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sceIoDread hands back a dirent whose d_private holds the 8.3 short name ahead of the long name, and we never wrote the short name at all - the game got whatever was on the stack there. Crazy Taxi: Fare Wars reads it rather than d_name, so it rejected every file in ms0:/MUSIC, ended up with an empty playlist and never even reserved an mp3 handle: custom soundtracks were silently dead, with the game spinning on InitResource/SetLoopNum forever. Generate the names from the directory listing, and resolve them back in DirectoryFileSystem so a game can open a file by the short name it was given. Both sides come from the same function, so they agree. We can't lean on the host for any of this. Linux, macOS and Android have no 8.3 names at all, and while Windows does keep aliases it generates them by a different rule - it counts to ~4 and then switches to a hash - so resolution runs before the literal path is tried rather than as a fallback, or on Windows we'd quietly open a different file than the one we handed the game. The exact names a real PSP produces are still unverified - no pspautotest covers d_private - so this implements the ordinary FAT rule and the new FatShortNames unit test pins that down until hardware can settle it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
202 lines
7.0 KiB
C++
202 lines
7.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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// TODO: Somehow unify FileSystem, VFS and FileLoaders. Actually, maybe FileSystem and VFS have the most in common
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// but file systems should be able to contain FileLoader as files. Then we can do stuff like playing homebrew directly
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// out of zip files, and similar tricks.
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#include <vector>
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#include <string>
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#include <cstring>
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#include <cstdint>
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#include <ctime>
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#include <memory>
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#include "Common.h"
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#include "Common/File/Path.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/ErrorCodes.h"
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class BlockDevice;
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enum FileAccess {
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FILEACCESS_NONE = 0,
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FILEACCESS_READ = 1,
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FILEACCESS_WRITE = 2,
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FILEACCESS_APPEND = 4,
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FILEACCESS_CREATE = 8,
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FILEACCESS_TRUNCATE = 16,
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FILEACCESS_EXCL = 32,
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FILEACCESS_PSP_FLAGS = 63, // Sum of all the above.
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// Non-PSP flags
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FILEACCESS_PPSSPP_QUIET = 128,
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};
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enum FileMove {
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FILEMOVE_BEGIN = 0,
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FILEMOVE_CURRENT = 1,
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FILEMOVE_END = 2
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};
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enum FileType {
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FILETYPE_NORMAL = 1,
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FILETYPE_DIRECTORY = 2
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};
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enum class PSPDevType {
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INVALID = 0,
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BLOCK = 0x04,
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FILE = 0x10,
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ALIAS = 0x20,
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EMU_MASK = 0xFF,
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EMU_LBN = 0x10000,
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};
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ENUM_CLASS_BITOPS(PSPDevType);
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enum class FileSystemFlags {
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NONE = 0,
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SIMULATE_FAT32 = 1,
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UMD = 2,
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CARD = 4,
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FLASH = 8,
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STRIP_PSP = 16,
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CASE_SENSITIVE = 32,
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};
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ENUM_CLASS_BITOPS(FileSystemFlags);
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class IHandleAllocator {
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public:
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virtual ~IHandleAllocator() {}
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virtual u32 GetNewHandle() = 0;
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virtual void FreeHandle(u32 handle) = 0;
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};
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class SequentialHandleAllocator : public IHandleAllocator {
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public:
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SequentialHandleAllocator() : handle_(1) {}
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SequentialHandleAllocator(SequentialHandleAllocator &) = delete;
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void operator =(SequentialHandleAllocator &) = delete;
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u32 GetNewHandle() override {
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u32 res = handle_++;
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if (handle_ < 0) {
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// Some code assumes it'll never become 0.
