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Like the Vulkan backend, with "Auto Max Quality" texture filtering give textures up to 256x256 a full mip chain, generating the levels the game didn't supply with a blit. Mipmapping is now controlled by the sampler's LOD clamps alone, as on Vulkan, so the mip filter is always set. With max quality on, the frame dumps that change are the same 829 on both backends, and match Vulkan's to within 41 pixels. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>