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Squashed 'parallel-rdp-standalone/' content from commit 773181a
git-subtree-dir: parallel-rdp-standalone git-subtree-split: 773181ae2b1329a3bb8498364e61ec8aa7694fdd
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/* Copyright (c) 2017-2020 Hans-Kristian Arntzen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "device.hpp"
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#include "timer.hpp"
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using namespace std;
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namespace Vulkan
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{
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void Device::register_sampler(VkSampler sampler, Fossilize::Hash hash, const VkSamplerCreateInfo &info)
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{
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state_recorder.record_sampler(sampler, info, hash);
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}
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void Device::register_descriptor_set_layout(VkDescriptorSetLayout layout, Fossilize::Hash hash, const VkDescriptorSetLayoutCreateInfo &info)
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{
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state_recorder.record_descriptor_set_layout(layout, info, hash);
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}
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void Device::register_pipeline_layout(VkPipelineLayout layout, Fossilize::Hash hash, const VkPipelineLayoutCreateInfo &info)
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{
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state_recorder.record_pipeline_layout(layout, info, hash);
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}
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void Device::register_shader_module(VkShaderModule module, Fossilize::Hash hash, const VkShaderModuleCreateInfo &info)
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{
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state_recorder.record_shader_module(module, info, hash);
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}
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void Device::register_compute_pipeline(Fossilize::Hash hash, const VkComputePipelineCreateInfo &info)
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{
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state_recorder.record_compute_pipeline(VK_NULL_HANDLE, info, nullptr, 0, hash);
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}
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void Device::register_graphics_pipeline(Fossilize::Hash hash, const VkGraphicsPipelineCreateInfo &info)
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{
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state_recorder.record_graphics_pipeline(VK_NULL_HANDLE, info, nullptr, 0, hash);
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}
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void Device::register_render_pass(VkRenderPass render_pass, Fossilize::Hash hash, const VkRenderPassCreateInfo &info)
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{
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state_recorder.record_render_pass(render_pass, info, hash);
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}
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bool Device::enqueue_create_shader_module(Fossilize::Hash hash, const VkShaderModuleCreateInfo *create_info, VkShaderModule *module)
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{
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auto *ret = shaders.emplace_yield(hash, hash, this, create_info->pCode, create_info->codeSize);
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*module = ret->get_module();
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replayer_state.shader_map[*module] = ret;
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return true;
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}
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void Device::notify_replayed_resources_for_type()
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{
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#ifdef GRANITE_VULKAN_MT
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if (replayer_state.pipeline_group)
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{
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replayer_state.pipeline_group->wait();
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replayer_state.pipeline_group.reset();
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}
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#endif
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}
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VkPipeline Device::fossilize_create_graphics_pipeline(Fossilize::Hash hash, VkGraphicsPipelineCreateInfo &info)
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{
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if (info.stageCount != 2)
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return VK_NULL_HANDLE;
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if (info.pStages[0].stage != VK_SHADER_STAGE_VERTEX_BIT)
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return VK_NULL_HANDLE;
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if (info.pStages[1].stage != VK_SHADER_STAGE_FRAGMENT_BIT)
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return VK_NULL_HANDLE;
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// Find the Shader* associated with this VkShaderModule and just use that.
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auto vertex_itr = replayer_state.shader_map.find(info.pStages[0].module);
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if (vertex_itr == end(replayer_state.shader_map))
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return VK_NULL_HANDLE;
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// Find the Shader* associated with this VkShaderModule and just use that.
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auto fragment_itr = replayer_state.shader_map.find(info.pStages[1].module);
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if (fragment_itr == end(replayer_state.shader_map))
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return VK_NULL_HANDLE;
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auto *ret = request_program(vertex_itr->second, fragment_itr->second);
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// The layout is dummy, resolve it here.
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info.layout = ret->get_pipeline_layout()->get_layout();
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register_graphics_pipeline(hash, info);
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LOGI("Creating graphics pipeline.\n");
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkResult res = table->vkCreateGraphicsPipelines(device, pipeline_cache, 1, &info, nullptr, &pipeline);
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if (res != VK_SUCCESS)
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LOGE("Failed to create graphics pipeline!\n");
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return ret->add_pipeline(hash, pipeline);
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}
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VkPipeline Device::fossilize_create_compute_pipeline(Fossilize::Hash hash, VkComputePipelineCreateInfo &info)
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{
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// Find the Shader* associated with this VkShaderModule and just use that.
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auto itr = replayer_state.shader_map.find(info.stage.module);
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if (itr == end(replayer_state.shader_map))
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return VK_NULL_HANDLE;
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auto *ret = request_program(itr->second);
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// The layout is dummy, resolve it here.
