \
<< idx)
state->buttons |= SDL_MASK_BUTTON(state, a, 0);
state->buttons |= SDL_MASK_BUTTON(state, b, 1);
state->buttons |= SDL_MASK_BUTTON(state, x, 2);
state->buttons |= SDL_MASK_BUTTON(state, y, 3);
state->buttons |= SDL_MASK_BUTTON(state, dpad_left, 4);
state->buttons |= SDL_MASK_BUTTON(state, dpad_up, 5);
state->buttons |= SDL_MASK_BUTTON(state, dpad_right, 6);
state->buttons |= SDL_MASK_BUTTON(state, dpad_down, 7);
state->buttons |= SDL_MASK_BUTTON(state, back, 8);
state->buttons |= SDL_MASK_BUTTON(state, start, 9);
state->buttons |= SDL_MASK_BUTTON(state, lshoulder, 10);
state->buttons |= SDL_MASK_BUTTON(state, rshoulder, 11);
state->buttons |= SDL_MASK_BUTTON(state, lstick_btn, 12);
state->buttons |= SDL_MASK_BUTTON(state, rstick_btn, 13);
state->buttons |= SDL_MASK_BUTTON(state, guide, 14);
#undef SDL_MASK_BUTTON
#define SDL_GET_AXIS(state, axis) \
SDL_GetGamepadAxis( \
(state)->sdl_gamepad, \
(state)->controller_map->controller_mapping.axis)
state->axis[0] = SDL_GET_AXIS(state, axis_trigger_left);
state->axis[1] = SDL_GET_AXIS(state, axis_trigger_right);
state->axis[2] = SDL_GET_AXIS(state, axis_left_x);
state->axis[3] = SDL_GET_AXIS(state, axis_left_y);
state->axis[4] = SDL_GET_AXIS(state, axis_right_x);
state->axis[5] = SDL_GET_AXIS(state, axis_right_y);
#undef SDL_GET_AXIS
// FIXME: Check range
#define INVERT_AXIS(controller_axis) \
state->axis[controller_axis] = -1 - state->axis[controller_axis]
if (state->controller_map->controller_mapping.invert_axis_left_x) {
INVERT_AXIS(CONTROLLER_AXIS_LSTICK_X);
}
if (!state->controller_map->controller_mapping.invert_axis_left_y) {
INVERT_AXIS(CONTROLLER_AXIS_LSTICK_Y);
}
if (state->controller_map->controller_mapping.invert_axis_right_x) {
INVERT_AXIS(CONTROLLER_AXIS_RSTICK_X);
}
if (!state->controller_map->controller_mapping.invert_axis_right_y) {
INVERT_AXIS(CONTROLLER_AXIS_RSTICK_Y);
}
#undef INVERT_AXIS
// xemu_input_print_controller_state(state);
}
void xemu_input_update_rumble(ControllerState *state)
{
if (state->type != INPUT_DEVICE_SDL_GAMEPAD) {
return;
}
if (!state->controller_map->enable_rumble) {
return;
}
int64_t now = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
if (ABS(now - state->last_rumble_updated_ts) <
XEMU_INPUT_MIN_RUMBLE_UPDATE_INTERVAL_US) {
return;
}
SDL_RumbleGamepad(state->sdl_gamepad, state->rumble_l, state->rumble_r, 250);
state->last_rumble_updated_ts = qemu_clock_get_us(QEMU_CLOCK_REALTIME);
}
ControllerState *xemu_input_get_bound(int index)
{
return bound_controllers[index];
}
void xemu_input_bind(int index, ControllerState *state, int save)
{
// FIXME: Attempt to disable rumble when unbinding so it's not left
// in rumble mode
// Unbind existing controller
if (bound_controllers[index]) {
assert(bound_controllers[index]->device != NULL);
Error *err = NULL;
// Unbind any XMUs
for (int i = 0; i < 2; i++) {
if (bound_controllers[index]->peripherals[i]) {
// If this was an XMU, unbind the XMU
if (bound_controllers[index]->peripheral_types[i] ==
PERIPHERAL_XMU)
xemu_input_unbind_xmu(index, i);
// Free up the XmuState and set the peripheral type to none
g_free(bound_controllers[index]->peripherals[i]);
bound_controllers[index]->peripherals[i] = NULL;
bound_controllers[index]->peripheral_types[i] = PERIPHERAL_NONE;
}
}
qdev_unplug((DeviceState *)bound_controllers[index]->device, &err);
assert(err == NULL);
bound_controllers[index]->bound = -1;
bound_controllers[index]->device = NULL;
bound_controllers[index] = NULL;
}
// Save this controller's GUID in settings for auto re-connect
if (save) {
char guid_buf[35] = { 0 };
if (state) {
if (state->type == INPUT_DEVICE_SDL_GAMEPAD) {
SDL_GUIDToString(state->sdl_joystick_guid, guid_buf, sizeof(guid_buf));
} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
snprintf(guid_buf, sizeof(guid_buf), "keyboard");
}
}
xemu_settings_set_string(port_index_to_settings_key_map[index], guid_buf);
xemu_settings_set_string(port_index_to_driver_settings_key_map[index],
bound_drivers[index]);
}
// Bind new controller
if (state) {
if (state->bound >= 0) {
// Device was already bound to another port. Unbind it.
