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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-23 15:24:49 +02:00
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fb875b94de26c9900d38f412ce96af9860a248b3
ppsspp/Windows/GPU
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Henrik Rydgård d0cdb360fd Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
..
D3D9Context.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
D3D11: Avoid crash if debug/info queue unavailable.
2021-01-02 20:47:21 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Show an error on screen if a shader fails to compile.
2020-11-05 08:27:13 +01:00
WindowsGLContext.h
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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