Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 f651a0abf8 SoftGPU: Don't skip color doubling in the sprite fast path
A white vertex color still gets doubled, and so does replace. Found with
gpu/probe exp53.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.