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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 00:04:49 +02:00
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fcd11dfd4cdc79e6a6b445cc131ffa779673e71e
ppsspp/GPU/Directx9
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Henrik Rydgård d56e27aa2c Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
2023-05-03 23:49:41 +02:00
..
DrawEngineDX9.cpp
Centralize allocation of vertex decode buffers
2023-04-24 12:11:58 +02:00
DrawEngineDX9.h
Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
2023-05-03 23:49:41 +02:00
FramebufferManagerDX9.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
GPU_DX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
ShaderManagerDX9.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
ShaderManagerDX9.h
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
StateMappingDX9.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
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