Files
ppsspp/GPU/Common
Henrik Rydgård fc349bd0b8 ExtendNonIndexedPrim: round triangle counts down like SubmitPrim does
SubmitPrim rounds a GE_PRIM_TRIANGLES vertex count down to a multiple of 3 (issue
#7503) after having already set bytesRead from the full count. The extend path
skipped the rounding entirely, so a 4-vertex triangle prim taken this way emitted
two triangles instead of one. Round the index count and keep advancing the vertex
offset by the full count, matching the order SubmitPrim does it in.
2026-08-31 15:46:00 +02:00
..
2026-07-13 11:50:47 +02:00
2026-07-02 20:34:09 +02:00
2026-06-12 17:28:52 +02:00