Files
simple64/GLideN64/src/SoftwareRender.cpp
T
2021-03-14 11:58:39 -06:00

460 lines
13 KiB
C++

#include <assert.h>
#include <algorithm>
#include <vector>
#include "DepthBufferRender/ClipPolygon.h"
#include "DepthBufferRender/DepthBufferRender.h"
#include "gSP.h"
#include "RSP.h"
#include "SoftwareRender.h"
#include "DepthBuffer.h"
#include "Config.h"
static
bool calcScreenCoordinates(const SPVertex** _vsrc, vertexclip * _vclip, u32 _numVertex, bool & _clockwise)
{
const f32 ySign = GBI.isNegativeY() ? -1.0f : 1.0f;
for (u32 i = 0; i < _numVertex; ++i) {
const SPVertex& v = *_vsrc[i];
if ((v.modify & MODIFY_XY) == 0) {
_vclip[i].x = gSP.viewport.vtrans[0] + (v.x / v.w) * gSP.viewport.vscale[0];
_vclip[i].y = gSP.viewport.vtrans[1] + (v.y / v.w) * gSP.viewport.vscale[1] * ySign;
} else {
_vclip[i].x = v.x;
_vclip[i].y = v.y;
}
if ((v.modify & MODIFY_Z) == 0) {
_vclip[i].z = (gSP.viewport.vtrans[2] + (v.z / v.w) * gSP.viewport.vscale[2]) * 32767.0f;
} else {
_vclip[i].z = v.z * 32767.0f;
}
}
// Check culling
const float x1 = _vclip[0].x - _vclip[1].x;
const float y1 = _vclip[0].y - _vclip[1].y;
const float x2 = _vclip[2].x - _vclip[1].x;
const float y2 = _vclip[2].y - _vclip[1].y;
_clockwise = (gSP.viewport.vscale[0] > 0.0f) == ((x1 * y2 - y1 * x2) * ySign < 0.0f);
const u32 cullMode = (gSP.geometryMode & G_CULL_BOTH);
if (cullMode == G_CULL_BOTH && GBI.isCullBoth()) {
// Cull front and back
return false;
} else if (cullMode == G_CULL_FRONT) {
if (_clockwise) //clockwise, negative
return false;
} else if (cullMode == G_CULL_BACK) {
if (!_clockwise) //counter-clockwise, positive
return false;
}
return true;
}
inline
void clipTest(vertexclip & _vtx)
{
_vtx.clip = 0;
if (_vtx.x > gSP.viewport.width)
_vtx.clip |= RIGHT;
if (_vtx.x < 0)
_vtx.clip |= LEFT;
if (_vtx.y > gSP.viewport.height)
_vtx.clip |= TOP;
if (_vtx.y < 0)
_vtx.clip |= BOT;
if (_vtx.clip != 0)
int t = 0;
}
bool calcScreenCoordinates(const SPVertex * _vsrc, vertexclip * _vclip, size_t _numVertex, bool _cull, bool & _clockwise)
{
const f32 ySign = GBI.isNegativeY() ? -1.0f : 1.0f;
for (u32 i = 0; i < _numVertex; ++i) {
const SPVertex & v = _vsrc[i];
if ((v.modify & MODIFY_XY) == 0) {
_vclip[i].x = gSP.viewport.vtrans[0] + (v.x / v.w) * gSP.viewport.vscale[0];
_vclip[i].y = gSP.viewport.vtrans[1] + (v.y / v.w) * gSP.viewport.vscale[1] * ySign;
} else {
_vclip[i].x = v.x;
_vclip[i].y = v.y;
}
if ((v.modify & MODIFY_Z) == 0) {
_vclip[i].z = (gSP.viewport.vtrans[2] + (v.z / v.w) * gSP.viewport.vscale[2]) * 32767.0f;
} else {
_vclip[i].z = v.z * 32767.0f;
}
clipTest(_vclip[i]);
}
if (!_cull)
return true;
// Check culling
const float x1 = _vclip[0].x - _vclip[1].x;
const float y1 = _vclip[0].y - _vclip[1].y;
const float x2 = _vclip[2].x - _vclip[1].x;
const float y2 = _vclip[2].y - _vclip[1].y;
_clockwise = (gSP.viewport.vscale[0] > 0.0f) == ((x1 * y2 - y1 * x2) * ySign < 0.0f);
const u32 cullMode = (gSP.geometryMode & G_CULL_BOTH);
if (cullMode == G_CULL_BOTH && GBI.isCullBoth()) {
// Cull front and back
return false;
} else if (cullMode == G_CULL_FRONT) {
