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ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 f96a58fb3e Savestate: Don't change the running game's state when saving
Some DoState code meant for after a load ran on every save:
- scePower reset the bus frequency a game set (and with a locked CPU
  speed, applied the current setting to the clock).
- sceDisplay reset the lag sync baseline, and could schedule lag sync in
  the measuring pass only, which failed the save.
- GPUState dirtied the texture, sceUmd notified the UI, and sceMpeg
  dropped a pending ringbuffer fix-up for an old state.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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