#ifndef WORKERTHREAD_H #define WORKERTHREAD_H #include #include #include #include #include "common.h" #include "discord/discord_game_sdk.h" class WorkerThread : public QThread { Q_OBJECT void run() Q_DECL_OVERRIDE; public: explicit WorkerThread(QString _netplay_ip, int _netplay_port, int _netplay_player, QObject *parent = 0); void setFileName(QString filename); signals: void resizeMainWindow(int Width, int Height); void toggleFS(int force); void createVkWindow(QVulkanInstance* instance); void deleteVkWindow(); void showMessage(QString message); void updateDiscordActivity(struct DiscordActivity activity); void clearDiscordActivity(); void addLog(QString text); void addFrameCount(); private: QString m_fileName; QString netplay_ip; int netplay_port; int netplay_player; }; #endif // WORKERTHREAD_H