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update parallel rdp
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6b9bf41071
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@@ -27,7 +27,6 @@
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#include <utility>
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#include <cstring>
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using namespace std;
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using namespace Util;
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#ifdef GRANITE_VULKAN_MT
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@@ -121,7 +120,7 @@ RenderPass::RenderPass(Hash hash, Device *device_, const RenderPassInfo &info)
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: IntrusiveHashMapEnabled<RenderPass>(hash)
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, device(device_)
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{
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fill(begin(color_attachments), end(color_attachments), VK_FORMAT_UNDEFINED);
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std::fill(std::begin(color_attachments), std::end(color_attachments), VK_FORMAT_UNDEFINED);
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VK_ASSERT(info.num_color_attachments || info.depth_stencil);
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@@ -307,8 +306,8 @@ RenderPass::RenderPass(Hash hash, Device *device_, const RenderPassInfo &info)
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Util::StackAllocator<VkAttachmentReference, 1024> reference_allocator;
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Util::StackAllocator<uint32_t, 1024> preserve_allocator;
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vector<VkSubpassDescription> subpasses(num_subpasses);
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vector<VkSubpassDependency> external_dependencies;
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std::vector<VkSubpassDescription> subpasses(num_subpasses);
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std::vector<VkSubpassDependency> external_dependencies;
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for (unsigned i = 0; i < num_subpasses; i++)
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{
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auto *colors = reference_allocator.allocate_cleared(subpass_infos[i].num_color_attachments);
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@@ -789,7 +788,7 @@ RenderPass::RenderPass(Hash hash, Device *device_, const RenderPassInfo &info)
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setup_subpasses(rp_info);
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VkRenderPassMultiviewCreateInfo multiview_info = { VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO };
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vector<uint32_t> multiview_view_mask;
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std::vector<uint32_t> multiview_view_mask;
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if (multiview && device->get_device_features().multiview_features.multiview)
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{
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multiview_view_mask.resize(num_subpasses);
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@@ -874,14 +873,14 @@ void Framebuffer::compute_dimensions(const RenderPassInfo &info, uint32_t &width
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for (unsigned i = 0; i < info.num_color_attachments; i++)
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{
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VK_ASSERT(info.color_attachments[i]);
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width = min(width, info.color_attachments[i]->get_view_width());
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height = min(height, info.color_attachments[i]->get_view_height());
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width = std::min(width, info.color_attachments[i]->get_view_width());
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height = std::min(height, info.color_attachments[i]->get_view_height());
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}
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if (info.depth_stencil)
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{
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width = min(width, info.depth_stencil->get_view_width());
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height = min(height, info.depth_stencil->get_view_height());
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width = std::min(width, info.depth_stencil->get_view_width());
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height = std::min(height, info.depth_stencil->get_view_height());
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}
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}
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