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A texture that fits in the GE's 8 KB texture cache keeps what was first read until TEXFLUSH, across primitives and draws, so a later self-textured draw doesn't see an earlier one's writes (gpu/probe exp174: three passes over a 16x16 4444 buffer differ in 177 pixels with and without a flush between them, both now exact). FF Type-0's (NPJH50443) blur; two of its PSP replays become exact. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.