xemu_input_bind(state->bound, NULL, 1);
}
bound_controllers[index] = state;
bound_controllers[index]->bound = index;
char *tmp;
// Create controller's internal USB hub.
QDict *usbhub_qdict = qdict_new();
qdict_put_str(usbhub_qdict, "driver", "usb-hub");
tmp = g_strdup_printf("1.%d", port_map[index]);
qdict_put_str(usbhub_qdict, "port", tmp);
qdict_put_int(usbhub_qdict, "ports", 3);
QemuOpts *usbhub_opts = qemu_opts_from_qdict(qemu_find_opts("device"), usbhub_qdict, &error_abort);
DeviceState *usbhub_dev = qdev_device_add(usbhub_opts, &error_abort);
g_free(tmp);
// Create XID controller. This is connected to Port 1 of the controller's internal USB Hub
QDict *qdict = qdict_new();
// Specify device driver
qdict_put_str(qdict, "driver", bound_drivers[index]);
// Specify device identifier
static int id_counter = 0;
tmp = g_strdup_printf("gamepad_%d", id_counter++);
qdict_put_str(qdict, "id", tmp);
g_free(tmp);
// Specify index/port
qdict_put_int(qdict, "index", index);
tmp = g_strdup_printf("1.%d.1", port_map[index]);
qdict_put_str(qdict, "port", tmp);
g_free(tmp);
// Create the device
QemuOpts *opts = qemu_opts_from_qdict(qemu_find_opts("device"), qdict, &error_abort);
DeviceState *dev = qdev_device_add(opts, &error_abort);
assert(dev);
// Unref for eventual cleanup
qobject_unref(usbhub_qdict);
object_unref(OBJECT(usbhub_dev));
qobject_unref(qdict);
object_unref(OBJECT(dev));
state->device = usbhub_dev;
}
}
bool xemu_input_bind_xmu(int player_index, int expansion_slot_index,
const char *filename, bool is_rebind)
{
assert(player_index >= 0 && player_index < 4);
assert(expansion_slot_index >= 0 && expansion_slot_index < 2);
ControllerState *player = bound_controllers[player_index];
enum peripheral_type peripheral_type =
player->peripheral_types[expansion_slot_index];
if (peripheral_type != PERIPHERAL_XMU)
return false;
XmuState *xmu = (XmuState *)player->peripherals[expansion_slot_index];
// Unbind existing XMU
if (xmu->dev != NULL) {
xemu_input_unbind_xmu(player_index, expansion_slot_index);
}
if (filename == NULL)
return false;
// Look for any other XMUs that are using this file, and unbind them
for (int player_i = 0; player_i < 4; player_i++) {
ControllerState *state = bound_controllers[player_i];
if (state != NULL) {
for (int peripheral_i = 0; peripheral_i < 2; peripheral_i++) {
if (state->peripheral_types[peripheral_i] == PERIPHERAL_XMU) {
XmuState *xmu_i =
(XmuState *)state->peripherals[peripheral_i];
assert(xmu_i);
if (xmu_i->filename != NULL &&
strcmp(xmu_i->filename, filename) == 0) {
char *buf =
g_strdup_printf("This XMU is already mounted on "
"player %d slot %c\r\n",
player_i + 1, 'A' + peripheral_i);
xemu_queue_notification(buf);
g_free(buf);
return false;
}
}
}
}
}
xmu->filename = g_strdup(filename);
const int xmu_map[2] = { 2, 3 };
char *tmp;
static int id_counter = 0;
tmp = g_strdup_printf("xmu_%d", id_counter++);
// Add the file as a drive
QDict *qdict1 = qdict_new();
qdict_put_str(qdict1, "id", tmp);
qdict_put_str(qdict1, "format", "raw");
qdict_put_str(qdict1, "file", filename);
QemuOpts *drvopts =
qemu_opts_from_qdict(qemu_find_opts("drive"), qdict1, &error_abort);
DriveInfo *dinfo = drive_new(drvopts, 0, &error_abort);
