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Debugger/RSX: Add FP/VP hash of current shader
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@@ -1661,6 +1661,11 @@ bool handle_access_violation(u32 addr, bool is_writing, ucontext_t* context) noe
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}
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}
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if (cpu)
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{
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cpu->state += cpu_flag::wait;
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}
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Emu.Pause(true);
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if (!g_tls_access_violation_recovered)
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