Files
ryujinx/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
T
2025-06-15 20:45:26 -05:00

21 lines
505 B
C#

using Ryujinx.Graphics.Gpu.Engine.Types;
namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
/// <summary>
/// Buffer to texture copy parameters.
/// </summary>
struct DmaTexture
{
#pragma warning disable CS0649 // Field is never assigned to
public MemoryLayout MemoryLayout;
public int Width;
public int Height;
public int Depth;
public int RegionZ;
public ushort RegionX;
public ushort RegionY;
#pragma warning restore CS0649
}
}