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update parallel rsp
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@@ -33,7 +33,6 @@ extern "C"
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{
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--rsp->instruction_count; // Some games check the STATUS reg more than normal since we don't really yield properly
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RSP::MFC0_count[rt] += 1;
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}
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else if (rd == CP0_REGISTER_SP_RESERVED)
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{
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@@ -937,7 +937,7 @@ void CPU::jit_instruction(jit_state_t *_jit, uint32_t pc, uint32_t instr,
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uint32_t type = instr >> 26;
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#define NOP_IF_RD_ZERO() //if (rd == 0) { break; }
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#define NOP_IF_RD_ZERO() if (rd == 0) { break; }
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#define NOP_IF_RT_ZERO() if (rt == 0) { break; }
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switch (type)
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