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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-24 03:39:07 +02:00
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fbb5d649e49ebb7d4df31aede9a3cf44baacbedf
ppsspp/GPU/D3D11
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Henrik Rydgård 8accc57df7 Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
Fixes #20267
2025-04-17 19:18:59 +02:00
..
D3D11Util.cpp
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
D3D11Util.h
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
DrawEngineD3D11.cpp
Depth raster: Rename some variables, fix incorrect draw limit
2025-04-10 17:49:06 +02:00
DrawEngineD3D11.h
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
FramebufferManagerD3D11.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerD3D11.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
GPU_D3D11.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
ShaderManagerD3D11.cpp
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
ShaderManagerD3D11.h
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
StateMappingD3D11.cpp
Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
2025-04-17 19:18:59 +02:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
TextureCacheD3D11.h
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
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