Files
ryujinx/src/Ryujinx.Input/HLE/NpadController.cs
T

1232 lines
49 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text.Json;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using ConfigControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
namespace Ryujinx.Input.HLE
{
public class NpadController : IDisposable
{
private const string KeyboardString = "keyboard";
private const string ControllerString = "controller";
private class HLEButtonMappingEntry
{
public readonly GamepadButtonInputId DriverInputId;
public readonly ControllerKeys HLEInput;
public HLEButtonMappingEntry(GamepadButtonInputId driverInputId, ControllerKeys hleInput)
{
DriverInputId = driverInputId;
HLEInput = hleInput;
}
}
private static readonly HLEButtonMappingEntry[] _hleButtonMapping =
[
new(GamepadButtonInputId.A, ControllerKeys.A),
new(GamepadButtonInputId.B, ControllerKeys.B),
new(GamepadButtonInputId.X, ControllerKeys.X),
new(GamepadButtonInputId.Y, ControllerKeys.Y),
new(GamepadButtonInputId.LeftStick, ControllerKeys.LStick),
new(GamepadButtonInputId.RightStick, ControllerKeys.RStick),
new(GamepadButtonInputId.LeftShoulder, ControllerKeys.L),
new(GamepadButtonInputId.RightShoulder, ControllerKeys.R),
new(GamepadButtonInputId.LeftTrigger, ControllerKeys.Zl),
new(GamepadButtonInputId.RightTrigger, ControllerKeys.Zr),
new(GamepadButtonInputId.DpadUp, ControllerKeys.DpadUp),
new(GamepadButtonInputId.DpadDown, ControllerKeys.DpadDown),
new(GamepadButtonInputId.DpadLeft, ControllerKeys.DpadLeft),
new(GamepadButtonInputId.DpadRight, ControllerKeys.DpadRight),
new(GamepadButtonInputId.Minus, ControllerKeys.Minus),
new(GamepadButtonInputId.Plus, ControllerKeys.Plus),
new(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
new(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
new(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight)
];
private class HLEKeyboardMappingEntry
{
public readonly Key TargetKey;
public readonly byte Target;
public HLEKeyboardMappingEntry(Key targetKey, byte target)
{
TargetKey = targetKey;
Target = target;
}
}
private static readonly HLEKeyboardMappingEntry[] _keyMapping =
[
new(Key.A, 0x4),
new(Key.B, 0x5),
new(Key.C, 0x6),
new(Key.D, 0x7),
new(Key.E, 0x8),
new(Key.F, 0x9),
new(Key.G, 0xA),
new(Key.H, 0xB),
new(Key.I, 0xC),
new(Key.J, 0xD),
new(Key.K, 0xE),
new(Key.L, 0xF),
new(Key.M, 0x10),
new(Key.N, 0x11),
new(Key.O, 0x12),
new(Key.P, 0x13),
new(Key.Q, 0x14),
new(Key.R, 0x15),
new(Key.S, 0x16),
new(Key.T, 0x17),
new(Key.U, 0x18),
new(Key.V, 0x19),
new(Key.W, 0x1A),
new(Key.X, 0x1B),
new(Key.Y, 0x1C),
new(Key.Z, 0x1D),
new(Key.Number1, 0x1E),
new(Key.Number2, 0x1F),
new(Key.Number3, 0x20),
new(Key.Number4, 0x21),
new(Key.Number5, 0x22),
new(Key.Number6, 0x23),
new(Key.Number7, 0x24),
new(Key.Number8, 0x25),
new(Key.Number9, 0x26),
new(Key.Number0, 0x27),
new(Key.Enter, 0x28),
new(Key.Escape, 0x29),
new(Key.BackSpace, 0x2A),
new(Key.Tab, 0x2B),
new(Key.Space, 0x2C),
new(Key.Minus, 0x2D),
new(Key.Plus, 0x2E),
new(Key.BracketLeft, 0x2F),
new(Key.BracketRight, 0x30),
new(Key.BackSlash, 0x31),
new(Key.Tilde, 0x32),
new(Key.Semicolon, 0x33),
new(Key.Quote, 0x34),
new(Key.Grave, 0x35),
new(Key.Comma, 0x36),
new(Key.Period, 0x37),
new(Key.Slash, 0x38),
new(Key.CapsLock, 0x39),
new(Key.F1, 0x3a),
new(Key.F2, 0x3b),
new(Key.F3, 0x3c),
new(Key.F4, 0x3d),
new(Key.F5, 0x3e),
new(Key.F6, 0x3f),
new(Key.F7, 0x40),
new(Key.F8, 0x41),
new(Key.F9, 0x42),
new(Key.F10, 0x43),
new(Key.F11, 0x44),
new(Key.F12, 0x45),
new(Key.PrintScreen, 0x46),
new(Key.ScrollLock, 0x47),
new(Key.Pause, 0x48),
new(Key.Insert, 0x49),
new(Key.Home, 0x4A),
new(Key.PageUp, 0x4B),
new(Key.Delete, 0x4C),
new(Key.End, 0x4D),
new(Key.PageDown, 0x4E),
new(Key.Right, 0x4F),
new(Key.Left, 0x50),
new(Key.Down, 0x51),
new(Key.Up, 0x52),
new(Key.NumLock, 0x53),
new(Key.KeypadDivide, 0x54),
new(Key.KeypadMultiply, 0x55),
new(Key.KeypadSubtract, 0x56),
new(Key.KeypadAdd, 0x57),
new(Key.KeypadEnter, 0x58),
new(Key.Keypad1, 0x59),
new(Key.Keypad2, 0x5A),
