Files
ppsspp/Core/HLE/sceAudiocodec.cpp
T
Henrik RydgårdandClaude Opus 5 909673f4ee sceAudiocodec: correct the 0x1004 note, record the ME's 0x68-byte view
me_wrapper.prx's dispatch table gives 0x1004 a handler that returns -1, so it
is plumbed through avcodec.prx but not implemented on 6.61 - not the real
sixth codec the earlier comment claimed.

Also records the bound that matters for the Atrac3 frame-size question: the ME
is handed a context whose first 0x68 bytes are the only ones made coherent, so
nothing outside that can be reaching it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-07 12:20:18 -06:00

592 lines
21 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceAudiocodec.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Core/HW/SimpleAudioDec.h"
// Following kaien_fr's sample code https://github.com/hrydgard/ppsspp/issues/5620#issuecomment-37086024
// Should probably store the EDRAM get/release status somewhere within here, etc.
// g_audioDecoderContexts is to store current playing audios.
std::map<u32, AudioDecoder *> g_audioDecoderContexts;
static bool oldStateLoaded = false;
static_assert(sizeof(SceAudiocodecCodec) == 128);
// Games allocate this structure and the ME writes into it, so every offset is load-bearing.
static_assert(offsetof(SceAudiocodecCodec, inBuf) == 0x18);
static_assert(offsetof(SceAudiocodecCodec, outBuf) == 0x20);
static_assert(offsetof(SceAudiocodecCodec, fmt) == 0x28);
static_assert(offsetof(SceAudiocodecCodec, fmt.at3.at3Related) == 0x30);
static_assert(offsetof(SceAudiocodecCodec, fmt.mp3.version) == 0x38);
static_assert(offsetof(SceAudiocodecCodec, fmt.mp3.bitrateIndex) == 0x44);
static_assert(offsetof(SceAudiocodecCodec, fmt.mp3.sampleRateIndex) == 0x48);
static_assert(offsetof(SceAudiocodecCodec, fmt.mp3.channelConfig) == 0x54);
static_assert(offsetof(SceAudiocodecCodec, allocMem) == 0x68);
// Notes on the codec-specific fields, from watching games and from reading the firmware modules
// that drive this interface (avcodec.prx, libatrac3plus.prx, libmp3.prx). See the union in
// sceAudiocodec.h for the layout.
//
// A general point worth knowing: the hardware never needs an exact input frame size here. The
// only thing sceAudiocodecDecode does with the size is a cache writeback over inBuf before
// handing the frame to the ME, so every "size" the firmware computes or stores is an upper
// bound.
// Atrac3+ (0x1000) frame sizes, and control bytes
//
// Bitrate Frame Size Byte 1 Byte 2 Channels
// -----------------------------------------------------
// 48kbps 0x118 0x24 0x22 1? // This hits "Frame data doesn't match channel configuration".
// 64kbps 0x178 (0x2e implied by the formula below)
// 96kbps? 0x230 0x28 0x45 2
// 128kbps 0x2E8 0x28 0x5c 2
//
// The frame size really is "Byte 2" * 8 + 8 - it holds for all three rows we have both numbers
// for, and libatrac3plus.prx writes 0x28/0x5c (the 128kbps row) into these two bytes at init as
// the worst case it sizes its EDRAM allocation against. So byte 2 is the hardware's own frame
// descriptor and reading it, as we do, is the right thing.
//
// The channel guess below (bit 3 of byte 1) fits both data points we have and nothing else.
// Atrac3 (0x1001)
//
// The Media Engine only ever sees the first 0x68 bytes of this structure - me_wrapper.prx does
// sceKernelDcacheWritebackInvalidateRange(ctx, 0x68) before handing it over, and avcodec.prx
// validates the same range - so whatever the hardware uses to size an Atrac3 frame has to be in
// there. The only Atrac3-specific thing anything writes is the joint-stereo flag in byte 1.
//
// Frame size data byte JointStereo?