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info.layout = ret->get_pipeline_layout()->get_layout();
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register_compute_pipeline(hash, info);
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LOGI("Creating compute pipeline.\n");
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkResult res = table->vkCreateComputePipelines(device, pipeline_cache, 1, &info, nullptr, &pipeline);
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if (res != VK_SUCCESS)
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LOGE("Failed to create compute pipeline!\n");
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return ret->add_pipeline(hash, pipeline);
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}
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bool Device::enqueue_create_graphics_pipeline(Fossilize::Hash hash,
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const VkGraphicsPipelineCreateInfo *create_info,
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VkPipeline *pipeline)
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{
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#ifdef GRANITE_VULKAN_MT
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if (!replayer_state.pipeline_group)
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replayer_state.pipeline_group = Granite::Global::thread_group()->create_task();
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replayer_state.pipeline_group->enqueue_task([this, info = *create_info, hash, pipeline]() mutable {
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*pipeline = fossilize_create_graphics_pipeline(hash, info);
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});
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return true;
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#else
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auto info = *create_info;
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*pipeline = fossilize_create_graphics_pipeline(hash, info);
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return *pipeline != VK_NULL_HANDLE;
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#endif
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}
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bool Device::enqueue_create_compute_pipeline(Fossilize::Hash hash,
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const VkComputePipelineCreateInfo *create_info,
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VkPipeline *pipeline)
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{
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#ifdef GRANITE_VULKAN_MT
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if (!replayer_state.pipeline_group)
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replayer_state.pipeline_group = Granite::Global::thread_group()->create_task();
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replayer_state.pipeline_group->enqueue_task([this, info = *create_info, hash, pipeline]() mutable {
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*pipeline = fossilize_create_compute_pipeline(hash, info);
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});
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return true;
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#else
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auto info = *create_info;
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*pipeline = fossilize_create_compute_pipeline(hash, info);
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return *pipeline != VK_NULL_HANDLE;
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#endif
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}
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bool Device::enqueue_create_render_pass(Fossilize::Hash hash,
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const VkRenderPassCreateInfo *create_info,
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VkRenderPass *render_pass)
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{
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auto *ret = render_passes.emplace_yield(hash, hash, this, *create_info);
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*render_pass = ret->get_render_pass();
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replayer_state.render_pass_map[*render_pass] = ret;
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return true;
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}
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bool Device::enqueue_create_sampler(Fossilize::Hash hash, const VkSamplerCreateInfo *, VkSampler *sampler)
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{
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*sampler = get_stock_sampler(static_cast<StockSampler>(hash & 0xffffu)).get_sampler();
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return true;
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}
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bool Device::enqueue_create_descriptor_set_layout(Fossilize::Hash, const VkDescriptorSetLayoutCreateInfo *, VkDescriptorSetLayout *layout)
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{
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// We will create this naturally when building pipelines, can just emit dummy handles.
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*layout = (VkDescriptorSetLayout) uint64_t(-1);
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return true;
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}
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bool Device::enqueue_create_pipeline_layout(Fossilize::Hash, const VkPipelineLayoutCreateInfo *, VkPipelineLayout *layout)
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{
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// We will create this naturally when building pipelines, can just emit dummy handles.
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*layout = (VkPipelineLayout) uint64_t(-1);
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return true;
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}
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void Device::init_pipeline_state()
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{
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state_recorder.init_recording_thread(nullptr);
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auto file = Granite::Global::filesystem()->open("assets://pipelines.json", Granite::FileMode::ReadOnly);
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if (!file)
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file = Granite::Global::filesystem()->open("cache://pipelines.json", Granite::FileMode::ReadOnly);
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if (!file)
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return;
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void *mapped = file->map();
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if (!mapped)
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{
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LOGE("Failed to map pipelines.json.\n");
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return;
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}
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LOGI("Replaying cached state.\n");
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Fossilize::StateReplayer replayer;
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auto start = Util::get_current_time_nsecs();
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replayer.parse(*this, nullptr, static_cast<const char *>(mapped), file->get_size());
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auto end = Util::get_current_time_nsecs();
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LOGI("Completed replaying cached state in %.3f ms.\n", (end - start) * 1e-6);
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replayer_state = {};
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}
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void Device::flush_pipeline_state()
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{
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uint8_t *serialized = nullptr;
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size_t serialized_size = 0;
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if (!state_recorder.serialize(&serialized, &serialized_size))
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{
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LOGE("Failed to serialize Fossilize state.\n");
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return;
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}
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auto file = Granite::Global::filesystem()->open("cache://pipelines.json", Granite::FileMode::WriteOnly);
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if (file)
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{
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auto *data = static_cast<uint8_t *>(file->map_write(serialized_size));
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if (data)
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{
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memcpy(data, serialized, serialized_size);
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file->unmap();
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}
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else
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LOGE("Failed to serialize pipeline data.\n");
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}
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state_recorder.free_serialized(serialized);
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}
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}
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