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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-22 10:49:05 +02:00
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f762fbc53d27287b6b769e8d8f49a1adfb2df6cc
ppsspp/Core/Util
T
History
Henrik Rydgård f4a6d291e1 Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
..
AudioFormat.cpp
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
AudioFormat.h
Core: Match up NOEN define usage a bit more.
2018-09-01 19:56:35 -07:00
AudioFormatNEON.cpp
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
AudioFormatNEON.h
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
BlockAllocator.cpp
Debugger: Correct crash with no alloc tag.
2021-02-15 15:01:23 -08:00
BlockAllocator.h
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
DisArm64.cpp
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
DisArm64.h
Various platform buildfixes
2020-07-14 09:25:59 +02:00
GameManager.cpp
http: Prevent Windows header leak from HTTPClient.
2021-01-09 14:45:03 -08:00
GameManager.h
Move fileutil, net, image loaders, ui to Common. (#13506)
2020-10-04 20:48:47 +02:00
PortManager.cpp
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
PortManager.h
Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP
2020-07-23 12:41:13 +02:00
PPGeDraw.cpp
PPGe: Remove ENTR hack, fix string concat.
2021-03-29 00:21:26 -07:00
PPGeDraw.h
Only consider the actual PPGe texture in kernel ram reliable.
2021-02-19 09:53:55 +01:00
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