// -------------------------------------------------
// 0x180 0x04 0
// 0x130 0x06 0
// 0x0C0 0x0B 1
// 0x0C0 0x0E 0
// 0x098 0x0F 0
//
// NOTE: sceAudiocodecDecode below hardcodes 384 (0x180) bytes per frame for Atrac3, which is only
// the first row. If a game ever drives Atrac3 through sceAudiocodec at one of the other sizes we
// will decode garbage.
// AAC (0x1003)
// ------------------------------------------------
// Sample rate is at offset 0x28.
// srcBytesConsumed can be very small the first frames.
// 0x1000 is always the frame size.
// The firmware sizes AAC from the bytes at 0x2c and 0x2d rather than from 0x28: input is
// 0x600 or 0x609, output 0x1000 or 0x2000, depending on those two. Consistent with the above.
// MP3 (0x1002)
// ------------------------------------------------
// The parameters live at 0x38 (MPEG version index: 0 = MPEG2, 1 = MPEG1, 2 = MPEG2.5), 0x44
// (bitrate index) and 0x48 (sample rate index), and index the standard MPEG Layer III tables.
// sceAudiocodecInit presets 0x38 to 9999 meaning "not known yet", and GetInfo fills these in -
// which is why our GetInfo writes plausible values for a 128kbps 44.1kHz stereo stream.
// 0x54 is the channel configuration: libmp3.prx reads it as (value == 3) ? mono : stereo.
// 0x28 is not this frame's size - libmp3.prx writes 0x5A1 there once, the largest an MP3 frame
// can ever be. Output is 0x1200 bytes for MPEG1 (1152 samples) and 0x900 otherwise (576).
void CalculateInputBytesAndChannelsAt3Plus(const SceAudiocodecCodec *ctx, int *inputBytes, int *channels) {
*inputBytes = 0;
*channels = 2;
int size = ctx->fmt.at3.formatByte2 * 8 + 8;
// No idea if this is accurate, this is just a guess...
if (ctx->fmt.at3.formatByte1 & 8) {
*channels = 2;
} else {
*channels = 1;
}
switch (size) {
case 0x118:
case 0x178:
case 0x230:
case 0x2E8:
// These have been seen before, let's return it.
*inputBytes = size;
return;
default:
break;
}
}
// Atrac3 (0x1001). Unlike Atrac3+, the context doesn't carry a frame size - libatrac3plus.prx
// (and our mirror of it in AtracCtx2) writes only the joint-stereo flag into formatByte1 for
// Atrac3, so in general the size can't be recovered from the context alone.
//
// One case is unambiguous, though. Of the five frame sizes the hardware supports, exactly one is
// joint stereo (66kbps stereo, 0xC0 bytes), so that flag pins the size down by itself. Everything
// else falls back to the 132kbps stereo frame, which is what the old hardcoded 384 was.
static int Atrac3BytesPerFrameFromContext(const SceAudiocodecCodec *ctx, int *channels);
// The MPEG sample rates, indexed by [version][sampleRateIndex] exactly as the hardware's own
// table in avcodec.prx does. Version is 0 = MPEG2, 1 = MPEG1, 2 = MPEG2.5.
static const int g_mpegSampleRates[3][4] = {
{ 22050, 24000, 16000, 0 },
{ 44100, 48000, 32000, 0 },
{ 11025, 12000, 8000, 0 },
};
// Returns 0 if the context doesn't describe a rate we recognize - which includes the common case
// where sceAudiocodecInit has run but GetInfo hasn't filled the fields in yet (version is 9999).
static int Mp3SampleRateFromContext(const SceAudiocodecCodec *ctx) {
const int version = ctx->fmt.mp3.version;
const int index = ctx->fmt.mp3.sampleRateIndex;
if (version < 0 || version >= 3 || index < 0 || index >= 4) {
return 0;
}
return g_mpegSampleRates[version][index];
}
// libmp3.prx reads the channel configuration this way.