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handle_ = 1;
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}
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return res;
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}
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void FreeHandle(u32 handle) override {}
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private:
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int handle_;
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};
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struct PSPFileInfo {
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PSPFileInfo() {
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}
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void DoState(PointerWrap &p);
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std::string name;
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s64 size = 0;
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u32 access = 0; //unix 777
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bool exists = false;
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FileType type = FILETYPE_NORMAL;
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tm atime{}; int atimeUs = 0;
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tm ctime{}; int ctimeUs = 0;
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tm mtime{}; int mtimeUs = 0;
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bool isOnSectorSystem = false;
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u32 startSector = 0;
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u32 numSectors = 0;
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u32 sectorSize = 0;
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};
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// Generates the FAT 8.3 short names for a directory listing, one per entry and in the same order.
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// Games read these out of d_private in sceIoDread and may then open files by them - see the long
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// comment in FileSystem.cpp, including what's still unverified against hardware.
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void GenerateFatShortNames(const std::vector<PSPFileInfo> &listing, std::vector<std::string> *shortNames);
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class IFileSystem {
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public:
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virtual ~IFileSystem() {}
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virtual void DoState(PointerWrap &p) = 0;
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virtual std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) = 0;
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virtual int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) = 0;
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virtual void CloseFile(u32 handle) = 0;
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virtual size_t ReadFile(u32 handle, u8 *pointer, s64 size) = 0;
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virtual size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) = 0;
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virtual size_t WriteFile(u32 handle, const u8 *pointer, s64 size) = 0;
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virtual size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) = 0;
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virtual size_t SeekFile(u32 handle, s32 position, FileMove type) = 0;
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virtual PSPFileInfo GetFileInfo(std::string filename) = 0;
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virtual PSPFileInfo GetFileInfoByHandle(u32 handle) = 0; // Mainly used for debugging.
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virtual bool OwnsHandle(u32 handle) = 0;
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virtual bool MkDir(const std::string &dirname) = 0;
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virtual bool RmDir(const std::string &dirname) = 0;
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virtual int RenameFile(const std::string &from, const std::string &to) = 0;
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virtual bool RemoveFile(const std::string &filename) = 0;
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virtual int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) = 0;
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virtual PSPDevType DevType(u32 handle) = 0;
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virtual FileSystemFlags Flags() const = 0;
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virtual u64 FreeDiskSpace(const std::string &path) = 0;
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virtual bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) = 0;
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virtual void Describe(char *buf, size_t size) const = 0;
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virtual std::shared_ptr<BlockDevice> GetBlockDevice() { return std::shared_ptr<BlockDevice>(); }
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};
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class EmptyFileSystem : public IFileSystem {
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public:
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void DoState(PointerWrap &p) override {}
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std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) override {
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if (exists)
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*exists = false;
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std::vector<PSPFileInfo> vec;
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return vec;
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}
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int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override {return SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;}
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void CloseFile(u32 handle) override {}
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size_t ReadFile(u32 handle, u8 *pointer, s64 size) override {return 0;}
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size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override {return 0;}
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override {return 0;}
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override {return 0;}
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size_t SeekFile(u32 handle, s32 position, FileMove type) override {return 0;}
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PSPFileInfo GetFileInfo(std::string filename) override {PSPFileInfo f; return f;}
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PSPFileInfo GetFileInfoByHandle(u32 handle) override {PSPFileInfo f; return f;}
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bool OwnsHandle(u32 handle) override {return false;}
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bool MkDir(const std::string &dirname) override {return false;}
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bool RmDir(const std::string &dirname) override {return false;}
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int RenameFile(const std::string &from, const std::string &to) override {return -1;}
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bool RemoveFile(const std::string &filename) override {return false;}
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int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override { return SCE_KERNEL_ERROR_ERRNO_FUNCTION_NOT_SUPPORTED; }
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PSPDevType DevType(u32 handle) override { return PSPDevType::INVALID; }
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FileSystemFlags Flags() const override { return FileSystemFlags::NONE; }
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u64 FreeDiskSpace(const std::string &path) override { return 0; }
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bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override { return false; }
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void Describe(char *buf, size_t size) const override { snprintf(buf, size, "%s", "Empty"); }
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};
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