new(Key.Keypad3, 0x5B),
new(Key.Keypad4, 0x5C),
new(Key.Keypad5, 0x5D),
new(Key.Keypad6, 0x5E),
new(Key.Keypad7, 0x5F),
new(Key.Keypad8, 0x60),
new(Key.Keypad9, 0x61),
new(Key.Keypad0, 0x62),
new(Key.KeypadDecimal, 0x63),
new(Key.F13, 0x68),
new(Key.F14, 0x69),
new(Key.F15, 0x6A),
new(Key.F16, 0x6B),
new(Key.F17, 0x6C),
new(Key.F18, 0x6D),
new(Key.F19, 0x6E),
new(Key.F20, 0x6F),
new(Key.F21, 0x70),
new(Key.F22, 0x71),
new(Key.F23, 0x72),
new(Key.F24, 0x73),
new(Key.ControlLeft, 0xE0),
new(Key.ShiftLeft, 0xE1),
new(Key.AltLeft, 0xE2),
new(Key.WinLeft, 0xE3),
new(Key.ControlRight, 0xE4),
new(Key.ShiftRight, 0xE5),
new(Key.AltRight, 0xE6),
new(Key.WinRight, 0xE7)
];
private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping =
[
new(Key.ControlLeft, 0),
new(Key.ShiftLeft, 1),
new(Key.AltLeft, 2),
new(Key.WinLeft, 3),
new(Key.ControlRight, 4),
new(Key.ShiftRight, 5),
new(Key.AltRight, 6),
new(Key.WinRight, 7),
new(Key.CapsLock, 8),
new(Key.ScrollLock, 9),
new(Key.NumLock, 10)
];
private MotionInput _leftMotionInput;
private MotionInput _rightMotionInput;
private IGamepad _gamepad;
private IGamepad _keyboardGamepad;
private IGamepad _controllerGamepad;
private readonly List<IGamepad> _assignedControllerGamepads = [];
private readonly List<StandardControllerInputConfig> _assignedControllerConfigs = [];
private InputConfig _config;
private InputConfig _activeConfig;
private StandardKeyboardInputConfig _keyboardConfig;
private StandardControllerInputConfig _controllerConfig;
private GamepadStateSnapshot _previousKeyboardState;
private readonly List<GamepadStateSnapshot> _previousControllerStates = [];
private DynamicInputSource _activeInputSource;
private PlayerInputAssignment _playerInputAssignment;
private bool _singleUsesKeyboardDriver;
private IGamepadDriver _keyboardDriver;
private IGamepadDriver _controllerDriver;
private int _activeControllerIndex = -1;
public IGamepadDriver GamepadDriver { get; private set; }
public GamepadStateSnapshot State { get; private set; }
public InputConfig ActiveConfig => _activeConfig;
public string Id { get; private set; }
public bool IsAvailable => _gamepad != null || _keyboardGamepad != null || _assignedControllerGamepads.Count > 0;
private readonly CemuHookClient _cemuHookClient;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private enum DynamicInputSource
{
None,
Keyboard,
Controller,
}
public NpadController(CemuHookClient cemuHookClient)
{
State = default;
Id = null;
_cemuHookClient = cemuHookClient;
}
public bool MatchesDriverConfiguration(InputConfig config, PlayerInputAssignment playerInputAssignment)
{
if (_config?.EnableDynamicGamepadSwap != config.EnableDynamicGamepadSwap)
{
return false;
}
if (playerInputAssignment?.EnableDynamicInputSwap == true)
{
if (_playerInputAssignment == null || _playerInputAssignment.EnableDynamicInputSwap != playerInputAssignment.EnableDynamicInputSwap)
{
return false;
}
return PlayerInputAssignmentHelper.AreEquivalent(_playerInputAssignment, playerInputAssignment);
}
return _singleUsesKeyboardDriver == (config is StandardKeyboardInputConfig) &&
Id == config.Id;
}
public bool UpdateDriverConfiguration(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, InputConfig config, PlayerInputAssignment playerInputAssignment)
{
_keyboardDriver = keyboardDriver;
_controllerDriver = gamepadDriver;
_playerInputAssignment = playerInputAssignment;
DisposeOpenedGamepads();
_gamepad = null;
_keyboardGamepad = null;
_controllerGamepad = null;
_assignedControllerGamepads.Clear();
_assignedControllerConfigs.Clear();
_previousKeyboardState = default;
_previousControllerStates.Clear();
_activeInputSource = DynamicInputSource.None;
_activeControllerIndex = -1;
if (playerInputAssignment?.EnableDynamicInputSwap == true)
{
ConfigureDynamicGamepads(keyboardDriver, gamepadDriver, config);
}
else
{
_singleUsesKeyboardDriver = config is StandardKeyboardInputConfig;
GamepadDriver = _singleUsesKeyboardDriver ? keyboardDriver : gamepadDriver;
Id = config.Id;
