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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-07 03:26:18 +02:00
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f842d309b267fbe238461ef7dc11717f4fb9ac05
ppsspp/GPU
T
History
Unknown W. Brackets 5e07a40a83 Oops, buildfix Android/etc.
This is not declared there.
2014-08-30 07:13:36 -07:00
..
Common
Support BGRA formats in the debugger previews.
2014-08-24 22:08:28 -07:00
Debugger
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Directx9
d3d: Correctly disable stencil testing.
2014-08-28 01:21:29 -07:00
GLES
Oops, buildfix Android/etc.
2014-08-30 07:13:36 -07:00
Null
Add a matching PerformMemoryUpload().
2014-06-10 00:45:03 -07:00
Software
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
CMakeLists.txt
…
ge_constants.h
Add Vertex texture/color GE commands
2014-04-26 23:53:17 +08:00
GeDisasm.cpp
…
GeDisasm.h
…
GPU.vcxproj
Implement a very basic stencil upload.
2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters
Implement a very basic stencil upload.
2014-05-31 21:48:09 -07:00
GPUCommon.cpp
fix bracing
2014-08-19 07:04:36 +08:00
GPUCommon.h
Make sure not to leak any enabled vertex arrays.
2014-06-22 21:42:29 -07:00
GPUInterface.h
Fix save status
2014-08-17 16:52:06 +08:00
GPUState.cpp
d3d: Avoid rewriting textures, just swizzle.
2014-08-28 01:20:21 -07:00
GPUState.h
d3d: Avoid rewriting textures, just swizzle.
2014-08-28 01:20:21 -07:00
GPUXbox.vcxproj
…
GPUXbox.vcxproj.filters
…
Math3D.cpp
…
Math3D.h
Math3D: Change the vector swizzlers to return const objects.
2014-08-17 18:39:02 +02:00
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