Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
fa558b5b7112e73cec9ee2a400de0ffcf0e7fff2
ppsspp/Windows/GPU
T
History
haorui wang ec4927069e 1. remove some unused code
2. add some missing header
3. fix error address offset operation
2023-07-30 12:31:31 +08:00
..
D3D9Context.cpp
Wrap the display globals in a struct (#16998)
2023-02-25 13:09:44 +01:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
1. remove some unused code
2023-07-30 12:31:31 +08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan: Make multithreaded rendering an option.
2023-07-23 22:06:01 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
Powered by Gitea Version: 1.27.0 Page: 511ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API