Files
ppsspp/UI/RetroAchievementScreens.cpp
T

48 lines
1.4 KiB
C++

#include "UI/RetroAchievementScreens.h"
#include "UI/RetroAchievements.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Data/Text/I18n.h"
void RetroAchievementsListScreen::CreateViews() {
auto di = GetI18NCategory(I18NCat::DIALOG);
}
void RetroAchievementsSettingsScreen::CreateTabs() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
using namespace UI;
LinearLayout *account = AddTab("AchievementsAccount", ac->T("Account"));
CreateAccountTab(account);
}
void RetroAchievementsSettingsScreen::sendMessage(const char *message, const char *value) {
TabbedUIDialogScreenWithGameBackground::sendMessage(message, value);
if (!strcmp(message, "achievements_loginstatechange")) {
RecreateViews();
}
}
void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
using namespace UI;
if (Achievements::IsLoggedIn()) {
viewGroup->Add(new InfoItem(ac->T("User Name"), Achievements::GetUsername()));
viewGroup->Add(new Choice(ac->T("Log out")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
Achievements::Logout();
return UI::EVENT_DONE;
});
} else {
viewGroup->Add(new Choice(ac->T("Log in to RetroAchievements")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
// TODO: Actually allow entering user/pass.
Achievements::LoginAsync("fakeuser", "fakepassword");
return UI::EVENT_DONE;
});
}
}