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ppsspp/GPU/GLES/FramebufferManagerGLES.h
T

75 lines
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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/GPU/thin3d.h"
// Keeps track of allocated FBOs.
// Also provides facilities for drawing and later converting raw
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
struct GLSLProgram;
class TextureCacheGLES;
class DrawEngineGLES;
class ShaderManagerGLES;
class FramebufferManagerGLES : public FramebufferManagerCommon {
public:
FramebufferManagerGLES(Draw::DrawContext *draw, GLRenderManager *render);
~FramebufferManagerGLES();
void SetTextureCache(TextureCacheGLES *tc);
void SetShaderManager(ShaderManagerGLES *sm);
void SetDrawEngine(DrawEngineGLES *td);
virtual void Init() override;
void EndFrame();
void Resized() override;
void DeviceLost() override;
void DeviceRestore(Draw::DrawContext *draw) override;
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
protected:
void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
private:
void CreateDeviceObjects();
void DestroyDeviceObjects();
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
GLRenderManager *render_;
u8 *convBuf_ = nullptr;
u32 convBufSize_ = 0;
GLRProgram *depthDownloadProgram_ = nullptr;
int u_depthDownloadTex = -1;
int u_depthDownloadFactor = -1;
int u_depthDownloadShift = -1;
int u_depthDownloadTo8 = -1;
DrawEngineGLES *drawEngineGL_ = nullptr;
};