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"Remove From Recent" and "Delete Game" called switchScreen(new MainScreen) from a popup, which only replaces the top screen, so the old MainScreen and the GameScreen of the removed game stayed in the stack underneath. Close the GameScreen instead once the popups above it are gone, and have MainScreen refresh its browsers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "UI/BaseScreens.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/File/Path.h"
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#include "UI/GameInfoCache.h"
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#include "Core/Util/PkgUnpack.h"
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#include "UI/SimpleDialogScreen.h"
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class NoticeView;
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// Game screen: Allows you to start a game, delete saves, delete the game,
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// set game specific settings, etc.
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// Uses GameInfoCache heavily to implement the functionality.
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// Should possibly merge this with the PauseScreen.
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class GameScreen : public UITwoPaneBaseDialogScreen {
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public:
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GameScreen(const Path &gamePath, bool inGame);
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~GameScreen();
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void update() override;
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const char *tag() const override { return "Game"; }
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// The game was deleted or removed from recents, so the screen we return to should refresh.
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bool GameRemoved() const { return gameRemoved_; }
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protected:
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void CreateContentViews(UI::ViewGroup *parent) override;
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void CreateSettingsViews(UI::ViewGroup *parent) override;
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void CreateContextMenu(UI::ViewGroup *parent) override;
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std::string_view GetTitle() const override;
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private:
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// Event handlers
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void OnGameSettings(UI::EventParams &e);
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void OnDeleteSaveData(UI::EventParams &e);
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void OnDeleteGame(UI::EventParams &e);
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void OnCreateConfig(UI::EventParams &e);
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void OnDeleteConfig(UI::EventParams &e);
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void OnSetBackground(UI::EventParams &e);
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void OnDeleteGameUpdate(UI::EventParams &e);
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// Checks whether a game update is installed for this game. Both the info pane and the context
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// menu need the answer, and either can be built first.
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void RefreshInstalledUpdate();
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std::string CRC32string;
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bool isHomebrew_ = false;
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bool inGame_ = false;
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bool gameRemoved_ = false;
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bool finishRequested_ = false;
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// Keep track of progressive loading of metadata.
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GameInfoFlags knownFlags_ = GameInfoFlags::EMPTY;
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bool knownHasCRC_ = false;
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// A game update installed in PSP/GAME/<DISC_ID>, which is what actually runs when there is one.
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InstalledGameUpdate installedUpdate_;
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bool hasInstalledUpdate_ = false;
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std::shared_ptr<GameInfo> info_;
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mutable std::string titleCache_;
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};
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