Commit Graph
217 Commits
Author SHA1 Message Date
squidbus 3e92a547ed externals: Update mesa-kosmickrisp (#5414) 2026-10-17 15:43:07 +03:00
Marcin Mitura 5aa7ffa3f4 music: Implement libSceMusicPlayerService HLE (#5392)
- Add libSceMusicPlayerService HLE implementation (32 APIs).
- Add audio playback pipeline using SDL3 with support for MP3, FLAC, and AAC decoding.
- Support playlist transactions, track insertion/removal, seek, pause/unpause, volume control, repeat, and shuffle modes.
- Support playlist auto-advance to subsequent tracks upon track completion.
- Implement sceMusicPlayerServiceReceiveEvent with timed wait, returning 0x812f010a on timeout.
- Hook sceSystemServiceIsBgmPlaying and sceShellCoreUtilIsBgmPlaying to MusicPlayerService playback state.
- Add dr_flac single-header FLAC decoder to externals.
2026-10-15 23:19:39 +03:00
Paris Oplopoios 235dcabf94 cpu_patches: Patch (V)RCPPS and (V)RSQRTPS on Intel (#5241)
* cpu_patches: Patch (V)RCPPS and (V)RSQRTPS on Intel

* Address review
2026-10-06 05:44:46 -05:00
TheTurtle c495290879 shader_recompiler: Improve NaN handling (#5257)
* translate: Handle NaN semantics of legacy instruction variants

* translate: Use unordered float compares for v_cmp_n* instructions

The ACO compiler in mesa emits those variants for unordered compares so use those to get correct NaN behavior

* spirv_emit_float_point: Proper NaN semantics for three number compare instructions

Manual mentions DX10 NaN handling for all of them and for V_MED3_F32 specifically if any input is NaN it fallbacks to MIN3 instruction so implement those properly using NMin/NMax

* translate: Honor DX10_CLAMP mode bit

Switch FPSaturate to using NClamp instead of FClamp, to match HLSL saturate which returns 0.f with NaN input. Otherwise use normal FClamp which propagates the NaN instead

* emit_spirv_floating_pont: Dont use amd extension
2026-10-04 13:37:56 -07:00
squidbus 3912336fdf externals: Update mesa-kosmickrisp (#5214) 2026-10-01 19:42:03 -07:00
squidbus 916dea4302 externals: Update mesa-kosmickrisp (#5152) 2026-09-27 21:58:59 +03:00
squidbus 05b51d2211 externals: Update mesa-kosmickrisp (#5138) 2026-09-26 20:49:56 -07:00
Lander Gallastegi a68c324f63 host_shaders: embed shaders as spv (#5062)
* host_shaders: embed shaders as spv

* always clang-format and reuse...

* fix commented out #pragma once in generated code

* use glslang to build shaders

* add cstdint to generated headers
2026-09-24 16:12:54 +03:00
squidbus 545e1adb05 externals: Update mesa-kosmickrisp (#5063) 2026-09-20 03:16:47 -07:00
georgemoralis 2eca0b5f0b Upstreaming imgui (#4960)
* added imgui upstream and updated ImGuiFileDialog with a needed update

* cmake fix

* update ImGuiChildFlags ,ImGuiWindowFlags in latest imgui

* revert to recheck

* big picture flags

* fixed texture descriptor

* migrated layer_extra to latest imgui

* updated text_editor to latest imgui
2026-09-03 15:40:23 +03:00
Marcin Mikołajczyk f3818e0319 Update sirit submodule (#4956) 2026-09-02 23:01:57 +03:00
squidbus 8ca1d49447 video_core: Use stb_image_write for screenshots (#4907) 2026-08-23 10:10:17 +03:00
squidbus 8bc251210b externals: Use abseil as submodule instead of fetching at build time (#4872) 2026-08-18 14:34:08 -07:00
Alexandre Bouvier 65c9463c6a cmake: allow system zarchive library (#4786) 2026-07-31 20:05:45 -07:00
georgemoralis b45b289761 Abstract FS (#4749)
* abstract fs part1

* ops ifile :P

* added backedn to fs/file_system

* memory handling for non hosted backends

* remove ZArchive

* total remove

* make linux happy

* refactor loader to support backends

* AVIO streamer for ffmpeg

* Improved IterateDirectory so it can getdents in zarchieve works

* support for fstat in zachieve

* fixed module loading

* fs : added ReadFile

* improve file reading

* fixed trophy extraction , npbind,playgo

* argg

* fixed headers

* zarchive improvements for concurrent access

* playgo fix

* system service fix

* fixed restart from zar

* fixed save data icon read from zarchive

* fonts fix

* some stephen's comments fixups

* improved

* fixed rest of stephen's comments

* even more stephen review fixes

* possible linux fix

* fixed stephen's issue with multi games

* added thread worker to zarchive to solve some race conditions videos should be working fine now