static int Mp3ChannelsFromContext(const SceAudiocodecCodec *ctx) {
return ctx->fmt.mp3.channelConfig == 3 ? 1 : 2;
}
// find the audio decoder for corresponding ctxPtr in audioList
static AudioDecoder *findDecoder(u32 ctxPtr) {
auto it = g_audioDecoderContexts.find(ctxPtr);
if (it != g_audioDecoderContexts.end()) {
return it->second;
}
return NULL;
}
// remove decoder from audioList
static bool removeDecoder(u32 ctxPtr) {
auto it = g_audioDecoderContexts.find(ctxPtr);
if (it != g_audioDecoderContexts.end()) {
delete it->second;
g_audioDecoderContexts.erase(it);
return true;
}
return false;
}
static void clearDecoders() {
for (const auto &[_, decoder] : g_audioDecoderContexts) {
delete decoder;
}
g_audioDecoderContexts.clear();
}
void __AudioCodecInit() {
oldStateLoaded = false;
}
void __AudioCodecShutdown() {
// We need to kill off any still opened codecs to not leak memory.
clearDecoders();
}
// TODO: Actually support mono output.
static int __AudioCodecInitCommon(u32 ctxPtr, int codec, bool mono) {
const PSPAudioType audioType = (PSPAudioType)codec;
if (!IsValidCodec(audioType)) {
return hleLogError(Log::ME, SCE_KERNEL_ERROR_OUT_OF_RANGE, "Invalid codec");
}
if (removeDecoder(ctxPtr)) {
WARN_LOG_REPORT(Log::HLE, "sceAudiocodecInit(%08x, %d): replacing existing context", ctxPtr, codec);
}
// Initialize the codec memory.
auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr);
ctx->magic = 0x5100601;
ctx->err = 0;
int bytesPerFrame = 0;
int channels = 2;
uint8_t extraData[14]{};
SceAudiocodecCodec *ptr = ctx;
// Special actions for some codecs.
switch (audioType) {
case PSP_CODEC_MP3:
// Not seeing inited in Kurok (homebrew)
// _dbg_assert_(ctx->inited == 1);
ctx->fmt.mp3.version = 9999;
break;
case PSP_CODEC_AAC:
// AAC / mp4
// offsets 40-42 are a 24-bit LE number specifying the sample rate. It's 32000, 44100 or 48000.
// neededMem has been set to 0x18f20.
break;
case PSP_CODEC_AT3PLUS:
CalculateInputBytesAndChannelsAt3Plus(ctx, &bytesPerFrame, &channels);
break;
case PSP_CODEC_AT3:
{
// See AtracBase::CreateDecoder. The context only tells us whether the stream is joint
// stereo, which pins the frame size down in that one case - see the function.
bytesPerFrame = Atrac3BytesPerFrameFromContext(ctx, &channels);
bool jointStereo = IsAtrac3StreamJointStereo(PSP_CODEC_AT3, bytesPerFrame, channels);
// The only thing that changes are the jointStereo_ values.
extraData[0] = 1;
extraData[3] = channels << 3;
extraData[6] = jointStereo;
extraData[8] = jointStereo;
extraData[10] = 1;
break;
}
default:
break;
}
// Create audio decoder for given audio codec and push it into AudioList
INFO_LOG(Log::ME, "sceAudioDecoder: Creating codec with %04x frame size and %d channels, codec %04x", bytesPerFrame, channels, codec);
// We send in extra data with all codec, most ignore it.
AudioDecoder *decoder = CreateAudioDecoder(audioType, 44100, channels, bytesPerFrame, extraData, sizeof(extraData));
decoder->SetCtxPtr(ctxPtr);
g_audioDecoderContexts[ctxPtr] = decoder;
return hleLogDebug(Log::ME, 0);
}
static int sceAudiocodecInit(u32 ctxPtr, int codec) {
return __AudioCodecInitCommon(ctxPtr, codec, false);
}
static int sceAudiocodecInitMono(u32 ctxPtr, int codec) {
return __AudioCodecInitCommon(ctxPtr, codec, true);
}
static int sceAudiocodecDecode(u32 ctxPtr, int codec) {
PSPAudioType audioType = (PSPAudioType)codec;
if (!ctxPtr) {
ERROR_LOG(Log::ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(audioType));
return -1;
}
if (!IsValidCodec(audioType)) {
return hleLogError(Log::ME, 0, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
}
// TODO: Should check that codec corresponds to the currently used codec in the context, I guess..
auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr); // On game-owned heap, no need to allocate.
int bytesPerFrame = 0;
int channels = 2;
int sampleRate = 0;
switch (codec) {
case PSP_CODEC_AT3PLUS:
CalculateInputBytesAndChannelsAt3Plus(ctx, &bytesPerFrame, &channels);
break;
case PSP_CODEC_MP3:
// Not srcBytesRead - that's an output field holding what the *previous* call consumed.
// The hardware uses the bound at 0x28, which the caller also guarantees is readable at
// inBuf (it does a cache writeback over exactly that range), so it's the safe length to
// hand a decoder that parses the frame header itself.
bytesPerFrame = ctx->fmt.mp3.maxFrameBytes;
if (bytesPerFrame <= 0) {
bytesPerFrame = ctx->srcBytesRead;
}
channels = Mp3ChannelsFromContext(ctx);
sampleRate = Mp3SampleRateFromContext(ctx);
break;
case PSP_CODEC_AAC:
bytesPerFrame = ctx->srcBytesRead;
sampleRate = ctx->fmt.aac.sampleRate;
break;
case PSP_CODEC_AT3:
bytesPerFrame = Atrac3BytesPerFrameFromContext(ctx, &channels);
break;
}
// find a decoder in audioList
auto decoder = findDecoder(ctxPtr);
if (!decoder && oldStateLoaded) {
// We must have loaded an old state that did not have sceAudiocodec information.
// Fake it by creating the desired context.
decoder = CreateAudioDecoder(audioType, 44100, channels, bytesPerFrame);
decoder->SetCtxPtr(ctxPtr);
g_audioDecoderContexts[ctxPtr] = decoder;
}
if (decoder) {
// Use SimpleAudioDec to decode audio
// Decode audio
int inDataConsumed = 0;
int outSamples = 0;
DEBUG_LOG(Log::ME, "decoder. in: %08x out: %08x format: %02x %02x", ctx->inBuf, ctx->outBuf, ctx->fmt.at3.formatByte1, ctx->fmt.at3.formatByte2);
int16_t *outBuf = (int16_t *)Memory::GetPointerWriteOrException(ctx->outBuf);
bool result = decoder->Decode(Memory::GetPointerOrException(ctx->inBuf), bytesPerFrame, &inDataConsumed, 2, outBuf, &outSamples);
if (!result) {
ctx->err = 0x20b;
ERROR_LOG(Log::ME, "AudioCodec decode failed. Setting error to %08x", ctx->err);
}
ctx->srcBytesRead = inDataConsumed;
ctx->dstSamplesWritten = outSamples;
}
return hleLogDebug(Log::ME, 0, "codec %s sampleRate: %d bytesPerFrame: %d channels: %d", GetCodecName(codec), sampleRate, bytesPerFrame, channels);
}
// This is used by sceMp3, in Beats.
// Is the return value the only output?
static int sceAudiocodecGetInfo(u32 ctxPtr, int codec) {
if (codec < 0x1000 || codec >= 0x1006) {
return hleLogError(Log::ME, SCE_KERNEL_ERROR_BAD_ARGUMENT, "invalid codec");
}
auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr); // On game-owned heap, no need to allocate.