_gamepad = OpenSingleGamepad(GamepadDriver, config.Id, _singleUsesKeyboardDriver);
}
UpdateUserConfiguration(config);
return IsAvailable;
}
public void UpdateUserConfiguration(InputConfig config)
{
InputConfig oldConfig = _config;
if (_playerInputAssignment?.EnableDynamicInputSwap == true)
{
StandardControllerInputConfig oldControllerConfig = _controllerConfig;
_config = config;
UpdateDynamicConfigurations(config);
if (_controllerConfig?.Motion == null)
{
_leftMotionInput = null;
_rightMotionInput = null;
}
else if (NeedsMotionInputUpdate(oldControllerConfig, _controllerConfig))
{
UpdateMotionInput(_controllerConfig.Motion);
}
if (_keyboardConfig != null)
{
_keyboardGamepad?.SetConfiguration(_keyboardConfig);
}
for (int i = 0; i < _assignedControllerGamepads.Count; i++)
{
StandardControllerInputConfig assignedControllerConfig = i < _assignedControllerConfigs.Count
? _assignedControllerConfigs[i]
: _controllerConfig;
if (assignedControllerConfig != null)
{
_assignedControllerGamepads[i].SetConfiguration(assignedControllerConfig);
}
}
UpdateActiveGamepad();
return;
}
_config = config;
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.Motion == null)
{
_leftMotionInput = null;
_rightMotionInput = null;
}
else if (NeedsMotionInputUpdate(oldConfig as StandardControllerInputConfig, controllerConfig))
{
UpdateMotionInput(controllerConfig.Motion);
}
}
else
{
// Non-controller doesn't have motions.
_leftMotionInput = null;
_rightMotionInput = null;
}
_activeConfig = config;
_gamepad?.SetConfiguration(config);
}
private void UpdateMotionInput(MotionConfigController motionConfig)
{
if (motionConfig == null)
{
_leftMotionInput = null;
_rightMotionInput = null;
return;
}
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
_leftMotionInput = null;
_rightMotionInput = null;
}
}
private bool NeedsMotionInputUpdate(StandardControllerInputConfig oldConfig, StandardControllerInputConfig newConfig)
{
if (newConfig?.Motion == null)
{
return false;
}
bool motionWasDisabled = oldConfig?.Motion == null;
bool leftMotionMissing = _leftMotionInput == null;
bool isJoyconPairNeedingRightMotion = newConfig.ControllerType == ConfigControllerType.JoyconPair && _rightMotionInput == null;
bool motionEnabledChanged = !motionWasDisabled && oldConfig?.Motion?.EnableMotion != newConfig.Motion.EnableMotion;
bool motionBackendChanged = !motionWasDisabled && oldConfig?.Motion?.MotionBackend != newConfig.Motion.MotionBackend;
return motionWasDisabled ||
leftMotionMissing ||
isJoyconPairNeedingRightMotion ||
motionEnabledChanged ||
motionBackendChanged;
}
public void Update()
{
if (_playerInputAssignment?.EnableDynamicInputSwap == true)
{
UpdateDynamic();
return;
}
// _gamepad may be altered by other threads
IGamepad gamepad = _gamepad;
if (gamepad != null && GamepadDriver != null)
{
State = gamepad.GetMappedStateSnapshot();
_activeConfig = _config;
if (_activeConfig is StandardControllerInputConfig controllerConfig && controllerConfig.Motion?.EnableMotion == true)
{
UpdateControllerMotion(gamepad, controllerConfig);
}
else
{
_leftMotionInput = null;
_rightMotionInput = null;
}
}
else
{
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}
public GamepadInput GetHLEInputState()
{
GamepadInput state = new();
// First update all buttons
foreach (HLEButtonMappingEntry entry in _hleButtonMapping)
{
if (State.IsPressed(entry.DriverInputId))
{
state.Buttons |= entry.HLEInput;
}
}
if (_activeConfig is StandardKeyboardInputConfig)
{
(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
state.LStick = new JoystickPosition
{
Dx = ClampAxis(leftAxisX),
Dy = ClampAxis(leftAxisY),
};
state.RStick = new JoystickPosition
{
Dx = ClampAxis(rightAxisX),
Dy = ClampAxis(rightAxisY),
};
}
else if (_activeConfig is StandardControllerInputConfig controllerConfig)
{
(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
state.LStick = ClampToCircle(ApplyDeadzone(leftAxisX, leftAxisY, controllerConfig.DeadzoneLeft), controllerConfig.RangeLeft);