* fixed paths for updates,mods

* fixes for updates , splash screen , icon

* fixed case sentitive issues in linux?
2026-07-28 20:05:58 +03:00
squidbus d392abed77 externals: Update mesa-kosmickrisp to latest (#4606) 2026-07-24 22:03:02 +03:00
squidbus a9e825ed3f ajm: Prevent AT9 data overread crashes (#4733) 2026-07-19 02:45:26 -07:00
kalaposfos13 c795c04301 Fix building on setups with a system abseil install (#4626) 2026-06-26 10:32:13 +02:00
georgemoralis aff387e8a9 First ShadNet integration (#4607)
* initial shadnet client (based on my previous prs)

* some np_handler work mostly based on our previous pr

* improved login/logout event of shadnet

* added np_score support from previous pr

* friends and notifications ui

* clang is not my friend

* clang fix again

* added webapi support for shadnet

* applied metrik's fix

* clang

* fixed some wrong LOG_ERRORS

* updated emulator settings

* trying to fix npcommid bugs

* fixed npcommid

* improved NPcommid detection so it won't write null values to database

* metrik's suggestion

* removed one line

* more command types

* fixed duplicated log print

* fixed compile

* improved reconnection retries

* simplify error code

* stephen suggestion

* made friends hotkey

* fixup

* more proper handling of reconnecting

* fixed return code
2026-06-24 23:57:43 +03:00
squidbus f29c0269fe build,ci: Minor clean-up (#4583) 2026-06-15 23:57:34 -07:00
squidbus 7de583b4c3 build: Switch to build KosmicKrisp from source (#4580) 2026-06-15 03:28:24 -07:00
squidbus 3590426ab8 mac: Migrate to KosmicKrisp (#4566) 2026-06-13 04:22:09 -07:00
Alexandre Bouvier b5b7cb5459 cmake: prefer system miniupnpc library (#4567) 2026-06-12 10:53:16 -07:00
metr1k-91 5303084054 UPNP Support (#4556)
* UPNP

Adds UPNP (currently not wired to anything) for NAT support utilizing the miniupnpc library.

* clang fix

* Changed override for enable_upnp
2026-06-12 10:43:39 +03:00
Alexandre Bouvier e369d8f78d cmake: prefer system freetype2 library (#4552) 2026-06-10 16:50:29 -07:00
c5a809e50e Fontlib (#3772)
* dummy fontlib libs

* register font libs

* typo fix

* added font error file

* added sceFontCharacterGetBidiLevel (from RE)

* fixup

* sceFontCharacterGetTextOrder , sceFontCharacterLooksFormatCharacters , sceFontCharacterLooksWhiteSpace RE

* sceFontCharacterRefersTextBack,sceFontCharacterRefersTextNext,sceFontRenderSurfaceInit,sceFontRenderSurfaceSetScissor  RE

* sceFontRenderSurfaceSetStyleFrame ,sceFontStyleFrameGetEffectSlant RE added

* clang fix

* sceFontStyleFrameGetEffectWeight

* added sceFontStyleFrameGetScalePixel

* Update types.h

* fixup merge

* Enhance font rendering and management system

- Integrated `stb_truetype` for advanced font rendering.
- Added support for external and system fonts with logging.
- Introduced new structures for glyphs, metrics, and kerning.
- Implemented functions for font state management and scaling.
- Improved glyph rendering, including subpixel and caching.
- Enhanced render surface initialization and scissor handling.
- Refactored stubbed functions with proper implementations.
- Added ABI compatibility checks for key structures.
- Improved logging, error handling, and code organization.
- Updated documentation and comments for better clarity.

* Fix for DC: font scale still inaccurate, cause unknown.

Refactor font library: streamline file handling, enhance layout caching, and improve scale computation.

* Remove unnecessary blank line in OrbisFontStyleFrame struct

* Loading font files from app0, some other fixes.

* restored accidentally deleted stubbs.

* Add system font path configuration and loading functionality

Config example:

[General]
...
sysFontPath = "/.../NotoSansJP-Regular.ttf"
...