// Write some expected values.
switch (codec) {
case PSP_CODEC_MP3:
// When this is called, the caller has written:
// * inptr
// * outptr
// * fmt.mp3.maxFrameBytes = 0x5A1
// Our response is written to a bunch of fields, but I really don't know much
// about what the values are - this is handled internally in the ME.
ctx->fmt.mp3.unk3c = 3;
ctx->fmt.mp3.bitrateIndex = 9;
ctx->fmt.mp3.sampleRateIndex = 0;
ctx->fmt.mp3.unk60 = 1;
ctx->fmt.mp3.channelConfig = 1;
break;
}
return hleLogInfo(Log::ME, 0, "codec=%s", GetCodecName(codec));
}
static int sceAudiocodecCheckNeedMem(u32 ctxPtr, int codec) {
if (codec < 0x1000 || codec >= 0x1006) {
return hleLogError(Log::ME, SCE_KERNEL_ERROR_BAD_ARGUMENT, "invalid codec");
}
if (!Memory::IsValidRange(ctxPtr, sizeof(SceAudiocodecCodec))) {
return hleLogError(Log::ME, 0, "Bad address");
}
// Check for expected values.
auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr); // On game-owned heap, no need to allocate.
switch (codec) {
case 0x1000:
ctx->neededMem = 0x7bc0;
if (ctx->fmt.at3.formatByte1 != 0x28 || ctx->fmt.at3.formatByte2 != 0x5c) {
ctx->err = 0x20f;
return hleLogError(Log::ME, SCE_AVCODEC_ERROR_INVALID_DATA, "Bad format values: %02x %02x", ctx->fmt.at3.formatByte1, ctx->fmt.at3.formatByte2);
}
break;
case 0x1001:
ctx->neededMem = 0x3de0;
break;
case 0x1002:
ctx->neededMem = 0x3b68;
break;
case 0x1003:
// Kosmodrones uses sceAudiocodec directly (no intermediate library).
INFO_LOG(Log::ME, "CheckNeedMem for codec %04x: format %02x %02x", codec, ctx->fmt.at3.formatByte1, ctx->fmt.at3.formatByte2);
break;
}
ctx->err = 0;
ctx->magic = 0x5100601;
return hleLogWarning(Log::ME, 0, "%s", GetCodecName(codec));
}
static int sceAudiocodecGetEDRAM(u32 ctxPtr, int codec) {
auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr); // On game-owned heap, no need to allocate.
// TODO: Set this a bit more dynamically. No idea what the allocation algorithm is...
switch (codec) {
case PSP_CODEC_MP3:
ctx->allocMem = 0x001B3124;
break;
case PSP_CODEC_AT3:
default:
ctx->allocMem = 0x0018ea90;
break;
}
ctx->edramAddr = (ctx->allocMem + 0x3f) & ~0x3f; // round up to 64 bytes.
return hleLogInfo(Log::ME, 0, "edram address set to %08x", ctx->edramAddr);
}
static int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int id) {
if (removeDecoder(ctxPtr)){
return hleLogInfo(Log::ME, 0);
}
return hleLogWarning(Log::ME, 0, "failed to remove decoder");
}
static int sceAudiocodecGetOutputBytes(u32 ctxPtr, int codec, u32 outBytesAddr) {
if (!Memory::IsValid4AlignedAddress(outBytesAddr)) {
// Not tested
return hleLogError(Log::ME, SCE_MP3_ERROR_BAD_ADDR);
}
int bytes = 0;
switch (codec) {
case PSP_CODEC_AT3PLUS: bytes = 0x2000; break;
case PSP_CODEC_AT3: bytes = 0x1000; break; // Atrac3
case PSP_CODEC_MP3: bytes = 0x1200; break;
default:
return hleLogWarning(Log::ME, 0, "Block size query not implemented for codec %04x", codec);
}
Memory::WriteUnchecked_U32(bytes, outBytesAddr);
return hleLogInfo(Log::ME, 0);
}
struct At3HeaderMap {
u16 bytes;
u16 channels;
u8 jointStereo;
bool Matches(int bytesPerFrame, int encodedChannels) const {
return this->bytes == bytesPerFrame && this->channels == encodedChannels;
}
};
// These should represent all possible supported bitrates (66, 104, and 132 for stereo.)
static const At3HeaderMap at3HeaderMap[] = {
{ 0x00C0, 1, 0 }, // 132/2 (66) kbps mono
{ 0x0098, 1, 0 }, // 105/2 (52.5) kbps mono
{ 0x0180, 2, 0 }, // 132 kbps stereo
{ 0x0130, 2, 0 }, // 105 kbps stereo
// At this size, stereo can only use joint stereo.