if (_clockwise) //clockwise, negative
return false;
} else if (cullMode == G_CULL_BACK) {
if (!_clockwise) //counter-clockwise, positive
return false;
}
return true;
}
static
bool isClockwise(const SPVertex ** _vsrc)
{
// Check culling
const float x1 = _vsrc[0]->x - _vsrc[1]->x;
const float y1 = _vsrc[0]->y - _vsrc[1]->y;
const float x2 = _vsrc[2]->x - _vsrc[1]->x;
const float y2 = _vsrc[2]->y - _vsrc[1]->y;
return (x1*y2 - y1 * x2) >= 0.0f;
}
inline
int floatToFixed16(double _v)
{
return static_cast<int>(_v * 65536.0);
}
static
int calcDzDx(const vertexclip* _v)
{
double X0 = _v[0].x;
double Y0 = _v[0].y;
double X1 = _v[1].x;
double Y1 = _v[1].y;
double X2 = _v[2].x;
double Y2 = _v[2].y;
double diffy_02 = Y0 - Y2;
double diffy_12 = Y1 - Y2;
double diffx_02 = X0 - X2;
double diffx_12 = X1 - X2;
double denom = (diffx_02 * diffy_12 - diffx_12 * diffy_02);
if(denom*denom > 0.0) {
double diffz_02 = _v[0].z - _v[2].z;
double diffz_12 = _v[1].z - _v[2].z;
double fdzdx = (diffz_02 * diffy_12 - diffz_12 * diffy_02) / denom;
return floatToFixed16(fdzdx);
}
return 0;
}
static
int calcDzDx(const SPVertex ** _v)
{
double X0 = _v[0]->x;
double Y0 = _v[0]->y;
double X1 = _v[1]->x;
double Y1 = _v[1]->y;
double X2 = _v[2]->x;
double Y2 = _v[2]->y;
double diffy_02 = Y0 - Y2;
double diffy_12 = Y1 - Y2;
double diffx_02 = X0 - X2;
double diffx_12 = X1 - X2;
double denom = (diffx_02 * diffy_12 - diffx_12 * diffy_02);
if (denom*denom > 0.0) {
double diffz_02 = _v[0]->z - _v[2]->z;
double diffz_12 = _v[1]->z - _v[2]->z;
double fdzdx = (diffz_02 * diffy_12 - diffz_12 * diffy_02) / denom;
return floatToFixed16(fdzdx);
}
return 0;
}
static
int calcDzDx2(const SPVertex ** _vsrc)
{
const SPVertex * v = _vsrc[0];
double X0 = gSP.viewport.vtrans[0] + (v->x / v->w) * gSP.viewport.vscale[0];
double Y0 = gSP.viewport.vtrans[1] + (v->y / v->w) * -gSP.viewport.vscale[1];
double Z0 = (gSP.viewport.vtrans[2] + (v->z / v->w) * gSP.viewport.vscale[2]) * 32767.0f;
v = _vsrc[1];
double X1 = gSP.viewport.vtrans[0] + (v->x / v->w) * gSP.viewport.vscale[0];
double Y1 = gSP.viewport.vtrans[1] + (v->y / v->w) * -gSP.viewport.vscale[1];
double Z1 = (gSP.viewport.vtrans[2] + (v->z / v->w) * gSP.viewport.vscale[2]) * 32767.0f;
v = _vsrc[2];
double X2 = gSP.viewport.vtrans[0] + (v->x / v->w) * gSP.viewport.vscale[0];
double Y2 = gSP.viewport.vtrans[1] + (v->y / v->w) * -gSP.viewport.vscale[1];
double Z2 = (gSP.viewport.vtrans[2] + (v->z / v->w) * gSP.viewport.vscale[2]) * 32767.0f;
double diffy_02 = Y0 - Y2;
double diffy_12 = Y1 - Y2;
double diffx_02 = X0 - X2;
double diffx_12 = X1 - X2;
double denom = (diffx_02 * diffy_12 - diffx_12 * diffy_02);
if (denom*denom > 0.0) {
double diffz_02 = Z0 - Z2;
double diffz_12 = Z1 - Z2;
double fdzdx = (diffz_02 * diffy_12 - diffz_12 * diffy_02) / denom;
return floatToFixed16(fdzdx);
}
return 0;
}
f32 renderScreenSpaceTriangles(const SPVertex *_pVertices, u32 _numElements)
{
vertexi vdraw[3];
const SPVertex * vsrc[3];
f32 maxY = 0.0f;
const bool needResterise = (depthBufferList().getCurrent() != nullptr &&
