/*
 * QEMU Geforce NV2A implementation
 *
 * Copyright (c) 2012 espes
 * Copyright (c) 2015 Jannik Vogel
 * Copyright (c) 2018-2024 Matt Borgerson
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, see <http://www.gnu.org/licenses/>.
 */

#ifndef HW_XBOX_NV2A_PGRAPH_SURFACE_H
#define HW_XBOX_NV2A_PGRAPH_SURFACE_H

typedef struct SurfaceShape {
    unsigned int z_format;
    unsigned int color_format;
    unsigned int zeta_format;
    unsigned int log_width, log_height;
    unsigned int clip_x, clip_y;
    unsigned int clip_width, clip_height;
    unsigned int anti_aliasing;
} SurfaceShape;

#endif
