Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
f84d2e9ba7e7cd3f7089efbb6efdfd33b028a25d
ppsspp/GPU/Directx9
T
History
Henrik Rydgård f8e0c09463 Delete unused stuff in all backends
2022-08-03 22:22:52 +02:00
..
DepalettizeShaderDX9.cpp
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
DepalettizeShaderDX9.h
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
DrawEngineDX9.cpp
Clarity improvement in dx state cache stencil func
2022-07-24 21:44:12 +02:00
DrawEngineDX9.h
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp
Delete unused stuff in all backends
2022-08-03 22:22:52 +02:00
FramebufferManagerDX9.h
Delete unused stuff in all backends
2022-08-03 22:22:52 +02:00
GPU_DX9.cpp
Remove unnecessary complexity from the D3D9 state cache
2022-07-24 21:26:40 +02:00
GPU_DX9.h
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp
Give the mip bias its own uniform flag.
2022-07-31 10:43:48 +02:00
ShaderManagerDX9.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
StateMappingDX9.cpp
D3D9 fix
2022-08-01 12:11:42 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
TextureCacheDX9.h
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
Powered by Gitea Version: 1.27.0 Page: 517ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API