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preserve-emulation
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ppsspp
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f84d2e9ba7e7cd3f7089efbb6efdfd33b028a25d
ppsspp
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Common
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GPU
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D3D9
T
History
Henrik Rydgård
3e1ccf1311
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
..
D3D9ShaderCompiler.cpp
Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
2020-10-31 23:22:06 +01:00
D3D9ShaderCompiler.h
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
D3D9StateCache.cpp
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
D3D9StateCache.h
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
D3DCompilerLoader.cpp
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
D3DCompilerLoader.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d_d3d9.cpp
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00