assert(dinfo);
// Create the usb-storage device
QDict *qdict2 = qdict_new();
// Specify device driver
qdict_put_str(qdict2, "driver", "usb-storage");
// Specify device identifier
qdict_put_str(qdict2, "drive", tmp);
g_free(tmp);
// Specify index/port
tmp = g_strdup_printf("1.%d.%d", port_map[player_index],
xmu_map[expansion_slot_index]);
qdict_put_str(qdict2, "port", tmp);
g_free(tmp);
// Create the device
QemuOpts *opts =
qemu_opts_from_qdict(qemu_find_opts("device"), qdict2, &error_abort);
DeviceState *dev = qdev_device_add(opts, &error_abort);
assert(dev);
xmu->dev = (void *)dev;
// Unref for eventual cleanup
qobject_unref(qdict1);
qobject_unref(qdict2);
if (!is_rebind) {
xemu_save_peripheral_settings(player_index, expansion_slot_index,
peripheral_type, xmu->filename);
}
return true;
}
void xemu_input_unbind_xmu(int player_index, int expansion_slot_index)
{
assert(player_index >= 0 && player_index < 4);
assert(expansion_slot_index >= 0 && expansion_slot_index < 2);
ControllerState *state = bound_controllers[player_index];
if (state->peripheral_types[expansion_slot_index] != PERIPHERAL_XMU)
return;
XmuState *xmu = (XmuState *)state->peripherals[expansion_slot_index];
if (xmu != NULL) {
if (xmu->dev != NULL) {
qdev_unplug((DeviceState *)xmu->dev, &error_abort);
object_unref(OBJECT(xmu->dev));
xmu->dev = NULL;
}
g_free((void *)xmu->filename);
xmu->filename = NULL;
}
}
void xemu_input_rebind_xmu(int port)
{
// Try to bind peripherals back to controller
for (int i = 0; i < 2; i++) {
enum peripheral_type peripheral_type =
(enum peripheral_type)(*peripheral_types_settings_map[port][i]);
// If peripheralType is out of range, change the settings for this
// controller and peripheral port to default
if (peripheral_type < PERIPHERAL_NONE ||
peripheral_type >= PERIPHERAL_TYPE_COUNT) {
xemu_save_peripheral_settings(port, i, PERIPHERAL_NONE, NULL);
peripheral_type = PERIPHERAL_NONE;
}
const char *param = *peripheral_params_settings_map[port][i];
if (peripheral_type == PERIPHERAL_XMU) {
if (param != NULL && strlen(param) > 0) {
// This is an XMU and needs to be bound to this controller
if (qemu_access(param, R_OK | W_OK) == 0) {
bound_controllers[port]->peripheral_types[i] =
peripheral_type;
bound_controllers[port]->peripherals[i] =
g_malloc(sizeof(XmuState));
memset(bound_controllers[port]->peripherals[i], 0,
sizeof(XmuState));
bool did_bind = xemu_input_bind_xmu(port, i, param, true);
if (did_bind) {
char *buf =
g_strdup_printf("Connected XMU %s to port %d%c",
param, port + 1, 'A' + i);
xemu_queue_notification(buf);
g_free(buf);
}
} else {
char *buf =
g_strdup_printf("Unable to bind XMU at %s to port %d%c",
param, port + 1, 'A' + i);
xemu_queue_error_message(buf);
g_free(buf);
}
}
}
}
}
void xemu_input_set_test_mode(int enabled)
{
test_mode = enabled;
}
int xemu_input_get_test_mode(void)
{
return test_mode;
}
void xemu_input_reset_input_mapping(ControllerState *state)
{
if (state->type == INPUT_DEVICE_SDL_GAMEPAD) {
char guid[35] = { 0 };
SDL_GUIDToString(state->sdl_joystick_guid, guid, sizeof(guid));
xemu_settings_reset_controller_mapping(guid);
} else if (state->type == INPUT_DEVICE_SDL_KEYBOARD) {
xemu_settings_reset_keyboard_mapping();
}
}