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preserve-emulation
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ppsspp
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ffa0f2fb44ac8dcf46c06bcceef00caa4a51af5d
ppsspp
/
GPU
/
GLES
T
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Henrik Rydgård
1507358b45
Merge pull request
#4322
from unknownbrackets/gpu-minor
...
Make sure frag shader ID matches generated code
2013-10-26 08:28:41 -07:00
..
FragmentShaderGenerator.cpp
Make sure frag shader ID matches generated code.
2013-10-26 02:19:02 -07:00
FragmentShaderGenerator.h
…
Framebuffer.cpp
Update fbos even if they're not the display.
2013-10-26 00:36:37 -07:00
Framebuffer.h
Update fbos even if they're not the display.
2013-10-26 00:36:37 -07:00
GLES_GPU.cpp
Update fbos even if they're not the display.
2013-10-26 00:36:37 -07:00
GLES_GPU.h
…
ShaderManager.cpp
…
ShaderManager.h
…
Spline.cpp
…
StateMapping.cpp
New attempt at solving
#4272
by not using alpha in the backbuffer.
2013-10-25 12:44:21 +02:00
StateMapping.h
…
TextureCache.cpp
…
TextureCache.h
…
TextureScaler.cpp
…
TextureScaler.h
…
TransformPipeline.cpp
…
TransformPipeline.h
…
VertexDecoder.cpp
…
VertexDecoder.h
…
VertexShaderGenerator.cpp
Fix missing uniform for GE_TEXMAP_TEXTURE_MATRIX.
2013-10-24 21:59:44 -07:00
VertexShaderGenerator.h
…