* Handle missing system font by clearing font bytes and logging an error

* Remove unused <system_error> include from font.cpp

possible MacOS build crash reason.

* fontlib: refactor style frame API; config-driven system fonts

-Update style frame getters to take the frame explicitly:
--sceFontStyleFrameGetResolutionDpi(OrbisFontStyleFrame*, u32* h_dpi, u32* v_dpi)
--sceFontStyleFrameGetScalePixel(OrbisFontStyleFrame*, float* w, float* h)
--sceFontStyleFrameGetScalePoint(OrbisFontStyleFrame*, float* w, float* h)
-Ensure setters operate directly on the passed style frame (signatures unified):
--sceFontStyleFrameSetEffectSlant(OrbisFontStyleFrame*, float slantRatio)
--sceFontStyleFrameSetEffectWeight(OrbisFontStyleFrame*, float weightXScale, float weightYScale, u32 mode)
--sceFontStyleFrameSetResolutionDpi(OrbisFontStyleFrame*, u32 h_dpi, u32 v_dpi)
--sceFontStyleFrameSetScalePixel(OrbisFontStyleFrame*, float w, float h)
--sceFontStyleFrameSetScalePoint(OrbisFontStyleFrame*, float w, float h)
-Remove/streamline unused declarations from font.h to tighten the interface
-Call sites using style frame getters must pass an OrbisFontStyleFrame* now

Config: define system fonts path and default filename overrides

-Add [General].sysFontPath to set the base directory for system fonts
-Add [SystemFonts]:
--fallback = "SST-Roman.otf" (lowercase key) for the default face when no set is requested
--Per-font overrides using lowerCamelCase keys (start with fontSet...), e.g.:
---fontSetSstStdJapaneseJpArBold = "SSTJpPro-Bold.otf"
--Override values are filenames resolved under sysFontPath (paths are rejected and logged)
-Back-compat: still accept legacy SysFontPath and Fallback if present
-Logging: emit errors when sysFontPath is missing/invalid, fallback missing, or an override includes a path
-Configs should switch to sysFontPath and [SystemFonts].fallback with override keys

* font.cpp

Added full glyph tracking/outline plumbing plus mutex-protected generated-glyph tracking and helpers (BuildTrueOutline, true-outline extraction, glyf detection, system-font cache/fallback logic, etc.).
Swapped OTF defaults for several JP/JP_AR sets (and CJK sets used by Death Stranding / Anywhere VR) to SSTAribStdB24-Regular.ttf or other TTFs so we load glyf faces.
Wrapped every LOG_* call in INFO/DEBUG pairs: INFO just announces the call, DEBUG lists each parameter on its own line with an extra trailing newline; warnings/errors remain for validation/fallback.
Implemented TTF detection for cache loading and fallback with logging.
Renamed glyph param struct/members, moved glyph handle struct into the header, and renamed the glyph API parameters/fields accordingly.
font.h

Added the new glyph outline/glyph handle definitions and renamed OrbisFontGenerateGlyphParams members (id, res0, form_options, mem, res1/2).
Updated function prototypes to use the renamed types and pointers (e.g., sceFontGenerateCharGlyph signature now matches the new names).
fontft.cpp

Reworked sceFontSelectLibraryFt/sceFontSelectRendererFt logging to follow the same INFO/DEBUG pattern (INFO announces that selection is requested, DEBUG dumps all params).

* clang

* Scaling and font state

Removed env‑driven debug scaling (ScaleMode, GetScaleMode, GetScaleBias, SHADPS4_FONT_SCALE_*).
Added FontState::is_otf_cff and storing of external vmetrics (ext_ascent, ext_descent, ext_lineGap).
Introduced ComputeScaleExtPoint, ComputeScaleExtPixel, IsEmProfileExternalFont and ComputeScaleExtForState to choose ascender‑ vs EM‑based scaling per font (system fonts + CFF → ascender; selected TTF profiles → EM).
Updated callers (sceFontGetCharGlyphMetrics, glyph cache, layout, renderer, clones, scale setters) to use ComputeScaleExtForState instead of ComputeScale / ComputeScaleExt.
System font handling

Added ReportSystemFaceRequest helper to centralize “attach system font or log why not” and avoid repeating the logic at each call site.
Slightly adjusted when system_requested is set and how fallback/system attach errors are reported.
Horizontal layout

sceFontGetHorizontalLayout now logs invalid parameter/handle and, when an external face is present, uses that face’s vmetrics and the per‑state scale to compute baselineOffset and lineAdvance.
(Fallback still uses the simple scale_h‑based approximation.)
Glyph rendering (horizontal)

