Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 19:55:27 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
fb74c9dfeb2ea55a2621ccd2df7d950b246bc9a7
ppsspp/Windows/GPU
T
History
Unknown W. Brackets c30e4a9382 Windows: Request a core profile by default.
Also, update to OpenGL 4.6.
2017-12-03 07:00:56 -08:00
..
D3D9Context.cpp
Fix message asserts on Android. Add more of them to check things in Vulkan code.
2017-11-20 12:11:47 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Windows: Request a core profile by default.
2017-12-03 07:00:56 -08:00
WindowsGLContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts.
2017-11-22 10:47:04 +01:00
WindowsVulkanContext.h
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00
Powered by Gitea Version: 1.27.3 Page: 581ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API