state.RStick = ClampToCircle(ApplyDeadzone(rightAxisX, rightAxisY, controllerConfig.DeadzoneRight), controllerConfig.RangeRight);
}
return state;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
{
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
if (magnitudeClamped <= deadzone)
{
return new JoystickPosition { Dx = 0, Dy = 0 };
}
return new JoystickPosition
{
Dx = ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
Dy = ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short ClampAxis(float value)
{
if (Math.Sign(value) < 0)
{
return (short)Math.Max(value * -short.MinValue, short.MinValue);
}
return (short)Math.Min(value * short.MaxValue, short.MaxValue);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static JoystickPosition ClampToCircle(JoystickPosition position, float range)
{
Vector2 point = new Vector2(position.Dx, position.Dy) * range;
if (point.Length() > short.MaxValue)
{
point = point / point.Length() * short.MaxValue;
}
return new JoystickPosition
{
Dx = (int)point.X,
Dy = (int)point.Y,
};
}
public SixAxisInput GetHLEMotionState(bool isJoyconRightPair = false)
{
float[] orientationForHLE = new float[9];
Vector3 gyroscope;
Vector3 accelerometer;
Vector3 rotation;
MotionInput motionInput = _leftMotionInput;
if (isJoyconRightPair)
{
if (_rightMotionInput == null)
{
return default;
}
motionInput = _rightMotionInput;
}
if (motionInput != null)
{
gyroscope = Truncate(motionInput.Gyroscrope * 0.0027f, 3);
accelerometer = Truncate(motionInput.Accelerometer, 3);
rotation = Truncate(motionInput.Rotation * 0.0027f, 3);
Matrix4x4 orientation = motionInput.GetOrientation();
orientationForHLE[0] = Math.Clamp(orientation.M11, -1f, 1f);
orientationForHLE[1] = Math.Clamp(orientation.M12, -1f, 1f);
orientationForHLE[2] = Math.Clamp(orientation.M13, -1f, 1f);
orientationForHLE[3] = Math.Clamp(orientation.M21, -1f, 1f);
orientationForHLE[4] = Math.Clamp(orientation.M22, -1f, 1f);
orientationForHLE[5] = Math.Clamp(orientation.M23, -1f, 1f);
orientationForHLE[6] = Math.Clamp(orientation.M31, -1f, 1f);
orientationForHLE[7] = Math.Clamp(orientation.M32, -1f, 1f);
orientationForHLE[8] = Math.Clamp(orientation.M33, -1f, 1f);
}
else
{
gyroscope = new Vector3();
accelerometer = new Vector3();
rotation = new Vector3();
}
return new SixAxisInput
{
Accelerometer = accelerometer,
Gyroscope = gyroscope,
Rotation = rotation,
Orientation = orientationForHLE,
};
}
private static Vector3 Truncate(Vector3 value, int decimals)
{
float power = MathF.Pow(10, decimals);
value.X = float.IsNegative(value.X) ? MathF.Ceiling(value.X * power) / power : MathF.Floor(value.X * power) / power;
value.Y = float.IsNegative(value.Y) ? MathF.Ceiling(value.Y * power) / power : MathF.Floor(value.Y * power) / power;
value.Z = float.IsNegative(value.Z) ? MathF.Ceiling(value.Z * power) / power : MathF.Floor(value.Z * power) / power;
return value;
}
public static KeyboardInput GetHLEKeyboardInput(IGamepadDriver keyboardDriver)
{
if (keyboardDriver.GetGamepad("0") is not IKeyboard keyboard)
{
return default;
}
KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
KeyboardInput hidKeyboard = new()
{
Modifier = 0,
Keys = new ulong[0x4],
};
foreach (HLEKeyboardMappingEntry entry in _keyMapping)
{
ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL;
hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40));
}
foreach (HLEKeyboardMappingEntry entry in _keyModifierMapping)
{
int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0;
hidKeyboard.Modifier |= value << entry.Target;
}
return hidKeyboard;
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
DisposeOpenedGamepads();
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
public void UpdateRumble(ConcurrentQueue<(VibrationValue, VibrationValue)> queue)
{
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
{
if (_controllerConfig is StandardControllerInputConfig dynamicControllerConfig &&
_playerInputAssignment?.EnableDynamicInputSwap == true &&
dynamicControllerConfig.Rumble?.EnableRumble == true)
{