config.frameBufferEmulation.copyDepthToRDRAM == Config::cdSoftwareRender &&
gDP.otherMode.depthUpdate != 0);
for (u32 i = 0; i < _numElements; i += 3) {
for (u32 j = 0; j < 3; ++j) {
vsrc[j] = &_pVertices[i + j];
}
if (isClockwise(vsrc)) {
for (int k = 0; k < 3; ++k) {
maxY = std::max(maxY, vsrc[k]->y);
vdraw[k].x = floatToFixed16(vsrc[k]->x);
vdraw[k].y = floatToFixed16(vsrc[k]->y);
vdraw[k].z = floatToFixed16(vsrc[k]->z);
}
} else {
for (int k = 0; k < 3; ++k) {
const u32 idx = 3 - k - 1;
maxY = std::max(maxY, vsrc[idx]->y);
vdraw[k].x = floatToFixed16(vsrc[idx]->x);
vdraw[k].y = floatToFixed16(vsrc[idx]->y);
vdraw[k].z = floatToFixed16(vsrc[idx]->z);
}
}
//Current depth buffer can be null if we are loading from a save state
if (needResterise) {
const int dzdx = calcDzDx(vsrc);
Rasterize(vdraw, 3, dzdx);
}
}
return maxY;
}
f32 renderTriangles(const SPVertex * _pVertices, const u16 * _pElements, u32 _numElements)
{
vertexclip vclip[16];
vertexi vdraw[12];
const SPVertex * vsrc[4];
SPVertex vdata[6];
f32 maxY = 0.0f;
//Current depth buffer can be null if we are loading from a save state
const bool needResterise = (depthBufferList().getCurrent() != nullptr &&
config.frameBufferEmulation.copyDepthToRDRAM == Config::cdSoftwareRender &&
gDP.otherMode.depthUpdate != 0);
for (u32 i = 0; i < _numElements; i += 3) {
u32 orbits = 0;
if (_pElements != nullptr) {
for (u32 j = 0; j < 3; ++j) {
vsrc[j] = &_pVertices[_pElements[i + j]];
orbits |= vsrc[j]->clip;
}
} else {
for (u32 j = 0; j < 3; ++j) {
vsrc[j] = &_pVertices[i + j];
orbits |= vsrc[j]->clip;
}
}
vsrc[3] = vsrc[0];
u32 numVertex = clipW(vsrc, vdata);
const bool wClipped = (orbits & CLIP_W) != 0;
bool clockwise = true;
if (!calcScreenCoordinates(vdata, vclip, numVertex, !wClipped, clockwise))
continue;
if (orbits == 0) {
assert(numVertex == 3);
if (clockwise) {
for (int k = 0; k < 3; ++k) {
maxY = std::max(maxY, vclip[k].y);
vdraw[k].x = floatToFixed16(vclip[k].x);
vdraw[k].y = floatToFixed16(vclip[k].y);
vdraw[k].z = floatToFixed16(vclip[k].z);
}
} else {
for (int k = 0; k < 3; ++k) {
const u32 idx = 3 - k - 1;
maxY = std::max(maxY, vclip[idx].y);
vdraw[k].x = floatToFixed16(vclip[idx].x);
vdraw[k].y = floatToFixed16(vclip[idx].y);
vdraw[k].z = floatToFixed16(vclip[idx].z);
}
}
} else {
vertexclip ** vtx;
numVertex = clipInScreenSpace(&vtx, vclip, numVertex);
if (numVertex < 3)
continue;
if (clockwise) {
for (u32 k = 0; k < numVertex; ++k) {
maxY = std::max(maxY, vtx[k]->y);
vdraw[k].x = floatToFixed16(vtx[k]->x);
vdraw[k].y = floatToFixed16(vtx[k]->y);
vdraw[k].z = floatToFixed16(vtx[k]->z);
}
} else {
for (u32 k = 0; k < numVertex; ++k) {
const u32 idx = numVertex - k - 1;
maxY = std::max(maxY, vtx[idx]->y);
vdraw[k].x = floatToFixed16(vtx[idx]->x);
vdraw[k].y = floatToFixed16(vtx[idx]->y);
vdraw[k].z = floatToFixed16(vtx[idx]->z);
}
}
}
if (needResterise) {
const int dzdx = !wClipped ? calcDzDx(vclip) : calcDzDx2(vsrc);
Rasterize(vdraw, numVertex, dzdx);
}
}
return maxY;
}
f32 renderAndDrawTriangles(const SPVertex *_pVertices,
const u16 *_pElements,