Reworked sceFontRenderCharGlyphImageHorizontal:
Resolves effective pixel scale from the attached style frame + point/pixel API via ResolveStyleFrameScale.
Uses ComputeScaleExtForState to compute scale_y (and derived scale_x), rather than a single global scale.
Always computes metrics from stbtt_GetCodepointHMetrics + GetCodepointBitmapBoxSubpixel, with metrics->h_bearing_* and h_adv in sync with those scales.
Introduces a clearer origin/gravity model:
System fonts: (x,y) treated as raw top‑left.
Certain external TTFs (EM‑profile) : (x,y) treated as baseline.
Other external fonts (CFF/point etc.): (x,y) treated as line‑top with baseline offset.
Validates surfaces more strictly and returns NO_SUPPORT_SURFACE when buffer/size/bpp are invalid; supports only 1‑bpp and 4‑bpp.
Uses a local glyph_bitmap and a straightforward blit with scissor/clipping, instead of the older mix of cached bitmaps/PUA logging.
Removed PUA/placeholder glyph debug tracing and the more ad‑hoc baseline “adjusted_y” heuristic.
Logging clean‑up

Standardized LOG_INFO/LOG_DEBUG in sceFont* functions:
Info: usually just "called" or a short description (“scale pixel set requested”, etc.).
Debug: "parameters:\n"/"result:\n"/"template state:\n" followed by values on separate lines.
LOG_ERROR messages no longer repeat the function name (logger already prints it); they now say "invalid parameter", "invalid font handle", "no support glyph (face/scale)", "no support surface (buffer)", etc.
Added missing error logs before some early returns (allocation failures, page_count == 0, invalid parameters), and upgraded a few previous LOG_DEBUG “invalid params” to LOG_ERROR where they correspond to an error return.

* Add internal font handling structures and layout computation functions

This commit introduces a new header file `fontft_internal.h` containing
various structures and functions for managing font handles, layout metrics,
and rendering operations. Key additions include:

- Definitions for `FontHandleOpenInfo`, `FontHandleStyleStateTail`,
  and `FontHandleOpaqueNative` to encapsulate font state and properties.
- Layout-related structures such as `HorizontalLayoutBlocks`,
  `VerticalLayoutBlocks`, and their respective I/O structures for
  managing layout metrics and effects.
- Functions for computing horizontal and vertical layout blocks,
  along with utility functions for handling layout words in byte format.
- Stubs for library functions related to font management and rendering.

These changes aim to enhance the font rendering capabilities of the
shadPS4 Emulator Project, providing a robust foundation for future
font-related features.

* Add FreeType submodule for GitHub CI workflows

* Refactor font rendering and path resolution logic to fix Metaphor: ReFantazio glyphs cropping and anywhereVR  "thin" glyphs.

- Updated RenderCodepointToSurface and RenderCodepointToSurfaceWithScale functions to set result->transImage to nullptr instead of result->stage.
- Modified font definitions to use updated font file names for various language sets.
- Introduced ResolveSystemFontPathCandidate function to streamline font path resolution, allowing for better handling of font directories.
- Enhanced LoadFontFile function to check for font files in "font" and "font2" directories based on the parent directory name.
- Improved error logging for font path overrides in ResolveSystemFontPath function.

* clang

* Update fontft_internal.cpp

typo fix

* Fix: fypo

* create sys_fonts in users folder and instructions.txt of what to put inside

* cut version of emulator settings to support custom sysfonts folder

* load settings

* cmakelist

* using new saving system but i can't understand the fallback mechanism

* removed lle versions

* Enhance error logging in font metrics functions and update comments for clarity

* Refactor font library functions and improve thread safety

- Updated function signatures in font.h to include the OrbisFontLib parameter for cache clearing and outline buffer management.
- Introduced a mutex in font_internal.cpp to ensure thread safety by protecting access to global font state and library state.
- Added a RemoveState function to safely remove font states.
- Enhanced memory allocation functions in fontft_internal.cpp to use Core::ExecuteGuest for better integration with the guest environment.
- Simplified font loading logic in LibraryOpenFontMemoryStub to improve readability and maintainability.
- Removed redundant code related to file opening and memory allocation, streamlining the font loading process.
This potentially fixes emulator crashes in games that use parallel font initialization, such as Dragon’s Crown.