ApplyRumble(_controllerGamepad ?? _assignedControllerGamepads.FirstOrDefault(), dynamicControllerConfig, dualVibrationValue);
}
else if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble?.EnableRumble == true)
{
ApplyRumble(_gamepad, controllerConfig, dualVibrationValue);
}
}
}
public bool HasAssignedControllerId(string id)
{
if (string.IsNullOrEmpty(id))
{
return false;
}
if (_playerInputAssignment?.EnableDynamicInputSwap == true)
{
return _assignedControllerGamepads.Any(gamepad => gamepad?.Id == id);
}
return Id == id;
}
private void ApplyRumble(IGamepad gamepad, StandardControllerInputConfig controllerConfig, (VibrationValue, VibrationValue) dualVibrationValue)
{
if (gamepad == null)
{
return;
}
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
if (!controllerConfig.Rumble.UseHDRumble || !gamepad.HDRumble(leftVibrationValue, rightVibrationValue))
{
gamepad.Rumble(low, high, 0xFFFFFFFF);
}
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
// Value=value/multiplier * multiplier (result)
$"L.low.amp={leftVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeLow}), " +
$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeHigh}), " +
$"L.low.freq={leftVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyLow}), " +
$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyHigh}), " +
$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeLow}), " +
$"R.high.amp={rightVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeHigh}), " +
$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyLow}), " +
$"R.high.freq={rightVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyHigh})");
}
private void ConfigureDynamicGamepads(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, InputConfig config)
{
AssignedInputDevice assignedKeyboard = _playerInputAssignment?.Devices.FirstOrDefault(device => device.Type == AssignedInputDeviceType.Keyboard);
if (!string.IsNullOrEmpty(assignedKeyboard?.Id))
{
_keyboardGamepad = OpenSingleGamepad(keyboardDriver, assignedKeyboard.Id, true);
}
foreach (AssignedInputDevice assignedController in ResolveDynamicControllerAssignments(gamepadDriver, config))
{
IGamepad controllerGamepad = OpenSingleGamepad(gamepadDriver, assignedController.Id, false);
if (controllerGamepad != null)
{
_assignedControllerGamepads.Add(controllerGamepad);
_assignedControllerConfigs.Add(null);
_previousControllerStates.Add(default);
}
}
_controllerGamepad = _assignedControllerGamepads.FirstOrDefault();
GamepadDriver = null;
Id = _assignedControllerGamepads.FirstOrDefault()?.Id ?? config.Id;
}
private IEnumerable<AssignedInputDevice> ResolveDynamicControllerAssignments(IGamepadDriver gamepadDriver, InputConfig config)
{
if (gamepadDriver == null)
{
yield break;
}
List<AssignedInputDevice> assignedControllers = _playerInputAssignment?.Devices
.Where(device => device.Type == AssignedInputDeviceType.Controller)
.ToList() ?? [];
if (_playerInputAssignment?.EnableDynamicInputSwap == true)
{
foreach (AssignedInputDevice assignedController in assignedControllers)
{
for (int index = 0; index < gamepadDriver.GamepadsIds.Length; index++)
{
string gamepadId = gamepadDriver.GamepadsIds[index];
if (string.Equals(gamepadId, assignedController.Id, StringComparison.Ordinal))
{
yield return assignedController;
break;
}
}
}
yield break;
}
if (config is StandardControllerInputConfig)
{
for (int index = 0; index < gamepadDriver.GamepadsIds.Length; index++)
{
string gamepadId = gamepadDriver.GamepadsIds[index];
if (string.Equals(gamepadId, config.Id, StringComparison.Ordinal))
{
yield return new AssignedInputDevice
{
Type = AssignedInputDeviceType.Controller, Id = gamepadId,
};
yield break;
}
}
}
if (!gamepadDriver.GamepadsIds.IsEmpty)
{
yield return new AssignedInputDevice
{
Type = AssignedInputDeviceType.Controller,
Id = gamepadDriver.GamepadsIds[0],
};
}
}
private static IGamepad OpenSingleGamepad(IGamepadDriver driver, string id, bool keyboard)
{
if (driver == null || string.IsNullOrEmpty(id))
{
return null;
}
