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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 00:04:49 +02:00
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f7e27cd3d3a528693d289f91d0cee474bc87bfbd
ppsspp/Windows/GPU
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oltolm c75c2992b3 D3D11: use ComPtr in more places
2025-05-17 23:35:41 +02:00
..
D3D9Context.cpp
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
D3D9Context.h
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
D3D11Context.cpp
D3D11: use ComPtr in more places
2025-05-17 23:35:41 +02:00
D3D11Context.h
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
WindowsGLContext.cpp
More include cleanup
2024-12-18 13:57:26 +01:00
WindowsGLContext.h
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
WindowsGraphicsContext.h
Remove "SwapBuffers" from the GraphicsContext interface.
2023-08-11 01:57:02 +02:00
WindowsVulkanContext.cpp
Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
2025-04-10 18:56:05 +02:00
WindowsVulkanContext.h
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
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