* Add system font path and override config support

Introduce new config options for system font directory, fallback font name, and per-font overrides. Update config load/save logic to handle a [SystemFonts] TOML section, supporting both fallback and individual font overrides. Improve user instructions for custom font setup and clarify related code comments. These changes enhance flexibility and user experience for system font configuration.

* clang

* Add system font path management functions and refactor font directory retrieval

* Restored support for loading the libSceAudiodec system module

* Refactor font path handling and remove unused functions

* Fix include order for emulator settings and key manager (Clang)

* Remove unused emulator settings files and clean up includes in main and config files

* Remove unused instructions file creation from user paths initialization

* Consolidate internal font/ft internals

Move internal font structs, aliases, and helpers out of font.cpp into shared internal headers/sources.
Promote shared ABI-facing types (including FontHandleOpaqueNative and layout/system-use structs) into font internal headers and remove function-local duplicates.
Move FreeType driver/renderer table construction into fontft_internal.cpp and wire fontft.cpp to internal getters.
Ensure internal.cpp implementations are declared in headers; deduplicate declarations and clean includes.

* Refactor memory allocation and deallocation calls to remove Core::ExecuteGuest wrapper

* clang

* Add conditional linking for freetype library in shadps4 target

* Add new fixed-point arithmetic functions for font rendering

This commit introduces several new functions to handle fixed-point arithmetic operations, specifically for converting and scaling values related to font rendering. The added functions include:
- FixedMulUnitsToF26Dot6
- Cvttss2siCompat
- RoundMul16x16ToS32
- TruncFixed16x16ToInt
- RoundFixedMulValueScaleToS32
- TruncMulUnitsToS64
- RoundFixedMul16x16ToS64

These functions will enhance the precision and performance of font rendering calculations.

* Refactor: Replace Config usage with EmulatorSettings for font directory retrieval

* Sysmodule: Stop forcing HLE for font modules

* Add support for built-in font handling and fallback mechanisms

- Introduced a new structure `BuiltinFontBlob` to manage built-in font data.
- Implemented decompression functions for loading built-in fonts from compressed data.
- Added functions to resolve and load built-in fonts, including `LoadBuiltinFontBytesShared` and `IsBuiltinFontPath`.
- Enhanced `AttachSystemFont` to utilize built-in fonts as fallbacks when system fonts are unavailable.
- Implemented `AddBuiltinFallbackFaces` to add necessary fallback fonts based on font set types.
- Updated font selection logic to include Thai and symbol fonts in `ResolveSysFontCodepoint`.
- Modified `LibraryOpenFontMemoryStub` to handle loading built-in fonts directly from shared data.
- Added notifications for users when system fonts are not found, indicating fallback usage.
- Updated header files to declare new structures and functions related to built-in font handling.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2026-06-10 15:57:11 +03:00
squidbus b4097221fa build: Clean up CPU instruction set handling a bit (#4527) 2026-06-06 22:24:36 -07:00
Plooandlizzie 5b8b66ab12 fix: zlib-ng on GH runner using native instructions instead of the global config (#4521)
Co-authored-by: lizzie <lizzie@eden-emu.dev>
2026-06-05 12:31:06 -07:00
squidbus f4b787f264 externals: Update MoltenVK (#4436) 2026-05-16 04:44:03 -07:00
Niram7777 5b23711d04 Revert sdl3 bad rebase (#4433) 2026-05-15 21:29:40 +02:00
Niram7777andkalaposfos13 b7a85c13b2 Flush log on terminate (#4429)
* Flush log on terminate

* Flush on unhandeld signal

* hexa code

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2026-05-15 18:36:27 +03:00
georgemoralis 6b932bd6a6 Submodules updates (libusb,libressl,cpp-http,CLI11,openal) (#4428)
* update libusb

* libressl

* updated cpp-httplib

* update CLI11

* updated openal
2026-05-15 17:06:33 +03:00
kalaposfos13 40237afd1d Update SDL3 submodule (#4422)
* Update SDL3 submodule

* new steam controller keybinds
2026-05-15 11:19:01 +03:00
oltolm 442a07a707 Fix compilation with mingw-w64 (#4365)
* cmake: apply sirit unused-command-line-argument flag only with Clang

* shader_recompiler: move Opcode magic_enum range customization to opcodes.h

Define the magic_enum range for Shader::Gcn::Opcode as a proper enum_range specialization in opcodes.h instead of relying on translation-unit macros in translate.cpp.