if (keyboard && driver is IKeyboardModeDriver keyboardModeDriver)
{
return keyboardModeDriver.GetKeyboard(id, KeyboardInputMode.Physical);
}
return driver.GetGamepad(id);
}
private void UpdateDynamicConfigurations(InputConfig config)
{
if (config is StandardKeyboardInputConfig keyboardConfig)
{
AssignedInputDevice assignedKeyboard = _playerInputAssignment?.Devices.FirstOrDefault(device => device.Type == AssignedInputDeviceType.Keyboard);
_keyboardConfig = ResolveKeyboardConfiguration(assignedKeyboard, keyboardConfig, _keyboardGamepad);
_assignedControllerConfigs.Clear();
foreach (IGamepad controllerGamepad in _assignedControllerGamepads)
{
AssignedInputDevice assignedController = _playerInputAssignment?.Devices.FirstOrDefault(device =>
device.Type == AssignedInputDeviceType.Controller &&
device.Id == controllerGamepad.Id);
_assignedControllerConfigs.Add(ResolveControllerConfiguration(assignedController, keyboardConfig, controllerGamepad));
}
_controllerConfig = _assignedControllerConfigs.FirstOrDefault();
}
else if (config is StandardControllerInputConfig controllerConfig)
{
_assignedControllerConfigs.Clear();
foreach (IGamepad controllerGamepad in _assignedControllerGamepads)
{
AssignedInputDevice assignedController = _playerInputAssignment?.Devices.FirstOrDefault(device =>
device.Type == AssignedInputDeviceType.Controller &&
device.Id == controllerGamepad.Id);
_assignedControllerConfigs.Add(ResolveControllerConfiguration(assignedController, controllerConfig, controllerGamepad));
}
_controllerConfig = _assignedControllerConfigs.FirstOrDefault() ?? controllerConfig;
if (_keyboardGamepad != null)
{
AssignedInputDevice assignedKeyboard = _playerInputAssignment?.Devices.FirstOrDefault(device => device.Type == AssignedInputDeviceType.Keyboard);
_keyboardConfig = ResolveKeyboardConfiguration(assignedKeyboard, controllerConfig, _keyboardGamepad);
}
else
{
_keyboardConfig = null;
}
}
}
private StandardKeyboardInputConfig ResolveKeyboardConfiguration(AssignedInputDevice assignedKeyboard, InputConfig baseConfig, IGamepad keyboardGamepad)
{
if (keyboardGamepad == null)
{
return null;
}
if (TryLoadAssignedProfile<StandardKeyboardInputConfig>(assignedKeyboard, KeyboardString, keyboardGamepad, baseConfig, out StandardKeyboardInputConfig profileConfig))
{
return profileConfig;
}
if (baseConfig is StandardKeyboardInputConfig keyboardBaseConfig)
{
StandardKeyboardInputConfig clonedConfig = CloneConfig(keyboardBaseConfig);
if (clonedConfig != null)
{
clonedConfig.Id = keyboardGamepad.Id;
clonedConfig.Name = keyboardGamepad.Name;
clonedConfig.PlayerIndex = baseConfig.PlayerIndex;
clonedConfig.EnableDynamicGamepadSwap = true;
return clonedConfig;
}
}
StandardKeyboardInputConfig defaultConfig = InputConfigDefaults.CreateDefaultKeyboardConfiguration(
keyboardGamepad.Id,
keyboardGamepad.Name,
baseConfig.ControllerType,
baseConfig.PlayerIndex);
defaultConfig.EnableDynamicGamepadSwap = true;
return defaultConfig;
}
private StandardControllerInputConfig ResolveControllerConfiguration(AssignedInputDevice assignedController, InputConfig baseConfig, IGamepad controllerGamepad)
{
if (controllerGamepad == null)
{
return null;
}
if (TryLoadAssignedProfile<StandardControllerInputConfig>(assignedController, ControllerString, controllerGamepad, baseConfig, out StandardControllerInputConfig profileConfig))
{
return profileConfig;
}
if (baseConfig is StandardControllerInputConfig controllerBaseConfig)
{
StandardControllerInputConfig clonedConfig = CloneConfig(controllerBaseConfig);
if (clonedConfig != null)
{
clonedConfig.Id = controllerGamepad.Id;
clonedConfig.Name = controllerGamepad.Name;
clonedConfig.PlayerIndex = baseConfig.PlayerIndex;
clonedConfig.EnableDynamicGamepadSwap = true;
return clonedConfig;
}
}
StandardControllerInputConfig defaultConfig = InputConfigDefaults.CreateDefaultControllerConfiguration(
controllerGamepad.Id,
controllerGamepad.Name,
baseConfig.ControllerType,
baseConfig.PlayerIndex,
controllerGamepad.Name?.Contains("Nintendo") == true);
