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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 18:49:13 +02:00
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fc452c0dfd9da2f67a489e1c80a9f6ceb398c9ba
ppsspp/Common/GPU
T
History
Henrik Rydgård c76fe9cec4 Assorted paranoid cleanups, inspired by #14082
2021-02-10 00:20:52 +01:00
..
D3D9
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
D3D11
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
OpenGL
Assorted paranoid cleanups, inspired by #14082
2021-02-10 00:20:52 +01:00
Vulkan
Vulkan: Fix image layout issues after compute shader uploads.
2021-01-30 23:09:42 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
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