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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-09 14:13:34 +02:00
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ppsspp/GPU/GLES
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Unknown W. Brackets a8eced4773 GLES: Avoid resizing tessellation data textures.
Just recreate when it needs to be larger.  Fixes Test Drive Unlimited
issues noted in #16069.
2022-09-21 23:30:00 -07:00
..
DepthBufferGLES.cpp
GLES: Support more clip distances.
2022-09-18 13:16:59 -07:00
DrawEngineGLES.cpp
GLES: Avoid resizing tessellation data textures.
2022-09-21 23:30:00 -07:00
DrawEngineGLES.h
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 14:48:07 +02:00
FragmentTestCacheGLES.cpp
…
FragmentTestCacheGLES.h
…
FramebufferManagerGLES.cpp
…
FramebufferManagerGLES.h
…
GPU_GLES.cpp
Unify depth texture and framebuffer fetch checks
2022-09-20 10:47:49 +02:00
GPU_GLES.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerGLES.cpp
GPU: Clip depth properly when also clamping.
2022-09-18 13:18:02 -07:00
ShaderManagerGLES.h
OpenXR - Split projection matrix for color and depth buffer
2022-09-04 21:12:18 +02:00
StateMappingGLES.cpp
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
StateMappingGLES.h
…
TextureCacheGLES.cpp
OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
TextureCacheGLES.h
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
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