defaultConfig.EnableDynamicGamepadSwap = true;
return defaultConfig;
}
private static T CloneConfig<T>(T config) where T : InputConfig
{
return JsonHelper.Deserialize(
JsonHelper.Serialize(config, _serializerContext.InputConfig),
_serializerContext.InputConfig) as T;
}
private static bool TryLoadAssignedProfile<T>(AssignedInputDevice assignedDevice, string profileDirectory, IGamepad gamepad, InputConfig baseConfig, out T config)
where T : InputConfig
{
config = null;
if (string.IsNullOrWhiteSpace(assignedDevice?.ProfileName))
{
return false;
}
string path = Path.Combine(AppDataManager.ProfilesDirPath, profileDirectory, assignedDevice.ProfileName + ".json");
if (!File.Exists(path))
{
return false;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig) as T;
}
catch (JsonException)
{
return false;
}
catch (InvalidOperationException)
{
return false;
}
if (config == null)
{
return false;
}
config.Id = gamepad.Id;
config.Name = gamepad.Name;
config.PlayerIndex = baseConfig.PlayerIndex;
config.EnableDynamicGamepadSwap = true;
return true;
}
private void UpdateDynamic()
{
GamepadStateSnapshot keyboardState = _keyboardGamepad?.GetMappedStateSnapshot() ?? default;
bool keyboardHasInput = _keyboardGamepad != null && HasInput(keyboardState);
bool keyboardNewInput = _keyboardGamepad != null && HasNewInput(keyboardState, _previousKeyboardState);
int controllerWithNewInput = -1;
int controllerWithHeldInput = -1;
// Note: dynamic swap is "last input wins", so we scan every assigned controller
// and promote whichever one most recently produced a meaningful state change.
for (int i = 0; i < _assignedControllerGamepads.Count; i++)
{
IGamepad controllerGamepad = _assignedControllerGamepads[i];
GamepadStateSnapshot controllerState = controllerGamepad?.GetMappedStateSnapshot() ?? default;
if (HasNewInput(controllerState, _previousControllerStates[i]))
{
controllerWithNewInput = i;
}
if (controllerWithHeldInput == -1 && HasInput(controllerState))
{
controllerWithHeldInput = i;
}
_previousControllerStates[i] = controllerState;
}
if (keyboardNewInput && controllerWithNewInput == -1)
{
_activeInputSource = DynamicInputSource.Keyboard;
}
else if (controllerWithNewInput != -1 && !keyboardNewInput)
{
_activeInputSource = DynamicInputSource.Controller;
_activeControllerIndex = controllerWithNewInput;
}
else if (_activeInputSource == DynamicInputSource.Keyboard && !keyboardHasInput && controllerWithHeldInput != -1)
{
_activeInputSource = DynamicInputSource.Controller;
_activeControllerIndex = controllerWithHeldInput;
}
else if (_activeInputSource == DynamicInputSource.Controller && controllerWithHeldInput == -1 && keyboardHasInput)
{
_activeInputSource = DynamicInputSource.Keyboard;
}
else if (_activeInputSource == DynamicInputSource.None)
{
_activeInputSource = _config switch
{
StandardKeyboardInputConfig when _keyboardGamepad != null => DynamicInputSource.Keyboard,
StandardControllerInputConfig when _assignedControllerGamepads.Count > 0 => DynamicInputSource.Controller,
_ when keyboardHasInput => DynamicInputSource.Keyboard,
_ when controllerWithHeldInput != -1 => DynamicInputSource.Controller,
_ when _keyboardGamepad != null => DynamicInputSource.Keyboard,
_ when _assignedControllerGamepads.Count > 0 => DynamicInputSource.Controller,
_ => DynamicInputSource.None,
};
if (_activeInputSource == DynamicInputSource.Controller)
{
_activeControllerIndex = controllerWithHeldInput != -1 ? controllerWithHeldInput : 0;
}
}
UpdateActiveGamepad();
State = _activeInputSource switch
{
DynamicInputSource.Keyboard => keyboardState,
DynamicInputSource.Controller when _activeControllerIndex >= 0 && _activeControllerIndex < _previousControllerStates.Count => _previousControllerStates[_activeControllerIndex],
_ => default,
};
if (_activeConfig is StandardControllerInputConfig controllerConfig && _controllerGamepad != null && _activeInputSource == DynamicInputSource.Controller)
{
UpdateControllerMotion(_controllerGamepad, controllerConfig);
}
else
{
_leftMotionInput = null;
