nv2a/gl: Use G_GNUC_PRINTF macro for debug function printf attribute

This commit is contained in:
Matt Borgerson
2026-02-16 02:14:34 -07:00
committed by mborgerson
parent 16fb850a3c
commit 3b13aed14c
+4 -3
View File
@@ -30,12 +30,13 @@
#include <stdbool.h>
#include "gloffscreen.h"
#include "config-host.h"
#include <glib.h>
void gl_debug_initialize(void);
void gl_debug_message(bool cc, const char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
void gl_debug_group_begin(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
void gl_debug_message(bool cc, const char *fmt, ...) G_GNUC_PRINTF(2, 3);
void gl_debug_group_begin(const char *fmt, ...) G_GNUC_PRINTF(1, 2);
void gl_debug_group_end(void);
void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...) G_GNUC_PRINTF(3, 4);
void gl_debug_frame_terminator(void);
# define NV2A_GL_DPRINTF(cc, format, ...) \