Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 f5bfa77841 SoftGPU: Rotated sprites' first row and UV plane
A sprite drawn from bottom left to top right is rotated: its first row
rounds like a column ((y + 6) >> 4), and its UV plane comes from v0, v1 and
the bottom right corner, anchoring it at the bottom left. The other three
vertex orders were already exact (gpu/probe exp121-122, through and
transform mode). Fixes the last differences in an MGS frame dump (HUD
sprites).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..
2026-06-02 14:53:37 +02:00