_rightMotionInput = null;
}
_previousKeyboardState = keyboardState;
}
private void UpdateActiveGamepad()
{
(_gamepad, _activeConfig, GamepadDriver) = _activeInputSource switch
{
DynamicInputSource.Keyboard => (_keyboardGamepad, _keyboardConfig, _keyboardDriver),
DynamicInputSource.Controller =>
(
_activeControllerIndex >= 0 && _activeControllerIndex < _assignedControllerGamepads.Count
? _assignedControllerGamepads[_activeControllerIndex]
: _assignedControllerGamepads.FirstOrDefault(),
_activeControllerIndex >= 0 && _activeControllerIndex < _assignedControllerConfigs.Count
? _assignedControllerConfigs[_activeControllerIndex]
: _assignedControllerConfigs.FirstOrDefault(),
_controllerDriver
),
_ => ((IGamepad)null, (InputConfig)null, (IGamepadDriver)null)
};
_controllerGamepad = _gamepad;
}
private void UpdateControllerMotion(IGamepad gamepad, StandardControllerInputConfig controllerConfig)
{
if (gamepad == null || controllerConfig?.Motion == null || !controllerConfig.Motion.EnableMotion)
{
_leftMotionInput = null;
_rightMotionInput = null;
return;
}
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{
if ((gamepad.Features & GamepadFeaturesFlag.Motion) != 0)
{
_leftMotionInput ??= new MotionInput();
_rightMotionInput ??= new MotionInput();
Vector3 accelerometer = gamepad.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = gamepad.GetMotionData(MotionInputId.Gyroscope);
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
if (gamepad.Id == "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
else
{
_leftMotionInput = null;
_rightMotionInput = null;
}
}
else if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook && controllerConfig.Motion is CemuHookMotionConfigController cemuControllerConfig)
{
int clientId = (int)controllerConfig.PlayerIndex;
_cemuHookClient.RegisterClient(clientId, cemuControllerConfig.DsuServerHost, cemuControllerConfig.DsuServerPort);
_cemuHookClient.RequestData(clientId, cemuControllerConfig.Slot);
_cemuHookClient.TryGetData(clientId, cemuControllerConfig.Slot, out _leftMotionInput);
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
if (!cemuControllerConfig.MirrorInput)
{
_cemuHookClient.RequestData(clientId, cemuControllerConfig.AltSlot);
_cemuHookClient.TryGetData(clientId, cemuControllerConfig.AltSlot, out _rightMotionInput);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
}
private static bool HasInput(GamepadStateSnapshot state)
{
for (GamepadButtonInputId inputId = GamepadButtonInputId.A; inputId < GamepadButtonInputId.Count; inputId++)
{
if (state.IsPressed(inputId))
{
return true;
}
}
return StickIsActive(state.GetStick(StickInputId.Left)) || StickIsActive(state.GetStick(StickInputId.Right));
}
private static bool HasNewInput(GamepadStateSnapshot current, GamepadStateSnapshot previous)
{
for (GamepadButtonInputId inputId = GamepadButtonInputId.A; inputId < GamepadButtonInputId.Count; inputId++)
{
if (current.IsPressed(inputId) && !previous.IsPressed(inputId))
{
return true;
}
}
return StickBecameActive(current.GetStick(StickInputId.Left), previous.GetStick(StickInputId.Left)) ||
StickBecameActive(current.GetStick(StickInputId.Right), previous.GetStick(StickInputId.Right));
}
private static bool StickIsActive((float X, float Y) stick)
{
const float Threshold = 0.2f;
return MathF.Abs(stick.X) > Threshold || MathF.Abs(stick.Y) > Threshold;
}
private static bool StickBecameActive((float X, float Y) current, (float X, float Y) previous)
{
bool currentActive = StickIsActive(current);
bool previousActive = StickIsActive(previous);
return currentActive && (!previousActive || MathF.Abs(current.X - previous.X) > 0.1f || MathF.Abs(current.Y - previous.Y) > 0.1f);
}
private void DisposeOpenedGamepads()
{
if (!ReferenceEquals(_gamepad, _keyboardGamepad) && !_assignedControllerGamepads.Contains(_gamepad))
{
_gamepad?.Dispose();
}
_keyboardGamepad?.Dispose();
foreach (IGamepad controllerGamepad in _assignedControllerGamepads.Distinct())
{
controllerGamepad?.Dispose();
}
}
}
}