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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 00:34:45 +02:00
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fcc90095f73d329ca2cd59dbc69ca30e490b59df
ppsspp/Windows/GPU
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Henrik Rydgård 5533d5ec57 More lenient emoji check, remove unused variable
2023-08-06 17:17:24 +02:00
..
D3D9Context.cpp
Wrap the display globals in a struct (#16998)
2023-02-25 13:09:44 +01:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
More lenient emoji check, remove unused variable
2023-08-06 17:17:24 +02:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
2023-08-01 21:08:07 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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