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GetFreeChannel counted down with an unsigned loop variable, so i >= 0 was always true. With every channel already reserved it wrapped past zero and kept indexing g_audioChans until it walked off the end - sceAudioChReserve(-1, ...) segfaulted the emulator instead of returning "no channels available". Reproduces on audio/sceaudio/reserve, which crashed before printing anything. Also gives sceVaudioChReserve the parameter checks it never had. It took any sample count, channel count and frequency; the hardware allows 256, 1024 or 2048 samples, stereo only, and the same sample rates the SRC channel accepts. Every value in the test now matches - what's left there is only reschedule markers. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <queue>
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#include "CommonTypes.h"
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#include "sceKernel.h"
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class PointerWrap;
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enum PspAudioFormats { PSP_AUDIO_FORMAT_STEREO = 0, PSP_AUDIO_FORMAT_MONO = 0x10 };
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enum PspAudioFrequencies { PSP_AUDIO_FREQ_44K = 44100, PSP_AUDIO_FREQ_48K = 48000 };
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const u32 PSP_AUDIO_CHANNEL_MAX = 8;
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const int PSP_AUDIO_CHANNEL_SRC = 8;
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const int PSP_AUDIO_CHANNEL_OUTPUT2 = 8;
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const int PSP_AUDIO_CHANNEL_VAUDIO = 8;
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struct AudioChannelWaitInfo {
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SceUID threadID;
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int numSamples;
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};
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struct AudioChannel {
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int index = 0;
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bool reserved = false;
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// last sample address
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u32 sampleAddress = 0;
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u32 sampleCount = 0; // Number of samples written in each OutputBlocking
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u32 leftVolume = 0;
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u32 rightVolume = 0;
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u32 format = 0;
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// For the debugger only. Not saved.
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bool mute = false;
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std::vector<AudioChannelWaitInfo> waitingThreads;
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void DoState(PointerWrap &p);
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void reset();
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void clear();
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};
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// The extra channel is for SRC/Output2/Vaudio (who all share, apparently.)
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extern AudioChannel g_audioChans[PSP_AUDIO_CHANNEL_MAX + 1];
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// The sample rates the SRC and VAUDIO channels will accept.
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bool SRCFrequencyAllowed(int freq);
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void Register_sceAudio();
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