u32 _numElements,
bool _flatColors,
GraphicsDrawer::Statistics & _statistics)
{
f32 maxY = 0.0f;
std::vector<SPVertex> vResult;
vResult.reserve(_numElements * 3);
//Current depth buffer can be null if we are loading from a save state
const bool needResterise = (depthBufferList().getCurrent() != nullptr &&
config.frameBufferEmulation.copyDepthToRDRAM == Config::cdSoftwareRender &&
gDP.otherMode.depthUpdate != 0);
auto rasterise = [&maxY](const vertexclip* pVtxClip, bool clockwise)
{
int dzdx = calcDzDx(pVtxClip);
vertexi vdraw[3];
for (u32 k = 0; k < 3; ++k) {
const u32 idx = clockwise ? k : 3 - k - 1;
maxY = std::max(maxY, pVtxClip[idx].y);
vdraw[k].x = floatToFixed16(pVtxClip[idx].x);
vdraw[k].y = floatToFixed16(pVtxClip[idx].y);
vdraw[k].z = floatToFixed16(pVtxClip[idx].z);
}
Rasterize(vdraw, 3, dzdx);
};
auto calcMaxY = [&maxY](const vertexclip* pVtxClip)
{
for (u32 k = 0; k < 3; ++k)
maxY = std::max(maxY, pVtxClip[k].y);
};
for (u32 i = 0; i < _numElements; i += 3) {
u32 orbits = 0;
u32 modify = 0;
const SPVertex* vsrc[3];
for (u32 j = 0; j < 3; ++j) {
vsrc[j] = _pElements != nullptr ? &_pVertices[_pElements[i + j]] : &_pVertices[i + j];
orbits |= vsrc[j]->clip;
modify |= vsrc[j]->modify & (MODIFY_XY | MODIFY_Z);
}
if (orbits == 0) {
// No clipping is necessary.
vertexclip vclip[3];
bool clockwise = true;
if (!calcScreenCoordinates(vsrc, vclip, 3, clockwise)) {
// Culled
_statistics.drawnTris--;
_statistics.culledTris++;
continue;
}
// Copy vertices to result
for (u32 k = 0; k < 3; ++k) {
vResult.push_back(*vsrc[k]);
SPVertex& v = vResult.back();
v.bc0 = (k % 3 == 0) ? 1.0f : 0.0f;
v.bc1 = (k % 3 == 1) ? 1.0f : 0.0f;
}
if (needResterise)
rasterise(vclip, clockwise);
else
calcMaxY(vclip);
} else {
assert(modify == 0);
// No screen space coordinates, so use clipping in homogeneous space.
SPVertex vCopy[3];
for (u32 k = 0; k < 3; ++k) {
SPVertex& v = vCopy[k];
v = *vsrc[k];
v.bc0 = (k % 3 == 0) ? 1.0f : 0.0f;
v.bc1 = (k % 3 == 1) ? 1.0f : 0.0f;
}
auto prevNumVtx = vResult.size();
clipInHomogeneousSpace(vCopy, vResult);
const size_t numVertex = vResult.size() - prevNumVtx;
if (!needResterise)
continue;
if (numVertex == 0) {
_statistics.drawnTris--;
_statistics.clippedTris++;
continue;
}
std::vector<vertexclip> vclip(numVertex);
const bool cull = ((orbits & CLIP_W) == 0) && (gSP.viewport.vscale[0] > 0.0f);
bool clockwise = true;
if (!calcScreenCoordinates(vResult.data() + prevNumVtx, vclip.data(), numVertex, cull, clockwise)) {
vResult.resize(prevNumVtx);
_statistics.drawnTris--;
_statistics.culledTris++;
continue;
}
for (size_t l = 0; l < numVertex; l += 3)
rasterise(vclip.data() + l, clockwise);
}
}
if (!vResult.empty()) {
vResult[0].HWLight = _pVertices[0].HWLight;
graphics::Context::DrawTriangleParameters triParams;
triParams.mode = graphics::drawmode::TRIANGLES;
triParams.flatColors = _flatColors;
triParams.combiner = currentCombiner();
triParams.verticesCount = static_cast<u32>(vResult.size());
triParams.vertices = vResult.data();
gfxContext.drawTriangles(triParams);
}
return maxY;
}