{ 0x00C0, 2, 1 }, // 66 kbps stereo
};
static int Atrac3BytesPerFrameFromContext(const SceAudiocodecCodec *ctx, int *channels) {
// AtracCtx2 puts the joint-stereo flag here for Atrac3, mirroring libatrac3plus.
const bool jointStereo = (ctx->fmt.at3.formatByte1 & 1) != 0;
if (jointStereo) {
for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) {
if (at3HeaderMap[i].jointStereo) {
*channels = at3HeaderMap[i].channels;
return at3HeaderMap[i].bytes;
}
}
}
// 132kbps stereo - by far the most common, and what we assumed unconditionally before.
*channels = 2;
return 0x180;
}
bool IsAtrac3StreamJointStereo(int codecType, int bytesPerFrame, int channels) {
if (codecType != PSP_CODEC_AT3) {
// Well, might actually be, but it's not used in codec setup.
return false;
}
for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) {
if (at3HeaderMap[i].Matches(bytesPerFrame, channels)) {
return at3HeaderMap[i].jointStereo;
}
}
// Not found? Should we log?
return false;
}
const HLEFunction sceAudiocodec[] = {
{0X70A703F8, &WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode", 'i', "xx"},
{0X5B37EB1D, &WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit", 'i', "xx"},
{0X8ACA11D5, &WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo", 'i', "xx"},
{0X3A20A200, &WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM", 'i', "xx"},
{0X29681260, &WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM", 'i', "xx"},
{0X9D3F790C, &WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem", 'i', "xx"},
{0X59176A0F, &WrapI_UIU<sceAudiocodecGetOutputBytes>, "sceAudiocodecGetOutputBytes", 'i', "xxp" }, // params are context, codec, outptr
{0X3DD7EE1A, &WrapI_UI<sceAudiocodecInitMono>, "sceAudiocodecInitMono", 'i', "xx"}, // Used by sceAtrac for MOut* functions.
};
void Register_sceAudiocodec() {
RegisterHLEModule("sceAudiocodec", ARRAY_SIZE(sceAudiocodec), sceAudiocodec);
}
void __sceAudiocodecDoState(PointerWrap &p){
auto s = p.Section("AudioList", 0, 2);
if (!s) {
oldStateLoaded = true;
return;
}
int count = (int)g_audioDecoderContexts.size();
Do(p, count);
if (count > 0) {
if (p.mode == PointerWrap::MODE_READ) {
clearDecoders();
// loadstate if audioList is nonempty
auto codec_ = new int[count];
auto ctxPtr_ = new u32[count];
// These sizeof(pointers) are wrong, but kept to avoid breaking on old saves.
// They're not used in new savestates.
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunknown-warning-option"
#pragma clang diagnostic ignored "-Wsizeof-pointer-div"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wsizeof-pointer-div"
#endif
DoArray(p, codec_, s >= 2 ? count : (int)ARRAY_SIZE(codec_));
DoArray(p, ctxPtr_, s >= 2 ? count : (int)ARRAY_SIZE(ctxPtr_));
for (int i = 0; i < count; i++) {
auto decoder = CreateAudioDecoder((PSPAudioType)codec_[i]);
decoder->SetCtxPtr(ctxPtr_[i]);
g_audioDecoderContexts[ctxPtr_[i]] = decoder;
}
#ifdef __clang__
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
delete[] codec_;
delete[] ctxPtr_;
}
else
{
// savestate if audioList is nonempty
// Some of this is only necessary in Write but won't really hurt Measure.
auto codec_ = new int[count];
auto ctxPtr_ = new u32[count];
int i = 0;
for (auto iter : g_audioDecoderContexts) {
const AudioDecoder *decoder = iter.second;
codec_[i] = decoder->GetAudioType();
ctxPtr_[i] = decoder->GetCtxPtr();
i++;
}
DoArray(p, codec_, count);
DoArray(p, ctxPtr_, count);
delete[] codec_;
delete[] ctxPtr_;
}
}
}