This makes the customization visible where the enum is used and avoids the GCC linkage/build issue.

* thread: use Windows thread naming path for MinGW-w64

Switch the thread naming guard from _MSC_VER to _WIN32 so MinGW-w64 builds use the Windows SetThreadDescription implementation instead of falling through the POSIX branch.

This matches the platform rather than the compiler and avoids the MinGW-w64 build issue.
2026-05-08 22:36:55 -07:00
Lander Gallastegi c68a8baa94 chroe: fix building on fedora 44 / clang 22 (#4303)
* add includes to fix building

* update documentation
2026-04-22 09:34:53 +03:00
Niram7777 a95e71e156 Remove namespaces in logs (#4283) 2026-04-19 21:37:38 +03:00
Niram7777 280475989b spdlog use system fmt if exists (#4282) 2026-04-19 18:12:13 +03:00
Niram7777 854b291c63 Spdlog migration (#4069)
* spdlog migration

* gitmodule instead of cmake
2026-04-19 00:57:05 +03:00
georgemoralis ed553054c6 readded module 2026-04-18 17:31:43 +03:00
georgemoralis dbf4b1eb11 remove submodule to clear 2026-04-18 17:20:01 +03:00
rainmakerv2 685d5f9df9 Update ImGuiFileDialog (#4275) 2026-04-18 14:05:53 +03:00
rainmakerv2andgeorgemoralis 16633df872 Big Picture Settings: Add game folder selection (#4271)
* Add game folder selection

* reuse

* add enable/disable checkboxes

* column width fix

* Update ImGuiFileDialog submodule URL and branch

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2026-04-18 10:05:34 +03:00
rainmakerv2 be224a4556 Big Picture: add settings configuration (#4255)
* prototype settings look

* put categories on top instead of on the side, plays nicer with input system

* added profiles + saving and loading framework

* add helper functions

* fix autofocusing

* add code for using embedded image files

* put settings in different files

* clang

* remove sdl_image submodule, unify functions when possible

* Always display selected profile in settings content areas

* Fix focusing, logs, highlight profile text

* persist highlight on focused buttons, add all categories placeholders

* All settings added

* navigate tabs with l1/r1
2026-04-15 18:19:22 +03:00
rainmakerv2 72f514f350 Trophy: Replace sdl mixer library with minimp3 header for playing trophy sounds (#4261)
* Replace sdl mixer library with minimp3 header

* clang

* set spec before putting in audiostream

* respect main audio output device setting

* fixup

* replace file with submodule

* cleanup

* capitalize functions like the others

* move buffer to heap

* use vector for pcm buffer instead
2026-04-15 10:48:55 +03:00
rainmakerv2andgeorgemoralis cead66d3c6 Big Picture Mode (#4250)
* imguitest

* button tests

* fix gamepad nav

* placeholder hardcoded eboot path

* set focus correctly, move to own files

* get installed game information

* dynamically adjust rows

* use slider for ui scale

* launch big picture with CLI arg

* Use emulator settings for UI scale and window size

* center scrolling on focused item

* fix item focus on scrolling when navigating with keyboard or pad

* minor fixups and comments

* fix performance degradation

* adjust fonts to show TM symbol and higher overscale

* reuse and clang

* add exists check before iterator

* flatten navigation (gamepad navigation crosses child window container)

* cleanup and comments

* simplify update checker a bit

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2026-04-13 01:40:11 +03:00
georgemoralis 1fd82a000e Submodules updates (#4252)
* updated libusb to latest

* cli11,sdl3 updates
2026-04-12 15:23:33 +03:00
Plooandlizzie a87abee8e3 WIP: port: Add x64 FreeBSD (#3927)
* port: Add x64 FreeBSD

* clang formaa

* fix epoll stuffs

* date-tz for fbsd, force submodule zydis

* fix filesystem hang + date-tz

* fix

* fix freebsd SIGBUS

* madvise() ifdef

* signal fix + camera fix

* proper %gs tls for once

* better tls? + clang format

---------

Co-authored-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 13:44:29 +03:00
Alexandre Bouvier fba7304d62 cmake: prefer more system libs (#4037) 2026-02-15 09:12:52 +02:00
georgemoralis b4daf37662 Submodules update (#4026)
* added openal-soft , cpp-httplib

* CLI11,sdl3 update
2026-02-12 16:17:40 +02:00
Alexandre Bouvier ef5b40c70b cmake: prefer system cli11 library (#3999) 2026-02-07 16:22:32 +02:00